Abdukhamidov

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ABDUKHAMIDOV

AZIZBEK

DIGITAL MARKETING FANIDAN


TAYORLAGAN TAQDIMOTI
GABE
NEWELL
STEAM IS A VIDEO GAME DIGITAL DISTRIBUTION
SERVICE AND STOREFRONT FROM VALVE

WAS BORN IN 2003


EXPLORING THE WORLD OF STEAM

WELCOME TO THE WORLD OF STEAM, A DIGITAL


DISTRIBUTION PLATFORM FOR VIDEO GAMES.
DISCOVER AN ARRAY OF EXCITING GAMES,
CONNECT WITH FRIENDS AND ACCESS EXCLUSIVE
CONTENT PROVIDING A VIDEO-GAME EXPERIENCE
THAT KNOWS NO BOUNDS.

OVERVIEW OF
STEAM'S BUDGET
AND REVENUE
CURRENT
REVENUE
Steam's current revenue is
$4.3 billion, with over 100
million active users in more
than twenty languages.
Key Revenue Sources

THE SALE OF VIDEO GAMES,


DOWNLOADABLE CONTENT (DLC),
AND IN-GAME TRANSACTIONS ARE
STEAM'S PRIMARY SOURCES OF
REVENUE.
REVENUE
MODEL
Steam operates on a
commission-based model,
retaining 30% of each sale
revenue, and 25% for high-
earning games.
GLOBAL MARKET
SHARE
Steam is the largest digital
distribution platform globally,
with a market share of more
than 75%.
50

ECONOMICS 40

OF STEAM 30

IN THE
GAMING
20

INDUSTRY 10

0
Item 1 Item 2 Item 3 Item 4 Item 5
DIAGRAM
COMPARING STEAM'S
REVENUE TO ITS
COMPETITORS
As Steam continues to dominate the
digital distribution market, competing
platforms, including Epic Games Store
and GOG, work to attract users by
offering exclusives or a higher share of
sale revenue. However, Steam
continues to surpass its competitors in
overall revenue and market share.
THE ECONOMIC IMPACT OF STEAM
ON THE GAMING INDUSTRY
THE FUTURE OF STEAM IN
THE GAMING INDUSTRY

AS THE VIDEO GAME INDUSTRY EVOLVES, STEAM


IS EXPANDING ITS SERVICES TO MATCH THE
CHANGING TIMES. LOOKING AHEAD, STEAM'S
AMBITIONS MIGHT ENTAIL INTRODUCING
VIRTUAL REALITY, AUGMENTED REALITY,
MACHINE LEARNING AND A STREAMING SERVICE,
ALLOWING PLAYERS TO HAVE A MORE
IMMERSIVE AND FULFILLING GAMING
EXPERIENCE.

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