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Darling Duality - Demo Walkthrough
Darling Duality - Demo Walkthrough
but I will try my best to be as vague as possible with that sort of thing :3
KEY:
KIND = the HEART button (mainly impacts MC's personality/moral score and unlocks
exclusive choices further down the line)
CRUEL = the SKULL button (mainly impacts MC's personality/moral score and unlocks
exclusive choices further down the line)
Timed choices - When a timed choice pops up, you don't HAVE to select one of the
available options, DOING NOTHING AND ALLOWING THE TIMER TO RUN OUT IS A CHOICE IN
ITSELF and will lead to different consequences.
SANITY - Some choices are not kind or cruel choices, these choices will often
impact your love interest's sanity.
The general rule is that if you want to aim for the Sweet Side of a character's
route, you pick mostly KIND choices and options that will keep your love interest's
SANITY as stable as possible.
Whereas if you want to aim for the Sinister Side of a character's route, you pick
mostly CRUEL choices and options that will lower your love interest's SANITY.
HOWEVER - There are exceptions to the above, and mixing choices and points can lead
to various different outcomes. For example:
-You may find that you can escape a bad situation you've gotten into by having
previously been a KIND enough person-
-If you pick too many CRUEL options or chip away at a love interest's SANITY too
much, you may end up running into a BAD END-
-As the story progress and you build up points, some characters will notice if you
try to LIE to them, so picking certain choices might BACKFIRE-
The next choice asks you what you want to do. Currently, the only option that will
take you anywhere is [Play a visual novel]
(The other choices are there so you can see how other future routes will begin. In
my working copy, a couple of them do go on to more, but in the current demo, they
don't lead anywhere yet!)
Once you have selected the option to [Play a visual novel], you will then be able
to Pick Your Poison
(Choose whether you want to play with Castor or Castoria)
- CASTOR/IA ROUTE -
The first choice you will encounter is a non-timed Cruel or Kind choice.
"Who's your favourite love interest in the game so far?"
Kind: +1 to MC's moral score
Cruel: -1 to MC's moral score
The next choice asks if you want to carry on playing Winter Wish or call your
friend, Cana. In the current demo, continuing to play Winter Wish is the only way
to proceed.
(Choosing the other option will have consequences in the future but is currently a
dead end.)
The next few choices involve clicking on buttons. It doesn't matter which ones you
pick, they will all advance the story with the same consequences.
If you allowed the timer to run out, you will be given the same choice again.
Choosing [Comply] or [Refuse] is the same as above.
If you allow the timer to run out again: No score change, more different dialogue,
prompted to choose again.
If you allowed the timer to run out twice, you will be given the same choice again.
Choosing [Comply] or [Refuse] is the same as above.
If you allow the timer to run out again: No score change, more different dialogue,
prompted to choose again.
If you allowed the timer to run out three times, you will be given the same choice
again. Choosing [Comply] or [Refuse] is the same as above.
If you allow the timer to run out this final time: Sanity -1
The next choices will also differ slightly depending on whether you previously
called Castor/ia boring or not!
If you picked the KIND choice above, you will then come across a non-timed Sanity
choice.
"Will you come with me?"
No: Sanity -1
Sure: Sanity +1
(Whichever choice you pick here, the day will end, and you will be walking the
Sweet Side path)
If you picked the CRUEL choice above, you will then come across the same non-timed
Sanity choice as above.
"Will you come with me?"
No: Sanity -1
Sure: Sanity +1
(Whichever choice you pick here, the day will end, and you will be walking the
Sweet Side path)
Whether you called Castor/ia boring/dull or not, if you didn't pick any of the
options that caused the day to end, you will next encounter another TIMED Sanity
choice.
If you allowed the timer to run out, you will be given the same choice again.
Choosing [Stay Away!] or [Come back to me!] is the same as above.
If you allow the timer to run out again: Sanity -1 more different dialogue,
prompted to choose again.
If you allowed the timer to run out again, you will be given the same choice again.
Choosing [Stay Away!] or [Come back to me!] is the same as above.
If you allow the timer to run out again: Sanity -1 more different dialogue,
prompted to choose again.
If you allow the timer to run out for the last time:
If Castor/ia's total Sanity points are LESS THAN 1 (0, -1, -2, etc.) - Leads to
[BAD END 01 - You're still not smiling]
If Castor/ia's total Sanity points are 1 OR MORE (1, 2, 3, etc.) - You will be
prompted to choose either [Stay Away!] or [Come back to me!] without a timer this
time.
If you picked [Get him/her to cool off] for the above choice, you will get another
choice.
No: Avoids kissing Castor/ia - no point-related consequences - story continues -
Leads to a further choice where Castor/ia will ask if you will go to bed with them
[picking No = Sanity -1 picking Yes = Sanity +1]
Yes: Leads to kissing Castor/ia but avoids the steamier parts of the scene
If you picked [Encourage him/her] for the above choice, you will proceed to the
steamy/suggestive scene and further choices.
Stop: Stops the steamy/suggestive scene from proceeding any further and continues
the story
Keep going: Carries on with the steamy/suggestive scene
If you picked [Keep going] for the above choice, you will get presented with the
same choices once again.
Stop: Stops the steamy/suggestive scene from proceeding any further - story
continues - Leads to a further choice where Castor/ia will ask if you will go to
bed with them [picking No = Sanity -1 picking Yes = Sanity +1]
Keep going: Carries on with the steamy/suggestive scene
If you picked to [Keep going] both times for the above choices, you will next get a
TIMED choice.
Continue: You have 5 SECONDS to select this choice and continue the
steamy/suggestive scene
Time out: Ends the steamy/suggestive scene
If you successfully hit [Continue], you will get another TIMED choice.
Explain: This time, you only have 3 SECONDS to select this choice and continue the
steamy/suggestive scene
Time out: Ends the steamy/suggestive scene
If you successfully hit [Explain], you will get another TIMED choice.
Give in: You have 3 SECONDS to select this choice and continue the
steamy/suggestive scene.
Time out: Ends the steamy/suggestive scene - story continues - Leads to a further
choice where Castor/ia will ask if you will go to bed with them [picking No =
Sanity -1 picking Yes = Sanity +1]
If you successfully hit [Give in], you will get another TIMED choice.
Stop: You have 3 SECONDS to hit stop. Ends the steamy/suggestive scene - continues
the story
Time out: Wait for the 3-second timer to elapse if you want to view the final part
of the steamy/suggestive scene
If you made it through the scene without ending up going straight to bed, the next
choice you come across will be a non-timed Kind or Cruel choice.
Kind: +1 to MC's moral score [LEADS TO SWEET SIDE]
Cruel: -1 to MC's moral score - story continues - Leads to a further choice where
Castor/ia will ask if you will go to bed with them [picking No = Sanity -1 picking
Yes = Sanity +1]
If you successfully made it through the scene, you will reach the Sweet Side path.
FAILED TO CALM CASTOR/IA DOWN
If you failed the point check when telling Castor/ia to [Stay away!] or [Come back
to me!] If you picked [Stay Away!] you will get a choice that is missed if you
picked [Come back to me!] instead.
During the scene in the bathroom, if you picked [Come back to me!] earlier on and
failed, you will get [BAD END 02 - Show me everything] here.
If you successfully made it through the scene, you will reach the Sinister Side
path.
- SWEET SIDE -
Depending on the previous choices made, you will either wake up in bed with
Castor/ia, or on the sofa alone.
- SINISTER SIDE -
The first choice you will come across is a non-timed choice.
I hate you: Leads to an HONESTY check on MC's moral score.
PASS if MC's moral score = less than -3 (-4, -5, -6, etc.) FAIL if MC's moral score
= -3 or more (-3, -2, -1, 0, 1, 2, etc.)
If PASSED: Sanity -1
If FAILED: Story continues - Then end of demo reached on this path
If you don't end up on one of the branches that the demo ends on, you will next
encounter a TIMED choice.
"Please, I'm begging you. Just this once, okay?"
Give in: You have 6 SECONDS to select this option and save yourself some pain -
Story continues - Then end of demo reached on this path
Time out: If you allow the timer to run out, you will be presented with the same
choice
If you let the timer for the above choice run out.
Give in: You have 3 SECONDS this time to save yourself some pain - Story continues
- Then end of demo reached on this path
Time out: If you allow the timer to run out - Story continues - Then end of demo
reached on this path
(allowing the time out currently has no consequences in the demo, but will likely
have a greater impact in future updated versions of the game!)
And there you have it! However you got there, you should now have reached the end
of the current demo :3
I'll do my best to update this guide further with more information as the game is
updated.
Once more characters are added, it might be easier if I make separate walkthrough
documents for each different character
+ possibly even separate ones for a character's Sweet & Sinister sides just to make
sure things don't get too messy x3