Elias Djokovic

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Rogue 13 steph_sb

CLASS & LEVEL PLAYER NAME


Elias Jocovich
Variant Human City Watch / Investigator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +10 Dexterity
+4 Constitution +5 17 120 --
+1 • +7 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
12
+2 Charisma
Total 13d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION E +15 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+5
+4 P
+3

+7
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

18 E +11 Athletics STR === TOOLS ===


ABILITY SAVE DC Thieves' Tools
+2 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
P +8 Insight WIS Common, Dwarvish, Elvish, Infernal, Thieves’
40 ft. (Walking) Cant
+2 +2 Intimidation CHA
E +12 Investigation INT
14 +3 Medicine WIS SPEED

+12 Nature INT PROFICIENCIES & LANGUAGES


E

WISDOM E +13 Perception WIS


P +7 Performance CHA === ACTIONS === with a melee attack, you can use your reaction to add
+3 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
5 to your AC for that attack.

Help, Hide, Ready, Search, Use an Object, Skirmisher


+2 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, You can move up to half your speed as a reaction
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object when an enemy ends its turn within 5 ft. of you without
provoking opportunity attacks.
E +15 Stealth DEX === BONUS ACTIONS ===
CHARISMA Cunning Action Uncanny Dodge
E +13 Survival WIS
You can take a bonus action on each of your turns When an attacker that you can see hits you with an
attack, you can use your reaction to halve the attack’s
+2 to take the Dash, Disengage, or Hide action.

=== REACTIONS ===


damage against you.

Defensive Duelist === SPECIAL ===


14 When you are wielding a finesse weapon with Reliable Talent
which you are proficient and another creature hits you Whenever you make an ability check that lets you
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

28 PASSIVE WISDOM (PERCEPTION)


Dagger +10 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +10 1d4+5 Piercing Simple, Finesse, Light, Thrown, Range (20/60)
18 PASSIVE WISDOM (INSIGHT)

Shortbow +10 1d6+5 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

27 PASSIVE INTELLIGENCE (INVESTIGATION)


Shortsword +10 1d6+5 Piercing Martial, Finesse, Light

Unknown 5 ft. Unarmed Strike +6 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 13 steph_sb
CLASS & LEVEL PLAYER NAME
Elias Jocovich
Variant Human City Watch / Investigator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === provoking opportunity attacks.


=== VARIANT HUMAN RACIAL TRAITS ===
* Hit Points • PHB 95 | 1 Reaction
* Languages • BR 31
* Proficiencies • PHB 95 * Survivalist • XGtE 47 You can speak, read, and write Common and one
You gain proficiency in the Nature and Survival skills extra language.
* Expertise • PHB 96 and your proficiency bonus is doubled for any ability
Your proficiency bonus is doubled for any ability check check you make that uses either of them. * Ability Score Increase • BR 31
you make that uses any of the chosen proficiencies. Two different ability scores of your choice increase by
* Ability Score Improvement • PHB 96 1.
* Sneak Attack • PHB 96
Once per turn, you can deal an extra 7d6 damage to * Uncanny Dodge • PHB 96 * Skills • BR 31
one creature you hit with an attack with a finesse or When an attacker that you can see hits you with an You gain proficiency in one skill of your choice.
ranged weapon if you have advantage on the attack attack, you can use your reaction to halve the attack’s
roll. You don’t need advantage on the attack roll if damage against you. * Feat • BR 31
another enemy of the target is within 5 ft. of it, that You gain one feat of your choice.
enemy isn’t incapacitated, and you don’t have | 1 Reaction
disadvantage on the attack roll.
* Evasion • PHB 96 === FEATS ===
| Special When you are subjected to an effect that allows you to
make a DEX saving throw to take only half damage, * Defensive Duelist • PHB 165
* Thieves’ Cant • PHB 96 you instead take no damage if you succeed on the When you are wielding a finesse weapon with which
You have learned thieves’ cant, a secret mix of dialect, saving throw, and only half damage if you fail. you are proficient and another creature hits you with a
jargon, and code that allows you to hide messages in melee attack, you can use your reaction to add 5 to
seemingly normal conversation. It takes four times * Superior Mobility • XGtE 47 your AC for that attack.
longer to convey such a message than it does to Your walking (and climbing or swimming) speed
speak the same idea plainly. increases by 10 ft. | 1 Reaction

* Cunning Action • PHB 96 * Reliable Talent • PHB 96 * Observant • PHB 168


You can take a bonus action on each of your turns to Whenever you make an ability check that lets you add Increase your INT or WIS score by 1. If you can see a
take the Dash, Disengage, or Hide action. your proficiency bonus, you can treat a d20 roll of 9 or creature's mouth while it is speaking a language you
lower as a 10. understand, you can interpret what it's saying by
| 1 Bonus Action reading its lips. You have a +5 bonus to your passive
| Special Perception and passive Investigation scores.
* Roguish Archetype • PHB 96
* Ambush Master • XGtE 47 * Skill Expert • TCoE 80
| Scout You have advantage on initiative rolls and attack rolls You gain proficiency in a skill. You also gain expertise
against the first creature you hit during the first round in a skill which you are already proficient in.
* Skirmisher • XGtE 47 of combat have advantage until the start of your next
You can move up to half your speed as a reaction turn.
when an enemy ends its turn within 5 ft. of you without

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb.

Dagger 1 1 lb.

SP 0 Dagger 1 1 lb.

Shortbow 1 2 lb.
EP 0 Shortsword 1 2 lb.

Arrows 20 1 lb.
GP 10 Manacles 1 6 lb.

Thieves' Tools 1 1 lb.


PP 0 Horn 1 2 lb.

WEIGHT CARRIED

29.2 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb.
PUSH/DRAG/LIFT

360 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Elias Jocovich
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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