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FABULA ULTIMA - MAKO Kit Fifth Character Press Start
FABULA ULTIMA - MAKO Kit Fifth Character Press Start
This booklet allows you to add a fifth Player Character to the main cast of Press Start, Fabula Ultima’s
tutorial scenario.
We urge you to include this character only if Blair Clarimonde, Cassandra, Edgar and Lavigne
Fallbright are already present in the group.
This booklet also includes advice on how to modify several scenes to account for Mako’s presence
throughout the story; the Game Master should consult and apply these sections upon reaching the
corresponding scenes.
MAKO
Brave and resolute, Mako has the unique ability to learn spells cast by
enemies, and may unleash powerful magical flames. He’s not someone that
quits easily.
MAKO
PRONOUNS: HE/HIM
DEXTERITYO d6 K SLOW
K ENRAGED
INSIGHT O d8 K DAZED
MIGHT O d8 K WEAK
K POISONED
WILLPOWER O d10 K SHAKEN
2 TRAITS
2 BONDS
K Admiration K Loyalty K Affection
K Inferiority K Mistrust K Hatred
K Admiration K Loyalty K Affection
K Inferiority K Mistrust K Hatred
K Admiration K Loyalty K Affection
K Inferiority K Mistrust K Hatred
IP 6
Gain 1 Fabula Point when you roll a fumble and
whenever instructed by the scenario.
Remedy (3 IP): One creature recovers 50 HP.
GLOSSARY
Elixir (3 IP): One creature recovers 50 MP.
l HR (High Roll): The highest of the two numbers shown
by the dice in a Check. Tonic (2 IP): One creature recovers from one
l Fumble: A Check where both dice rolled a 1. status effect.
l Critical Success: A Check where both dice rolled the
same number, and that number is 6 or higher (double
6 ZENIT
6, double 7, double 8, double 9, double 10, etc.).
l Die Size: The number of faces on a die. Ranked from
minimum to maximum: d6, d8, d10, d12. Starting zenit: 270
l Vulnerability: HP loss is doubled.
l Resistance: HP loss is halved (round down).
Power without harmony shall only bring suffering.
5 EQUIPMENT
Sage Robe: Defense equal to Dexterity +1 and M. Defense equal to Insight +2; -2 to Initiative (already added).
5 SKILLS 5 ACTIONS
PRESS START
The adjustments in these pages must be applied to the scenes in “Press Start”.
The contents of this first page may be read by anyone; on the other hand, the page on the right
(highlighted in red) should only be consulted by the Game Master.
MAKO
You are the keeper of the Crimson Forest, the thick copper-bark woods
bordering with the forests of Dunova. Despite holding strong until their very
last, the mages and warriors of your village were annihilated by the Elonian
empire, leaving you with a rightful thirst for Vengeance.
l The imperial troops have put the Forest to fire and sword, showing no consideration for any
of the creatures inhabiting it. What were they looking for? Did they find it?
l What do you think of the King and people of Dunova, who stood and watched while your
home was being destroyed? What led you to join Blair’s expedition?
SECRET INFORMATION (GAME MASTER ONLY)
It is very important for Mako to be able to learn Shadow Wings during this scene, because his Spell
Mimic Skill would otherwise seem useless. That’s why you should have the hexeye act first and cast
the spell before the group manages to defeat it.
To balance out Mako’s presence, the final battle becomes a bit more intense!
That said, it’s important to remember that Tristan punishes spellcasters, so Mako should make good
use of the Indomitable Spirit Skill to withstand the colossus’ blows.
LOAD GAME
MAKO
Whenever you gain a new level, increase your maximum HP and maximum MP by one point; then,
gain one of the improvements below.
Each improvement can be taken only once unless specified otherwise.
l Improve Spell Mimic: you can now keep up to five memorized spells. In any case, if you want to
learn a new spell from a creature and are already at your limit, you may forget one of the previously
learned spells and replace it with the new spell.
l Improve Indomitable Spirit: the amount of HP or MP recovered becomes 15.
l Learn Feral Speech: you may speak with creatures of the beast, monster and plant Species.
l Learn Flare (offensive spell): Target: One creature, Cost: 20 MP
Magic Check:【INS + WLP】, Effect: this spell deals【HR + 25】fire damage to its target.
l Learn Terra (offensive spell): Target: Up to three creatures, Cost: 10 MP per target
Magic Check:【INS + WLP】, Effect: each target hit by this spell suffers【HR + 15】earth damage.
If you continue playing with “Load Game” and Mako is part of the group, keep in mind his Spell
Mimic Skill and include a variety of creatures he may learn new spells from in your games. Use
the spells found in “Press Start” and “Load Game” as a source of inspiration, but don’t be afraid to
experiment with strange and unique effects.
Concerning the limitations on Spell Mimic (beasts, monsters, plants), Fabula Ultima’s core book
includes rules for the various Species, a detail absent from this introductory scenario. For now,
suffice it to say that “beast” is any creature with animal intelligence, such as a bear or wolf;
“monster” indicates magical creatures with intellect equal or superior to a human, such as basilisks
or dragons; and “plant” applies to any plant creature animated by magic.