Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Swashbuckler “One For All” Loyalty

Swashbuckler's retainers get a +2 bonus


to loyalty if they are from a martial class
Requirements: Minimum DEX 9 and a –1 penalty if they aren't.
Prime requisite: DEX
Hit Dice: 1d6
Riposte
Maximum level: 14 The swashbuckler can respond to a
Armour: Leather, no shields creature's missed melee attack with a
Weapons: One-handed weapons melee action of their own.
Languages: Alignment, Common
Freedom: The swashbuckler must be
Swashbucklers are gentlemen∙women aware of the attack and completely
adventurers that frequently engage with unimpeded to be able to respond. Any
bravado or flamboyance in daring condition that affects their movement
missions with potential romantic rate beyond the use of armor (e.g.
outcomes. encumbrance, prone, etc.) or negatively
affects their mental state (e.g. a mind
Combat affecting spell) impedes riposting.
A swashbuckler can wear leather armour Reaction: The riposte can be either an
and may use only one-handed weapons. attack with a melee weapon or a combat
maneuver (see Creative Fighting).
Creative Fighting The first riposte in a round carries a –2
The swashbuckler gets a +2 bonus any penalty to the attack roll. Further ripostes
time they attempt a combat maneuver double the penalty (e.g. –4 for the second,
(i.e. trip, disarm, grapple, shove, etc.). –8 for the third, etc.).
Evasion Swashbuckler Charm
While unencumbered, a swashbuckler Romantic and daring, Swashbucklers are
may retreat without incurring AC penalty. seductive and charming. They gain a +2 to
reaction checks when courting situations
Finesse may occur.
A swashbuckler may apply their DEX
modifier instead of STR to melee attack
rolls and damage.

Main Gauche
When a swashbuckler parries an attack
the attacker gets a –4 penalty to the
attack roll. A swashbuckler cannot parry
and attack (or riposte) in the same round.
Swashbuckler Level Progression
Saving Throws
Level XP HD THACO D W P B S
1 0 1d6 19 [0] 13 14 13 16 15
2 1,500 2d6 19 [0] 13 14 13 16 15
3 3,000 3d6 19 [0] 13 14 13 16 15
4 6,000 4d6 19 [0] 13 14 13 16 15
5 12,000 5d6 17 [+2] 12 13 11 14 13
6 25,000 6d6 17 [+2] 12 13 11 14 13
7 50,000 7d6 17 [+2] 12 13 11 14 13
8 100,000 8d6 17 [+2] 12 13 11 14 13
9 200,000 9d6 14 [+5] 10 11 9 12 10
10 300,000 9d6+2* 14 [+5] 10 11 9 12 10
11 425,000 9d6+4* 14 [+5] 10 11 9 12 10
12 575,000 9d6+6* 14 [+5] 10 11 9 12 10
13 750,000 9d6+8* 12 [+7] 8 9 7 10 8
14 900,000 9d6+10* 12 [+7] 8 9 7 10 8

THAC0: Attack matrix row to use. D: Death / poison; W: Wands;


(Ascending AC attack bonus in [].) P: Paralysis / petrify; B: Breath attacks;
*: Modifiers from CON no longer apply. S: Spells / rods / staves.

After Reaching 9th Level


A swashbuckler can bring together a
group of 2d6 brave swordsmen of 1st
level. These soldiers can be fighters or
swashbucklers and will serve the
character or offer protection to a local
lord with honour and pride.
Additionally, the swashbuckler will
attract the service of a skilled
swordmaster who will act as a
headmaster of a fencing school.

You might also like