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Treaty On Demonology-Converti
Treaty On Demonology-Converti
Grimoire in Eng. :
http://www.lahiette.com/leratierbretonnien/wp-
content/uploads/2020/09/WFRP4-Unofficial-Grimoire-2.02-PDF.pdf
Bestiary in Eng. :
https://www.dropbox.com/s/dvt3zfzj31mmre0/WFRP4%20-
%20Unofficial%20Bestiary%202.0.pdf?dl=0
But what I thank the most, is you, dear reader. I thank you for existing
and being the most exceptional community that I’ve ever lived in.
Without you, the Old World wouldn’t be what it is. You animate my
dreams through your actions, your supplements, your opinions. I want to
thank you from the bottom of my heart. You are the flame of the Old
World, so burn stronger than ever.
What have I discovered ? By the are partly missing or
mighty Aether, my old learning incomplete, I am to rectify it as
Grimoire, thirty winters must soon as possible. To sort it out
have passed since I saw it for the will be quite an endeavor but I’m
last time. This moment sure that it will be worth it if I
corresponds to the end of my put the right amounts of efforts.
studies in black magic. How
nostalgic I am... I would have
liked that they would not have This amount of work is quite
ended with the death of enormous, I think I will start
Frederick. Sadly the old one again from the beginning. I’m
believed that he could use me as sure my cousins would love to
a sacrifice to get more power. see me again, life in monasteries
Such a big mistake. How could must be so boring. Poor of them,
he have been so foolish ? The I’m certain that the Norses will
deal was not that worth anyway. pay them a visit sooner or later.
If I remember correctly, they
Let’s see. I don't remember that I love the priestess of Shallya.
wrote all of this. Half of it is
wrong, even if the theorical parts I wonder how should I call this
from my deceased master. The
new piece of work, Pacts and
explanation on the origins of
Daemonology is terribly Spells ? Already existing.
erroneous, I will rectify that. Daemonology for the bad ? Not
Even if at the time my theories very precise. Treaty on
were correct, I have progressed, Daemonology. That’s sounding
learned and discovered so much, better. Just thinking about it
I believe I can state that I am a makes me shiver.
scholar to be trusted in that
subject.
These paragraphs on
incantations and rituals lack of Dear reader, whoever may you
precisions. I shall correct them.
be, if you read these lines, the
If one day I take an apprentice, I
reason is that I am probably
would not want him to believe
that I’m lazy and of little rigor. dead, surely due to exposure to
Besides, it seems that the spells dark arts and madness. If not the
that I re-discovered and created case; it means that I've chosen
are missing. you to become my successor in
this marvelous art that is
Alas the chapter on Pacts is Daemonology.
almost empty and utterly
dangerous. Basics on security
This treaty shall guide you
during your studies, and I hope, But I digress, in truth, most of
will be as useful to you as it shall our predecessor became cultist of
be to your future apprentice. the Dark Gods. Why ? The
Daemonology is an old customs reason is easy: for simplicity,
in our great family, and be sure because they are weak and shall
that you are now part of it. remain weak, they will continue
being pawns on the chessboard
But first I must warn you, that opposes light and darkness.
Daemonology is a dangerous art They shall never become
if badly mastered, and if you someone as free as us.
commit a single mistake, it could
cost you your life ; or even The method is simple, you crave
worse, it could cost you more power, there is a price, always,
than that, trust me, some spells but there are also always means
are worse than dying by to bargain, or even compensate
quartering. and if you do it properly, even
enslaving Daemons.
But if you succeed in mastering
it, you will become very But beware little imp, the
powerful, rich, and if you play daemons are not to be trusted,
your cards properly, you shall they’re vile, dangerous and even
become someone great and more greedy than myself. I will
respected like me. If the priest of details in the first chapter what
Sigmar knew that one of the is daemonology in details and I
most powerful man of will explain our methods.
Marienburg is a Daemonologist, Don’t worry, if you desire, you
they would bite their fingers to can copy the book, if you have
death. the time of course.
What is Daemonology?
The Blood God, his Daemons are very warlike Not all Daemons are as powerful as others, the
and savage, I rarely summon them except master Daemonologist circles classify their
whenever I need a nigh unstoppable killing hierarchy as such: Lesser, Minor, Herald and
machine, the more there are beings to kill and Major. The last two categories cannot be
blood to be shed, the more chances for one of summoned without being extremely powerful
those Daemons to heed our call. Take care and very prepared.
however, the blood that will be shed may very
well be your own... In the end, summoning those Daemons can be
done in different ways, the more complex and
The Grandfather of Pestilence and Diseases, careful it is done, the better. The most common
here's one most foul, I only intentionally ways are Octagrams, sacrifices and setting up
summoned one of his Daemons once, the the surroundings to better please the Daemon
others being by mistake. If you wish to poison of your choice.
a well or start a plague, they are your best
choice. Just be wary not to die from their For beginners, I do not recommend trying to
illnesses, for they constantly bear them and can summon a Daemon above the Lesser class
spread them quite quickly. without direct help from your master or
teacher. Lesser Daemons are Daemonic Steeds
The God of Forbidden and Obscure or Imps for example, very useful servants when
Knowledge, I also consider him as the true God used properly.
of Magic. It is because of him that my own
master was driven to madness, his Daemons Those classified as Minor are usually more
are usually very intelligent specialized, the more common examples are
and conniving, and they have knowledge that the standard Daemons of the four Gods.
one could not even dare imagine. But I know Daemonettes, Plaguebearers, the Dark Gods’
what you're thinking, novice, even though they servants you could say.
may be the most tempting to summon, they are
very dangerous, their secrets may very well
save you as easily as they can unmake you.
How to barter with
Daemons?
So you know what Daemons are interested in,
As said previously, one does not summon a but you still do not know how to treat and
Daemonic entity without wanting something barter with them. Daemons are not your
out of it. The real question being, what are the friends, they are not kindly allies that wish to
Daemons looking for in exchange of their save you and they are not well-meaning and
various services? friendly creatures. They are hellish
abominations that wish to take everything you
What every Daemon desires most is our soul, can offer them. They will do everything and
first of all because we are Daemonologists and anything to use you, manipulate you and try to
thus, we are perfect pawns for the Dark Gods. screw you over. Daemons are very much alike
Do not give your soul to a Daemon, I promise Marienburger bankers, a rotten bunch of
you will regret it. But, if we cannot give our scoundrels that wish nothing more than to rob
soul in exchange, what substitutes are there? you blind and give nothing in return.
Souls, Daemons love souls as much as a But I digress. My advice to barter with
drunkard loves his booze. To sacrifice souls to Daemons is as follows: To adapt to the
a Daemon is usually the safest value during a summoned Daemon like a courtesan to the
discussion or a potential pact with them. I will Imperial Court. To always remain one step
explain how to do so later. Powerful enough ahead like a strategist. To never make promises
Daemons will usually only accept making a you cannot or do not want to fulfill. To
pact with you for this currency. measure your words with the prudence of an
attorney in front of a Bailiff. To always ponder
Fortunately for us, there are also a few other every possible meaning of a phrase coming
options. In certain cases, Daemons may love to from a Daemon so that nothing is left to
possess humanoid bodies like puppets. The chance.
possessed body is completely changed by such
quantities of Daemonic energies. The body If you stick to this advice to the letter,
suffers many physical mutations and other managing Daemons won't be an issue lest you
bodily deformations as well as an increase in decide to summon one more powerful than you
size. Such a possession never lasts more than a can control. Once you begin, do not try to
month and ends with the Daemon being sent summon a Daemon more powerful than a
back to the Aether. Whatever is left of the body Servant, others shall come when you are ready.
is but an amorphous pile of flesh that perishes
a few instants afterwards. I will now give you a small recap of how to
summon, barter with, to do a pact with and
Other things include objects tied the specific even control a Daemon. A bloody good help in
God the Daemon is affiliated to. Of course, this our trade, I'll tell you.
method can only hope to work if the Daemon is
actually affiliated. First of all, prepare the Octagram and the
exchange currency that you wish to use. Once
The last that comes to mind is a method that the preparations are done, it is time to do the
witches very much favor. I mean fresh organs deed, summon the Daemon inside the
and pints of blood, of course. This method only Octagram. The Daemon will be trapped and
works with Daemons considered as Lesser. I discussion can begin. Don't be afraid to be as
should say that it doesn't work with real slick and as sugary as you can be, that's how I
Daemons and entities of the Aether. usually go about it anyway. Once the Daemon
is interested and you settle on a price, you will
have to sign a pact, one that will mark your
soul. Once the pact is made, summoning the
Daemon will be much easier and usually less
tense since the pact has already been made, but
don't forget, the Daemon will do everything in
their power to screw you over bad.
How to manage
Daemonologists and
Daemons?
If the Daemon is unaffiliated, then I would
recommend a few steps:
This part is for the GMs with a PC that wants to -What does the Daemon likes/desires/wants?
play a Daemonologist. And of course, the GMs -The Daemon's personality, wrathful, passive-
who want to use Daemons with detail and aggressive, as sweet as poison and so on.
depth. -What does the Daemon hate, Clergy,
particular Daemons (more than the rest),
Let's start with those who have a PC that would particular sacrifices and so on.
like to play as a Daemonologist. First of all, the -The Daemon's ambition, why do they want to
player must understand that this career, as stay here.
well as being more dangerous than most, is
quite complex and has many crucial Of course, these steps can also apply to
conditions. affiliated Daemons in a certain way that adapts
to their Gods.
For example, this career can only played in a
group that won't have any problems with The other important factor is the Daemon's
having a walking hell machine around. So power, a Lesser Daemon and a Herald won't
mind the group's other careers (Warrior-Priest, behave in the same way.
Witch-Hunter, Cleric, and so on). If the rest of
the group is OK with it and this career isn't a Now for the funny part. Once a Daemon is
problem, we can move to the next step. summoned, you have to understand that the
Daemon came out of his own free will (unless
Does the Campaign allow it? If the Campaign is the Daemonologist has used their True Name).
very mobile, that could be trouble. If the They will probably not react by screaming
Campaign is about helping Clergy fighting Evil, “WHO DARES SUMMON ME?!?” although
I might as well say that the Daemonologist that would be quite a scene.
won't last long.
You have to imagine that the role play between
If those conditions are met, there's only a the two is a game of deceit and manipulation,
couple more things left to check, the rules, the to exploit that part allows almost infinite role
career, the bestiary, the spells and other rituals play possibilities. I'll say it once again, but
that are explored in detail later. Daemon and Daemonologist see the exact
same thing in one another, a tool to reach their
But before all of that, I think we should talk own goals.
about the trickiest and advanced part of this
treaty, how to manage Daemons? You ought to try to use this deadly relationship
during role play. In a way, Daemonologists are
Here's a subjects that can change massively diplomats and merchants, and Daemons are
depending on numerous factors. Once your State officials that want a piece of the pie.
Daemon is created (check the mechanics and
rules part), the first thing I advise you to mind, To recap, you have to keep in mind the
is the Daemon's kind, if they're unaffiliated or Daemon's power and their potential
if they are the subject of one of the Dark Gods. allegiances, as well as their personality, their
Those that belong to the Dark Gods are usually ambitions and desires.
those easier to understand since their precepts
and specificity are usually well known. It gets
tougher when the Daemon is unaffiliated, if Once all of these elements are understood, all
that's the case, then you will have to create you have left to do is to use the mechanics and
them from top to bottom, which can be quite the rules that I will explain in detail in the next
difficult. part. Prepare for spells, rituals, a bestiary and
the other fun stuff of this treaty, let me take
you to OUR hell.
Daemonologist :
♜ ✠ ♟ ✠ ✠ ♛
Career Path :
✠ Imp - Brass 3
Skills : Channeling Stealth (Any), Endurance, Evaluate, Language (Magick), Lore (Daemonology),
Research Leadership.
Talents : Read/Write, Petty Magick, Bookish or Criminal, Alley Cat or Rover.
Trappings: Illegal Book or Treaty on Daemonology, Candles, Writing Kit, Ceremonial Dagger
♟ Acolyte – Brass 5
Skills : Intuition, Perception, Haggle, Intimidation, Melee (Polearm), Dodge
Talents : Arcane Magic (Daemonology), Magical Sense, Ritual, Etiquette (Any)
Trappings : Rituals Robes, Access to Dark Knowledge, Encounter a Daemon.
♜ Daemonologist – Silver 1
Skills : Bribery, Charm, Language (Dark Tongue), Lore (Daemons)
Talents : Instinctive Diction, Pact Maker, Argumentative, Witch !
Trappings : Personal Book collection, Hideout, Made multiple human Sacrifices
Author Notes : Every Species that can use magic may take this career
(Not the Dwarf for example)
Unique Talents : Spells and Magic :
Pact Maker :
Max : Fellowship Lore Attributes :
You know how to deal with Daemons and how
to pull the strings of a pact. Dhar can be used to stabilized the Daemonic
When discussing with a Daemon, you can roll forces. Whenever you make a critical success
an Average(+20) Charm test. If you succeed, on a Channeling or an Spellcasting spell with a
the GMs shall provide you spell from this Domain, you may cancel the
with a some information on what could interest Unstable Trait of all Daemons around a
the Daemon other than your own soul. Willpower yards radius, for a Willpower
Rounds duration.
Summon Daemonic
Guardian :
XP: 200
Ingredients: A sacrifice worthy of such
entities, a sacrificed soul of a humanoid will do
Circumstances: Your body must be painted
in blood, saliva, or other bodily fluid. You must
know one of the Daemon’s false names. An
altar or bonfire and a symbol of Chaos are
required to focus the ritual.
Ritual Length: 4 hours Consequences: Gain 1 Corruption point for
CN: 16 up to three Daemons summoned. If you fail the
Range: Willpower Bonus yards Casting Test, a quivering orifice of Chaos sucks
Target: Special you (and your assistants) into the Realm of
Duration: Special (see Controlling Daemons Chaos with a slurping noise, closing with a pop.
box) All witnesses must Test for a Moderate
Corrupting Influence .
You tear a hole in the fabric of reality and a
Daemonic Servant or Lesser Daemon of your
choice appears before you. Examples of such Summon Daemonic
creatures can be found in the Unofficial
Bestiary. You must now test to control the
Leader :
XP: 400
summoned creature.
Ingredients: The soul of a Rank 4
Consequences: Gain 1 Corruption point. If
Daemonologist or the soul of 30 pure (no
you fail the Casting Test, a quivering orifice of
mutations) living humanoids. Exotic incenses
Chaos sucks you (and your assistants) into the
and materials worth 500GC or 15 Endeavors.
Realm of Chaos with a slurping noise, closing
Accursed magic artefact.
with a pop. All witnesses must Test for a
Circumstances: This ritual requires at least
Moderate Corrupting Influence.
two spellcasters to assist in the summoning.
Your bodies must be painted in blood, saliva,
Summon Daemonic Pack and other bodily fluids. You must know the
Daemon’s True Name. A desecrated monolith,
: graveyard, stone circle, or Druidic grove is
XP: 300 required to focus the ritual.
Ingredients: Several souls of humanoids Ritual Length: 12 hours
(matching number of Daemons to be CN: 48
summoned). Rare incenses and materials Range: Willpower Bonus yards
worth 40GC or 8 Endeavors Target: Special
Circumstances: Your body must be painted Duration: Special (see Controlling Daemons
in blood, saliva and other bodily fluids. You box)
must know all of the Daemons’ false names. A
desecrated monolith, graveyard, stone circle or You summon a large ball of darkness, out of
Druidic grove is required to focus the ritual. which the called Daemonic Prince or Greater
Ritual Length: 8 hours Daemon emerges. Examples of such creatures
CN: 24 can be found in the Unofficial Bestiary. The
Range: Willpower Bonus yards creature flails around angrily. You must now
Target: Special Test to control the summoned creature.
Duration: Special (see Controlling Daemons Consequences: Gain 1d10 Corruption. If you
box) fail the Casting Test, a quivering orifice of
Chaos sucks you and your assistants into the
Your magics conjure a small storm that Realm of Chaos with a satisfying slurping
dissolves the veil separating the material and noise. All witnesses must Test for a Major
Chaos Realms. A number of Lesser Daemons Corrupting Influence.
equal to your Willpower Bonus appear in the
targeted area within Willpower Bonus yards of
you. Examples of such creatures can be found
in the Unofficial Bestiary. You must now test to
control the summoned creatures. A single Test
is required using the Assistance rules
(WFRP4p155) for both sides of the Test.