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Gordak
Gordak
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +7 Constitution +1 20 117 --
+2 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
14
• +8 Charisma
Immunities - Bludgeoning*, Piercing*, Slashing*, Lightning*, Thunder*, Poison*, Cold*, Radiant*, Fire*, Necrotic*, Acid*, Psychic*, Force*, Petrified (Aberrant Armor Only)*, Blinded*, Charmed*, Deafened*, Exhaustion*, Frightened*, Grappled*, Incapacitated*, Invisible*, Paralyzed*, Petrified*, Poisoned*, Prone*, Restrained*, Stunned*, Unconscious*
Total
15d6 + 5d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Disadvantage on STR
+1 when not proficient with
armor worn
DEFENSES HIT DICE DEATH SAVES
Disadvantage on DEX
13 SAVING THROWS INSPIRATION
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION P +7 Acrobatics DEX Sling
+6 PROFICIENCY BONUS
+1 P
+1
+7
Animal Handling WIS
Arcana INT
=== TOOLS ===
Dice Set, Thieves' Tools
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Sorcerer 15 / Wizard 5 Daupha
CLASS & LEVEL PLAYER NAME
Gordak
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== SORCERER FEATURES === When you cast a spell that has a range of 5 ft. or === WIZARD FEATURES ===
greater, you can spend <strong>1 sorcery
* Hit Points • PHB 100 point</strong> to double the range of the spell (or * Hit Points • PHB 113
make the range 30 ft. for a spell with a range of touch).
* Proficiencies • PHB 100 * Proficiencies • PHB 113
| Metamagic - Distant Spell: Special
* Spellcasting • PHB 101 * Spellcasting • PHB 114
You can cast known sorcerer spells using CHA as your | Extended Spell • PHB You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 16, Spell Attack +8). When you cast a spell that has a duration of 1 minute spellcasting modifier (Spell DC 15, Spell Attack +7)
You can use an arcane focus as a spellcasting focus. or longer, you can spend <strong>1 sorcery and wizard spells in your spellbook as rituals if they
point</strong> to double its duration, to a maximum have the ritual tag. You can use an arcane focus as a
* Sorcerous Origin • PHB 101 duration of 24 hours. spellcasting focus.
| Draconic Bloodline | Metamagic - Extended Spell: Special * Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can
* Dragon Ancestor • PHB 102 | Quickened Spell • PHB choose expended spell slots to recover - up to a
You have a specific dragon type as your ancestor. You When you cast a spell that has a casting time of 1 combined level of 3, and none of the slots can be 6th
can speak, read, and write Draconic and you double action, you can spend <strong>2 sorcery level or higher.
your proficiency bonus for CHA checks involving points</strong> to change the casting time to 1 bonus
dragons. action for this casting. | 1 / Long Rest • Special
| Black Dragon • PHB | Metamagic - Quickened Spell: Special * Arcane Tradition • PHB 115
* Draconic Resilience • PHB 102 * Ability Score Improvement • PHB 102 | School of Evocation
Your max HP increases by 15. When you aren’t
wearing armor, your AC equals 14. * Elemental Affinity (Acid) • PHB 102 * Evocation Savant • PHB 117
When you cast a spell that deals damage of the type The gold and time you must spend to copy an
* Font of Magic • PHB 101 associated with your draconic ancestry, you can add evocation spell into your spellbook is halved.
You have 15 sorcery points that you regain when you +2 to one damage roll of that spell. At the same time,
finish a long rest. You can use your sorcery points to you can spend 1 sorcery point to gain resistance to * Sculpt Spells • PHB 117
gain additional spell slots or sacrifice spell slots to gain that damage type for 1 hour. When you cast an evocation spell that affects other
additional sorcery points as a bonus action. creatures that you can see, you can choose a number
| Elemental Affinity: Special of them equal to 1 + the spell’s level. The chosen
| Sorcery Points: 15 / Long Rest • 1 Action creatures automatically succeed on their saving throws
* Dragon Wings • PHB 103 against the spell, and they take no damage if they
| Convert Sorcery Points: 1 Bonus Action You can create (and dismiss) dragon wings as a bonus would normally take half damage on a successful
action to gain a flying speed equal to your current save.
* Metamagic • PHB 101 walking speed.
You gain the ability to twist spells to suit your needs. | Special
| 1 Bonus Action
| Distant Spell • PHB * Ability Score Improvement • PHB 115
GP 0
PP 0
WEIGHT CARRIED
83 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
210 lb.
PUSH/DRAG/LIFT
420 lb.
EQUIPMENT
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Sorcerer 15 / Wizard 5 Daupha
CLASS & LEVEL PLAYER NAME
Gordak
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Languages • BR 31
You can speak, read, and write Common and one
extra language.
* Skills • BR 31
You gain proficiency in one skill of your choice.
* Feat • BR 31
You gain one feat of your choice.
* Grappler • BR 167
You have advantage on attack rolls against a creature
you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple
check. If you succeed, you and the creature are both
restrained until the grapple ends.
ADDITIONAL EQUIPMENT
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male 34 Medium 1.80 m 153
GENDER AGE SIZE HEIGHT WEIGHT
Gordak Chaotic Evil white black black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
BONDS
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CHA / INT 16 / 15 +8 / +7
Sorcerer / Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Acid Splash Sorcerer DEX 16 1A 60 ft. V,S Instantaneous PHB 211 V/S
O Control Flames Sorcerer -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S
O Create Bonfire <C> Sorcerer DEX 16 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S
O Dancing Lights <C> Sorcerer -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M
O Fire Bolt Sorcerer +8 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Poison Spray Wizard CON 15 1A 10 ft. V,S Instantaneous PHB 266 V/S
O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Burning Hands Wizard DEX 15 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S
O Thunderwave Wizard CON 15 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Continual Flame Wizard -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M
O Pyrotechnics Wizard CON 15 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S
O Erupting Earth Wizard DEX 15 1A 120 ft./20 ft. Cube V,S,M Instantaneous EE 155 20 ft. Cube, V/S/M
O Fireball Wizard DEX 15 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M
O Flame Arrows <C> Wizard -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S
O Lightning Bolt Wizard DEX 15 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M
O Melf's Minute Meteors <C> Wizard DEX 15 1A Self V,S,M Concentration, up to 10 minutes EE 161 D: 10m, V/S/M
O Wall of Water <C> Wizard -- 1A 60 ft. V,S,M Concentration, up to 10 minutes EE 170 D: 10m, V/S/M
O Wall of Sand <C> Wizard -- 1A 90 ft. V,S,M Concentration, up to 10 minutes EE 170 D: 10m, V/S/M
O Vampiric Touch <C> Wizard +7 1A Self V,S Concentration, up to 1 minute PHB 285 D: 1m, V/S
O Sleet Storm <C> Wizard DEX 15 1A 150 ft./40 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 276 D: 1m, 40 ft. Cylinder, V/S/M
SPELLS
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