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Sorcerer 15 / Wizard 5 Daupha

CLASS & LEVEL PLAYER NAME


Gordak
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +7 Constitution +1 20 117 --
+2 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
14
• +8 Charisma
Immunities - Bludgeoning*, Piercing*, Slashing*, Lightning*, Thunder*, Poison*, Cold*, Radiant*, Fire*, Necrotic*, Acid*, Psychic*, Force*, Petrified (Aberrant Armor Only)*, Blinded*, Charmed*, Deafened*, Exhaustion*, Frightened*, Grappled*, Incapacitated*, Invisible*, Paralyzed*, Petrified*, Poisoned*, Prone*, Restrained*, Stunned*, Unconscious*

Total
15d6 + 5d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Disadvantage on STR
+1 when not proficient with
armor worn
DEFENSES HIT DICE DEATH SAVES

Disadvantage on DEX
13 SAVING THROWS INSPIRATION
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION P +7 Acrobatics DEX Sling
+6 PROFICIENCY BONUS
+1 P
+1

+7
Animal Handling WIS
Arcana INT
=== TOOLS ===
Dice Set, Thieves' Tools

13 +2 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Abyssal, Common, Draconic
P +8 Deception CHA
+1 History INT
INTELLIGENCE
+1 Insight WIS
20 ft. (Walking), 20 ft. (Flying)
+1 +2 Intimidation CHA
+1 Investigation INT
13 +1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+2 Performance CHA === ACTIONS === sorcery points as a bonus action.
+1 P +8 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Dragon Wings
Help, Hide, Ready, Search, Use an Object, You can create (and dismiss) dragon wings as a
+1 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, bonus action to gain a flying speed equal to your
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object current walking speed.

P +7 Stealth DEX Sorcery Points • 15 / Long Rest === SPECIAL ===


CHARISMA You have limiteduse - No limited use data available Arcane Recovery • 1 / Long Rest
+1 Survival WIS
sorcery points that you regain when you finish a long Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
+2 rest.

=== BONUS ACTIONS ===


combined level of 3, and none of the slots can be 6th
level or higher.
Convert Sorcery Points
15 You can use your sorcery points to gain additional Elemental Affinity
spell slots or sacrifice spell slots to gain additional When you cast a spell that deals damage of the
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Hammer of Thunderbolts +3 2d6+3 Bludgeoning 5/5 Charges, Martial, Heavy, Two-Handed

Luck Blade Shortsword +2 1d6+2 Piercing 1 Charge, Martial, Finesse, Light


11 PASSIVE WISDOM (INSIGHT)

Fire Bolt +8 4d10 Fire V/S


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Ray of Frost +7 4d8 Cold V/S

Unarmed Strike +8 3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 15 / Wizard 5 Daupha
CLASS & LEVEL PLAYER NAME
Gordak
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === When you cast a spell that has a range of 5 ft. or === WIZARD FEATURES ===
greater, you can spend <strong>1 sorcery
* Hit Points • PHB 100 point</strong> to double the range of the spell (or * Hit Points • PHB 113
make the range 30 ft. for a spell with a range of touch).
* Proficiencies • PHB 100 * Proficiencies • PHB 113
| Metamagic - Distant Spell: Special
* Spellcasting • PHB 101 * Spellcasting • PHB 114
You can cast known sorcerer spells using CHA as your | Extended Spell • PHB You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 16, Spell Attack +8). When you cast a spell that has a duration of 1 minute spellcasting modifier (Spell DC 15, Spell Attack +7)
You can use an arcane focus as a spellcasting focus. or longer, you can spend <strong>1 sorcery and wizard spells in your spellbook as rituals if they
point</strong> to double its duration, to a maximum have the ritual tag. You can use an arcane focus as a
* Sorcerous Origin • PHB 101 duration of 24 hours. spellcasting focus.

| Draconic Bloodline | Metamagic - Extended Spell: Special * Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can
* Dragon Ancestor • PHB 102 | Quickened Spell • PHB choose expended spell slots to recover - up to a
You have a specific dragon type as your ancestor. You When you cast a spell that has a casting time of 1 combined level of 3, and none of the slots can be 6th
can speak, read, and write Draconic and you double action, you can spend <strong>2 sorcery level or higher.
your proficiency bonus for CHA checks involving points</strong> to change the casting time to 1 bonus
dragons. action for this casting. | 1 / Long Rest • Special

| Black Dragon • PHB | Metamagic - Quickened Spell: Special * Arcane Tradition • PHB 115

* Draconic Resilience • PHB 102 * Ability Score Improvement • PHB 102 | School of Evocation
Your max HP increases by 15. When you aren’t
wearing armor, your AC equals 14. * Elemental Affinity (Acid) • PHB 102 * Evocation Savant • PHB 117
When you cast a spell that deals damage of the type The gold and time you must spend to copy an
* Font of Magic • PHB 101 associated with your draconic ancestry, you can add evocation spell into your spellbook is halved.
You have 15 sorcery points that you regain when you +2 to one damage roll of that spell. At the same time,
finish a long rest. You can use your sorcery points to you can spend 1 sorcery point to gain resistance to * Sculpt Spells • PHB 117
gain additional spell slots or sacrifice spell slots to gain that damage type for 1 hour. When you cast an evocation spell that affects other
additional sorcery points as a bonus action. creatures that you can see, you can choose a number
| Elemental Affinity: Special of them equal to 1 + the spell’s level. The chosen
| Sorcery Points: 15 / Long Rest • 1 Action creatures automatically succeed on their saving throws
* Dragon Wings • PHB 103 against the spell, and they take no damage if they
| Convert Sorcery Points: 1 Bonus Action You can create (and dismiss) dragon wings as a bonus would normally take half damage on a successful
action to gain a flying speed equal to your current save.
* Metamagic • PHB 101 walking speed.
You gain the ability to twist spells to suit your needs. | Special
| 1 Bonus Action
| Distant Spell • PHB * Ability Score Improvement • PHB 115

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Armor of Invulnerability 1 65 lb.

Spellguard Shield 1 6 lb.

SP 0 Hammer of Thunderbolts 1 10 lb.

Luck Blade Shortsword 1 2 lb.


EP 0

GP 0

PP 0
WEIGHT CARRIED

83 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb.
PUSH/DRAG/LIFT

420 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 15 / Wizard 5 Daupha
CLASS & LEVEL PLAYER NAME
Gordak
Variant Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

* Ability Score Increase • BR 31


Two different ability scores of your choice increase by
1.

* Skills • BR 31
You gain proficiency in one skill of your choice.

* Feat • BR 31
You gain one feat of your choice.

=== FEATS ===

* Grappler • BR 167
You have advantage on attack rolls against a creature
you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple
check. If you succeed, you and the creature are both
restrained until the grapple ends.

| Grappling Pin: 1 Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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male 34 Medium 1.80 m 153
GENDER AGE SIZE HEIGHT WEIGHT
Gordak Chaotic Evil white black black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===


I am incredibly slow to trust.
€Zhentarim€ Those who seem the fairest often
have the most to hide.

PERSONALITY TRAITS

Greed. I will do whatever it takes to


become wealthy. (Evil)
Freedom. Chains are meant to be
IDEALS

BONDS

An innocent person is in prison for


a crime that I committed. I’m okay
with that.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA / INT 16 / 15 +8 / +7
Sorcerer / Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Acid Splash Sorcerer DEX 16 1A 60 ft. V,S Instantaneous PHB 211 V/S

O Control Flames Sorcerer -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

O Create Bonfire <C> Sorcerer DEX 16 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S

O Dancing Lights <C> Sorcerer -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

O Fire Bolt Sorcerer +8 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Poison Spray Wizard CON 15 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Ray of Frost Wizard +7 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Thunderclap Wizard CON 15 1A 5 ft. S Instantaneous EE 168 S

=== 1st LEVEL === 4 Slots OOOO

O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Burning Hands Wizard DEX 15 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Earth Tremor Wizard DEX 15 1A 10 ft. V,S Instantaneous EE 155 V/S

O Thunderwave Wizard CON 15 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

=== 2nd LEVEL === 3 Slots OOO

O Acid Arrow Wizard +7 1A 90 ft. V,S,M Instantaneous PHB V/S/M

O Continual Flame Wizard -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Pyrotechnics Wizard CON 15 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

=== 3rd LEVEL === 3 Slots OOO

O Erupting Earth Wizard DEX 15 1A 120 ft./20 ft. Cube V,S,M Instantaneous EE 155 20 ft. Cube, V/S/M

O Fireball Wizard DEX 15 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Flame Arrows <C> Wizard -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S

O Lightning Bolt Wizard DEX 15 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

O Melf's Minute Meteors <C> Wizard DEX 15 1A Self V,S,M Concentration, up to 10 minutes EE 161 D: 10m, V/S/M

O Wall of Water <C> Wizard -- 1A 60 ft. V,S,M Concentration, up to 10 minutes EE 170 D: 10m, V/S/M

O Wall of Sand <C> Wizard -- 1A 90 ft. V,S,M Concentration, up to 10 minutes EE 170 D: 10m, V/S/M

O Vampiric Touch <C> Wizard +7 1A Self V,S Concentration, up to 1 minute PHB 285 D: 1m, V/S

O Sleet Storm <C> Wizard DEX 15 1A 150 ft./40 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 276 D: 1m, 40 ft. Cylinder, V/S/M

SPELLS

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