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Samael GF
Samael GF
STEALTH DISADVANTAGE
16 ✘ +5 Wisdom
+2 Charisma
10 1d8
CONDITIONAL
+3
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS
SAVING THROWS
15 N
CIE C
+3 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI
RT
EXPE
13 +1 History (Int)
+3 Insight (Wis)
+2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+1 +1 Investigation (Int)
+3 Medicine (Wis)
WISDOM ✘ +3 Nature (Int)
16 +3 Perception (Wis)
+2 Performance (Cha)
+2 Persuasion (Cha)
+3 +1 Religion (Int)
+3 Sleight of Hand (Dex)
CHARISMA +3 Stealth (Dex)
15 ✘ +5 Survival (Wis)
SKILLS
+2 13 PASSIVE PERCEPTION
ADVANTAGE
Crossbow, Hand 30/120 +3 vs AC 1d6+3 piercing Armor Proficiencies. Light Armor, Medium Armor,
Ammunition, Light, Loading
Shields
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You come from a humble social rank, but you are destined for so much more. Already the people of your home village
regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the
common folk everywhere.
PERSONALITY TRAITS
IDEAL
BOND
Rustic Hospitality
Since you come from the ranks of the common folk,
you fit in among them with ease. You can find a
place to hide, rest, or recuperate among other
commoners, unless you have shown yourself to be a
danger to them. They will shield you from the law or
anyone else searching for you, though they will not
risk their lives for you.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
Explorer’s Pack 1 10
[Studded Leather] 1 13
[Quarterstaff] 1 4
Crossbow, Hand 1 3
0 0 0 0 0
30 lb / 165 lb 330 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +5 13 4
Whispering to the spirits of nature, you create one of the following The wood of a club or quarterstaff you are holding is imbued with
effects within range: nature’s power. For the duration, you can use your spellcasting ability
• You create a tiny, harmless sensory effect that predicts what the instead of Strength for the attack and damage rolls of melee attacks
weather will be at your location for the next 24 hours. The effect using that weapon, and the weapon’s damage die becomes a d8. The
might manifest as a golden orb for clear skies, a cloud for rain, falling weapon also becomes magical, if it isn’t already. The spell ends if you
snowflakes for snow, and so on. This effect persists for 1 round. cast it again or if you let go of the weapon
• You instantly make a flower blossom, a seed pod open, or a leaf
bud bloom.
• You create an instantaneous, harmless sensory effect, such as
falling leaves, a puff of wind, the sound of a small animal, or the faint
odor of skunk. The effect must fit in a 5-foot cube.
• You instantly light or snuff out a candle, a torch, or a small
campfire.
Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 Made from tough but flexible leather, studded leather is
torches, 10 days of rations, and a waterskin. The pack also reinforced with close-set rivets or spikes.
has 50 feet of hempen rope strapped to the side of it.
Crossbow, Hand
Weapons