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Level 1 Human Druid 0

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Samael GF
Folk Hero Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Druidic. You can use it to leave hidden messages.


STRENGTH Studded Leather 15 You and others who know this language
automatically spot such a message. Others spot the
PROFICIENCY BONUS +2
11
SHIELD
AC message’s presence with a successful DC 15
Perception check but can’t decipher it without
N
CIE C
magic.
+0 Strength
Y
PROFI

+0 Spellcasting. You can cast druid spells as rituals. You


+3 Dexterity
can prepare 4 spells from the druid spell list. You
+2 Constitution ARMOR CLASS can use a druidic focus as your spellcasting focus.
DEXTERITY
✘ +3 Intelligence
MAXIMUM HIT DICE TEMPORARY

16 ✘ +5 Wisdom

+2 Charisma
10 1d8
CONDITIONAL

+3
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS

15 N
CIE C

+3 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI

RT

EXPE

✘ +5 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION


+2 ✘ +3 Arcana (Int)
+0 Athletics (Str)
INTELLIGENCE +2 Deception (Cha)

13 +1 History (Int)
+3 Insight (Wis)
+2 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+1 +1 Investigation (Int)
+3 Medicine (Wis)
WISDOM ✘ +3 Nature (Int)

16 +3 Perception (Wis)
+2 Performance (Cha)
+2 Persuasion (Cha)
+3 +1 Religion (Int)
+3 Sleight of Hand (Dex)
CHARISMA +3 Stealth (Dex)

15 ✘ +5 Survival (Wis)
SKILLS

+2 13 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +3 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Quarterstaff 5 ft +2 vs AC 1d6+0 bludgeoning
Versatile
FEATURES & TRAITS
Crossbow, Hand 30/120 +3 vs AC 1d6+3 piercing
Ammunition, Light, Loading

Crossbow, Hand 30/120 +3 vs AC 1d6+3 piercing Armor Proficiencies. Light Armor, Medium Armor,
Ammunition, Light, Loading
Shields

Weapon Proficiencies. Club, Dagger, Dart, Javelin,


Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear

Tool Proficiencies. Vehicles land, Alchemist’s


supplies, Herbalism kit

Languages. Common, Goblin, Druidic

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Female 4'8" 110 lb.
GENDER AGE HEIGHT WEIGHT
Samael GF
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You come from a humble social rank, but you are destined for so much more. Already the people of your home village
regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the
common folk everywhere.

PERSONALITY TRAITS

IDEAL

BOND

FLAW BACKGROUND STORY

Rustic Hospitality
Since you come from the ranks of the common folk,
you fit in among them with ease. You can find a
place to hide, rest, or recuperate among other
commoners, unless you have shown yourself to be a
danger to them. They will shield you from the law or
anyone else searching for you, though they will not
risk their lives for you.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
Explorer’s Pack 1 10
[Studded Leather] 1 13
[Quarterstaff] 1 4
Crossbow, Hand 1 3

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

30 lb / 165 lb 330 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +5 13 4

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Druid

CANTRIPS Druidcraft Shillelagh

1ST LEVEL 2 SPELL SLOTS Absorb Elements Absorb Elements


Animal Friendship Beast Bond Beast Bond
Charm Person Create or Destroy Water Cure Wounds
Detect Magic Detect Poison and Disease Earth Tremor
Earth Tremor Entangle Faerie Fire (Always Prepared)
Fog Cloud Goodberry Guiding Hand
Healing Word Ice Knife Ice Knife
Jump Longstrider Purify Food and Drink
Snare Speak with Animals Thunderwave
Wild Cunning
Druidcraft Shillelagh
Transmutation Cantrip Transmutation Cantrip

CASTING TIME 1 action CASTING TIME 1 bonus action


RANGE 30 feet RANGE Touch
DURATION Instantaneous DURATION 1 minute
COMPONENTS V, S COMPONENTS V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)

Whispering to the spirits of nature, you create one of the following The wood of a club or quarterstaff you are holding is imbued with
effects within range: nature’s power. For the duration, you can use your spellcasting ability
• You create a tiny, harmless sensory effect that predicts what the instead of Strength for the attack and damage rolls of melee attacks
weather will be at your location for the next 24 hours. The effect using that weapon, and the weapon’s damage die becomes a d8. The
might manifest as a golden orb for clear skies, a cloud for rain, falling weapon also becomes magical, if it isn’t already. The spell ends if you
snowflakes for snow, and so on. This effect persists for 1 round. cast it again or if you let go of the weapon
• You instantly make a flower blossom, a seed pod open, or a leaf
bud bloom.
• You create an instantaneous, harmless sensory effect, such as
falling leaves, a puff of wind, the sound of a small animal, or the faint
odor of skunk. The effect must fit in a 5-foot cube.
• You instantly light or snuff out a candle, a torch, or a small
campfire.

Spellcasting (Druid) Player’s Handbook Spellcasting (Druid) Player’s Handbook


Explorer’s Pack Studded Leather Quarterstaff
Equipment Packs Armor Weapons

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 Made from tough but flexible leather, studded leather is
torches, 10 days of rations, and a waterskin. The pack also reinforced with close-set rivets or spikes.
has 50 feet of hempen rope strapped to the side of it.

10 lbs. Player’s Handbook 13 lb. Player’s Handbook 4 lb. Player’s Handbook

Crossbow, Hand
Weapons

3 lb. Player’s Handbook

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