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Plannig - Final Project. Didaca.
Plannig - Final Project. Didaca.
Angelica Camacho
Code: DEY465
NRC: 40864
create an environment that promotes language fluency, self-confidence, and equips learners
with the practical skills needed to thrive in an English-speaking world. Today the class
class; for example, Interactive Activities, such as group work games (hot potato), warm-up,
and explanations of real situations. Those activities foster active participation, encourage
collaboration, make the learning process enjoyable, and give the chance that the students
improve better in an interactive environment that helps them the acquisition of learning a
second language.
Administrative Aspects:
Objectives:
Teach the students vocabulary and phrases necessary to develop skills.
Apply dynamic methods to catch the attention of students.
Students learn more than necessary to have the best development in real life.
During Understanding: Learning basic aspects of Daily Routine while applying dynamic
methods in which students learn by games using adverbs of frequency.
multimedia resources, interactive games, and real-life simulations, educators can create a
dynamic and immersive learning environment for students. This interactive approach
enhances students' language proficiency and fosters their critical thinking, creativity, and