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10

THEORY & TECHNIQUE

A D VANCE TACTICS, REALITYAND GAME


The Relationship of Military Tactics to the Play of Simulations,
Part 3: Special Operations
by Thom as G. Pra tuch

wargaming by keeping all non-unit counterS and give away his plans so the defender has
off the map until observation is possible. the best opportunity to halt the attack.
Gaming is on the verge of splitting into two lat Minefields, engineer obstacles, blown bridge
least) irreconc ilable parts in the view of some in- markers , and so forth simply need not be RIVER CROSSING OPERATIONS
dustry mave ns: th e fantas y-an d·toy-gun group placed on the map. Their position can easily
and th e conflict simulation fa cti on. If this is so, Mr. A river crossing operation is probably
be recorded on a separate piece of paper until the most complicated operation that a unit
Pratu ch definitely fa lls into the la tter group of
gamers. He has in this series of articles. drawn us
needed to prove locations. Keeping the unit can be required to perform. When at all
closer to the conn ectin g point be twee n what we counters face down also creates a need for possible, a commander would rather seize an
do in ou r (relatively) seri ous games and what doc- reconnaissance when used with dummy intact bridge than to attempt a straight river
trine and tech nologv impose upon the flesh and counters. crossing. Only when there are no suitable
blood of the real world comba t force . - Redmond Reconnaissance can be treated as three bridges or ford ing sites on a river does a com-
separate types: Route, Zone, and Area. mander conduct a crossing. Again the choice
Route recon is conducted along a road or is between a hasty and a deliberate river
trail which is to be utilized as the route of an crossing.
attack by friendly forces . The recon unit In the hasty river crossing the com-
The discussions presented on the of- moves with one element actually on or within mander attempts to place a combat force on
fense and defense are only a beginning. visual distance of the road/ trail surface . This the far riverbank as rapidly as possible. This
There are many special operations which fall element is checking for signs of enemy traps. task may be accomplished by sending am-
into those categories, and some operations Other elements move to check all terrain that phibious units across or, when engineer sup-
which belong to neither. Breakout opera- is within line of sight and within 3,000 meters port is available, ferrying the combat
tions, link-up, passage of lines, and relief in of the road. These elements are checking for elements over. A more recent option in com-
place are examples of operations that are dif- possible enemy units which could place direct bat is to gain the opposite shore by airborne
ficult to translate into a simulation. A link- fi res on a force moving along the road. or airmobile units seizing the far river bank.
up or passage of lines involves a carefully co- The crossings occur over the widest possible
ordinated meeting of two di fferent units. Zone recon is a check of the entire area
that the major unit which owns the recon front on the river. Once the initial forces are
The chance of a mistake in idemity could across and have secured the area from enemy
readily lead to a serious tragedy. Yet in a war- force will be operating in for combat. In this
case the recon element will be used in the units, bridging is constructed by engineer
game, no one has ever accidently shot down units.
his aircraft with ground fire or killed a smallest possible elements in order to cover In a deliberate river crossing, the dif-
. friendly ground unit that was moving all the ground. A high risk of enemy contact ferences from a hasty crossing can be dif-
through the defensive lines. will force the recon unit to operate in groups ficult to distinguish. Generally the pace of
There are three special operations which for mutual protection, slowing down the rate
the attack has slowed or stopped while
should be addressed as being valid for war- with which the ground may be checked. engineers move to the river crossing area .
games. The three operations are : Recon- . Area recon occurs when a unit is sent to
After preparing an area, bridges will be put
naissance , River Crossings and Military check a specific area of ground for enemy in and the attack will resume. The opposite
Operations in a Built-Up Area . units . Such an area may be a town.
shore will have been secured almost ex-
Generally , combat with the enemy is not
clusively by airborne or airmobile troops in-
RECONNAISSANCE a desired result of a rt!con action. The main
stead of amphibious elements. Because of
idea of reconnaissance is to gather informa-
the slow down, tactical air support is not be-
This aspect of combat has been generally tion on the enemy without giving away the
ing utilized against enemy defenses for
neglected in wargames . Most of this neglect owning commander's intentions. The (some-
attacking units and can be found striking
can be traced to the high level of information times) excellent heavy weaponry to be found
(interdiction) at any enemy units which
that one player can obtain on the opponent's in a recon element is really intended only to
threaten the crossing.
force composition, disposition and condi- insure that the recon unit can break off from In all river crossings there has been an
tion. The increasing trend to "fog-of-war" an enemy-initiated combat and survive to
increasing amount of smoke generator use to
rules in simulations makes it worthw hile to report back to headquarters. screen the bridge and ferry sites from enemy
look at reconnaissance. Sometimes it does become necessary for aerial bombing. Snorkel will mainly be used
In the past reconnaissance elements the recon element to engage in combat fo r in river crossings where threat of direct
were rarely detectable in game Orders of Bat- the purpose of getting the enemy commander enemy confrontation is minimal and
tle_ This was because of the firepower to reveal his intentions. Where the need for bridge/ ferry units are not available.
represented by the recon unit was better recon without combat is usually necessary in
utilized in helping an attack get to the proper an attacking situation , the need for combat
odds for a " sure" elimination of an enemy to gain information usually occurs in a MILITARY OPERATIONS
unit rather than being used to go out and defensive situation. This combat may cause IN A BUILT-UP AREA (MOBA)
confirm that the armor unit in hex 3715 was the enemy commander to think that he has MOBA combat is familiar to all
an armor unit. Yet it is relatively simple to hit the main area of the defense, thus leading wargamers as being an essential part of com-
create a true need for reconnaissance units in him to commit his units to the attack early bat in a wargame. Rare is the gamer who
11

.
FIGURE 5: US Army Armor Battalion doesn't realize that some infantry and The US Army takes a more flexible ap-
Battalion Assets (Independent Command) engineer units in a town represent a hard to proach towards combat. Two factors con-

,..
1051-AVL

E·H·B
1100 Bn
[E9J
A·H·ll
10124,2"

A·P·ll
~----.
1041 AA
m. .
A·l·15
dislodge combination. Combat in urban ter-
rain has been found in war, as in games, to be
a highly costly exercise in terms of men and
tribute to this difference. The first is a greater
radio command network than the Soviets
utilize. Second is a greater reliance on the use
equipment. The only thing a player can do is of initiative with the small unit leader (com-

..
2(1) 1(1) 1(4) 5(1) put infantry and armor units together and pany and below). Which approach would be

-
Scout (Tndependenr Command) move into the town. As in real life, the first more successful will hopefully continue to go
step is to gain a hold on a portion of the town unsettled .
1024Ml!'Al 1222M113 1072 ATG For those readers interested in a good
and then fight through the terrain until all
>=E> enemy units are eliminated. If that seems a discussion of national doctrine affecting
A·P·ll A-P·11 Z·' ·O·. big inelegant, so is combat in towns. There game play read "FireFight Alone" by Robert
2(2) 2(2) 2(2) are no quick ways to clear a town, barring a A. Kung inMOVES48 .
nuke. Before closing the article, there is one re-
maining item.
1st Tank Company (Current)
NATIONAL DOCTRINE Throughout the article illustrations have
2nd and 3rd Tank Companies (Identical)
AND FORCE STRUCTURE been given using Mech War 2 as the base for
1151 MfiO
-----. OR .-A2
1151 MOO

0-H·8
OR -..
1152 MOO
One of the greatest difficulties in
discussing military tactics for wargamers is
0-H-8
examples. Comparison of the examples to
the Orders of Battle utilized in the game, plus
some comments made in the article, have un-
O·H-B
portraying the emotional and mental confu- doubtedly caused some questions. First look
3(5) M60A 1 3(5) M60A2 3(5) M60A3 sion of combat. Many of the details in tac- at figures 5, 6 and 7. These figures show the
tical planning lack relevancy in a game. base organization of the U.S. Army Infantry
There is no need to plan a phase line in an at- (Mechanized) Battalion, Armor Battalion,

.
FIGURE 6: tack (in a game) along a dominant or obvious and Cavalry Troop. The major differences
terrain feature. In actual combat, the phase between the Mech War 2 order and the US
US Army Armored Cavalry Troop
line is used to coordinate the movement of all Army can be found in the battalion asset for
Mortar Platoon combat elements of a unit. This helps to pre- both the Mech Infantry and the Armor, and
101 24_2'
(Operates as independent vent anyone unit from going too far in front, in the Cavalry Troop . These changes are:
command of company)
A·P-11 or falling too far back, and provides the
overall commander with a means of monitor- Scouts. The scout platoon is found in
1(3) both battalions. It is utilized as a single unit

..
ing the progress of the movement. Yet all of
this information is available to the wargamer for missions as given in the previous discus-

-
1st Platoon 2nd and 3rd Platoons (Identical) - at a glance. sion on reconnaissance. The irresistable urge
to utilize the TOW units some other way
1142Ml13

A·P·ll
1072 ATG
>=El
2-1·0·.
1024Ml50

A·P·11
-..
1161 MOO

D-H·8
Another aspect of combat that is not
reproduced is the difficulty of switching
combat elements among command groups .
must be recognized as· not being a correct
idea in terms of military organization.
Mortars. The original game has these
1(2) 1(2) 1(2) 1(4)* In an actual situation , the switching of com- units as one-step units . Considering the
*May be M60A 1 or M60A3. bat elements requires a specific spot to be vulnerability of a mortar carrier with the top
agreed to for the meeting of the new element open for firing and various rounds of am-
with its new command group representa tive munition exposed, treating the unit as a one-
information -on the frequencies used by the step counter is probably valid. The number

. - ..
FIGURE 7: US Infantry Battalion (Mech) new command Tor radios, plus the radio call of vehicles present (steps) is presented just
Battalion Assets (Independent Command) signs, and possibly some service support for information.
equipment (fuel and ammunition vehicles, AA Jeeps. The counter is designated 'as
1200 8n 10124.7 1025Ml!l) 1041 M maintenance, etc.) to be sent if the new com- a one-unit, five-step element. This creates an
[E9J ~ mand group is not equipped to support the air defense unit with a vulnerability totally
A-H-'l A-P·11 A-P-11 A·l·15 attached element. Again, the player does not out of proportion to the real situation. In an
have-to concern himself with such details; he actual unit , the five AA Jeeps are used at
1(1) 1(4) 3(4) 5(1)
simply pushes the counter into its new posi- widely separated locations. This multiple

.-
1032MI50

A-P·11
2(2)
..
Scout (Independent Command)

1222101113

A-P-11
2(2)
1072 ATG
>=E>
2-1-0-.
2(2)
tion and all direct fires are perfectly co-
ordinated between the unit and its neighbors.
It is the above mentioned factors, plus
some others, which have led different armies
to develop different solutions for avoiding
confusion during combat. The solution is
found in the tactical approach the army takes
positioning provides: (a) an ability to engage
an aircraft, regardless of the approach path
used, by at least one missile; (b) allows the
missile units to provide mutual coverage for
protecting the missile elements from air at-
tack; (c) cover the maximum area possible;
(d) provide continuous coverage for the
to combat. The Soviet Army takes the ap- main combat force while moving by having

..
proach that standardized tactics throughout two or three elements in position while the re-
1st Mach I nfa ntry Com pany the combat elements will keep a unit doing mainder move to a new location.
exactly what is required regardless of outside AVLB. This element was inexplicably
1143 Inf 1213101113
[81
2ndand3rd factors . Thus one can find their attacks being left off the Mech War 2 orders of battle.
Companies (Identical) directed to move through or around enemy Armored Cavalry Troop. This format
7-5-3·, A·P·l1 resistance to seize the desired objective in of organization will undoubtedly cause the
3(3) 3(3) order to avoid having a unit go off and attack most comments. There are many players who
an unanticipated enemy unit. By avoiding a organize the counters for an infantry group,

-
Company Assets (Independent Command)
change in the mission, the Soviet intent is to an armor group, and an anti-tank group .

.-
1015 81

A-P·11
1028101150

A·P-tl
keep control of the movement. The enemy
force would then be handled by (a) a later ele-
ment which was given the specific mission of
Cavalry units do not cross-attach elements of
platoons or companies .
Cross-attachments of Units. The US
attacking or by (b) stopping the current op- Army takes the Infantry (Mech) Battalion
1(3) 1(2) era tion and planning a new attack. and the Armor Battalion and cross-attaches
/r'vmirwed on page siD}
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257 Park Avenue South BULK RATE
New York, N. Y. 10010 U.S. POSTAGE PAID
ADDRESS CORRECTION REQUESTED PERMIT NO. 15
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Advanced Taictics /conlinr"dfrom page III Professionalism [conlinuedJrom page 131


companies as needed to meet the mission
-requirements. Typicaily one Mech Infantry
CONVENTIONS the game. I say "stopping work" rather than
"completing" because in a very real sense
Company is switched for one Armor Com-
pany. The only battalion asset which is usual-
Up and Coming this is not a completed game. It seems to me
that to the end Rich must have felt in-
ly switched is from the Mech Infantry Bat- The following is a list of conventions scheduled timidated by his data rather than comfor-
talion Anti-tank Platoon - one counter of to be held in the upcoming months, includin g table with it. To the end he seems unable to
TOW in game terminblogy. Once the cross- place, name of convention, and whom to con- fina!!y say "Eureka! Now I really under-
tact for further information. Much of (he stand what's going on here!" Without that
attachments are made, the Armor Battalion material in this feature is derived from the
is called an •• Armor Heavy Task Force" and final flash of understanding, without that
Midwest Gaming Association Board/eller.
the Mech Infantry is an "Infantry Heavy feeling of comfort with and mastery of a sub-
May 15-18 ject, it is impossible for the designer con-
Task Force."
CANGAM ES 81, Otlawa, Canada. Contact:
Within the task forces, the attached fidently and force fully to set an agenda.
Bruce Knight, 2011 B SI. Laurent Blvd., Ot-
company is generally re-organized with the tawa, Ontario, KIG IA3. CNA is a game without an agenda. Early
two organic companies to form three equal Pacific Battles struck me that way too,
May 22-25
composition teams. although in that case I never made the com-
GRIMMCON Ill, Oakland, California. Con-
On special missions, the balanced task tact: GrimmCon, POB 4153, Berkeley, CA mitment necessary to find out for sure.
force (two companies each of infantry and 94704. Numerous unpublished efforts I've seen, and
armor) may be formed. All task organiza- I'm sure many of you have seen, are also il-
May 31
tions depend on the mission and enemy force MIGS '81 , Cambridge, .Ontario, Canada. Con-
lustratio ns of this phenomena. How many
structure. tact: Les Scanlan, 473 Up per Wentworth, club project games have you gotten involved
The Soviet Army organization reflects a Hamilton, Ontario L8M 2M I. in that were incredibly complex, loaded with
reinforcement approach to tactical doctrine. June 5-7
variables, options, data, and "chrome," and
Instead of removing any elements, the GHENGIS CON, De nver, Colorado. Contact: yet couldn't keep your interest beyond one
Soviets add to the base organization any Denver Wargamers Associat ion, 2527 Gaylord playing? They are games withou t souls; they
needed units. The Soviets do not use a pure Street, Denver, CO 80205. are orders of ball Ie in search of a game.
infantry or pure armor force unless there is June 5-7 What does professionalism in design
an overwhelming reason. DALLCON '81, Dallas, Texas. Contoc!.· amount to? Two things, both of them in-
Richland Wargames, Richland College, 12800 dispensible to plying your trade with con-
CONCLUSION Abrams Road, Dallas, TX 75243. fidence and skill. First, it requires a constant
Major military movements such as Pur- June 12-14 recognition of the fact that the game system
suit, Exploitation, Withdrawal, and so on MICHICON 10 GAMESFEST, Rochester, is an illustration of your own subjective view
have been deliberately left out of this discus- Michigan. Contact: Metro Detroit Gamers, of reality. Second, it requires that you accept
sion. These operations are only applicable to POB 787, Troy, MI 48099 the responsibility to acquire more than a
large military forces. Within the major unit July 3-5 passing or superficial knowledge of your sub-
(division corps) the elements (battalion and PACIFIC ORIGINS, San Mateo, California. ject, the responsibility to bring to bear as
company) are still operating on the same idea Contact: Pacific Origins, POB 5548, San Jose, much objectivity as you can muster in what is
of either attacking or defending. If one CA 95150. admittedly a subjective process, and the
adopts those ideas presented herein that are July 12-13 responsibility to exercise restraint in yo ur
compatable with the rules' structure of the MIN NESOTA CAMPAIGN, Rochester, Min- final presentation. It seems to me that to do
game played, then a greater understanding of nesota. Contocl: Fred Funk, 343 N. 19th Street, otherwise amounts to little more than self-
past or future history military conflicts will Minneapolis, MN. indulgence, and self-indulgence is the
be gained . • • ultimate hallmark of the true amateur . • •

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