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BLASTER IND.

BEAK SHOOTER
LIFE 1
KINETIC 25
STATS
DODGE
0%
CHANCE
ROUTINES
TYPE COST EFFECT
BEAK SHOT: A small projectile that causes 1 DAMAGE.
KINETIC 1 per TARGET
Can get up to 4 targets at the same time

IMPENETRABLE BEAK: Becomes invulnerable to damage.


KINETIC PASSIVE
Use KINECT CHARGES instead of taking damage.

Those are simple TURRET type robots, they are a very


good option to keep out invaders as they can't be easily
INFO
taken out unless they are taking care of said invaders
themselves.

BUNDY INC. HELI BLADER


LIFE 1
DYNAMIC 25
STATS
DODGE
50%
CHANCE
ROUTINES
TYPE AIM TYPE EFFECT
AIR DIVE: They dive on the target to hit them with their
DYNAMIC 2
body causing 3 DAMAGE.
Those small drones are mainly used to take care of
carrying small goods on the plants they work for, but have
INFO
special measures to deal with problems preventing them
from working.
CRZ TECHONOLOGIES RAZY
BODY - 3
LIFE HEAD - 1
FULL - 4
KINETIC 25 STATS
BODY 20%
DODGE
HEAD 50%
CHANCE
FULL 30%
ROUTINES
TYPE AIM TYPE EFFECT

BODY DISPLACEMENT: They can work with their body as a


whole (With a single action) or work with their parts
KINETIC ACTIVE separated (Body and Head) gaining 2 ACTIONs per turn,
but if the head is destroyed they are destroyed. It is a free
action but can only be done at the start of their turn.

RAZY SHOT: A small projectile that causes 5 DAMAGE.


KINETIC 4
(Can only be used if both parts are together)

BODY CHARGE: They run towards their target trying to


KINETIC 2 take them down causing 3 DAMAGE. (Can only be used if
both parts are separated).
HEAD DIVE: They dive towards their target trying to take
KINETIC 2 them down causing 3 DAMAGE. (Can only be used if both
parts are separated).

Those heavy weight pressers are mainly used to shatter


debry and other unwanted objects to ease the cleaning of
INFO
the work areas, but thanks to their massive weight they
are very dangerous to be around.

N.D. INC. FLEA SWEEPER


LIFE 1
DYNAMIC 25
STATS
DODGE
50%
CHANCE
ROUTINES
TYPE AIM TYPE EFFECT
FLEA JUMP: They jump on the target hitting them with
DYNAMIC 2 their body for 2 DAMAGE. It uses the same base stat
modifiers of a JUMP action.
Those small robots are mainly used to colect dirt and
INFO small objects from the locations they work on, being
small and light enough to fit on most places.
BLASTER IND. FLYING SHELL
LIFE 1
KINETIC 25
STATS
DODGE
30%
CHANCE
ROUTINES
TYPE COST EFFECT
SPREAD SHOT: A volley of small projectiles that hit all
KINETIC 7
around them for 2 DAMAGE.

IMPENETRABLE SHELL: Becomes invulnerable to damage.


KINETIC PASSIVE
Use KINECT CHARGES instead of taking damage.

Those flying snipers are small drones mainly used to deal


with multiple invaders at the same time, having the
INFO
advantage of being almost invulnerable while not
fighting.

A.I. TRANSPORTS FOOT HOLDER


LIFE 1
KINETIC 25
STATS
DODGE
30%
CHANCE
ROUTINES
TYPE COST EFFECT
SIDE SHOT: Two shots launched by their side jet engines
KINETIC 6
that cause 3 DAMAGE.

STEP BASIS: Can be used as steps to reach higher places.


KINETIC PASSIVE
Can only be controled if they where made by you.

Those flying elevators are mainly used as carriers for their


INFO factorys, but also have measures to with obstables by
shooting out of their side jets.

BLASTER IND. BOMB BULLET


LIFE 1
FUEL 25
STATS
DODGE
40%
CHANCE
ROUTINES
TYPE COST EFFECT
BULLET DIVE: They dive onto their target to cause 3
FUEL 6 DAMAGE. If they hit, are DODGEd or ATTACKed, they
explode causing more 3 DAMAGE.
Those flying bullets are a special sentry measure that are
INFO good at taking down mobile targets with their smart
movement.
METALWORK (C) - METOOL
LIFE 1
SHIELDING 25
STATS
DODGE
0%
CHANCE
ROUTINES
TYPE COST EFFECT
SPREAD SHOT: A volley of small projectiles that hit up to 3
SHIELDING 6
TARGETs for 2 DAMAGE.
HARD HAT: Becomes invulnerable to damage. Use
SHIELDING PASSIVE
SHIELDING CHARGES instead of taking damage.

Those small worker bots are used to break rocks and dig
INFO on the ground. They have a slug like movement and can
use their helmet to shield from most damage.

A.I. POWER PLANTS - OCTOPUS BATTERY SAMMY


LIFE 5
ENERGETIC 25
STATS
DODGE
0%
CHANCE
ROUTINES
TYPE COST EFFECT
BATTERY DIVE: They dive onto their target to cause 4
ENERGETIC 6
DAMAGE. This gives them 20% DODGE CHANCE.
Those small battery drones fly around the plant
INFO normalizing the energy levels of the equipmanet by
absorbing or injecting energy when necessary.

A.I. ENVIROMENT - PENGUIN SCOUT


LIFE 1
COOLING 25
STATS
DODGE
40%
CHANCE
ROUTINES
TYPE COST EFFECT
BULLET DIVE: They dive onto their target to cause 4
COOLING 3
DAMAGE.
Those peguin like drones are generally used for scouting
INFO purposes and can easily deal with hostile forces, specially
if they opperate in big numbers.
METALWORK (C) - PICKET WORKER
LIFE 10
SHIELDING 25
STATS
DODGE
0%
CHANCE
ROUTINES
TYPE COST EFFECT

PICKAXE THROW: A volley of pickaxes being thrown that


SHIELDING 4
can HIT up to 2 TARGETs for 2 DAMAGE.

CONSTRUCTION SHIELD: Becomes invulnerable to


SHIELDING PASSIVE damage. Use SHIELDING CHARGES instead of taking
damage.

The bigger sibling to the METALWORK builder series, they


INFO are used when the small METOOLs can't deal with the
hardness, weight or size of the material.

BLASTER INC. SCREW DRIVER BOMBER


LIFE 3
KINETIC 25
STATS
DODGE
0%
CHANCE
ROUTINES
TYPE COST EFFECT
SPREAD SHOT: A volley of small projectiles that hit all
KINETIC 7
around them for 2 DAMAGE.
Those are simple TURRET type robots, they trump the
INFO WALL BEAKs in number of shots fired but lacks in
defence.
T.I. MILITARY - SHIELD SNIPER S1
LIFE 10
SHIELDING 25
STATS
DODGE
30%
CHANCE
ROUTINES
TYPE COST EFFECT
SHIELDING 2 SNIPER SHOT: A small shot that causes 2 DAMAGE.
SHIELD CHARGE: Run after an enemy that is trying to
SHIELDING 4 escape charging at them. They cause 4 DAMAGE and
lower the TARGET's DODGE CHANCE by 10%

SNIPER SHIELD: Becomes invulnerable to damage. Use


SHIELDING PASSIVE
SHIELDING CHARGES instead of taking damage.

Those mass produced security bots are the basic resource


INFO for any armed force to have, as they can easily chase
down targets and defend from attacks.

N.D. INC. SPINE SWEEPER


LIFE 1
SHREDDING 25
STATS
DODGE
30%
CHANCE
ROUTINES
TYPE COST EFFECT
SWEEPING RUSH: A sweeping strike that causes 3
SHREDDING 3
DAMAGE. Gets 10% bonus DODGE CHANCE.
DYNAMIC SHIELDING: Ignore the damage the from WAVE
SHREDDING PASSIVE
and MOVEMENT type ATTACKs.

Those floor sweepers are mainly used to clean and


INFO smooth surfaces and thanks to their internal gyroscope
they can easily deal with enviromental hazards.

CRZ TECHONOLOGIES WATCHER


LIFE 1
ENERGETIC 25
STATS
DODGE
30%
CHANCE
ROUTINES
TYPE COST EFFECT
DOUBLE LIGHTNING: A volley of electric projectiles that
ENERGETIC 8
hit to 2 TARGETs for 4 DAMAGE.
Those electric sentries are mainly used to fry invading
INFO
mechanisms with electricity.
CRZ TECHONOLOGIES BRUTE CYCLOPS
LIFE 20
KINETIC 25
STATS
DODGE
0%
CHANCE
ROUTINES
TYPE AIM TYPE EFFECT

HEAVY PRESS: They jump on the target smashing them


KINETIC 10 with their massive weight for 10 DAMAGE. It uses the
same base stat modifiers of a JUMP action.

Those heavy weight pressers are mainly used to shatter


debry and other unwanted objects to ease the cleaning of
INFO
the work areas, but thanks to their massive weight they
are very dangerous to be around.

A.I. ENVIROMENT - SHELL BAT


LIFE 1
DYNAMIC 25
STATS
DODGE
50%
CHANCE
ROUTINES
TYPE COST EFFECT
DIVE BOMBING: A sweeping strike that causes 3
DYNAMIC 5
DAMAGE. Gets 20% bonus DODGE CHANCE.
WING SHIELD: Becomes invulnerable to damage. Use
DYNAMIC PASSIVE
DYNAMIC CHARGES instead of taking damage.
Those flying critters are generally used patrol forests and
INFO tunnels, reporting on the enviroment and keeping
unwanted invaders outside.

N.D. INC. BIG FISH


LIFE 1
BREAKING 25
STATS
DODGE
30%
CHANCE
ROUTINES
TYPE COST EFFECT
GARGANTUAN BITE: A bitting lunge, causes 10 DAMAGE
BREAKING 7
but loses 20% DODGE CHANCE this turn.
HARD SCALES: Becomes invulnerable to damage. Use
BREAKING PASSIVE
BREAKING CHARGES instead of taking damage.
A water cleaning robot. They generaly remain dormant
until their sensors detect something in the water, than
INFO
they will try to swallow it and dispence it on their trash
deposits.
N.D. INC. BLOCKY
LIFE 2
SHIELDING 25
STATS
DODGE
10%
CHANCE
ROUTINES
TYPE COST EFFECT
DISMANTLE DIVE: Launchs the parts of it's body at a up to
SHIELDING 6
3 TARGETs for 2 DAMAGE each.
SHIELDING PASSIVE COMPOSITE BODY: Can only take 1 HIT per turn.

ALUMINUN CANS: Becomes invulnerable to damage. Use


SHIELDING PASSIVE
SHIELDING CHARGES instead of taking damage.

A resource carrying robot, it can remotely dismantle itself


INFO to more easy deliver or take resources, and can
reasamble again to more easily carry them.

A.I. ENVIROMENT - HOTHEAD


LIFE 10
HEATING 25
STATS
DODGE
0%
CHANCE
ROUTINES
TYPE COST EFFECT
TACKLE FIRE CHANGKEY: It throws flying flames that
HEATING 3 per TARGET
cause 3 DAMAGE to up to 2 TARGETs.

HEATING 8 HOT TOUCH: A melee strike that causes 8 DAMAGE.

BONFIRE: A volley of electric projectiles that hit to 2


HEATING PASSIVE
TARGETs for 4 DAMAGE.
Those robots where made to light bonfires and brighten
INFO
darker, colder areas.
N.D. INC. PILOT SWALLOW
LIFE 1
DYNAMIC 25
STATS
DODGE
50%
CHANCE
ROUTINES
TYPE COST EFFECT
DYNAMIC 4 DIVE: Dive on the target for 4 DAMAGE.
COPILOT SWALLOW: Launchs an egg. If they hit the
enemy, will cause 4 DAMAGE, if they miss, the egg
DYNAMIC 12
hatches sending multiple COPIPI (smaller bird robots)
flying. They cause 2 DAMAGE to everyone.

A delivery bird robot, they can also dispence smaller


INFO
versions of themselves to carry multiple objects at once.

N.D. INC. CLAW SNAPPER


LIFE 1
SHREDDING 25
STATS
DODGE
30%
CHANCE
ROUTINES
TYPE COST EFFECT

SHREDDING 4 CLAW PINCH: A physical strike that causes 4 DAMAGE.

WATER CREATURE: Get 20% extra DODGE CHANCE


SHREDDING PASSIVE
underwater.
Those small crab robots are mainly used to clean water
INFO
plants from debris in the water.

BLASTER IND. FLYING BOY


LIFE 5
DYNAMIC 25
STATS
DODGE
20%
CHANCE
ROUTINES
TYPE AIM TYPE EFFECT
LANDING STRIKE: They jump on the target hitting them
DYNAMIC 5 with their feed for 5 DAMAGE. It uses the same base stat
modifiers of a JUMP action.
Light weight patrollers, they have limited flight to help
INFO
them look around the facilities.
N.D. INC. LIGHTNING LORD
LIFE 3
ENERGETIC 25
STATS
DODGE
30%
CHANCE
ROUTINES
TYPE COST EFFECT
2 per LIGHTNING BOLT: Throw a lighting bolt at the target
ENERGETIC
HIT/TARGET causing 2 DAMAGE. Can send 2 per turn.
THUNDER CLOUD: Hits the TARGET with its cloud causing
ENERGETIC 3
4 DAMAGE.

STEP BASIS: Can be used as steps to reach higher places.


ENERGETIC PASSIVE
Can only be controled if they where made by you.

Those flying elevators are mainly used as carriers and


deployers for their factorys, but also have measures to
INFO
deal with obstables by shooting electricaly charged
bursts.

N.D. INC. CROAKER


LIFE 10
LIQUID 25
STATS
DODGE
20%
CHANCE
ROUTINES
TYPE COST EFFECT
LIQUID 4 HOPPING: Hop on the target for 4 DAMAGE.

PETIT CROAKER: Launchs 3 small frogs. If they hit the


LIQUID 5 enemy, each will cause 1 DAMAGE, if they miss, the ones
that missed will ATTACK again the next turn.

Those frogs are used mostly to take small trash out of


INFO water sources. The big one serves as a trash disposal
unity.

A.I. ENVIROMENT - CYBER CHICKEN


LIFE 10
DYNAMIC 25
STATS
DODGE
25%
CHANCE
ROUTINES
TYPE AIM TYPE EFFECT
AIR DIVE: They charge on the target to hit them with their
DYNAMIC 3
body causing 4 DAMAGE.
Those rooster like robots are used to herd wild animals on
INFO parks to prevent them from entering in contact with the
campers.
N.D. INC. FAN FRIENDS
LIFE 5
PNEUMATIC 25
STATS
DODGE
0%
CHANCE
ROUTINES
TYPE COST EFFECT

PNEUMATIC 5 PNEUMATIC BLOW: A body blow that causes 6 DAMAGE.

WIND TURBULENCE: They generate constant turbulence


increasing the DODGE CHANCE of everyone of their team
PNEUMATIC PASSIVE
by 10% and decreasing the same amount for the enemy
team.
Those fan like robots are used to control turbulence on
INFO
towers to help aircrafts.

A.I. HARVEST - MONKEY KING


LIFE 3
KINETIC 25
STATS
DODGE
25%
CHANCE
ROUTINES
TYPE AIM TYPE EFFECT
AIR DIVE: They charge on the target to hit them with their
KINETIC 3
body causing 4 DAMAGE.

Those monkey like robots are very good at climbing, and


INFO
are used to harvest resources from mountains and trees.

METALWORK (C) - METOOL N2


LIFE 1
SHIELDING 25
STATS
DODGE
20%
CHANCE
ROUTINES
TYPE COST EFFECT
SPREAD SHOT: A volley of small projectiles that hit up to 3
SHIELDING 6
TARGETs for 2 DAMAGE.
HARD HAT: Becomes invulnerable to damage. Use
SHIELDING PASSIVE
SHIELDING CHARGES instead of taking damage.
A more mobile variant of the standard METOOL model,
INFO they can be used to carry objects and tools around the
facilities.
BUNDY INC. PIERROT
1 - BODY
LIFE
4 - GEAR
MINERAL 25 STATS
DODGE
20%
CHANCE
ROUTINES
TYPE COST EFFECT
CIRCUS STOMP: They jump on the target to hit them with
MINERAL 3
their body causing 4 DAMAGE.

GEAR KICK: They kick the gear towards the target,


forfeiting their protections to cause 4 DAMAGE to the
MINERAL ACTIVE
target. They get 30% bonus DODGE CHANCE for this turn
and in the start of the next turn get their gear back.

GEAR RIDER: The GEAR takes DAMAGE instead of the


MINERAL PASSIVE
pierrot.

Those little helpers where first created for a robot


themed circus, but in the end became factory workers as
INFO
their high agility allowed them to manage productions
lines directly on the conveyer belts.

T.I. MILITARY - SHIELD SNIPER R2


LIFE 10
SHIELDING 25
STATS
DODGE
10%
CHANCE
ROUTINES
TYPE COST EFFECT
SNIPER SHOT: A small shot that causes 2 DAMAGE. Can
SHIELDING 2 per SHOT
be shot 3 times per turn.
SHIELD CHARGE: Run after an enemy causing 4 DAMAGE
SHIELDING 3
with their shield.

SNIPER SHIELD: Becomes invulnerable to damage. Use


SHIELDING PASSIVE
SHIELDING CHARGES instead of taking damage.

This is a more offense oriented model for the SHIELD


INFO SNIPER series, forfeiting their agility in exchange for a
better fire-rate.
A.I. HARVEST - ROBBIT
LIFE 10
VEGETATION 25
STATS
DODGE
25%
CHANCE
ROUTINES
TYPE AIM TYPE EFFECT
CARROT MISSILE: They shoot a high speed metalic carrot
VEGETATION 2 per SHOT at a target that cause 2 DAMAGE. Up to 3 carrots can be
summoned per turn.
BUNNY HOP: They hop on the target to hit them with
VEGETATION 3
their body causing 4 DAMAGE.

Those rabbit like robots are used to polinizing fields


INFO
grafting. Their carrot missiles are actually dispencers.

BLASTER IND. SMALL SHOOTER


LIFE 5
KINETIC 25
STATS
DODGE
10%
CHANCE
ROUTINES
TYPE COST EFFECT
ARC SHOT: A small shot that causes 2 DAMAGE. Up to 8
KINETIC 2 per SHOT
shots in a single turn.
CANNON BASH: Run after an enemy hitting them with
KINETIC 3
their cannon. They cause 4 DAMAGE.
They are a special artillery bot that use arcs to hit their
INFO
enemies, working like mortar shots.

N.D. INC. SPRINGER


LIFE 3
SHIELDING 25
STATS
DODGE
30%
CHANCE
ROUTINES
TYPE COST EFFECT
SWEEPING RUSH: A sweeping strike that causes 4
SHIELDING 4
DAMAGE. Gets 10% bonus DODGE CHANCE.
IMPACT BUMPER: Ignore the damage the from WAVE and
SHIELDING PASSIVE
MOVEMENT type ATTACKs.
Those floor sweepers are mainly used on factories to
INFO serve as bumpers for the transport of boxes and other
heavy materials.
N.D. INC. SHELL SWEEPER
2 - BODY
LIFE
2 - SHELL
FUEL 25 STATS
DODGE
20%
CHANCE
ROUTINES
TYPE COST EFFECT
SHELL HITTER: They charge on the target to hit them with
FUEL 3
their body causing 4 DAMAGE.
SHELL BOMBER: The SHELL takes DAMAGE instead of the
FUEL PASSIVE crab. If the shell is destroyed it explodes causing 4
DAMAGE to everyone araund them.
Those small critters where based on hermit crabs, and as
INFO sweepers to clean up the moss that accumulates on large
water tanks.

T.I. MILITARY - SHIELD SNIPER R2 + HEAVY RIDER


10 - JOE
LIFE
20 - ARMOR
SHIELDING 25 STATS
DODGE 10% - JOE
CHANCE -10% - ARMOR
ROUTINES
TYPE COST EFFECT
ARMOR SHOT: A small shot that causes 2 DAMAGE. Can
SHIELDING 2 per SHOT
be shot 3 times per turn.
ARMOR CHARGE: Run after an enemy causing 8 DAMAGE
SHIELDING 7
with their huge vehicle.

RIDER ARMOR: Takes the damage instead of the Sniper


SHIELDING PASSIVE
Joe. Once it is destroyed Sniper Joe will fight on foot.

SNIPER SHOT: A small shot that causes 2 DAMAGE. Can


SHIELDING 2 per SHOT be shot 3 times per turn. Can only be used after the
armor is destroyed.
SHIELD CHARGE: Run after an enemy causing 4 DAMAGE
SHIELDING 3 with their shield. Can only be used after the armor is
destroyed.

SNIPER SHIELD: Becomes invulnerable to damage. Use


SHIELDING PASSIVE SHIELDING CHARGES instead of taking damage. Can only
be used after the armor is destroyed.

This is an addon to the SHIELD SNIPER series, giving them


INFO a tank like vehicle so they can apply extra fire power in
times of need.
A.I. ENVIROMENT - FOREST FIRE SQUAD FRIEND
LIFE 20
HEATING 25
STATS
DODGE
10%
CHANCE
ROUTINES
TYPE AIM TYPE EFFECT
HOT BREATH: Unleashes a flaming breath that causes 3
HEATING 5 DAMAGE, the target has to succed on 3 ROLLs to DODGE
it.
CANINE BITE: They charge at the target bitting them and
HEATING 7
causing 8 DAMAGE.
Those big doglike robots are a firewatching sentry that
can suffocate forest fires by creating controled fires to
INFO
consume the oxigen preventing the wild fire from
spreading.

N.D. INC. DEPLOYER LANTERN FISH


LIFE 10
LIQUID 25
STATS
DODGE
0%
CHANCE
ROUTINES
TYPE AIM TYPE EFFECT
SHRIMP: It dispences 1 flying shrimp drone that cause 2
LIQUID 5 DAMAGE on contact. If they miss they ATTACK again on
the next turn.
FISH BITE: They charge at the target bitting them and
LIQUID 11
causing 12 DAMAGE.
Those deed sea fishlike robots are used to clean the
remains of sunken ships and boats. The small shrimp
INFO drones search for the materials scattered around and
their mouth serve as a container to hold the found
materials.
HEATING
COOLING
ENERGETIC

BREAKING

LIQUID
PNEUMATIC

MINERAL

VEGETATION

SHREDDING

FUEL
EROSION
DYNAMIC
KINETIC

SHIELDING

DISRUPTING
PHYSICS

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