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Assignment No2
Assignment No2
Assignment No2
Total: 50 marks
Date: 11.04.2023
“There are no secrets to success. It is the result of preparation, hard work, and learning from failure.”
Assignment No.2
Question 1: Write a short note on following approaches with examples in low Fidelity.
[10 marks]
1. Post-it: post-it notes are a simple and effective way to quickly capture and
organize ideas during the ideation phase. With Post-it notes, you can write down
your thoughts, ideas, and feedback on small pieces of paper, and then easily
rearrange them on a larger surface, such as a wall or a whiteboard. For example,
if you're designing a new website, you might use post-it notes to join down
different page ideas and then organize them into categories based on user flow.
Now build up a model in view of cards and post-it notes to speak to the structure of the ticket
reservation undertaking, fusing the input from the principal assessment. Demonstrate this new
model to an alternate arrangement of potential clients and get some more casual input.
User 2:
Question 3: Consider the web page's detailed design. Design a Mock up the
application's main screen (home page or data entry). Consider the screen layout, use
of colors, navigation audio, animation, etc.
[10 marks]
Question 4: Design screens (login, signup, home, 4 functioning screens) for an
application using Low Fidelity approaches. Name that approaches which you may use.
[10 marks]
Name that approaches which you may use.
Wireframing: Just in Mind is a popular tool for creating wireframes, which are low-fidelity
representations of a user interface. Wireframes can help designers quickly explore different
design options and communicate their ideas to others.
Design screens (login, signup, home, 4 functioning screens) for an application using
Low Fidelity approaches.
Screen 1
Screen 2
Screen 3
Screen 4
Question 5: Use Question No 4 for reference to design software-based prototyping.
Design screens of question no 4 using software-based prototyping. Your design must
follow the Norman’s Design rules [10 marks]
Consider the web page's detailed design. Sketch out the application's main screen (home page or data
entry). Consider the screen layout, use of colors, navigation audio, animation, etc. While doing this, use
the three main questions introduced in Box 8.7 as guidance: Where am I? What's here? Where can I go?
Write one or two sentences explaining your choices, and consider whether the choice is a usability
consideration or a user experience consideration.cin>>a>>b;
obj.area(0.5,a,b);
break;
case 4: exit(0);
}
getch();
}
Output
Function overloading
1.Area of circle
2. Area of rectangle
3. Area of triangle
4.exit
Enter your choice
2
Enter sides of the rectangle
5 5
Are