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Marley Mendez - Process Documentation and Reflection Paper 1

Marley Mendez - Process Documentation and Reflection Paper 2

Proposal 1:
Motion Graphics by Marley Mendez
Keywords: instead. It would be interesting to along with the story they are From there, I think it would be -Continue vectors
Experimental, Graphic Design, try and add motion graphics to an trying to tell to sell this product to good to delve into multiple ‘per- Timeline: • Wed Apr 5
Motion Graphics, Skill building, unfamiliar project so that it could its audience. Not only that, but it sonalities’ that motion graphics • Monday Feb 20th -Continue vectors
Video be explored more. uses shapes that are like the ones can show off. It could even go as -Start selecting/making logos, • Mon Apr 10
someone would see when using far as doing a promotional video brands, etc. to animate. -Continue vectors
Backgrounds and Motivation: Audience: the application, tying the whole inspired by the slack one to really • Wed, Feb 22 • Wed Apr 12
Motion graphics are under The audience is future em- thing together. It’s a great exam- give the project some extra ener- -Narrow selection, start story- -Continue vectors / start ani-
explored here at UW-Madison and ployers or other graphic design- ple of what motion graphics can gy. boarding and sketching variations mating
the little experience in them has ers who don’t know much about do for brands. • Mon, Feb 27 • Mon Apr 17
had positive impacts on students motion graphics. Showing design- Results or Outcomes: -Select sketches to move -Start animating
and has been fun. One class here ers how motion can impact their https://youtu.be/W8_tGC8pNvI The results of this project will forward with and start creating • Wed Apr 19
at UW-Madison offered a taste of graphics could be a great learning have educational value to those vectors -animating
it, but there are no classes that experience for them and help who watch it and to me, seeing as • Wed Mar 1st • Mon Apr 24
cover it specifically. Knowing them to think about their designs I will be exploring motion graph- -Continue vectors -animating
more about this topic could ben- a little deeper. ics in a way that I haven’t before. • Mon Mar 6th • Wednesday, April 26th
efit many graphic designers here -Continue vectors -Finish animations
and this project would be a great Precedent: • Wed Mar 8th
way to get them some more expe- One project that comes to -Start putting vectors in after-
rience under their belts and add mind is Netflix. Netflix’s logo is effects
some more projects to their port- the red N or just the word Netflix. • Mon Mar 13th
folios. Most people who have used Net- -Continue animating
flix can hear and see the motion • Wed Mar 15
Summary: that happens at the beginning of Approach and Methods: -Continue animating
This project will explore not a lot of shows or movies that are For this project, I’ll be creating • Mon Mar 20
only what can be done when on the streaming service. Color- a video in Adobe After Effects. This -Finish up animating
using After Effects but how to ef- ful lines move backwards on the video will present a topic while • Wed Mar 22
fectively add movement to logos screen to reveal the Netflix N. also showing off what motion -Select brand/logo for a pro-
or other typically static objects This shows how impactful motion graphics can do. The topic can motional video
that reside in the world of graphic graphics can be for people. vary, but from there, after show- • Mon mar 27
design. This could look like many Another project that comes to ing off the mechanics of motion -Sketch / storyboard
things, from creating my own logo mind is a promotional video for graphics, homing in on logo ani- • Wed mar 29
to add motion too or taking other slack. It expertly uses the brand’s mations would be a great way to -Start vectors
logos and adding motion to them colors to create a visual that goes show off branding personality. • Mon Apr 3
Marley Mendez - Process Documentation and Reflection Paper 3

Research Presentation 1
Netflix End Credits

https://youtu.be/IKhxRdN2UkQ https://youtu.be/Dk3n8MblyJY

• Very Strong with sound • Reflects movie: Playful and fun


• Play on old school television • Keeps viewers attention to the
screen even though there is no
more plot

Slack Apple

https://youtu.be/W8_tGC8pNvI https://youtu.be/66XwG1CLHuU

• Uses recognizable/ well integrat- • Important message made fun


ed shapes and engaging
• Simple but illustrative • Color used to show message and
• Brand colors its integration (Apple’s logo is usu-
• Animation isn’t limited to film or ally black or white, the addition of
television! the green leaf shows they are one
with their message)
Marley Mendez - Process Documentation and Reflection Paper 4

Proposal 2:
Graphic Design: The Game by Marley Mendez
• Mon Apr 3
Keywords: Audience: This article has a bunch of great Timeline: -Build the game!
About me, Educational, Exper- The audience is future em- examples that teach about graph- • Monday Feb 20 th • Wed Apr 5
imental, Games, Game Design, ployers or other graphic design- ic design and are fun to play. From -Do some quick personal -Feedback!
Graphic Design, Motion Graphics, ers who don’t know much about fonts to bezier curves, this article branding • Mon Apr 10
Playful, Portfolio, Resume, Skill motion graphics, game design, does a great job exploring games • Wed, Feb 22 -Build the game!
building, Teaching, Video or graphic design. Showing de- that could help any designer! -Research game building soft- • Wed Apr 12
signers and employers how these ware and see which is the best fit. -Build the game!
Backgrounds and Motivation: things can impact their graphics Approach and Methods: • Mon, Feb 27 • Mon Apr 17
Design had a broad definition. could be a great learning experi- For this project, I’ll be creating -Select software and start lay- -Build the game!
From interior design to design a ence for them and help them to multiple small games that teach ing out the narrative of the game • Wed Apr 19
curriculum, its used in many dif- think about their designs a little players about my skills within as a whole -Feedback
ferent fields. While many of these deeper. both graphic and game design. It • Wed Mar 1st • Mon Apr 24
fields overlap, has there ever been will go over a little about me, my -Which part of the story will -Finish game based on feed-
a overlapping of graphic design Precedent: portfolio, and a bit of my resume. have which gaming mechanics? back!
and game design? This could be a One project that comes to There are many ways I could go Start selecting those • Wednesday, April 26 th
strong combination that changes mind are some games created about this, seeing there are many • Mon Mar 6th -Finish game based on feed-
the game for designers every- by Nicky Case. They are game different game building softwares -Which part of the story will back!
where. designer who has created a that I could start learning for this have which gaming mechanics?
handful of educational and nar- project. Start selecting those
Summary: rative based games about their • Wed Mar 8th
This project will explore game life. When looking at their work, Results or Outcomes: -Finalize narrative
design and graphic design as a I looked specifically at https:// The results of this project will • Mon Mar 13th
single unit. It will educate both ncase.me/cos/ (Coming out simu- have educational value to those -Build the game!
graphic designers and game de- lator) and https://ncase.me/trust/ who watch it and to me, seeing as • Wed Mar 15
signers about the importance of (The Evolution Of Trust). These I will be exploring design in a way -Build the game!
both fields and how strong they games do a great job at sharing that I haven’t before. • Mon Mar 20
can be, using myself as an exam- information, being engaging, -Build the game!
ple. With the use of motion graph- and holding the player’s inter- • Wed Mar 22
ics, game engines, and graphic est. These are great examples of -Feedback!
elements, I’ll walk designers getting information across in a fun • Mon mar 27
through the process of the impor- way. https://ncase.me/ -Build the game!
tance of creativity. Another thing that comes to • Wed mar 29
mind is graphic design games! -Build the game!
Marley Mendez - Process Documentation and Reflection Paper 5

Capstone Proposal Presentation


I Shot the Serif Construct 3

https://www.tothepoint.co.uk/us/ https://www.construct.net/en
fun/i-shot-the-serif/
Program Option 1
Game Example 1

Coming Out Simulator Bitsy

https://ncase.itch.io/com- http://make.bitsy.org/
ing-out-simulator-2014
Program Option 2
Game Example 2
Marley Mendez - Process Documentation and Reflection Paper 6

Research:
Books
Game Design Workshop What Video Games have to
teach us
by Tracy Fullerton
by James Gee

Graphic Design The New


Basics

by Ellen Lupton and Jennifer Cole


Phillips
Marley Mendez - Process Documentation and Reflection Paper 7

Initial Sketches
Marley Mendez - Process Documentation and Reflection Paper 8

First Art Style


Marley Mendez - Process Documentation and Reflection Paper 9

Final Art Style


Marley Mendez - Process Documentation and Reflection Paper 10

Game Mechanic Example:


Customization
Marley Mendez - Process Documentation and Reflection Paper 11

Script 1, 2, & 3
START 1 START 2 START 3
• Player experience (game)
• Tutorial stage • INTRO video plays before the -Games revolve around the • Level 1
-Text in intro video! game starts player, and what they may or may -Tutorial
-https://www.youtube.com/ not be experiencing as they play -Black and white button puzzle
• Graphic design stage watch?v=p03UGL80xNs games. Experiences can change in +Teaches B&W before color
-Graphic design history -Solve design problems to win games by changing anything. and silhouettes
-Hierarchy -Falling -Leads to surprise
-Color & the importance of b&w +Tutorial as falling -Another set of doors lead to • Level 2
-Type do’s and don’t’s different themes that give the -Color
• Color (graphic) game a different feel. +Explains last level and
• Game design stage -Start in black and white +Medieval? shows the color wheel
-Importance of Customization talking about the importance of +Pixel? -Puzzle with input: type your
-Slider bar visibility and silhouette. • Customization (game) favorite color and then click on its
-Rewards +Contrast: Objects that can’t -Talk about the importance compliment
-Play test be understood due to lack of color of customization while using the
-Player experience which makes it a poor design. slider tool to let the player choose • Level 3
Make player pick which button its character’s color? (I DID IT) -Scale
• Combined powers! looks most like a button due to -How do i do this with less +This shows importance in
-Motion graphics design choices. The correct but- words graphic design and effects a play-
-Playful / fun ton reveals a colorful door • Hierarchy(graphic) ers experience in game design
-Immersion +Door: Going through the -Is this too broad? +Forces the player to ask
-Working as a team door leads to a very colorful -Narrow down to one element: themselves which door was made
-Creativity world, showing the buttons again scale? Position? Shape? Positive for them
-Iteration to see how different they look in or negative space? Symmetry vs
color. asymmetry? • Level 4
-Bam game is in color now! • Iteration(both) -Show the importance of cus-
+Talk about color wheel - -Process? Decision making? tomization though hats and fun
Primary, secondary, and tertiary -vteamwork(both but later) colors!
Relationships: along with compli-
mentary and analogous.
-Which button should we push
based on color?
Marley Mendez - Process Documentation and Reflection Paper 12

Reflection paper
This assignment has taught me ics needed a little more work but similarities between game design parison to those who had printed
so much. Not only have I gained they still came rather easily to me and graphic design. This combi- things, and yet they still gave me
new skills but I’ve also strength- while the logo was super fun and nation of things was important for great feedback every time. I’d like
ened old ones as well. One ex- easy for me to create. The parts me to get across to my peers but to thank my classmates for that
ample would be workflow. Cre- that didn’t go as well was proba- it eventually evolved into having a reason. I’d also like to thank my
ating a timeline for a project isn’t bly the scripting and actual mak- more general and younger audi- professor for not only support-
something I’ve ever done when ing of the game. Since I wasn’t ence. ing and encouraging me and my
it comes to design projects so it familiar with the program I chose, If I were to do the assignment project but helping me flesh out
was new and rather useful. As a it made it a lot harder to write a again I would change only a hand- my ideas into something not only
designer, I am a very visual per- script since I didn’t know what ful of things. I would spend less more manageable for me but
son so seeing the timeline written could be done game mechanics time researching programs and great for the project overall.
out like that was nice. I also got wise. Due to this, I was also over- more time familiarizing myself I think rather than the multiple
to dwell on iteration in a new whelmed with the amount of with one (preferably Construct presentations we had throughout
way through this project. In past options I had for what could be 3). I would also take a little more the semester we could have one.
projects, we focused on visual done within the timeline I created time thinking about the similar- To replace the others, it could
iteration only, and while that was for myself. ities and differences between help to have a more formal as-
something I applied to my senior Since I started my Game De- game and graphic design in order signment to show your progress.
thesis project, I wasn’t well versed sign certificate 3 years ago, I was to fully realize and apply game Another thing that could be done
in concept iteration or narrative always really interested in finding mechanics that would make the is within the timeline we could
iteration. The script I had written ways to combine graphic design content not only fun to interact create a day in which certain
out to show the flow of my game specifically within the gaming with but also fun to learn. I think things need to be done, obviously
was changed and tweaked many world and vice versa. When creat- I worried a bit too much about depending on the individual and
times so that was new for me. This ing the first 2 proposals, I wasn’t the concepts I was conveying and their project. While timelines work
influences my design practice by sure how to go about it but with not worried enough about how I for me, it is often hard for me to
helping me let go of my designs the help of my professor and displayed them. stick to it in a timely manner. I can
a little better, seeing as I know classmates, new ideas started to It was really helpful for me be a person who works well under
something better is sitting just be- bloom. The first thing my game to play test with my classmates. pressure. While it was nice to have
low the surface. Being looser with design certificate classes focused They gave me good insight as to the timeline, it was often hard for
my designs helps me to combat on was education, so with that as how different sets of eyes and me to get things done since in the-
over-thinking projects. a foundation, it was pretty easy brains would interact with the ory I had a lot of time to do it.
The thing that went well with for me to place my project within game. It was harder for me to
this project was when I reworked that realm. The game went from present my ideas and show my
the aesthetics, title of the game, being about me and my graphic work to them just because my
and logo. The title and aesthet- design career to a display of the work was a lot less visual in com-

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