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SCI-FI & FANTASY ARTIST IN-DEPTH INTERVIEWS

Digital Art
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PLANTS

E-ON‘S PLANTFACTORY

FRANK LITTLE

BRITTA JACOBS ISSUE 66 | MARCH 2022

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3
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4
Front Cover:

Detail from ―Bottle


Biomes‖ by
Clayton Sjoerdsma
of Canada, made
in Blender. See
the Gallery section
this issue for his
full picture.

THE PLANTS ISSUE

CONTENTS
EDITORIAL
―― 09

ALIEN 3D
PLANTS
―― 36

RYZOM
―― 40

BACK ISSUES
―― 50 INTERVIEWS
CONTESTS ―― 08 ―― 22 ―― 56
―― 55 DANIEL SEEBACHER FRANK LITTLE BRITTA JACOBS
GALLERY We talk with Daniel Frank carefully designs Britta Jacobs makes her
Seebacher about the and hand-crafts his work with Vue high in the
―― 76
amazing plants that can amazing alien plants, and Swiss mountains, while
IMAGINARIUM be made with e-on‘s is now also making their also exploring the new AI
unique PlantFactory. symbiotic creatures. art generating tools.
―― 90
PLANTFACTORY | VUE MAYA | MUDBOX VUE | AI ART TOOLS

―PlantFactory‘s [node ―Early on I gathered ―To me AI machines are a


based] workflow allows to photos for textures, but fascinating and inspiring
create any model which for the most part I‘ve way of creating art, and I
exhibits self-repeating, so switched to Substance. I look at them as another
called ‗fractal‘ patterns sometimes use Megascans tool. They can help when
and structures, which as well — a fantastic your muse is sleeping or
mostly happen to occur in service, though I limit how as something relaxing to
nature, and especially in I use it. It‘s important to play with. … I love to
plants. … Everything is me that I model what I paint over landscapes in
happening through [node] can, when it‘s meant to be Artbreeder, add elements
parameters only.‖ 5a unique creation.‖ to the story I see.‖
MAGAZINE PODCAST
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Credits for pictures, from top left: ―Seed of Snow‖ (Vue) by Britta Jacobs (Vue); ―BioMars Pods‖ (Mandelbulb3D) by
Mutinate; ―City of Dreams‖ (Vue) by Britta Jacobs. Britta is interviewed in this issue of your free magazine.

Paul Bussey David Haden


Editor-in-Chief, Conferences Editor and magazine layout
paul@digitalartlive.com david@digitalartlive.com

Copyright © 2022 Digital Art LIVE. Published in the United Kingdom. No part of this publication may be reproduced, stored in a retrieval system
or transmitted in any form or by any means electronic, mechanical, photocopying, recording or otherwise without the prior written permission of
the publisher. No copyright claim is made by the publisher regarding any artwork or writing made by those featured in this magazine.

6
EDITOR’S LETTER

WELCOME...

Welcome to our ‗Plants‘ themed issue, in So ‗strange plants‘ in science-fiction were
which we look at the making of digital always rather limited, except in their apparent
3D plants with great software such as ambition to rule the world. But the same can‘t
PlantFactory, and also the digital depiction of be said of real plants, which really are ‗taking
plants as they might exist on alien planets or over‘. There is 30% more green vegetation on
even in some weird fantasy greenhouse. the planet than in the late 1980s, and across all
ecosystems. The overall rate of increase is
The ‗strange plant‘ sub-genre first flowered in
being sustained at around 5% per decade.
the 1890s, in stories by H.G. Wells and a few
Thankfully they‘re not turning into triffids!
others. Later tales offered conventional jungle
horrors and few unmemorable ‗plant men‘ alien There is of course no danger of our 3D digital
races, including one on John Carter‘s Barsoom. plants turning into venom-spitting beanstalks or
It was the H.P. Lovecraft circle who mostly kept sinister spreaders of mind-bending pollens,
the idea of science-fiction plants and sentient though in your imagination you can make them
alien jungles alive, with especially vivid 1930s as wild as you like. Or as beautiful. Let‘s not
tales by Clark Ashton Smith and a few others. forget the beauty. Artists might think of the
As war broke out Lovecraft‘s best-friend Frank beauty of the ‗greenhouse dome‘ on a colony-
Belknap Long began his boys‘ series ‗John ship, and also its precious glowing seed-bank,
Carstairs, Curator of the Interplanetary making the long journey through the interstellar
Botanical Gardens‘, a uneven but very inventive night. Back on earth, there seem plenty of
mash-up of plant sci-fi with detective/horror. visual possibilities in an eco-future powered by
After the war many over-grown or irradiated our incredible new human/plant engineering.
plants appeared in U.S. jungle and monster Think of new buildings ‗grown‘ onto a 3D
comics. Into this unpromising soil was planted printed frame rather than built. The new vertical
the famous The Day of the Triffids (1951). Few hydroponic farms. Seaweed aquaculture
other novels followed its lead, and its quality ranches along Africa‘s vast coastline. Fungi
raised the bar so high that mere strangling farms underground, in which gene-spliced fungi
jungle-vines and hypnotic orchids had a hard make the world‘s new medicines. A chain of bio-
time thereafter. 1970s screens saw a few parks oases, carved out at the edge of the
greenhouse monsters, such as the pods in The greening Sahara and tirelessly tended by robot
Body Snatchers or the ―Seeds of Death‖ Doctor gardeners. Or a bio-lab on a terraforming Mars,
Who six-parter, while 1970s U.S. comics such in which the colonists breed tough self-seeding
as Swamp-Thing, Man-Thing, and Morlock 2001 plants that are both hardy and beautiful.
proved that ‗plant man-monsters‘ had appeal
for boys. The fine 1980s TV Triffids series could
have revived the concept, but then… the DAVID HADEN
Editor of Digital Art Live magazine
comedy muppet-plant in Little Shop of Horrors
david@digitalartlive.com
made the whole idea rather laughable.

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7
PLANTFACTORY
We‘re pleased to be able to talk with e-on‘s expert
Daniel Seebacher about their PlantFactory software
and its many possibilities. Can the software also make
amazing science-fiction plants? Read on and find out...

DAL: Daniel, welcome to Digital Art Live


magazine. Thanks for taking time to do an
interview about the unique and very capable
plant modeller software from e-on software,
called PlantFactory.
DS: Hi, thanks for having me. I am happy to
be back at Digital Art Live.
DAL: Great. Ok, now to start… not all our
readers are familiar with PlantFactory. The
name of the software is fairly self-explanatory
I think — it‘s a quick and relatively easy way
of crafting and generating realistic 3D plants.
But how would you describe the software to a
3D-savvy non-user, briefly?
DS: PlantFactory is a procedural modelling
software for quickly creating complex, organic
models through a network of connected nodes.
A node is a building-block that generates a
certain 3D primitive shape, for example a
cylinder. You then edit the parameters of this
node to shape that primitive into any shape
you want, for example into a tree trunk or a
branch. Because everything is happening
through parameters only, and not through
classical modelling approaches such as
creating loop cuts and extrusions manually,
the process is non-destructive. You can always
go back, change a setting and the software will
recompute the model.
By then connecting up the multiple nodes —
which means primitive 3D shapes — in a node
graph, you eventually assemble the complete
model. Whenever you connect one node to
another one, you can ‗clone‘ the generated
primitive mesh and generate as many copies
of it as you need. For example, you would
create one node for the trunk and one node for
all the branches growing out from the trunk.
8
Picture: ―Northern Red
oak in Fall — closeup‖.
PlantFactory.

DANIEL
SEEBACHER

PARIS, FRANCE

PLANTFACTORY |
PLANTCATALOG |
VUE

WEB

9
When you then connect the branch node to the Ok, so your explanation was very clear in terms
trunk node, you can instruct PlantFactory to of your role, thanks. I should add that I know
create dozens of branch copies that grow from Vue 2016 fairly well, but I‘m not familiar with
the trunk. PlantFactory other than by seeing videos of it in
action. Thus some of my questions are going to
DAL: I see. So the user is not having to craft
be what many readers in a similar situation
each individual branch shape…
might ask.
DS: Then... by editing the parameters of just
Such as… it‘s not just garden plants the
one branch node, all branch copies then update
software can make? It‘s trees, grasses, crops,
automatically. And because each parameter
fruits, mushrooms… and presumably the
can have a random variation assigned to it,
software can also model other biological
each branch can be automatically randomized
structures? Spores, viruses? What‘s the full
within the range the artist allows for a
range, in terms of emulating nature?
completely unique, organic model.
DS: In a nutshell, PlantFactory‘s workflow
DAL: Thanks. That‘s very succinct. So, that
allows to create any model which exhibits self-
makes it easy to create something like a tree
repeating, so called ‗fractal‘ patterns and
with a few nodes. Join them together, add a
structures, which mostly happen to occur in
little random variation. Great. Ok… now let‘s
nature, especially in plants. But some users
talk about you for a moment though, please, as
have modelled amazing non-organic objects as
I think that some readers will be curious about
well, for example fences, chains and more.
what your role with PlantFactory at e-on is and
what that involves? DAL: I see. So it‘s highly flexible, and not just
constrained to the more conventional plants.
MB: Yes, sure. I work at e-on software /
Ok, let‘s turn now more to the user-groups for
Bentley Systems as Product Marketing
this unique software. 3D creatives are one set
Specialist. This is a hybrid role encompassing
of users, we know. But I would assume it‘s now
two distinctively different area. On the one
even of use to traditional botanical artists? I
hand it involves the classic Marketing Manager
mean… if they can model down to the level of
tasks such as sending newsletters, website
things that might not show on a photograph?
maintenance, marketing campaigns, content
marketing, working closely with the sales So, an example — let‘s say they have a photo
department and more. On the other hand it of the Lesser-spotted Pangolian Tree-Creeping
means Product Engineering and Product Vine, from 30 feet away growing high in a tree.
Evangelist tasks such as creating tutorials, Which was the closest the photographer could
specifying new features for VUE & PlantFactory get in the middle of dark and steaming
together with the developers, beta testing and Pangolian rain-forest. But they also have a
content creation. precise scientific diagram of the very rare seed
and pressed-flowers of that plant, which were
DAL: Wow, quite a workload…
taken to a museum in 1867… so then they
MB: Yes, basically I am involved in many could bring those together to craft a more
different areas, which keeps the job complete 3D model from which they then make
challenging, but also exciting. Recently, I also their fine traditional-style illustration? That sort
learned database-driven Web development of thing?
techniques, so that I could code our new
DS: Theoretically, there‘s no limit how detailed
Learning Center and get it up and running.
a PlantFactory model can get. You can just
DAL: Yes I saw that come online recently. It chain node-after-node for maximum flexibility.
came up in search and I added it to my special But as always with 3D, you will eventually
Google CSE that‘s for hobbyist 3D sites of the reach a point where you will have to find the
Poser / DAZ / Vue type. Learning Center looks sweet spot between detail vs. performance.
very nice, with a good range of short videos.
10
―Theoretically, there‘s no limit how detailed a
PlantFactory model can get. You can just chain
node-after-node for maximum flexibility.‖

Pictures:
PlantFactory UI.
Dandelion creation,
and Frederic Bec
making a flowering
Saguaro Carnegiea
Gigantea cactus.
11
12
Pictures: PlantFactory
official demo pictures
from 2016 R3.

13
Because of the hierarchical nature — no pun volume. This is not something you can do in a
intended — of trees or other plants, each tiny procedural modelling application. I mean, you
detail you create at a high level in the can always fake a cross section with textures,
hierarchy will increase the computation times but this would probably not look very pleasing.
and polygon count exponentially, because it is What you can do, though, is modelling certain
multiplied by all nodes that come before it. For self-repeating details within the cross-section
example, if you wanted to model a fine layer of using PlantFactory, exporting the mesh and
hairs on the underside of a leaf, just adding then assembling it with other shapes in your
three hairs to the leaf node could make your target application for the final illustration.
polygon counts explode. Because these three
DAL: I see. Thanks. What other scientific uses
hairs would be repeated across the thousands
of PlantFactory have you come across?
of leaves that you might have in your tree. So
to get back to the original question, yes, DS: We have a customer, Daniel Hengst, who
PlantFactory is capable of an incredible amount is a professional artist both in the digital and
of detail. But in practical terms, you will have traditional sense. He created an exhibition
to make compromises for performance called ―Blooming Love‖ in collaboration with the
reasons. European Platform for Digital Humanism
(EMAP/EMARE) that merged both ‗real-world‘
DAL: I see. So they might not want to try to
exhibition items — such as images and
model all of a plant in full micro-detail all at
exponats [i.e. exhibits of the type shown in
once. Especially a big Lesser-spotted Pangolian
museums] with VR technologies. The visitors
Tree-Creeper. /Laughter/ Staying with
could interact with virtual plants in a virtual
botanical artists for a moment, can
greenhouse, and understand the effects and
PlantFactory do the sort of sliced cross-section
importance plants have on and for our planet.
illustration you might see in a botanical book?
The VR experience was created with
DS: Unfortunately, no. The 3D meshes are PlantFactory, Blender and the Unity game-
hollow by default. Cross-sections require you to engine based on anthropological and botanical
model the whole content inside of an enclosed research papers.

14
DAL: Wonderful. Some of our readers will be DS: The core market of PlantFactory is
wondering if sees use among those who model environment creation, both in VFX and real-
for alien ecosystems, or prehistoric flora, or time pipelines, sometimes also in what‘s called
even those who imagine the flora and fauna of ‗archviz‘ — architectural visualization.
imagined ‗alternate evolutionary paths‘? Environment creation itself is a niche within the
3D industry, a specialized sub-discipline.
DS: Certainly, yes. While most of our
customers come from real-world projects DAL: Thanks. And that brings me to
where they need photorealistic 3D plants that PlantCatalog, a library of pre-made plant
resemble nature as closely as possible, there models. Can you tell us more about it?
are many incredibly creative individuals in the
DS: Sure. PlantCatalog is a standalone
hobbyist community as well. They create all
procedural plant library that our in-house
sorts of sci-fi and fantasy content with
botanist Frederic Bec designs with the
PlantFactory.
PlantFactory software. You do not need to have
Two names that come to my mind immediately PlantFactory or VUE to use the content, but the
are Britta Jacobs and Benny Govaerts, who plants are of course compatible with both. They
both design outstanding organic models. In fact can be used both within VUE as procedural files
your readers can see artworks in this article and within any other 3D application as baked
that were done by Britta, who by the way polygon meshes, with or without wind
might be a familiar face to the Digital Art Live animation. If you have PlantFactory, you can
Community — because she presented VUE open the plant files inside the software and see
webinars with Paul Bussey in the past. how they were made. It‘s a good learning
opportunity. If you don‘t have PlantFactory,
DAL: Indeed. Great, yes, and we actually have
you can use the included PlantCatalog Exporter
an interview with her later in the magazine.
software to open the procedural plant files, edit
Ok, so… that‘s some of the specialist users
any available parameters, generate new
covered. But who are the main users? Is there
variations, and then export the plant to any 3D
even a core market for PlantFactory, or is it
format of your choice.
more of a scattering of niche markets?

Pictures: A Dwarf Perwinkle


demo in PlantFactory. A
Black Poplar (Populus Nigra)
growing to maturity, an
official PlantCatalog demo.

15
DAL: Great. How do these models differ from DAL: Yes, I was going to ask about that. It‘s
other plant collections and how many species? very impressive that age, heath, seasonal
colouring, fruiting and so on can be added in
DS: There are a couple of key differences: first,
PlantFactory. And now also with PlantCatalog.
all plants are botanically accurate, something
you won‘t find often. While the average 3D DS: So, all PlantCatalog plants come with an
artist does not care too much about accuracy, it extensive set of published parameters that
becomes important for architectural, simulation allow you to totally customize a plant, as well
and infrastructure projects. This is where you as dozens of preset shapes that were created
can trace the project back to our parent with these parameters. Yes, including seasonal
company Bentley Systems who operates in variations, young and old trees, also tree
these industries and uses PlantFactory and stumps, forest and open field versions and
PlantCatalog plants within their projects as much more. Basically, with one model, you get
well. hundreds of sub-models within the same file.
Currently, there are 121 species available in
Second, when you buy other plant models, you
the PlantCatalog library with new species being
get only a few static 3D objects in a couple of
added throughout each year. But to give you
variations. If you need more than these
an example, the white willow (Salix alba) from
variations or you‘d prefer another 3D format,
the latest update alone includes over 200
you‘re out of luck. Some vendors offer the
presets! So in reality, the 120 species
original scene file as an additional purchase
correspond to thousands of individual models
option from the vegetation software they used
and plant stages.
for modelling, but this still requires you to own
the software to export more variations. DAL: Excellent. Ok, to come back to the user
Because PlantCatalog ships with the who might be just starting out with
aforementioned PlantCatalog Exporter software PlantFactory. Are there any simpler real-world
— and also free plugins for a number of 3D plants which have become a ‗go to‘ starting
applications — we supply the original base for modelling in PlantFactory — meaning
procedural *.tpf Plantfactory file format for the ‗simple plants which work especially well as a
plant instead of pre-exported meshes. You starting point‘, for then creatively crafting a
open the plant with the Exporter, then generate ‗more inventive‘ plant design? If so, what are
as many variations as you need… and then they?
export them to 3D formats of your choice.
DS: This is difficult to do because plants are so
You‘re not limited to just a few pre-exported
varied in shape, which means that it‘s often not
objects.
easy to transfer one plant type to another.
DAL: Very useful. So, if the user needed a What you can do though is to create your own
specific sub-species it‘s done in a few tweaks… library of building blocks, ‗components‘ as they
are called in PlantFactory and use these as a
DS: And third, PlantFactory has a powerful
starting point. For example, you might want to
preset system that we are using heavily for our
save out a few different branch shapes with
PlantCatalog plants. You can build maturity,
specific arrangements and growth patterns as
health and season functionalities into a plant
components. Then, you can add them to any
and make these parameters available as
new scene from the content browser and have
sliders, as well as any additional controls you
a basic branching setup with a single click.
designed. For example, you can offer a control
for switching between different colors of a DAL: Ah, I see. So it‘s about building blocks,
flower, pruning branches, enabling or disabling rather than start with any one simpler species.
fruits, controlling the density of branches and Have you thought of including specifically sci-fi
much more. If you‘re familiar with Substance and steampunk plants? Perhaps something
Materials, it‘s basically the same thing, only for fairly simple, along the lines of three sets of
plant models. ‗starter bases‘ in fantasy / sci-fi / steampunk?
16
Simple nodes chains can create a
fairly complex sci-fi / steampunk
tree, as seen above.

Pictures: Three examples of the


more inventive uses of the
PlantFactory. Top: Vladimire
Chopine‘s Steampunk tree,
complete with metal root casings
and rings. Above and right:
Artworks by Britta Jacobs, plants
made in Plantfactory. See Britta‘s
interview later in this issue.
17
DS: Not really, because again, where would DAL: And load them into a Vue EcoSystem?
you start? Since sci-fi and steampunk plants do
DS: When you use PlantFactory plants in
not resemble any real-world species (and even
EcoSystems, you can set the number of
if they do, each real-world species is unique)
generated plant variations and the geometry
and when you start a new project, you always
quality. Plants that are further away will use a
begin with primitive geometric shapes such as
lower LOD mesh. Of course, all plants, whether
cylinders and planes anyways. The art style
they are in an EcoSystem or a standalone
and look of the plant develops organically as
object, react to scene-wide wind and breeze.
you construct the plant structure and it‘s not
something you could begin with when setting DAL: Great. Ok, now many readers will be
up a new project. wondering what‘s new. PlantFactory has been
available for a while now. For those who have
DAL: I see. Yes, I was thinking of one of the
not looked at it for a few years, what are the
trees by Vladimire Chopin that I purchased for
five biggest improvements to PlantFactory
Vue 2016 [see previous page]. He had a sort
during the past three years, would you say?
of a repeating iron-collar structure on his
steampunk trees, and I guess I was thinking of DS: We have deepened the export and
a small library of those, done as presets. integration capabilities tremendously. There are
now plugins for 3DS Max, Cinema 4D, Maya
What is the most unusual thing you‘ve ever
and Unreal Engine 4 which can load the
‗seen‘ made with the PlantFactory, and were
procedural plants directly in those applications
you surprised by it?
and create native shaders for a variety of
DS: PlantFactory has been used for all sorts of render engines, among them Arnold, Redshift,
different geometries, such as rocks and cliffs, V-Ray and Renderman. We also developed
simple furniture and abstract fractal designs. connectors and live sync for NVIDIA‘s new
Coming back to Benny Govaerts whom I Omniverse collaboration platform that allow
mentioned earlier, Benny does incredible, you to edit a plant in PlantFactory and see the
mesmerizing shapes that sometimes remind changes update in Omniverse in real-time.
me of mandalas. He creates them with math Within PlantFactory itself, there are lots of new
functions, trigonometric rules and more. nodes, advanced randomness dependency
Personally, I am not a math guy at all and parameters, better vertex normal editing for
could never achieve such patterns. Hence, I am real-time pipelines and many workflow and UI
always humbled and amazed to see what improvements, both smaller and bigger.
Benny produces. It‘s awe-inspiring.
DAL: I see. Oh and another thing that some of
DAL: I know that PlantFactory can export our readers may be wondering. Transparency-
VUE .vob files. But how tightly does mapped leaves, or geometry mesh leaves?
PlantFactory integrate with Vue, and in what Trans-mapped leaves don‘t ‗play nicely‘ with
ways? comic-book lineart in Poser 11, for instance.
DS: PlantFactory plants are loaded in their DS: For big trees, especially when you plan to
native procedural *.tpf file format in VUE. use them in a real-time project such as in
When you load them as a separate object, you Unreal Engine or Unity, you will have to create
have access to all published parameters complex shapes with textures and alpha maps,
including, maturity, health and season — if because polygon count would become an issue
available for the loaded plant — and you can quickly. It is true that rendering overlapping
generate new variations. transparencies is always very costly, also when
rendering an image in a render engine. But it
You can also send the plant object back to
boils down again to the compromise of quality
PlantFactory directly from within VUE to make
vs. resources.
temporary changes to its internal node network
Picture: ―Nanena Dreaming‖ by
for this particular object in the scene. Britta Jacobs. With PlantFactory.
18
19
Modelling complex leaf shapes with round lobes DS: But implementing this is not trivial,
and more on a huge mature tree is because not many 3D formats support
unfortunately not an option. But when you ―morphing‖ geometry and those who do might
have a smaller tree or things like grasses and not support materials (Alembic, for example).
flowers, going with real 3D geometry will At the same time, we need to solve how to
improve rendering performance tremendously potentially export thousands of changing
without eating up too many resources. seasonal leaves for each frame of an animation
without actually creating thousands of textures
DAL: I see. Yes, I recently did a big test-survey
upon export. So this is a long-term feature that
for VisNews to see what 3D trees in my
we‘ve been working on already for quite a
runtime look good in lineart rendering — in
while.
terms of leaves — and only came up with six or
seven that had leaves that looked good in that DAL: Interesting. Perhaps some trained video-
mode. So it‘s obviously a trade-off that many frame in-betweening AI could be used there, at
3D creators don‘t feel able to make. Merlin, a guess, after the video export? Which ‗knows‘
Stonemason, not many others. how to ‗take‘ one image into another.
Ok, so we‘re nearing the end of the interview Ok, so that about wraps it up for the interview.
time here. Let‘s look at the future. What are We wish you well with the development, and
you working on with PlantFactory in 2022 and readers can find out more at the links below,
going forward? And are there any specific ‗peek and see the software in action on YouTube and
into the future of features‘ hints for our see if it‘s something that will interest them.
interested readers?
Daniel, many thanks again for this interview.
DS: We are focusing on improving the node
DS: You‘re welcome, thanks for the
editing workflow through easier connection
opportunity.
methods, search functionalities, grouping and
more… and adding much requested real-time
features. These include support for cutting out
More info about PlantFactory:
meshes from [texture] atlas maps, storing and
editing vertex colors and computing lightmap https://info.e-onsoftware.com/
UVs. PlantFactory has a specific node category plantfactory/overview
called ‗Loop nodes‘ which allow you to build a
repeatable loop into the node graph. With the More info about PlantCatalog:
next release, you will be able to nest those
loops for even more amazing plant structures https://info.e-onsoftware.com/
with minimum effort. plantcatalog/browse
DAL: Sounds good, and some real-time too.
You mentioned the wealth of export options a
while ago. Any advances on the exporting? See also this short ‗First Steps in
DS: Making seasonal, growth and health PlantFactory‘ free official training
animations exportable from PlantFactory is also video, dating from 2019:
an ongoing effort. Currently, you can export a
https://info.e-onsoftware.com/learning-center/
PlantFactory plant only at a certain plant stage,
first_steps_in_plantfactory
but you cannot export a full timelapse
animation. Readers can also learn more about
DAL: Ah, I see. Yes, a full animation would be Vue and the PlantFactory from Digital
impressive. Very useful for museums and Art Live‘s indexed recorded webinars.
botanical hothouses and suchlike too, as they
move to add some VR to show the lifecycle. Pictures: Ponytail Palm (Beaucarnea Recurvata)
seen in various natural seasonal states. Vue demo.
20
―PlantFactory plants are loaded in their can generate new variations. PlantFactory
native procedural *.tpf file format in VUE. plants in EcoSystems can set the number
When you load them as a separate object, of generated plant variations and the
you have access to maturity, health and geometry quality. Plants that are further
season — if available for the plant — and away will use a lower LOD mesh.‖

21
FRANK
LITTLE
With Maya and Mudbox, Frank Little crafts
superb alien plants, and also creates
beautiful settings and lighting for them.

DAL: Frank, welcome back to Digital Art


Live magazine. Our last interview with you
was back in the ―Eco-futures‖ issue in 2017
(#21). Then you still had about nine
months of education left, for a new career,
and then you were set to move into a new
career as a product designer and visualiser.
How have the last five years been for you?
FL: Like many people, my life has been
complicated since the pandemic hit. I‘m a
single parent to a nine year old, and this as
well as taking care of my elderly parents —
my father sadly passed in the midst of
Covid — has put some of my goals on hold
for the time being. There are obviously
other ways it affected me, and like most
people it‘s proved more difficult to find my
way back to normalcy, but with Omicron
fading it does seem like we‘ll all be able to
move on soon. As things seem to finally be
returning to some semblance of normal I‘m
hoping to get back out there.
DAL: Wow, sorry to hear of your loss. Yes,
it‘s been a difficult time for many. But,
Picture: ―Farewell the day‖.
hopefully effectively over now. Ok, looking
Maya, Mudbox, Substance.
at your portfolios, you‘ve evidently done
quite a bit of service work for big clients. The final design ideas were eventually refined in-
Who are the clients you‘ve been most house, but it was an interesting experience. I
pleased to work with, in the last few years? also worked with Maglite and did several renders
FL: I worked briefly with a company called for a variety of flashlights. The commercial my
Opkix on a charging station for their partner and I eventually made was up in Times
wearable cameras, that was called the Egg. Square
22 for a time, which was a bit surreal.
FRANK LITTLE

USA

MAYA | MUDBOX |
SUBSTANCE

WEB

DAL: Sounds good. And Maglite is a big name I look to move forward, I might do so. My
in the USA, I believe. Congratulations. Have familiarity with Maya — and the other
you had to change software at all, so as to programs I use in my pipeline — has made me
cater for clients? reluctant to do so... though there are definitely
alternatives — such as Fusion.
FL: I haven‘t changed my software. Though, as
23
DAL: I see. And recently you‘ve been working These I duplicate and place in various ways —
to make personal work to design and render sometimes as a shaft, sometimes a sphere,
some amazing sci-fi plants, as people can see etc. Then I combine the meshes into groups
here in the accompanying pictures. What were and import them into Mudbox for sculpting.
your starting inspirations for this new series of The same process is used for most of my
plant renders? models, depending on what amount of detail is
needed.
FL: I‘ve always had a fascination with
variations on a theme, and I wanted to create DAL: I see. Mudbox is a software that we don‘t
plants/fungus-like organisms that would see many interviewees using. What do you
showcase that. I‘ve also focused lately on most like about Autodesk Mudbox, and why?
ideas regarding symbiosis, especially the idea
FL: The single greatest benefit to Mudbox is the
of organisms that require another organism to
user interface. I have only dabbled a little in
survive and to live upon. As to the inspiration
ZBrush, and I suspect it may be the superior
for the individual plant models, more often
program in many ways, but it‘s also difficult to
than not it begins with something simple that
use when you‘re used to the more standardized
exists in the real world but changed in some
workflows of Maya, Mudbox, etc.
way, and then I build from there. Other times
I couldn‘t really say where the idea came from, DAL: I see, yes that would be a key advantage.
and very often those are the most interesting. The interface is also a key selling point for the
other key ZBrush competitor 3DCoat 2021. And
DAL: Many of the new plants have something
now that Blender has announced they‘re also
of ‗the blackberry‘ about them? Is there a local
moving in to eat ZBrush‘s lunch, then having
inspiration there, perhaps a big blackberry-
the familiar Blender interface will be another
bush field were you go picking in the late
advantage for those who know Blender. You
summer? Or a childhood fascination with the
can see why ZBrush was sold to Maxon
wild fruit?
recently.
FL: While I do have a vivid memory of picking
But you also used Substance Designer for the
blackberries with my grandfather, in my long
materials, rather than relying on off-the-shelf
ago summers in Virginia. In truth the origin of
materials, I think? That‘s interesting. Did you
these ideas comes from a procedural program
gather photos from local nature and suchlike,
called Xfrog that I used in my earliest renders
or were the textures entirely generative? Or a
— back when I was still using the Bryce
mix of the two.
software. I wanted to make plants that were
both realistic and alien, and Xfrog was what I FL: Early on I relied on gathering photos for
used before I began learning polygonal textures, but for the most part I‘ve switched to
modeling with Maya. I started taking those using Substance exclusively. I do sometimes
procedural models and remaking them in Maya, use Megascans Mixer as well.
and it just evolved from there. DAL: I see. Where do the Megascans come into
DAL: I see. Yes, Xfrog was plants, rather than the workflow? Just for the grounds and cliff-
frogs, which rather confused many beginners in walls and small grass and things like that?
3D. In fact, I say ‗was‘... but they‘re still FL: Megascans is a fantastic service. Their
around. What was the Autodesk Maya library of assets and textures has become
workflow, including Mudbox — oh, for our integral to my work, though I limit how I use it.
readers, I should say that Mudbox is Because it‘s important to me that I model what
Autodesk‘s equivalent to ZBrush — in crafting I can, especially when it‘s meant to be a unique
the shapes and assemblages for the plants? creation. As such I use megascans for rocks,
FL: In regard to ‗colonial fungoids‘ as I call tree branches and ground planes for the most
them — and which as you said resembled part, but also for simple vegetation like grasses
blackberries — most start as a half-sphere. and small plants.
24
Picture: ―Pillar‖. Maya,
Mudbox, Substance.

25
26
Pictures: ―Serpents of
the Old World‖;
―Serpent in the
Meadow‖. Maya,
Mudbox, Substance.

27
Sometimes I graft megascans onto models I skydome light incorporating an HDRi.
make in Maya, as I did with my picture entitled Sometimes I add other lights, of course, but
―Dragons of Loralekh‖ [seen below]. more often than not I keep it simple. The only
issue with HDRi‘s, is the background image
DAL: It certainly look great in the finals
itself. Sometimes the depth of focus (DOF) is
renders. And the lighting on the final renders is
enough to obscure what would seem out of
very good, very convincing. What lighting
place, but other times I have to make sure that
setup and render-engine did you use for final
there is nothing anachronistic. Like telephone
production?
poles, and suchlike.
FL: I use Arnold for the renders and a simple
DAL: So there‘s very little that‘s ‗off the shelf‘?

―We‘ve kind of let things run wild


in the back yard recently, which I
really enjoy.‖

28
FL: Yes, it‘s important to me that I model the FL: I have, though more often than not I think
majority of my creations. The only time I use that they are better suited to being mysterious.
‗off the shelf‘ assets is if I think I can use That being said, I would never limit myself if I
Megascans plants to enhance an existing thought I could do something interesting in
model, and then only sparingly. that manner, and many of my early sketches
incorporate little factoids that explain how each
DAL: Excellent. Have you thought of also doing
organism works.
insets into the renders — scientific cross
sections, and explanatory notes with pointers, DAL: I see. Does Vue still play a part in your
with pointers and labels. Kind of like the record creativity? Do you still have a working Vue 8?
photos from a scientific expedition? Or have you moved on?

Picture: ―Dragons of
Loralekh‖. Maya,
Mudbox, Megascans.

29
FL: I have thought about playing with Vue again. But the enormous render
times often remind me why I prefer Maya.
DAL: Yes, I recall the long render times. But a lot of that render-time problem
was fixed by the time of Vue 2016 R5, and I believe it has also been
incrementally improved since then with the new subscription version of Vue.
Which I don‘t have, having stuck with 2016. Another way of speeding things
up is to render with some minimal clouds and then blend in a real sky as a
Photoshop layer. That speeds things up a lot, I find.
FL: I have a copy still and might eventually go back to it, as the aesthetic I
achieved with it is different from that of Maya. And I would love to use the
models I‘ve made recently there.

―I‘ve always focused on plants/fungus, and now I


want to shift my focus a bit to fantasy/alien
animals that would inhabit this world I‘ve been
making. The newest series of pictures give my
plants and fungi a symbiotic relationship with one
of the new creatures.‖

DAL: Great. I believe they have quite a long trial for the latest version. Ok,
moving away from digital nature for a moment. What‘s the world of 3D
product design like these days? Where is it in 2022, in terms of what it
requires and uses? And what are the emerging demands — I‘m thinking
thinks like… maybe a freelancer needing to be able to also offer a little UI,
kiosk design awareness, VR/AR friendly files, colour swop-out capabilities at
the client end, etc.
FL: I‘d be lying if I said I had any real insight to offer at the moment, being
that the pandemic put much of my career goals on hold. I will say that one
thing I doubt has changed is the need to how at least some knowledge in all
those things you mentioned above. I found that the offers I was getting were
extremely varied, and it always pays to be flexible.
DAL: I see, thanks. What three good tips would you give to someone wanting
to start in product design. Such as things you‘ve learned, or pitfalls you‘ve
spotted people falling into, in the last five years?
FL: As with any modeling endeavor, good references are the most important
thing to have. If those aren‘t available it‘s crucial to ask as many questions
as you can, when the opportunity is there. Also to take notes ‗in the moment‘.
Second to that is flexibility; a client will likely have new ideas the moment
after they‘ve given you their initial expectations, and it‘s important to be
ready to accommodate those new ideas. The final thing I‘d suggest is that,
even though it might seem trivial, saving incrementally and in different
locations can save the day if your files get corrupted or lost.
DAL: Yes, there are various plugins that can do that I believe, when the
software itself doesn‘t have that capability. ‗Save Incremental‘ for Photoshop,
for instance. Which is for sale over on ArtStation Marketplace I think.
30
Picture: ―Untitled‖.
Maya, Mudbox,
Substance.

31
Pictures: From top
left: ―The Bonetree‖;
―11‖; ―Sundrowned in
Ialdammer‖; Dreams
and Texures‖. All
made with Maya,
Mudbox, Substance.

32
33
Looking back at your inventive hand sketches There are no hidden critters in the backyard —
for strange plants — which we showed in issue though it occurs to me I could give the
#21 — and your recent 3D plants, you dinosaur toys, that my daughter has grown up
obviously have a great talent for organic with, a home out there. I did put a model T-
designs. I imagine that will be in demand in Rex dinosaur skeleton among the bushes of our
the near future, with many high-end retail front yard.
products looking and feeling more ‗organic‘ and
DAL: Great. That sounds fun. And what sort of
some quite heavily nature-inspired. Do you see
studio work and rendering setup do you have
a crossover between your plant design and
now? Back in 2017 it was you perched at a
retail product design, now and into the future?
small desk in the corner of your daughter‘s
FL: If I could segway these designs into room, I think?
something of that nature, then I would jump at
FL: The old set up is still there, but I now also
the chance. Recently I was gifted with a 3D
have a laptop I use for most of my work.
printer, and I‘ve thought to use it to 3D print
Usually the desktop is just what I do my final
some of my models and see if I might find a
renders on, which then allows me to work on
way in which to sell them.
the next project on my laptop.
I would also love to use some in film or TV if
DAL: Good. A useful setup. What are you
the opportunity presented itself.
working on or planning at the moment?
DAL: Great. Well, there‘s also the Avatar movie
FL: I‘ve always focused on plants / fungi, and
series coming up, and I should think that with
now I want to shift my focus a bit to animals,
— what is it, five mega-movies — that they‘ll
or more precisely, fantasy / alien animals that
be bringing in good alien plant and ecosystem
would inhabit this world I‘ve been making. The
designers by the truckload.
newest series of pictures are variations on a
Oh, yes, there was something else I was going creature I‘ve been working on, and at the
to ask. Is there a regular publication that tracks moment I‘m working on a fourth in the series.
trends in eco-design and new ‗inspired by This time I want to take those other ideas,
nature‘ products? I‘m not aware of one, but I those plants and fungi, and give them a
wonder if you‘d encountered one during the last symbiotic relationship with one of the new
few years? creatures.
FL: I am not aware of one, though I would be DAL: Nice idea. Ok, Frank, many thanks for this
interested as well. Maybe someone reading follow-up interview after five years, and we
this will be able to let us both in on that. wish you well in the future.
DAL: Let‘s hope so. I know there‘s occasionally FL: Thank you as well.
an architectural magazine in that line, a special
issue sort of thing. But I couldn‘t find anything
more regular. What‘s your home garden like Frank Little (‗FCLittle‘) is online at:
these days? Does it have a selection of curious
and unusual plants in it? A cool tree-house? https://www.fclittle.com/
Strange micro-creatures? https://www.deviantart.com/fclittle/
FL: We‘ve kind of let things run wild recently, gallery/all
which I really enjoy. When you step out into
the back yard there‘s a wall of bougainvillea, https://www.artstation.com/fclittle76
and if you follow it up it tangles its way into the
tree and then over the fence into our Pictures: Rendering of the Storybots, now a major
neighbors‘ yard. The succulents I brought Netflix property. Frank‘s product design rendering
when I moved back home have broken their for the lightweight Opkix One, an HD digital video-
pots and are now rooted. camera that is wearable for hands-free pictures.
34
―I also worked with Maglite and did several renders for a variety of
flashlights. The commercial my partner and I eventually made was up in
Times Square for a time, which was a bit surreal.‖

35
3D ALIEN
PLANTS SURVEY
Got your 3D greenhouse ready for the springtime? We present
a short survey of royalty-free 3D ‗alien planet‘ type plants that
are available for the Poser and DAZ Studio software.

In just nine months, cinema audiences will be Those with the skills can of course make their
munching popcorn in front of the shiny new own alien type plants, in tools such as DAZ
megamovie Avatar 2. This is apparently set to Hexagon and E-on‘s PlantFactory, and Digital
be the first of a string of gazillion-dollar annual Art Live has in-depth training webinars
sequels. Whatever you may have thought of available on both of these.
the first Avatar movie‘s clunky plot, the forest
Where to put your 3D alien plants once you
eco-system visualisation was undeniably
have them in your runtime? Well, to go with
superb and a triumph of VFX. Thus most people
the plants there are now various science-fiction
will be expecting more of the same, perhaps
botanical gardens, bio-containment labs, and
much more, at Christmas 2022.
suchlike. Various other 3D sci-fi structures
But you may be surprised to learn that could easly be adapted to become greehouse
Hollywood is not longer alone in having an domes of various kinds. We don‘t cover those
Avatar-like range of 3D plants, with which to here, but you‘ll find them if you go looking.
create a convincing alien planet scene.
There are also now a large number of earthly
Hobbyist users now have many options for
greenhouses, if you‘re planning more of a
such plants, as well as good atmospherics and
weird ‗Sherlock Holmes and the Greenhouse of
relatively quick high-quality rendering.
Madness‘ type of steampunk scene or story.
In this survey we identify the main makers of
You‘ll also find various underwater and
affordable 3D ‗alien plants‘ content, and we
prehistoric ‗dinosaur‘ flora. While earth corals
also give you the exact titles of their relevant
and suchlike may be a bit too easily
paid packs on the DAZ Store and Renderosity.
recognised, many prehistoric plants and tree-
‗Are there also freebies?‘ some may wonder. ferns seem a bit more alien looking to most
Yes, if you search you‘ll find a few older people. They also have the advantage of being
freebies at places such as Renderosity convincingly big, and could thus suit the far
freestuff. A name to look out for is ModuleOne distance of an otherwise very alien scene.
who offers Bryce/.3DS plants. Spacebones also
Lastly, don‘t forget the atmospherics. If you
has one useful Bryce plant. Also find the giant
have Vue that‘s of course no problem, but for
carnivourous jungle-plants of Ancestorsrelic,
DAZ and Poser a bit of ground-fog and depth
especially his magnificent ‗Hydravora‘. All these
fog will go a long way to making a scene more
above are commercial use. Also to be found in
convincing. Even in a dry landscape scene, a
various places online are more or less
bit of alien atmospherics could work wonders.
whimsical faery mushrooms for Poser and DAZ,
which might be adapted to suit some needs. ●
36
JEPE PETIPET
DAZ Studio DAZ Studio
Jepe has created two series of his fascinating 3D content maker Petipet has made and
alien plants, these being very suited to the continues to make a large and superb science-
type of low-gravity alien planet where plants fiction series of 3D content, featuring many
might have to hold themselves up by the use offworld futuristic colony buildings and
of helium envelopes in their structure. As such, vehicles. Given all this fine content, there is of
some are very alien looking indeed and some course also a need for matching flora and
may even look a little too whimsical for some planetary landscapes.
‗hard sci-fi‘ tastes.
Petipet ably provided the plants with his first
But we like them and you‘ll find them under Alien Plants pack. In this pack he offered a
the name of Jepe‘s WonderPlantZ and very nice range of such plants and also
WonderPlantZ2 on the DAZ Store. Note that mushrooms, with many textures and colours.
Jepe‘s latest WonderPlantZ2 pack has to be This was one of the first big ‗alien plants‘ packs
searched for on the store — it doesn‘t currently to become available for DAZ Studio, in 2014.
show up in Jepe‘s store listing.
Later he went on the create and sell a range of
His plants are perhaps especially suited for different plantet terrain types, all with
scenes featuring a sort of ‗pastel and aetherial‘ matching alien flora and presets.
looking alien being. Some would even suit a
These later packs include the ice-world Planet
more surreal Dali-esque type of fantasy world
Irida, the dry Autumnal world Planet Edesa,
or dream-sequence, especially if re-textured
the flower-world Planet Selena, and the new
for a more ‗candy and sugar-coated‘ look.
water-world Planet Gaya. There is also a
If you get both packs you‘ll have 20 alien somewhat Avatar-like purple Planet Glise,
plants. It‘s fairly easy to change their visual which was followed by a sandy desert version
impressions, with a range of presets and top- of the same terrain called Planet Glise 2.
coats for the materials.
Definitely a maker to watch on the DAZ Store,
Jepe was interviewed in Digital Art Live issue if you want alien plants.
#20, and talks about making the first pack.
37
RDNA XenoFlora ORESTES
Poser materials DAZ Studio and Poser
RDNA XenoFlora is an old double-pack of ten Orestes has a range of inventive alien plants in
jungle-type alien plants, still on sale. They three Alien Botanicals packs on the DAZ Store,
have perfectly good geometry and nice and the first such pack should have textures
texturing. Admittedly you may need to tweak that work with Poser. Packs 2 and 3 are iRay.
the textures in order to get them looking really He also has underwater plants packs in his
good in newer render engines. See also the Gardens of Poseidon series, and a range of
matching Xeno-Temple by another maker. alien landscapes.

OSKARSSON SICKLEYEILD
DAZ Studio DAZ Studio
Veteran content maker Oskarsson has several SickleYeild has made some great ‗alien triffid
newer items of interest. Including the tidal like‘ man-eater plants in the recent SY
rock-pool Elsewhere, which could be paired Mutants of Chzor and Eggs and Cocoons for
with his new science-fiction Isles of Light pack. Singers of Chzor packs. See also the dForce
He also has the curious new and unusual Magic Nets and Webs, and dForce Ropes, Vines and
Fields Forever pack, which would serve as an Tubes for draping across plant scenes, and
interesting backdrop for some sort of an alien Swift Steam and a couple of others for
‗bubble-world‘ with Jepe-type plants (see rendering forest ground fog and suchlike.
previous page for details of Jepe‘s content).
38
GENDRAGON3D TRAVELER
DAZ Studio Poser
Gendragon3D worked with JeffersonAF to RDNA veteran Traveler made the superb
create a My Aliens Plants for iRay pack which Organix: CoCoon with opening morph, and the
has a more toony vibe to many of the other useful and flexible Organix: Orb Stalks. See
alien plants seen in this survey. Which may be also the ForestPrimeEvil 2—MegaPack for more
exactly what you're looking for, especially if of a dinosaur-age vibe. The Tropical Corals and
you‘re making lineart comics using 3D. There fantasy Heavy Vines may also interest.
are 17 plants in total.

POISEN SWIDHELM
Poser Poser, Vue
Fabulously inventive, veteran Poser content Swidhelm has two packs on the Renderosity
maker Poisen has a range of packs you'll want store as Swidhelms Alien Flora, which are
to consider, such as: Eyeball Garden 1 & 2; the supplied as Vue ecosystems for quickly
Myco-Z series of weird mushrooms; ThornZ; applying your strange flora in the Vue
SwizzlerZ; Mawz (seen above); OverGrowth; landscape software. Also included are Vue-
and the Badlands series. Excellent for big dry native .VOB prop files and also .OBJs for other
thorny forests. Most of these also come as software. The first pack is for a dryer type of
static .OBJs and so can easily be taken to other landscape, and the other is for a somewhat
software. John has an moister
in-depth type of terrain.
interview in our sister-title VisNews #10.
39
RYZOM
We‘re pleased to present another pick
of the amazing Ryzom concept-art.

With thanks also to Nevrax and Winch Gate.


40
Most if not all of the superb He later worked on concepts for
concept designs selected for this big science-fiction movies such as
Ryzom concept art gallery were by The Fifth Element and Valerian.
‗Garcia‘, who we believe was
https://www.artstation.com/garcia
Patrice Garcia.

41
42
Created for one of the most ambitious sci-fi PC But two years later Nevrax went under. The game‘s
videogames of the 2000s, the Ryzom concept artwork is ambition was such that the Free Software Foundation
now under Creative Commons Attribution ShareAlike, offered $60,000 for it. Then in 2010 new owners Winch
courtesy of developers Nevrax and the game‗s later Gate kindly released all 3D assets as a 13Gb download,
owners Winch Gate. The game was crafted by indie and later all the concept art. The archives continue to be a
production studio Nevrax from 2000, and then released great learning resource and source of freely re-usable
for the PC in 2004. design ideas under Creative Commons.

43
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49
INDEX
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https://digitalartlive.com/
Inset: Issue 28 (‘Future Oceans‘ issue) cover art by Artur Rosa.

Issue 1 : October 2015 : Future Cities Issue 15 : January 2017 : Mistworlds Issue 29 : May 2018 : Fantasy
Portraits
Issue 2 : November 2015 : Alien Issue 16 : Feb 2017 : Future vehicles
Plants/Creatures. (Syd Mead issue) Issue 30 : June 2018 : Alternative
Histories
Issue 3 : December 2015 : ―A Galaxy Issue 17 : March 2017 : Movie magic
Far Away…‖ Issue 31 : August 2018 : Sci-fi Rocks!
Issue 18 : April 2017 : Vue 2016
(music)
Issue 4 : January 2016 : Poser 11
Issue 19 : May/June 2017 : Sci-fi
Issue 32 : Sept 2018 : Design for
Issue 5 : February 2016 : Cosmos comics
Videogames
Issue 6 : March 2016 : Cyberhumans Issue 20 : July 2017 : Digital clothing
Issue 33 : Oct 2018 : Abstract
Issue 7 : April 2016 : Future Females Issue 21 : August 2017 : Ecofutures characters

Issue 8 : May 2016 : Mars Issue 22 : September 2017 : Lighting Issue 34 : Nov 2018 : Future Interiors

Issue 9 : June 2016 : Blender Issue 23 : October 2017 : Space Issue 35 : Dec 2018 : Getting Value
exploration for your Art
Issue 10 : July 2016 : Steampunk.
Issue 24 : November 2017 : Abstracts Issue 36: Jan 2019 : Megacities
Issue 11 : August 2016 : Future
Landscapes Issue 25 : December 2017 : Posing Issue 37 : Dec 2018 : Giant Historical
Creatures
Issue 12 : September 2016 : Second Issue 26 : Jan 2018 : To the skies!
Skin (tattoos) (Sky Captain issue and interview) Issue 38 : Jan 2019 : Super Skin

Issue 13 : October 2016 : Issue 27 : February/March 2018 : Issue 39 : Dec 2018 : Deserts in sci-fi
Spacewrecks (TTA) Giant monsters
Issue 40 : Jan 2019 : Depicting
Issue 14 : Nov/Dec 2016 : Issue 28 : April 2018 : Future oceans Character
CyberTRONic 50
Issue 41 July 2019 Issue 42 Aug 2019 Issue 43 Oct 2019 Issue 44 Nov 2019
Moon Comics Real-time Ethereal
● Xin Liu of MIT ● Atomic Robo ● FlowScape ● Adriano Portugal
● Jeremiah Humphries ● Kara, ‗Karafactory‘ ● ‗Crazy-Knife‘ ● Lyndsey Hayes
● Jan van de Klooster ● Ricardo Bresso ● Michelangelo Cellini ● Marcos Alipio
● NASA Moon art ● Best graphic novels ● Jonathan Winbush ● Murilo Francisco
● Index of past issues ● Index of past issues ● Index of past issues ● Index of past issues
● Gallery: ‗Bases and ● Gallery: ‗Comic and ● Gallery: ‗PCs and ● Gallery: ‗Exploring the
outposts‘ cartoon art‘ devices as creatures‘ aetherial‘
● Imaginarium ● Imaginarium ● Imaginarium ● Imaginarium

Issue 45 Dec 2019 Issue 46 Feb 2020 Issue 47 March 2020 Issue 48 April 2020
Ancient Gods & Heroes Epic Vistas Software issue The Lost Temple

● Joseph C. Knight ● Adrian Mark Gillespie ● Joel Simon ● Danny Gordon


● Daniel Eskridge, aka ● Gary Tonge ● Virginie C. ● ‗Agura Nata‘
‗Deskridge‘ ● Anaor Karim ● HP Z600 review ● George Pal
● Dani Owergoor ● Gary Haimeng Cao ● Avatar maker survey ● Ryzom art
● Index of past issues ● Index of past issues ● Index of past issues ● Index of past issues
● Recent comics ● Comic strip ● Contests ● Contests
● Gallery: ‗The Mythic‘ ● Gallery: ‗Epic Space‘ ● Gallery: ‗Nic022‘ ● Gallery: Mandelbulb
● Imaginarium ● Imaginarium ● Imaginarium ● Imaginarium

SOME OF OUR IN-DEPTH REVIEWS:


Poser Pro 11 Vue 2016 R2 Crossdresser
#4 | January 2016 #18 | April 2017 #44 | November 2019
51
Issue 49 May 2020 Issue 50 July 2020 Issue 51 August 2020 Issue 52 Sept 2020
Mono issue 50th issue Beneath Interface
● Logan Stahl ● For this issue we ● Doug Lefler ● Michael Okuda
● Matt Timson invited all previous ● Bjorn Malmberg ● ‗Spiraloso‘
● ‗Kvacm‘ interviewees to ● Richard Heggen ● Stefan Kraus
● ‗Kooki99‘ contribute a mini- ● Sylvia Ritter ● Review: PzDB
● Expresii 2020 review interview ● Graphic novels survey ● Contests
● Autocolour software ● PhotoLine 22 review ● Gallery: Caves and ● Gallery: Interfaces
● Gallery: ‗Mono‘ ● Gallery: Spaceships underground in digital art
● Imaginarium ● Imaginarium ● Imaginarium ● Imaginarium

Issue 53 Nov 2020 Issue 54 Dec 2020 Issue 55 January 2021 Issue 56 March 2021
Hair and fur Elon Battlesuits Atmospherics
● The HiveWire team ● Elon Musk ● Hasraf Dulull ● ‗Kibosh 1‘
● Andrew Krivulya ● Darya Girina ● Pascal Blanche ● John Harris
● AprilYSH ● Ulises Siriczman ● Lucas Savelli ● ‗Hangmoon‘
● Survey of fur-making ● Luca Oleastri ● Survey of the best ● Review of Realistic
tools in 3D and 2D ● Mars habitats recent graphic novels Paint Studio 1.2
● Contests ● Contests ● Group gallery ● Python editing
● Gallery: Hair ● Gallery ● Main gallery ● Main gallery
● Imaginarium ● Imaginarium ● Imaginarium ● Imaginarium

SOME OF OUR IN-DEPTH REVIEWS:


HP Z600 Workstation Realistic Paint Studio 1.2 XP-Pen Artist 22 (2nd Gen)
#47 | March 2020 #56 | March 2021 #59 | July 2021
52
YOUR YOUR YOUR
ART ART ART
HERE? HERE? HERE?

Issue 57 April 2021 Issue 58 May 2021 Issue 59 July 2021 Issue 60 August 2021
Future Transport Fairytale Maps Oceans
● Fred Gambino ● ‗Sir Tancrede‘ ● Herwin Weilink ● Ali Eser
● ‗KuzMich‘ ● ‗Strangefate‘ and (‘Djekspek‘) ● Cliodna Connoree
● Carter Sheppard ‗Roguey‘ ● Glynn Seal ● ‗Exit Mothership‘
● Robo Racers ● David Revoy ● Chris Hunter ● Contests
● Solar Sails ● Contests ● Steffen Brand ● Ryzom gallery
● Go Fly ● Cover art ● XP-Pen review ● Blender to Poser FBX
● Gallery: Transport ● Gallery: Fairytale ● Gallery ● Main Gallery
● Imaginarium ● Imaginarium ● Imaginarium ● Imaginarium

COVER YOUR YOUR YOUR

ART ART ART

HERE? HERE? HERE?

Issue 61 Sept 2021 Issue 62 October 2021 Issue 63 Nov 2021 Issue 64 Dec 2021
Postwork The Gothic Orbit Lineart / Moebius
● Vladmir Chopine ● Nicki Webb ● Christopher W. ● Lucian Stanculescu
● Julia Green ● Rick Mosher Bailey ● John Swogger
● ‗SciFiWarships‘ ● Julian Faylona ● Alan E. Baker ● Marcos Bedin
● Postwork tools ● Bob May ● GoMiyazaki ● Amir Zand
● What is a ‗Toon ID‘? ● ‗RobbienArt‘ ● Maxime des Touches ● Kevin R. Valentino
● Gallery: Work by our ● Spooky Software ● Contests ● 3D-to-lineart article
postwork class ● Gallery ● Review: PD Howler ● ‗alchemichael77‘
● Imaginarium ● Imaginarium ● Gallery ● Gallery

Every new issue can be sent for free to Are you interested in being interviewed
your email address, simply by in a future issue? Or presenting a new
subscribing to our mailing-list... webinar? Please send the address of
your gallery or store, and we‘ll visit!
https://digitalartlive.com/
53 paul@digitalartlive.com
YOUR YOUR YOUR
ART ART ART
HERE? HERE? HERE?

Issue 65 Feb 2022 Issue 66 March 2022 Issue 67 April 2022 Issue 68 May 2022
Fractals Plants Sagan Creatures
● Julius Horsthuis ● PlantFactory
● Paolo Olivari Guerra ● Frank Little
Are you interested in being interviewed
● ‗BatJorge‘ ● Alien Plants survey in a future issue? Or presenting a new
● Marije Berting ● Britta Jacobs webinar? Please send the address of
● Fractal software ● Ryzom Gallery
● G‘MIC 3.0 ● Contests
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● Contests ● Gallery: Plants
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● Imaginarium

A NOTE ON PDF VIEWERS: 2. Restart the software by loading any issue


of Digital Art Live. Check the View menu to
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54
CONTESTS
We present a selection of creative contests, for your consideration.

The Wilbur and Niso Smith Foundation have a new


Wilbur Smith Adventure Writing Prize 2022, for the
―Author of Tomorrow‖. The competition is open to
young people across the world who have completed
a short piece of adventure writing in English.
While this is not an art or scriptwriting prize, we
think it will appeal to many of our ‗writer of the
future‘ readers interested in writing gripping
adventure stories for comics, animation and movies.
Free to enter. Deadline: 22nd April 2022.
https://www.wilbur-niso-smithfoundation.org/

The Nikon Small World Competition is open to


The Singapore Botanical Gardens has an open
anyone with an interest in ―photography through the
call for entries to its forthcoming ‗Flora of South
microscope‖, and is free to enter. This may interest
East Asia‘ exhibition, a large show organised by
readers inspired by our previous ‗Fractals‘ themed
four major botanical societies in Asia. They say
magazine issue, and who also have access to a
―we are aiming for modern botanical art‖ and
camera-microscope (which we note have come down
they explicitly welcome ―very creative‖ works.
in price remarkably over the last few years). What
Obviously they expect depictions of recognisable
real-world sci-fi fractals can you find, down there in
flowers that are native to South East Asia, and
the microverse? $6,000 in prizes.
these can be shown in situ in their surrounding
ecological niches — but they ask that insects not Free to enter. Deadline: 30th April 2022.
be shown in the pictures you send.
https://www.nikonsmallworld.com/
Deadline for entries: 15th April 2022.
The Adobe Digital Edge Awards seeks UK student
https://www.botanicalartsocietysingapore.com/
team projects that use Adobe Creative Cloud
software to take their university coursework ―to the
New World Digital Art are currently finalising their
next level‖. The key aim is to produce work that
2022 Theme Challenges. NWDA are a large group
―conveys complex information" in an "easy-to-follow
of experienced 3D digital landscape and
format" for others, and your finished work will be
environment/VFX artists working with the likes of
―judged by a professional panel of industry and
Terragen, Vue, and many others. Visit the NWDA
Adobe experts‖.
Challenges archive to see the sort of 3D
landscapes they tend to favour. Free entry. Deadline: 31st May 2022.

https://nwdagroup.com/ https://www.adobe.com/uk/special/landing/student/

Designers and artists interested in bio-art are Also keep an eye on the Renderosity and ArtStation
invited to propose projects for the Bio Art & contest pages. Renderosity tends to have lots of
Design (BAD) Award. Three successful applicants smaller rolling forum contests for Poser and DAZ
are given the opportunity to fully realize a new Studio users (some with ‗Poser 12 licence‘ prizes),
work of art or design that pushes the boundaries while ArtStation has bigger but less frequent ones
of scientific research and creative expression. that expect different creative software to be used.

Deadline: 15th March 2022. https://www.renderosity.com/ and https://


www.artstation.com/
https://www.badaward.nl/open-call
55
BRITTA
JACOBS
We visit the high Swiss mountains to talk
again with Britta Jacobs (‗Mermaidine‘)
about her work with Vue and new AI art
tools, and her love of the natural world.

DAL: Britta, welcome. We‘re pleased to have an where the only sounds in summer nights are the
expert Vue artist here, for our ―digital nature‖ bells of the sheep and cows, and the cicadas in
themed issue. Are you still living in your the flowery summer meadows.
childhood village, high in the Alps of Europe?
DAL: Super. And still finding inspiration from
BJ: Yes, I am. After some years in Germany I atmosphere, cloudscapes and landscapes,
came back with my husband to take care of my plants?
parents and I stayed. It is a wonderful little
BJ: Indeed. As often as I can I take a walk. The
village with a marvelous view to the mountains,
older I get the more the change of seasons —
56
BRITTA JACOBS

SWITZERLAND

VUE | POSER |
GENERATIVE AI
ART SOFTWARE

WEB

Picture: ―At The Well‖. Vue and PlantFactory.

with the different view of the landscape and DAL: Great. How was the pandemic, up there?
plants — fascinate me. I have always been
BJ: It's been a strange two years, with a
someone who — like my father — sees figures
disease with inhuman traits which have
or animals in clouds or in ice formations or in a
weighed heavily on me. Because it mainly hits
single dried leaf. The macro landscapes right
the people who couldn‘t defend themselves like
next to my feet, or the details of plants and
old people and children, and caused them
flowers fascinate me too. So they get captured
immense suffering that wasn‘t necessary. But
in shots, which my husband calls ‗the typical
for me it was also a time to re-learn.
Britta shots‘. 57
I learned how to deal with difficult situations And of course the then-available tutorials and
without denying myself. I have various ‗making of‘‘s at Cornucopia. As time went by I
possibilities to express myself through art, and found useful programs for adding interesting
that has helped me and others. And I‘ve objects to my pictures such as Poser and DAZ
learned to pay even more attention to the for people and animals. Sculptris for doing my
simple, everlasting real things out in nature, own plants and objects. Incendia for creating
and to find joy and support among them. And 3D fractals, which find their use in a lot of sci-fi
I‘ve tried to convey these simple truths to themed works I did and do.
others, and thus show a way out of despair and
When E-on‘s PlantFactory software came out
depression that they might be able to walk too.
this took my experimental work in modelling to
I've tried to balance things out by giving people
a whole new level.
— who didn‘t expect it — a little joy. The
surprise and the smile of joy were just as much When I met my now best companion in
a pleasure for me. creativity, Susann Houndsville, some years
ago, we found pleasure in creating together
DAL: Sounds great. Ok, it seems a bit dry now
and learning from each other. Because she was
to go on to talk about the software. But… would
more fit in really good modelling in ZBrush and
you tell readers a little about how you got
apt in learning to rig and animate – and I more
started in making digital pictures, please. Did
in composition and creating landscapes with
you go straight to Vue, or was there some
Vue. And we had, and have the same
intermediate software like Bryce?
sometimes, a little bizarre and playful trait to
BJ: It was straight to Vue — I think about 17 create and the same weird humor. So we had,
years ago — and my sister's ‗fault‘. She is eight and have, great dialogs about god and the
years younger than me and had the world which result in creating things together
opportunity to study art and design. She was like examples of one legged creatures for the
the one who recommended Vue to me when I planet system Susann created, and where I got
asked her: ‗How can I create landscapes with my own planet! She is the more experimental
the computer?‘. I started with Vue d‘Esprit 4 mind and got me and others, like Aron Kamolz
or 5, I think, and got hooked instantly. and Christian Zuppinger, to take part in the
creation of our first and so far only film: a
DAL: I see. Thanks. How did you then first set
commercial of the Tourist Association Ari Moon
about developing your digital skills in Vue?
shown at the FedCon Germany 2019 in Bonn. I
BJ: First by just playing around and learned a lot new things in this project, from
experimenting — I am so not the ‗handbook rendering animations over adding music and
reading type‘. By experimenting I also found speaking texts. The Vue landscapes and some
out how to model in Vue itself, something of the plants and animals and even one
which I still do today, because especially for animation were my creations.
architecture it is a lot easier for me than in
First it was about making pure pictures in Vue,
other programs. Other programs definitely
with add-ons done in other programs. But
have more possibilities to do that, but also
when the first creative AI programs came out, I
have a steeper learning curve for me.
started also to take those AI generated pictures
DAL: Interesting. Were there any resources or as background or parts of objects. For instance,
people you found that especially helped you an AI generated portrait in a Vue-modeled
back then, to take it to the next level? frame for renders in Vue.
BJ: The tutorials by Vladimir Chopine helped DAL: I see. What is your general workflow in
me get to know a wide variety possibilities. making a picture in 2022, would you say? Do
And also gave me some new ideas. There was you now start with a visualised idea and rough
also the PDF guide by Chipp Walters, who had sketch, or an empty scene and ‗load and play‘?
some really neat ideas for modelling in Vue.
58 Picture: ―Deep Forest Magic‖. Vue, Sculptris.
59
BJ: Depends… but overall it is mainly ‗load and DAL: I see. Yes, laying in photo-clouds later
play‘. Sometimes I have a picture in my head can save a whole lot of render time in Vue. The
or a screenshot captured, and which I want to secret there is to have a few rendered clouds,
recreate. Example pictures there would be the and the kind of sky gradient and colours in Vue
―Wandering Monk‖ or ―All Hallows Eve‖, where I you want for the end cloud-layered picture.
wanted to create a themed render. Other times What is the favorite picture in your gallery, and
I just want to texture a new creation in why is it special for you? Or, alternatively,
Incendia, Sculptris or PlantFactory in Vue and a which picture has brought you the most
picture is born out of it. This so happened for attention over the years?
instance with ―Music of the Universe‖, where
BJ: I have several favorite but from the most
the instrument is made in PlantFactory, with
recent it is ―Shrooms Blue Hour‖ because of
―Reipus Sancturay‖ where the guarded way and
blue being my favorite color and the special
some plants are PlantFactory, ―Sisters on a
light in this one and the overall serenity of it.
Stroll‖ where the spindels are Incendia and the
For me it is fascinating that the pictures with
plants PlantFactory, ―The Wanderer and the
most attention are quite different depending on
Arriving shell-ships‖, where the shell-ships are
the platform. So for Artstation it was and is the
Incendia again, ―Rare Fruits‖, where again a
―Temple of the Universe‖ (https://
PlantFactory creation was the nucleus, ―Riding
www.artstation.com/artwork/KRWDB) and for
the Pulce d‘aqua‖, where the creature is a
DeviantArt it is not a Vue render, but a
combination out of an ZBrush experiment,
landscape created in Artbreeder I called ―First
combined with and Incendia fractal and a
Snow‖ (https://www.deviantart.com/
Sculptris add-on.
mermaidine/art/First-snow-895567192)
Same again with the ―old tree‖ picture [seen
DAL: I see. What version of Vue are you using?
right] where the old tree was created in
Have you kept pace with the subscription
Sculptris and ―At the well, where an experiment
version, or did you go with 2016 and stick with
in PlantFactory was the nucleus.
2016 with the final patch? Or perhaps
Or sometimes I got a new freebie or bought something before that?
something interesting new objects like for the
BJ: I am still on Vue 2016 and no, I haven‘t
pictures ―Robofish‘s Hatching‖ or ―City of
kept pace with the subscription because
Dreams‖.
subscription models generally are not mine and
DAL: Yes, really good freebies always seem to I do not like the new interface. I have though
be a good spur to making a new picture. taken notice of new and interesting possibilities
for texturing or cloud creation which are
BJ: Another way I get inspiration is from a
appealing to me too. But all the content I have
fellow artist like for the picture ―The Greenman
and have created I can use with Vue 2016 R6
and his Friends‖, where a picture from ‗Girsih
anytime I want, and I can come back to old
Gr‘ on ArtStation was the inspiration.
renders and change them.
DAL: Interesting. How has that workflow
DAL: I see. Yes, that backwards compatibility is
changed from when you started out?
a key factor. Now, in whatever version, Vue
BJ: It has changed in the variety of objects I has a very nice balance between ‗artistic‘ and
have to inspire me for another picture. And it ‗believable‘. I‘m not sure if that was intended
has changed in that I now add landscapes by the makers or just where it ended up, but it
created in Artbreeder into my renders or I add does. Other landscape software wants to be
pictures from Pixabay as a combination later super-real, often painfully and in-artistically so.
on. An example for that is ―Moonchild‖ where They can sometimes seem to be more for
the picture was rendered in Vue and a clouds geologists than artists. Vue is for artists. But
photo from Pixabay was layered in and painted the user does need to find that line ‗between
over in postwork. artistic and realistic‘ and then walk it.
60
Picture: ―Old tree‖. Vue.

61
62
Pictures: ―Bramble Dream‖;
―Octopusses‘ Kindergarden‖;
63
and ―The Seed of Snow‖.
How have you found ways to handle that DAL: I see. Thanks. You also have E-on‘s Plant
‗between artistic and realistic‘ tension in Vue, Factory, now ‗PlantFactory‘. What do you think
over the years? of it? We have Daniel from E-on also in this
issue, talking about PlantFactory. If you use it
BJ: Oh, Vue is very capable of both, realistic
a lot, what is the most interesting thing you
and fairytale or dreamlike, which I haven‘t
managed to produce with it?
found to the same extent in other software.
This is what gives me — a playful artist with no BJ: Yes, I have the last non-subscription
favorite subject — so many possibilities to Professional version which I won in a picture
express myself, something I do not get in any contest from E-on. I love this software too, as
other software. Vue has a lighting and you can model fascinating plants, real or
atmospheric setting, which is very special and fantasy and create gears, spirals or walkways
makes it possible to create a dreamlike or fences or even a corpus for a blockhouse.
impression in a very appealing unique way. And it was Benny Govaerts who showed my
some really nice tricks there. For instance he
This is something, which in my humble option
showed me how to make a blockhouse body in
changed a bit with the subscription model and
Plant Factory which resulted in a nice
later versions. I find the newer renders, that
Blockhouse model finished in Vue.
have been made in Vue since the switch to
subscription, to be more realistic but also DAL: Brilliant. How do you feel about Vue now,
‗colder‘ and it may be, that it was developed overall — especially in terms of the state of the
that way or that it has to do with the topic of community after the tragic loss of Cornucopia?
the renders, which are now preferably designed
BJ: Well, to me it is somewhat sad, because
for realistic subjects.
Vue had a very active hobbyist community,
DAL: I see. What are your favorite ‗go-to‘ which was left behind with the switch to the
Atmospheres and Ecosystems in Vue 2016? subscription model. I see now and then new
people coming to the Facebook groups, but all
BJ: Hmm, that depends on the subject,
in all it is mainly the old ones and a lot of them
because the atmosphere is the last thing I add.
with old versions which are still active. But I
I have a special atmosphere for creation of a
guess this was to expect, as Cornucopia was
scene, which is a standard one. To get the
the heart and soul of the community. Tempi
desired look for a finished theme setup, I can
passati.
choose from a wide variety for instance the big
pack by Vladimir Chopine, some of Andrea DAL: Yes, though I guess it had its upsides in
Horvath‘s creations and a lot of self created one way… in that Quadspinner gave away all
ones. their superb content and books for Vue. Which
is all still there for free at their repository and a
DAL: What is your favorite ‗digital nature‘ store
very nice starter package for anyone
content for Vue?
considering Vue as a picture-maker. And I
BJ: I love the plant creations by Jan Walther guess we should be grateful that Vue is still
Schliep (https://www.laubwerk.com/store/) there, ‗in the game‘ and interfacing nicely with
and Aron Kamolz‘s Beeches (https:// Poser. Have you seen any other upsides?
www.artstation.com/aronk/store). Frederic Bec
BJ: I am happy for this richness which
creates some very awesome plants too which
Quadspinner, and also Vladimir Chopine, gave
are brilliantly created and very detailed. I have
freely. To me Vue is still the most beloved
some of his from when they were available at
program.
Cornucopia. But as my computer is somewhat
older now, and I have the last non subscription DAL: Right. And for me especially so because it
Vue version, it is difficult to handle the many interfaces so sweetly and easily with a saved
polygons they come with… or I cannot load Poser scene.
them at all.
Picture: ―Rare Fruits‖, Vue and PlantFactory.
64
65
Picture: ―Hello My Friend‖;
and ―Riding the Pulcedaqua‖,
Vue and PlantFactory.

66
67
OK, turning now to other software. You‘ve Examples of this painting over are ―Starwells
recently been working a lot with the new ‗AI Magic‖, ―Blue Lantern Cavern‖ or ―Pilgrimage to
assistant‘ art-tools such as ArtBreeder and the White Star‖. Some of those will be
Dream by Wombo. What did you first think published in the next ‗storybuds‘ book of mine,
about those, when you tried them out? which will be the fourth of this series.
BJ: Yes, I was with Artbreeder nearly from the DAL: Have you experimented with the video-
beginning and it fascinated me to see what based AI art tools yet, or do you plan to?
possibilities this program has and what
BJ: So as I understand it, this is creating videos
inspirations came from just playing around. I
or rather diashows from text for business and
have hundreds of portraits, landscapes, covers
marketing purposes? This I have only had a
and ‗biological combinations‘ from Artbreeder,
look at this, but not tried so far.
which are waiting to be painted over or finished
for another piece of art. Artbreeder is DAL: No, I was thinking more of AI that
recreational for me too, when my muse is interpolates between two images. Kind of
sleeping and I just want to play and see what ‗guesses what the missing frames would look
comes out. like‘, and thus allows the creation of an
animation from two similar still images. Or
The second one I found is Deepdreamgenerator
which overlays a more or less convincing hand-
where you can combine pictures in a different
painted look, that‘s not like some cheesy old
way to Artbreeder, so you get a different mood
Photoshop filter? There‘s also colourising and
or some intricate details into a photo or render.
‗animated eyes and smiles‘ on portraits. And
To me Deepdreamgenerator is better to use on
then there are various other possibilities within
photos than on render.
animations and AI.
The third and newest one is Wombo.art —
BJ: I see. What I have tried is a possibility
Dream by Wombo — which has another
https://www.myheritage.ch/deep-nostalgia has
approach as it creates pictures in different
‗three videos for free‘ and without registration.
styles out of words and sentences with up to
You upload your portrait and it gets animated. I
100 letters. This one got me hooked instantly
uploaded a portrait created in Artbreeder and
just for curiosity and I found it fascinating what
animated it and it looked quite good. You can
an AI can create out of text. So by now there
take a look here: https://www.artstation.com/
are also hundreds of ‗Wombos‘ populating my
artwork/aYJ2Z0
hard drive.
Artbreeder, by the way, also has the possibility
DAL: Yes, it‘s great fun. It‘ll be interesting to
to morph different portraits or landscapes into
see how they develop it. It seems to be two
each other and create a video from it. This I
guys out of MIT, and one wonders if they‘ll try
have tried too but not deepened the experience
to earn from it themselves or sell it on. So have
so far.
you settled on any preferred strategies when
working with AI-driven tools? Either in terms of DAL: Interesting, thanks. Where would you like
getting them to do something akin to what you AI-assisted art to go, or perhaps to end up in
want them to. Or at the other end, ways to terms of general acceptance?
take their ‗starting seed‘ — that‘s maybe kind BJ: To me AI machines are a fascinating and
of gnarly and weird looking — and have it inspiring way of creating art and I look at them
flower into a picture? as another tool. As I mentioned above, they
BJ: Both, depending which we are talking can help when your muse is sleeping or just be
about, because each of the three I use has a something relaxing to play with. I do not think
different approach. I love to paint over some of they will substitute the creative human mind,
the landscapes created in Artbreeder, add because one cannot replace individual life
elements to the story I see and maybe give experiences and artistic creativity with a
them one of my ‗storybuds‘ to go with them. logarithm or a program.
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―To me AI machines are a fascinating and inspiring way
of creating art and I look at them as another tool. As I
mentioned above, they can help when your muse is
sleeping or just be something relaxing to play with.‖

Picture: ―The Dreamer‖, overleaf is ―Temple of the Universe‖.


Followed by ―The Greenman and his Friends‖, Vue.
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DAL: Yes, true. But I fear that the awful NFT But the ideas you gave me above I will
thing will get all tangled up in the public mind certainly keep in mind for future experiments.
with AI generated art, and thus put back AI art And in some way I have experimented in this
by 10 years. Still, that may leave longer for it direction with the ceramics I make — for
to bubble under and mature, so perhaps that‘s instance in Raku technique using hair to burn
a good thing in the long-run. Of course, the patterns on the surface of them or using a flour
AI‘s may have ideas of their own! /Laughter/ water mix to color items naturally. Or I
What are your opinions on the ‗AI Robots Will experiment with ceramics in the capsule fire,
Take Over the World!‘ worries? Do you see where natural materials such as moss, ash,
them usurping artists? copper and salt or other elements are applied
to achieve certain colors, which are determined
BJ: I do not think this will happen in near
by chance by the fire itself. I also worked with
future. And well, art and styles have always
wire for creating sculpture but this nowadays is
been something, which had their time and
too painful for my hands.
circumstances to be neglected or hyped. This
NTF thing — which I admit I do not fully DAL: Yes, I remember that. Wire mesh is a
understand — to me is something which will very difficult material, and can be vicious.
‗have its moment‘ but for too many people still Which it‘s designed to be, of course — it‘s not
is something eerie and not tangible. Like with meant to be an art material. What aspect of
Bitcoin, most people still have a healthy nature would you most like to emulate in digital
skepticism about things that defy the normal form, which you haven‘t yet attempted?
senses and are only understandable to a tech-
BJ: I would like to create a landscape or part of
savvy.
landscapes with the exact elevation data from
As for AI machines as such, which can create around here where I live or other interesting
printable pictures you can hold in your hand, parts of the world. I have tried this but it
are not. They give you the possibility to play or seems to be quite difficult and not necessarily
be inspired to create something out of it with very precise in the result.
your very own imagination and skills. And
DAL: Yes, a key problem is the tiny
furthermore art forms which are handmade and
‗tidelines‘ (aka ‗stair-steps‘, ‗zippers‘) in the
independent from computers and energy will
mesh, that are the artifacts of the satellite
never get out of fashion, for you only need your
scanning beams. We really need an AI that will
hands and a creative mind.
remove those, smoothing them without making
DAL: Yes, just a few sticks and mud and some the landscape go all soft and mushy. AI up-
flower-petals can still work wonders, as they scaling of greyscale heightmaps doesn‘t work.
still do near me in the Peak District well-
BJ: Also photogrammetry is something I would
dressing ceremonies each springtime. Have you
like to try for myself in future.
ever done any physical generative art?
Perhaps as simple as ink-blot folded-paper art, DAL: Yes, that‘s another field that‘s rapidly
or as complex as making lines in the ground for advancing and also coming down in price and
ice to follow and then seeing what they look slotting AI into the workflow. But back to
like they next morning after the snow and ice graphics… what software other than Vue do you
have formed? find useful? Have you explored G‘MIC for
instance?
BJ: I have done drawings and paintings — as a
younger person — and sometimes created BJ: Oh, I have quite a variety of software, I am
miniature gardens out of natural materials. I working with. I have never tried G‘MIC so far.
have experimented with ‗land art‘, such as To be honest I did not even know there existed
recreating the shadow of a tree on the ground something like that, for Gimp too.
with sand and stones, which stays until the DAL: I think you‘ll be pleasantly surprised. I
next day and matches again at the same hour. think it‘s been for the Gimp for a while now.
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But that has caused G‘MIC to really take off has BJ: I also use Dynamic AutoPainter 6, which
been that it‘s now also now a standard .8BF has a lot of painting and sketching filters.
Photoshop plugin, so can work with any
DAL: Ah yes, DAP is another fine tool. The guy
software that supports that. And of course,
who made that recently coded several new bits
being free helps. But… we were also talking
of innovative software which are worth looking
about other software?
at. One for writers, which is beyond our remit
here. But also a very nice $45 one that‘s for
vectorizing and then quickly styling the vector
―Vue is very capable of
lines with new styles. Works nicely with pure
realistic and fairytale or lineart from Poser, once you wrangle the
dreamlike, which I haven‘t workflow. I recently did a demo for that and
pinned down the workflow in in our sister
found to the same extent in
titleVisNews #28.
other software. This is what
Ok, back to the final questions… what are you
gives me — a playful artist working on at present, or what themes do you
— so many possibilities to feel ‗coming through‘ in your digital work?
express myself, something I BJ: At the moment I have a very strong
wombo.art affinity and try to create pictures
do not get in any other
which are conveying emotions, fascinating
software.‖ phenomena of nature or spiritual or
philosophical themes. I think this is due to all
BJ: Yes, as for the other software… for creating the unrest around the world at the moment.
objects for Vue, other than in Vue itself, there With my art I try to find a way to get an inner
are Sculptris, ZBrush for plants and monsters, stability and spiritual structure to be prepared
Groboto and Incendia for fractals, for people for whatever comes my way and share some of
and animals I use DAZ and Poser and export my findings for others to ponder. So my latest
items for use in Vue. For creating terrains I use work is ―Yield and prevail‖ created in
Gaea or WorldMachine and JS-Placement. Wombo.art and combined with a portrait of
PlantFactory for plants and other objects. Mahatma Ghandi and the following text:
Blender for objects with special structures — ―Nothing in the world is more yielding and
but there I am in the ‗experimenting mode‘ gentle than water. Yet it has no equal for
still. Sometimes Acropora, a still available free conquering the hard and tough. The flexible
procedural voxel modeler. can overcome the unbending, the soft can
overcome the hard, the yielding will prevail‖.
DAL: Yes, voxel modellers are another thing
that has caught my eye recently. There are DAL: Wonderful. Britta, we wish you well with
several nice free ones, and they‘re moving that, and many thanks for this interview.
forward in a nice way. Actuially we hope to BJ: Thanks a lot for giving me the chance to be
have a magazine issue on that general sort of part of Digital Art Live magazine again.
style later in 2022.
BJ: For postwork I mainly use Paintshop Pro,
which has a lot of filters coming with it. I got Britta Jacobs (aka ‗Mermaidine‘) is
the free version of Nik collection, where I online at:
mainly use the filters of Color Effex pro. I
sometimes use the Flood filter by Flaming Pear. https://www.artstation.com/
DAL: Yes, both good ones. Flood 2 is a good
vuesionary
adjunct to Vue if an artist does a lot of big wide https://www.deviantart.com/
lake/ocean type scenes.
mermaidine/
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Pictures: ―Controlling the
Water", and ―City of
Dreams‖ Vue, DAZ Studio.

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GALLERY

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Picture: ―Bottle Biomes‖ by Clayton Sjoerdsma of Canada. Made in
Blender. This was Clayon's first attempt at using Blender‘s geometry
nodes, a powerful tool. Everything was modelled and textured in Blender,
rendered in Cycles, with post done in Photoshop.

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―It was the inhuman immensity of this land that He had taken it for granted that a day would
astonished and oppressed him. He knew the come when everywhere an ordered security,
cloudlands were empty of men, the stars were would prevail. But now, he doubted.
specks in an incredible vastness of space; he
This forest was interminable, it had an air of
knew the ocean was enormous and untamable,
being invincible, and Man seemed at best an
but… he had come to think of the land as
infrequent precarious intruder. One travelled for
man‘s. In the atlas, too, the land is man‘s, and
miles, amidst the still, silent struggle of giant
all coloured to show his claim to it — in vivid
trees, of strangulating creepers, of assertive
contrast to the independent blueness of the sea. 78
Picture: ―Ekibea 42-f‖ by Exphrasis.

flowers, everywhere the endless varieties of or that preserved the name of his casa, and
birds and insects seemed at home, dwelt here and there ruinous white walls and a
irreplaceably — but man, man at most held a shattered tower enforced the lesson.
footing upon resentful clearings, fought weeds,
Who were the real masters?‖
fought beasts and insects for the barest
foothold, fell a prey to beast, insect and fever,
and was presently carried away. In many — from the H.G. Wells short story, ―The Empire
places down the river a man had been of the Ants‖ (1905).
manifestly driven back, and this deserted creek79
Pictures: ―Day of the
Triffids‖ by McJade of the
UK; ―Growing Mars‖ by
Mutinate of the UK.

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Picture: ―Landscape Painting‖ by WargoSciFi of France.

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Pictures: ―Green Tea in the Garden‖ and ―Ghost Mushroom‖, both by Purbosky of
Indonesia. Text adapted from a public domain text in the Transactions of the Indiana
Horticultural Society, into a new story fragment from the Dreamlands of H.P. Lovecraft.

A small boy is a curious thing. I remember I was curious. By getting hold of the window sill
when I was a small boy, a being who would with my fingers and placing my toes on the
listen intently at the lip of each green mossy base-board I was able to draw myself up so as
waterwell. I think I was between three and four to see into the cup. There was just one small
years old, going one summer evening with plant, a fungi. It quivered with my breath and
some member of the family to the home of one blushed the evening air with a mauve-blue
of our neighbours, and in my free investigations glow. It was the mythmauve, as now commonly
around the back of this strange place I saw a called. I had never seen one before. I thought
bright green teacup in a window. The cup it the most beautiful thing I had ever seen.
appeared to have something growing in it. From that day dated my love of strange fungi.
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Two years ago I was at the ―Dreamlands Fair‖. travelled parts than were were ever collected
The horticultural quadrangles were a chief together in one place, or ever will be again. To
attraction. There were collected the living stroll through these exhibits at dusk, when the
wonders from all the Dreamlands. The odd luminiferous shapes glow up one by one is to
fantastic xarzura from the perpetual twilight of walk bodily into a still more enchanted region of
the great forests along the Kathos: ponderous dream. And between those two moments, all
bulbs from the steaming marshes of the tropical the tangling years that lay between that one
Ilarnek: weird and grotesque cacti from the simple little fungi in the green teacup and the
sands of Khem and Lirania, and more strange great Fair lays the life that has brought me
and curious and wonderful fungi from all 85 magically to this present time & place.
Pictures: ―Greenhouse‖ by Dapaz of Spain,
made with the fractal software Apophysis;
―Brushwork Study‖ by David Revoy of
France, made with Krita and G‘MIC.
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87
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Pictures:
―Fields of Blue‖
and ―Relic
Theory‖and
―Fleur D‘io‖, all
by Exphrasis
(Geoffrey
Ernault).
Photoshop.
Geoffrey shows
how he works
in digital paint
and Photoshop
in his Building
Coherent
Worlds (2021)
video for the
IAMAG
Masterclasses.

89
Digital Art
LIVE
Game: Mutazione (2019/2021)
A gangling young girl named Kai travels to the strange
and secretive island settlement of Mutazione to visit her
ailing grandfather, Nonno. Kai explores, begins to plant
gardens, eases her way into small-town dramas and
rustic hangouts, and discovers strange flora in the caves
and up in the treetops. Can she nurse her grandfather
back to health, and also discover so much more? This is a
quiet story-adventure videogame that has no combat and
is largely devoid of complex gameplay and story-stopping
puzzling. It can be more like guiding an interactive movie
along. The evocative environments of this unusual
‗gardening game‘ are by the Mutazione Creative Director
Nils Deneken and were beautifully stylised by his team at
Gute Fabrik. The soundtrack, ambient outdoor sounds,
and interface sounds are all excellent. There no voice-
acting in the game, which is probably a good thing in
terms of giving the game a universal appeal.
Available for PC (Windows 7 and up), Mac and Playstation
(2019), and Nintendo and Xbox (2021). Patches and
several DLC expansions were also later released.

Our pick of the most inspirational products and shows. Make your imagination LIVE!

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Pictures: With thanks to Gute Fabrick.
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Videogame: Strange Horticulture Book: Weird Plants
We like the idea of a mystery-detective / At a manageable 160 pages with 110
puzzle / shop-keeping game set in the windy photographs and 30 superbly painted
wilds of Cumbria, in the far north of illustrations by the author, the book Weird
England. The two brothers who are British Plants (2019) is perhaps the best introduction to
developer Bad Viking have done a fine job of the topic and likely to be a great inspiration for
realising such a game, and it‘s had excellent budding digital plant designers. The often rather
reviews. You are the new proprietor of a horrific real-world plants are organised by
shop trading in rare plants. Customers ping sections as if elements of a horror movie:
the shop-bell and bring plants for you to Vampires, Killers, Fraudsters, Jailers,
identify. Build up enough reputation, and Accomplices, Survivors, and Hitchhikers. These
you generate ―the will to explore‖. This lets sections each lead the reader around the world
you go on plant collecting expeditions. Fairly in search of the weirdest plants, and we also
soon things take a turn for the weird. Cats, learn about the eco-systems in which these
covens, cults and more. As things get wilder specimens are found and which have produced
the game‘s neat and logical interface keeps the weirdness due to evolutionary pressures.
everything very managable and in view at The author and artist is able to draw in his
any one time. A magnifying glass reveals botanical and travel expertise, being the Head of
close details of your plants. The maps are a Science and Public Engagement at the Oxford
standard RPG-type and legible, and all we Botanic Garden in the UK.
might have changed were the somewhat
Available from the publisher, The Kew Royal
unappealing cartoony character faces.
Botanic Gardens in London, where you can also
Out now for the Windows PC on Steam. see many weird plants in the flesh.
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Book: Atlas of Poetic Botany Book: Botany and the Imagination
Half non-fiction book, half picture-book, the Well-known nature writer Richard Mabey takes
acclaimed Atlas of Poetic Botany (2018) is a the reader on a whistle-stop tour of plants and
128 page hand-drawn collection of plants human imagination, all in his characteristically
from equatorial rainforests which highlights lyrical and informative tone. His 2015 book The
the bizzare and weird. Here are plants that Cabaret of Plants: Botany and the Human
pretend to be mushrooms, trees that live Imagination explores plant species which have
underground to escape fearsome lightning challenged our imaginations, awoken wonder,
storms, creepers that dance, trees that and generated new possibilities in science and
provide their own rain, and lilies that have the arts. Beginning with the first post Ice Age
leaves as big as parachutes. The author plants and ancient pagan cults and creation
Francis Halle‘s precise but engaging line myths, the cultural significance of plants has
drawings vividly show us a plant world as burst upwards, sprouting into forms as various
strangely alien as that in any science-fiction as all-curing panaceas such as willow bark
story. It is a world often shrouded in deep (asprin), Newton‘s gravitic apple, or Darwin‘s
rain-forest gloom, to the extent that plant little-known interest in carnivorous plants. We
photography is difficult and unsatisfactory. also encounter a wealth of exotic plants such as
The author Halle is a French botanist and the African giant boabab, whose swollen trunks
biologist who specializes in tropical store thousands of gallons of water, or the night
rainforests and tree architectures, but this is flowering Amazonian moonflower. While plant
a lively book for the general reader — he specialists may well know all this already,
also tells stories about the plants that draw Mabey‘s book is a good introduction to the topic
on plant-collecting history and local folklore. for those encountering it for the first time.
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Trees and the Sacred North of Nowhere, West of the Moon
Opens 8th May 2022 / Norwich, UK Until 30th May 2022 / Maine, USA
This show at Norwich Cathedral in the UK is a The Osher Map Library has a new exhibition,
key chance to see pictures by the new British ―North of Nowhere, West of the Moon: Myth,
tree-painting movement called The Fiction, and Fantasy in Maps‖. This is inspired
Arborealists. The month-long show will by their recent acquisition of Bernard Sleigh‘s
feature new work on ―trees and their sacred magnificent Edwardian fantasy-work, the six-
aspects throughout the culture from ancient foot long map ‗An Ancient Mappe of Fairyland,
to modern time‖, created by a group inspired Newly Discovered and Set Forth‘ (1918). This
by certain currents in British art that run huge map is on show, along with related
from the Pre-Raphaelites to the Ruralists. thematic maps, books, and ephemera that
Now being planned for summer 2023 is a reflect whimsy and visionary thinking in maps
further major show by the group, on ‗Ancient and map-making.
Trees‘. In the meantime, you can also view
Free entry with a timed ticket. The Osher Map
their works online.
Library is located about 70 miles north of
https://www.arborealists.com/ Boston, USA. A public digital version of the
show should be online by February 2022.

Pictures, from left, across double-page: https://oshermaps.org/

Detail from ―Shadow Tackle‖ by Lara Cobden, A similar but smaller exhibition is ―Mapping
promotional image for ―Trees and the Sacred‖. Fiction‖, at the Huntington Botanic Gardens in
A small detail from Sleigh‘s vast fantasy-map
California, which aims to explore the way that
―Ancient Mappe of Fairyland‖ (1918). authors and map-makers have worked to
survey imaginative and fantasy-worlds created
Poster for the first Digital Arts Festival, Thailand.
through fiction. Until 2nd May 2022.
Bird‘s eye view of the Museum of Future in its
https://www.huntington.org/
landscape garden setting, Dubai.
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First Digital Arts Festival, Thailand Dubai Museum of the Future
Until 20th March 2022 / Bangkok Opened 22nd Feb 2022 / Dubai, UAE
We‘re pleased to learn of the first ever Thailand Dubai‘s latest mega-building is ‗The Museum of
Digital Arts Festival, featuring a huge 1,300 art the Future‘, an unusual ‗silver do-nut‘ building
pieces from artists across the nation. The designed by architects Killa Design. The
exhibition is being hailed as opening... ―a new exterior gardens are planted with 100 plant
historic chapter in Thailand‘s rich art history‖ species from around the UAE. Inside the new
and has the highest government support — the Museum has six exhibition floors including
opening press conference was led by the Vice immersive ‗film set‘ like exhibitions depicting
Minister of Culture. The show is being staged at human futures in the year 2072. These focus
the prestigious ICONSIAM complex and on: outer-space resource extraction and ‗solar
Charoen Nakhon Hall in Bangkok from 5th-20th power beamed from space‘; ecosystem
March 2022. As well as a wealth of 2D digital stewardship and remote-monitoring of the
work, also featured are toys, fashion and music earth; and genetic and bio-engineering. The
made using digital production methods. There medieval Arab contributions to astronomy are
is also some animation and performance. represented by an installation in which
Works by selected artists will also be shown on astrolabes map the planets of the solar system.
screens in towns and cities across Thailand. Child visitors have a floor where they can play
at becoming ―future heroes‖. There are smaller
This is the first time that Thailand has brought
exhibits on near-future technologies that are
together the nation‘s digital artists in one
set to transform the world by fixing various
event. A key aim of the event will be to begin
problems. Located in the Financial District, it is
the process of personal networking among
also hoped the venue will become an evening
digital artists and producers, in the hope of
hub for local innovation events and talks.
kickstarting the process of making Thailand a
Entry is said to cost $40, but tickets are
leading regional hub for digital arts production.
already booked out for months in advance.
https://www.iconsiam.com/th/about_us
https://museumofthefuture.ae/en
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Picture: Milky Way
over the NRAO, NEXT ISSUE:
SAGAN
New Mexico. Here
adapted from an
NRAO image by
Jeff Hellerman. Are you interested in being interviewed in a future issue of the
With ―Carl Sagan‖
magazine? Or presenting a webinar for our series? Please send
by HelgeSolver.
Photoshop combo the Web address of your gallery or store, and we‘ll visit!
of the two by
Mutinate. paul@digitalartlive.com
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