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21/07/2019 Cartoon Animator 4 Online Manual - Clip and Key Priority - Face

Using Timeline > Clip and Key Priority - Face

Clip and Key Priority - Face


Facial expressions could come from different tracks. Therefore, during playback, the
program must have a specific priority when a time frame contains data from different
tracks.

Clip and Key Priority

Sprite-based head

The facial expressions generated for the Sprite-based head can be from the S
tracks, the Motion Clip clips, the Facial Clip clips, the Face track keys, the Voice
Clip clips and the Lips track keys. When the project plays and meets all these
clips or keys, then there is a certain priority for displaying the effect from these
tracks.

General Facial Features: Switches in the S track > Clips in the Face Motion
track > Clips in the Facial Clip track and its keys in the Face sub-track.

Mouth: Switches in the S track > Clips in the Voice Clip track and its keys
in the Lips sub-track > Clips in the Facial Clip track and its keys in the Face

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21/07/2019 Cartoon Animator 4 Online Manual - Clip and Key Priority - Face

track > Clips in the Face Motion track.

Morph-based head

The facial expressions generated for the Morph-based head come from the
Facial Clip clips, the Face track keys, the Voice Clip clips and the Lips track
keys.

Keys in the Lips track > Clips in the Voice Clip track.

Keys in the Head, Face, Eye tracks > Clips in the Facial Clip track.

Note:

Please refer to the Facial Clips and Keys section for more information.

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