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Abducted by Fairies
Abducted by Fairies
Abducted by Fairies
So - what happened to your character while he or she was abducted by the faeries?
Fairy abduction is a common enough literary theme, but we don't use it very often in games - mainly
because players hate losing control of their characters! It's a fantastic plot device in a horror game
because it underlines themes of helplessness and impotence against otherworldly powers. In a fantasy
or adventure game, time spent in the otherworld should give the character some kind of benefit to offset
the inconvenience of having to play a backup character for a time.
1 Time Loss
2 Fairy Marked
3 Abused
4 Future Sight
5 Psychic Empowerment
6 Favored
7 Altered State
8 Scarred
Time Loss
The character might have been gone for only a few hours in our world, but years or decades had
passed amongst the immortals of the fairy world. Advance the category on the age track (if using an
aging table), or increase intelligence or wisdom by 1 point and reduce constitution.
Fairy Marked
The character returns with a distinctive birthmark that improves reaction rolls with fey creatures by +1,
and takes a similar penalty with inquisitors or enemies of the fey. (We also see these called devil's
marks or witch marks).
Abused
Many abduction stories have a sexual component. The fey took something personal from the character
- in time, a half-human offspring returns to the world, fully grown because of the time differences
between the otherworld and the mortal world. The offspring is a wicked changeling who will challenge
the character's place in the world! (Literary examples of this type of character include Valgard (The
Broken Sword) or even Mordred (Le Morte d'Arthur).
Future Sight
The character was offered a disturbing vision of an unavoidable tragedy that will befall the mortal world
in the near future.
Psychic Empowerment
Time spent among the faeries unlocks a latent psychic talent, such as ESP, telepathy, clairvoyance, or
postcognition. This new ability can be used once per day.
Favored
The character won the favor of a fey noble while in the otherworld; they return with a whimsical title and
a magic item appropriate to the role. Unfortunately, they don't fully remember all that was required of
them. Future comedic interludes are assured.
Altered State
The character has been enhanced or altered in a bestial way through exposure or experimentation -
increase 2 physical attributes by a point but reduce their charisma. (If it happens in the Black City, the
character is now partially troll-blooded).
Scarred
The character returns with hidden scars, chunks of missing time, and a bad attitude. Their hatred
grants them a +1 when fighting fey creatures.