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Explaining Design Research
Explaining Design Research
Carnegie Mellon
This document brings together excerpts from As an integrative discipline, design has the potential to
previous articles and presentations that
have discussed the process and methodologies contribute to research efforts taking place across campus in a
characteristic of 21st century design, as practiced range of disciplines. This document is intended to provide
at Carnegie Mellon University.
more information about the ways in which design-led research
Terry Irwin, Professor & Head of School
can support and contribute to research on campus.
Carnegie Mellon University
First Order Design Second Order Design Third Order Design Fourth Order Design
Science Humanities
Design for Social Innovation,Design Design, Transition Design, Facilitation
Design
Concerned with: the problems of Concerned with: the form, function
communicating information, ideas, and appearance of everyday objects Thinking, Strategy & Planning Concerned with: complex systems
arguments through a synthesis of and explores the physical, psycholog- Concerned with: interactions and and environments for living, working,
words and images using a variety of ical, social and cultural relationships experiences that include communica- playing and learning. Systems-level
media. Motivation through argument. between products and human beings. tions and products. Includes mediating concerns involving analysis of ‘parts’
Outputs: printed and digital commu- Usually mass produced. between the digital and the physical, within complex wholes and ecolo-
managing logistics, combining physical gies of systems. Explores the role
Observes the facts of the Synthesizes the best of human Interprets the complex- nications of all kinds; logos & identi-
ties; simple websites; online forms &
Outputs: appliances; furniture;
vehicles; hand held devices; tools; resources, instrumentalities and hu- of design in sustaining, developing
man beings to achieve an organic flow and integrating human beings into
material world. intention, realized within the ities of human experience. communications, medical equipment; packaging, etc.
of situated experiences that are broader ecological and cultural en-
Emphasis on quantities. constraints of reality. Emphasis on qualities. productive, meaningful and satisfying. vironments and shaping/adapting
these environments
Outputs: product service systems,
Emphasis on appropriateness. user/customer experiences; Outputs: redesign of patient/doctor
conversations; shaping of new local
or regional education policy; rede-
Scale of Engagement
Scale of Engagement
Innovation Innovation Change the food In a single school Linking local
System System display in the students eat farms to school Design + Emotion Generative
cafeteria line what they grow cafeterias
Tools
Example: Example: Example:
NY Times article Edible Schoolyard Farm2School
10.21.2010
SPECIFIC
problem definition, not just problem solving. as possible to the situation they are designing for.
effectiveness.
PROBLEMS
SPECIFIC SOLUTIONS
NEEDS/VALUES SPECIFIC
RESEARCH
TOUCH-POINTS
INSIGHTS IDEATION PROTOTYPES
SOLUTIONS
Flexible Design research methods are selected Serendipitous Design research elicits unexpected
USER-CENTERED BRAINSTORM
Co-Design Designers work collaborative/continually with multiple
EMPATHETIC
based on specific situations, and are modified and discoveries.
constituencies in an iterative co-design process, evolving concepts
adapted as needed.
through continual input from all stakeholders who will use, man- Integrative Users and clients/research partners are
ITERATIVE PROCESS
age, produce, or market a product. Generative Design research inspires a breadth of treated as active participants in the design process.
DISCOVER DEFINE DEVELOP DELIVER
ration and co-design has increased. Design at larger scales is not Social Research insights emerge from observing The defining difference is in whether or not specif-
about individual authorship, but using the design process to people and fostering interaction with stakeholders ic deliverables are specified upfront or allowed to
facilitate between multiple, sometimes conflicting points of view. in a system. emerge through the process.