Dragonfire Stickers 020619 Fighter Class Trees With Release Markers

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FIGHTER

BACKGROUND—1X PER GAME, DURING TURN


Acolyte: Exchange for . Base
Criminal: Discard 1 card for 1 gold. Base
Entertainer: Discard a card and you may permanently ignore a Requires X
Play/Purchase/Class on one card. Base
Folk Hero: Exchange 2 HP for 1 gold. Base
Guild Artisan: Exchange for . Base
Hermit: Exchange 1 gold to draw 1 card. Base
Noble: Exchange 1 gold for 1 HP. Base
Outlander: Discard 1 card for 1 HP. Base
Pirate: Exchange to , or to . MS
Recluse: Exchange for or for . HotW
Sage: Exchange for . Base
Sailor: Exchange 2 HP to draw 1 card. Base
Shepherd: Exchange to , or to . MS
Soldier: Exchange for . Base
Street Urchin: Steal 1 gold from another player. Base
Wildling: Exchange for or for . HotW
Woodsman: Increase your starting HP by 1. Equipment Pack: You must add one card.
HotW

BACKGROUND—DRAGONBORN RACE
Pureblood: Breath Weapon applies to all encounters facing you. HotW
BACKGROUND—ELF RACE
Native Eladrin: Continuous: Increase your starting hand by 1. Equipment Pack: You
must add one card. MS

CURSE
Lycanthropy MS
This Feature does not require a Feature Slot, but may not be removed or replaced.

CAMPAIGN +1 & Lycanthropy


Blessings of Lycanthropy I MS
While transformed, reveal two Market cards during your Bite phase. Choose which card to use.

CAMPAIGN +2 & Lycanthropy


Blessings of Lycanthropy II MS
While transformed, reveal two Market cards during your Bite phase. Choose which card to use.
Additionally, while transformed, draw one card.

5 XP
Adherent Base
Exchange for damage.
Caravan Base
Once per game, during your turn: Cycle all cards in the Market.
Coastal Veteran MS
Any turn in which you play a Trident and Net, draw one card.
Cunning Base
Exchange for .
Dexterous Base
When you purchase a card that costs 8 or more, draw a card, then discard a card.
Fundamentals Base
At the start of the game, add one Basic card to your Equipment Pack.
Haggling Base
When you purchase a card that costs 6 or more, gain 1 gold.
Initiate Base
Exchange for .
Mobile Base
When you purchase a card that costs 8 or more, move a non-Location encounter.
Scavenger Base
When you purchase a card that costs 8 or more, return a Basic card from your discard to your hand.
Tavern Brawler Base
Exchange for .
5 XP & Lycanthropy
Resistance to Lycanthropy I MS
At the start of every Dragonfire phase, discard one card to skip the transformation check (do not
reveal a Market card).

10 XP
Herbalism Base
Once per game: Pay 3 gold to heal a character 1 HP.
Merchant’s Guild Base
Continuous: At the start of the game, add 1 Market Slot.
On the Sly Base
When you purchase a card, pay 1 less gold and put the card into your discard instead of your hand.
Tough Base
Continuous: Increase your starting HP by 1.
Training Base
Continuous: Increase your starting hand by 1.
Tranquility Base
When you are forced to discard one or more cards, draw a card after discarding.
Wealthy Base
Continuous: Increase your starting gold by 1.
10 XP & Lycanthropy
Resistance to Lycanthropy II MS
If you fail your Lycanthropy check, you may discard one card to prevent it.
10 XP—HALF-ELF RACE
Opportunist HotW
Add 1 Market Slot. However, you are the only player that may purchase or cycle from it.
10 XP—ARCANE CLASSES—Eldritch Knight Only
Magical Adept Base
During your turn, discard one card to buy one card costing 5 or less from the Market and
play it immediately.
10 XP—MARTIAL CLASSES
Fighting Style: Defense (does not require Feature slot) Base
During your turn, discard two Glory cards to have an encounter deal –1 damage.
Fighting Style: Dueling (does not require Feature slot) Base
If you play Glory cards on two different encounters, deal to a third encounter.
10 XP—FIGHTER OR PALADIN CLASSES
Fighting Style: Protection (does not require Feature slot) Base
During another player’s turn, discard two Glory cards to have an encounter deal –1 damage.
10 XP—FIGHTER OR RANGER CLASSES
Fighting Style: Archery (does not require Feature slot) Base
Discard two Glory cards to Assist: .
10 XP—FIGHTER CLASS
Second Wind Base
Once per game, during a Short Rest: You heal 1 HP.
10 XP—FIGHTER CLASS & Cavalier
Warding Maneuver HotW
Discard one Magic Weapon to prevent 1 damage from one encounter facing another player.
10 XP—FIGHTER CLASS & Champion
Improved Critical Base
During your turn, if you clear two or more levels against the same encounter, deal + .
15 XP
Denial Base
Each time you would heal, gain 1 gold instead.
Fair Share Base
When another player defeats an encounter facing you, gain gold equal to the active player’s share
instead of your normal share.
Honed Base
When you play only one card during your turn, it deals + .
The Moonshae Court MS
Once per game: Make a Skill Check. If the card matches your primary Class Type, put it in your
hand.
15 XP—LYCANTHROPY
Resistance to Lycanthropy III HotW
If you fail your transformation check, you may either discard a card to instead succeed or choose to
skip your next Bite phase (make this choice now).
15 XP—DRAGONBORN RACE
Heritage HotW
Breath Weapon applies instead of .
15 XP—FIRBOLG RACE
Detect (Arcane) Magic HotW
Before the game starts, draw one Uncommon Arcane card from the Magic Item Deck, ignoring
requirements, and place it in your Equipment Pack. Return it to its deck at the end of the game.
Detect (Deception) Magic HotW
Before the game starts, draw one Uncommon Deception card from the Magic Item Deck, ignoring
requirements, and place it in your Equipment Pack. Return it to its deck at the end of the game.
Detect (Martial) Magic HotW
Before the game starts, draw one Uncommon Martial card from the Magic Item Deck, ignoring
requirements, and place it in your Equipment Pack. Return it to its deck at the end of the game.
15 XP—HALFLING RACE
Uninvited Guests HotW
During your turn, discard an Affable to move all encounter tokens facing you to the character on
your left. (These tokens are no longer connected to any encounter card.)
15 XP—LIZARDFOLK RACE
Thick Skin HotW
When Natural Armor is activated, you may discard a second card of the appropriate color to
prevent one additional point of damage.
15 XP—ARCANE CLASSES—Eldritch Knight Only
Arcane Recovery Base
During a Short Rest: Draw one card and discard one card.
15 XP—FIGHTER OR PALADIN CLASSES
Fighting Style: Great Weapon Fighting (does not require Feature slot)
Base
Continuous: You can never play more than one Glory card during your turn, but it deals .
15 XP—FIGHTER OR RANGER CLASSES
Fighting Style: Two-Weapon Fighting (does not require Feature slot)
Base
If you play two Glory cards on the same encounter, they deal instead of the normal damage.
15 XP—FIGHTER CLASS
Action Surge Base
During a Short Rest: Draw one card and discard one card.

20 XP
Bulk Goods Base
If you buy two cards that match your primary Class Type during a turn, pay 1 less gold for the
second card.
Mercenary Base
When you defeat a non-token encounter that matches your primary Class Type, its gold value
increases by 1.
Skilled Base
When you defeat a non-token encounter that matches your primary Class Type, draw one card,
then discard one card.
20 XP—HUMAN OR HALF-ELF RACES
Flexibility Base
Continuous: Increase your starting hand by 1.
20 XP—AASIMAR RACE & Mission (Fallen)
Dark Transformation HotW
Once per game: A non-Location encounter attacking you must Save. Success: Its Attack
Strength is –1. Failure: Swap with another non-Location encounter; neither encounter attacks this
turn.
(If Mission is changed, cannot activate this Feature.)
20 XP—AASIMAR RACE & Mission (Protector)
Luminous Transformation HotW
Once per game: During your turn, swap all encounters with another character.
(If Mission is changed, cannot activate this Feature.)
20 XP—AASIMAR RACE & Mission (Scourge)
Searing Transformation HotW
Once per game: During your turn, deal to up to three different encounters that are facing
either your or an adjacent player. (If Mission is changed, cannot activate this Feature.)
20 XP—DWARF RACE
Riches Base
Continuous: Increase your starting gold by 1.
Embarrassment of Riches HotW
Continuous: Gain 1 gold during each Short Rest.
20 XP—ELF RACE
Penetrating Senses Base
If your Keen Senses Skill Check is a success, ignore the Surprise effect entirely.
20 XP—HALF-ELF RACE
Keen Senses Base
Make a Skill Check. Success: Shift Surprise effect one player to the left.
20 XP—HALF-ORC RACE
Constitution Base
Continuous: Increase your starting HP by 1.
20 XP—KOBOLD RACE
Method Acting HotW
When Grovel, Cower & Beg is activated, you may draw one card, then discard one card.
20 XP—ARCANE CLASSES—Eldritch Knight Only
Alchemy (Apprentice) Crafting RtSC
Crafting: Before the game starts, look through the Common Magic Items Deck and choose any
one non-Devotion Potion and add it to your Equipment Pack.
Warcaster Base
Continuous: You may use any Armor. You may use any Shield except ; your Shield Magic Item
Limitations is 1. Equipment Pack: You must remove one Basic card and add one Basic card.
20 XP—MARTIAL CLASSES
Basic Regimen SMC
Continuous: Start the game with one Training Token. At any time, trade one Training Token for
. Barbarian Class: Each token is 1 gold towards purchase of any Requires or Must Include
Barbarian Class cards.
20 XP—FIGHTER CLASS
Cavalier HotW
Increase your starting gold by 1.
Champion Base
Equipment Pack: You must add one Basic card and remove one Basic card of any type.
Eldritch Knight Base
You also count as Class. Equipment Pack: You must add one Basic card and remove
one Basic card.
20 XP—FIGHTER CLASS & Eldritch Knight
Weapon Bond Base
During your turn, discard any one card to draw one card.

25 XP—KENKU RACE OR WARLOCK CLASS


& Researcher
Advanced Researcher HotW
When you return a Market card from the discard, you may purchase it immediately.
25 XP—LIZARDFOLK RACE
Idle Hands HotW
When Cunning Artisan is activated, you both heal and gain 1 gold.
Savage Bite HotW
When Feeding Frenzy is activated, deal .
25 XP—TABAXI RACE
Sharpened Curiosity HotW
When you move into a Location, your Curiosity card(s) deal 1 level of damage to that Location
instead of their standard damage; colorless levels are unaffected.
25 XP—FIGHTER CLASS & Cavalier
Unwavering Mark HotW
After you clear a level on an encounter, its next level is considered colorless until the end of
the turn.

30 XP
Divine Hand Base
When you play at least one card of each color in a turn, heal 1 HP.
Double Move Base
Deal + damage with a card if you play another card with the same name that turn.
Dramatic Flair Base
If you play two cards during another player’s turn, pay 1 gold to draw one card.
Recovery Base
When you defeat a non-token encounter that matches your primary Class Type, heal 1 HP.
Tricks Base
During your turn, discard the top card of your deck.
30 XP—LIZARDFOLK RACE
Uncommon Lore HotW
When using Hunter’s Lore (Nature), if successful, you may reveal the top Secondary Encounter
card instead.
30 XP—ARCANE CLASSES—Eldritch Knight Only
Arcane Recovery II Base
During a Short Rest: Draw up to two cards. Then discard that number of cards.
30 XP—ARCANE CLASSES & Alchemy (Apprentice)
—Eldritch Knight Only
Alchemy (Journeyman) Crafting (does not require Feature slot) RtSC
When Crafting, add up to 2 Potions. During your turn, you may transfer one Potion to another
player’s hand. If the player accepts, you draw one card and they discard one card.
30 XP—ARCANE CLASSES & Alchemy (Journeyman)
—Eldritch Knight Only
Alchemy (Master) Crafting (does not require Feature slot) RtSC
When Crafting, add up to 3 Potions. When any Potion card is Consumed by you, deal + with
that card.
30 XP—MARTIAL CLASSES (EXCEPT BARBARIAN)
Extra Attack I Base
Continuous: Whenever you defeat a non-token encounter matching your Class Type, gain .
30 XP—MARTIAL CLASSES & Basic Regimen
Daily Regimen (does not require Feature slot) SMC
Continuous: After every Short Rest, gain one Training Token.
30 XP—MARTIAL CLASSES & Daily Regimen
Advanced Regimen (does not require Feature slot) SMC
Continuous: After every Short Rest, instead gain two Training Tokens.
30 XP—FIGHTER CLASS & Champion
Additional Style Base
Continuous: Choose one additional Fighting Style
Remarkable Athlete Base
When making a Martial Check, leave the revealed card on top of your draw deck instead of
burying it.

35 XP
Boon Companion Base
When you play a second card during another player’s turn, that card deals + damage.
Monster Hunter HotW
When a Monstrosity encounter is placed facing you, draw one card. That encounter gains +1 Attack
Strength until it’s defeated.
Prophecy Research MS
Once per game: During an Adventure you have not previously completed, when revealing a
Dragonfire card, bury it and reveal the next card instead.
Well Prepared Base
During your turn, pay 2 gold to draw 1 card.
35 XP—LYCANTHROPY
Blessings of Lycanthropy III HotW
While transformed, reveal two Market cards during your Bite phase. Choose which card to use.
Additionally, while transformed, draw two cards.
40 XP
Fate’s Hand Base
Once per game: At the start of the Dragonfire phase, move the Dragonfire deck one player to the
left. (That player is now the party leader.)
Fury Base
If you would heal, draw 1 card instead.
Observant Base
During your turn, discard two non-Basic cards of the same color to return another card of that
color from your discard to your hand.
40 XP—AASIMAR RACE & Mission (Fallen)
& Dark Transformation
Necrotic Shroud HotW
When Dark Transformation is activated, negate any text effect on one encounter affected by Dark
Transformation until it is defeated. (If Mission is changed, cannot activate this Feature.)
40 XP—AASIMAR RACE & Mission (Protector)
& Luminous Transformation
Radiant Soul HotW
When Luminous Transformation is activated, deal two levels of damage to one encounter affected
by Luminous Transformation. (If Mission is changed, cannot activate this Feature.)
40 XP—AASIMAR RACE & Mission (Scourge)
& Searing Transformation
Radiant Consumption HotW
When Searing Transformation is activated: instead deal to each encounter.
(If Mission is changed, cannot activate this Feature.)
40 XP—ARCANE CLASSES—Eldritch Knight Only
Spell Sniper Base
Continuous: Deal damage from Cantrip cards anywhere on the damage track.
40 XP—FIGHTER CLASS & Eldritch Knight
War Magic Base
Continuous: Every time you play a Cantrip card, deal + damage.

45 XP—FIRBOLG RACE
Detect Strong Magic HotW
Before the game starts, draw one Rare card from the Magic Item Deck, ignoring requirements, and
place it in your Equipment Pack. Return it to its deck at the end of the game.

50 XP
Inspiring Leader Base
Deal during your turn. (You need not play any cards.)
50 XP—FIGHTER CLASS & Champion
Superior Critical Base
During your turn, if you clear two or more levels against the same encounter, deal one
additional level of damage.
50 XP—FIGHTER CLASS & Eldritch Knight
Arcane Charge Base
Once per Scene, during your turn: Move all encounters facing one player to face you. If you
discard any one card, each encounter deals –1 damage.
Eldritch Strike Base
If you deal damage from two cards and one card against the same encounter, deal to
the same encounter.

60 XP—HALFLING RACE
Hearth and Home HotW
When you play two Affables during the same turn, draw one card.
60 XP—ARCANE CLASSES—Eldritch Knight Only
Arcane Recovery III Base
During a Short Rest: Draw up to two cards. Then discard one card.
60 XP—MARTIAL CLASSES (EXCEPT BARBARIAN)
Extra Attack II Base
Continuous: Whenever you defeat any non-token encounter, gain .
60 XP—FIGHTER CLASS & Cavalier
Hold the Line HotW
Once per Scene: If an encounter is being revealed, or moved, to another player, move it to face
you. That encounter must skip its next attack.

100 XP—ARCANE CLASSES—Eldritch Knight Only


Arcane Recovery IV Base
During a Short Rest: Draw up to three cards. For each card drawn you must pay one HP or
discard one card.
100 XP—FIGHTER CLASS
Indomitable Base
Continuous: When you succeed at a Skill Check, draw the revealed card.
100 XP—FIGHTER CLASS (EXCEPT BARBARIAN)
Extra Attack III Base
Continuous: Whenever you defeat any non-token encounter, gain .
100 XP—FIGHTER CLASS & Cavalier
Ferocious Charger HotW
Attack only one encounter during your turn. If it is undamaged, deal a level of damage before
dealing any other damage. You cannot activate this Feature again until the encounter is defeated.
100 XP—FIGHTER CLASS & Champion
Survivor Base
If you have less than half your starting HP, you heal 1 HP at the start of your turn.
100 XP—FIGHTER CLASS & Eldritch Knight
Improved War Magic Base
Continuous: All cards gain .
FIGHTER: Cavalier
10 XP—MARTIAL CLASSES
Fighting Style: Defense (does not require Feature slot) Base
During your turn, discard two Glory cards to have an encounter deal –1 damage.
Fighting Style: Dueling (does not require Feature slot) Base
If you play Glory cards on two different encounters, deal to a third encounter.
10 XP—FIGHTER OR PALADIN CLASSES
Fighting Style: Protection (does not require Feature slot) Base
During another player’s turn, discard two Glory cards to have an encounter deal –1 damage.
10 XP—FIGHTER OR RANGER CLASSES
Fighting Style: Archery (does not require Feature slot) Base
Discard two Glory cards to Assist: .
10 XP—FIGHTER CLASS
Second Wind Base
Once per game, during a Short Rest: You heal 1 HP.
10 XP—FIGHTER CLASS & Cavalier
Warding Maneuver HotW
Discard one Magic Weapon to prevent 1 damage from one encounter facing another player.
15 XP—FIGHTER OR PALADIN CLASSES
Fighting Style: Great Weapon Fighting (does not require Feature slot)
Base
Continuous: You can never play more than one Glory card during your turn, but it deals .
15 XP—FIGHTER OR RANGER CLASSES
Fighting Style: Two-Weapon Fighting (does not require Feature slot)
Base
If you play two Glory cards on the same encounter, they deal instead of the normal damage.
15 XP—FIGHTER CLASS
Action Surge Base
During a Short Rest: Draw one card and discard one card.

20 XP—MARTIAL CLASSES
Basic Regimen SMC
Continuous: Start the game with one Training Token. At any time, trade one Training Token for
. Barbarian Class: Each token is 1 gold towards purchase of any Requires or Must Include
Barbarian Class cards.
20 XP—FIGHTER CLASS
Cavalier HotW
Increase your starting gold by 1.
25 XP—FIGHTER CLASS & Cavalier
Unwavering Mark HotW
After you clear a level on an encounter, its next level is considered colorless until the end of
the turn.

30 XP—MARTIAL CLASSES (EXCEPT BARBARIAN)


Extra Attack I Base
Continuous: Whenever you defeat a non-token encounter matching your Class Type, gain .
30 XP—MARTIAL CLASSES & Basic Regimen
Daily Regimen (does not require Feature slot) SMC
Continuous: After every Short Rest, gain one Training Token.
30 XP—MARTIAL CLASSES & Daily Regimen
Advanced Regimen (does not require Feature slot) SMC
Continuous: After every Short Rest, instead gain two Training Tokens.

60 XP—ARCANE CLASSES—Eldritch Knight Only


Arcane Recovery III Base
During a Short Rest: Draw up to two cards. Then discard one card.
60 XP—MARTIAL CLASSES (EXCEPT BARBARIAN)
Extra Attack II Base
Continuous: Whenever you defeat any non-token encounter, gain .
60 XP—FIGHTER CLASS & Cavalier
Hold the Line HotW
Once per Scene: If an encounter is being revealed, or moved, to another player, move it to face
you. That encounter must skip its next attack.

100 XP—FIGHTER CLASS


Indomitable Base
Continuous: When you succeed at a Skill Check, draw the revealed card.
100 XP—FIGHTER CLASS (EXCEPT BARBARIAN)
Extra Attack III Base
Continuous: Whenever you defeat any non-token encounter, gain .
100 XP—FIGHTER CLASS & Cavalier
Ferocious Charger HotW
Attack only one encounter during your turn. If it is undamaged, deal a level of damage before
dealing any other damage. You cannot activate this Feature again until the encounter is defeated.
FIGHTER: Champion
10 XP—MARTIAL CLASSES
Fighting Style: Defense (does not require Feature slot) Base
During your turn, discard two Glory cards to have an encounter deal –1 damage.
Fighting Style: Dueling (does not require Feature slot) Base
If you play Glory cards on two different encounters, deal to a third encounter.
10 XP—FIGHTER OR PALADIN CLASSES
Fighting Style: Protection (does not require Feature slot) Base
During another player’s turn, discard two Glory cards to have an encounter deal –1 damage.
10 XP—FIGHTER OR RANGER CLASSES
Fighting Style: Archery (does not require Feature slot) Base
Discard two Glory cards to Assist: .
10 XP—FIGHTER CLASS
Second Wind Base
Once per game, during a Short Rest: You heal 1 HP.
10 XP—FIGHTER CLASS & Champion
Improved Critical Base
During your turn, if you clear two or more levels against the same encounter, deal + .
15 XP—FIGHTER OR PALADIN CLASSES
Fighting Style: Great Weapon Fighting (does not require Feature slot)
Base
Continuous: You can never play more than one Glory card during your turn, but it deals .
15 XP—FIGHTER OR RANGER CLASSES
Fighting Style: Two-Weapon Fighting (does not require Feature slot)
Base
If you play two Glory cards on the same encounter, they deal instead of the normal damage.
15 XP—FIGHTER CLASS
Action Surge Base
During a Short Rest: Draw one card and discard one card.

20 XP—MARTIAL CLASSES
Basic Regimen SMC
Continuous: Start the game with one Training Token. At any time, trade one Training Token for
. Barbarian Class: Each token is 1 gold towards purchase of any Requires or Must Include
Barbarian Class cards.
20 XP—FIGHTER CLASS
Champion Base
Equipment Pack: You must add one Basic card and remove one Basic card of any type.

30 XP—MARTIAL CLASSES (EXCEPT BARBARIAN)


Extra Attack I Base
Continuous: Whenever you defeat a non-token encounter matching your Class Type, gain .
30 XP—MARTIAL CLASSES & Basic Regimen
Daily Regimen (does not require Feature slot) SMC
Continuous: After every Short Rest, gain one Training Token.
30 XP—MARTIAL CLASSES & Daily Regimen
Advanced Regimen (does not require Feature slot) SMC
Continuous: After every Short Rest, instead gain two Training Tokens.
30 XP—FIGHTER CLASS & Champion
Additional Style Base
Continuous: Choose one additional Fighting Style
Remarkable Athlete Base
When making a Martial Check, leave the revealed card on top of your draw deck instead of
burying it.

50 XP—FIGHTER CLASS & Champion


Superior Critical Base
During your turn, if you clear two or more levels against the same encounter, deal one
additional level of damage.

60 XP—MARTIAL CLASSES (EXCEPT BARBARIAN)


Extra Attack II Base
Continuous: Whenever you defeat any non-token encounter, gain .
100 XP—FIGHTER CLASS
Indomitable Base
Continuous: When you succeed at a Skill Check, draw the revealed card.
100 XP—FIGHTER CLASS (EXCEPT BARBARIAN)
Extra Attack III Base
Continuous: Whenever you defeat any non-token encounter, gain .
100 XP—FIGHTER CLASS & Champion
Survivor Base
If you have less than half your starting HP, you heal 1 HP at the start of your turn.
FIGHTER: Eldritch Knight
10 XP—ARCANE CLASSES—Eldritch Knight Only
Magical Adept Base
During your turn, discard one card to buy one card costing 5 or less from the Market and
play it immediately.
10 XP—MARTIAL CLASSES
Fighting Style: Defense (does not require Feature slot) Base
During your turn, discard two Glory cards to have an encounter deal –1 damage.
Fighting Style: Dueling (does not require Feature slot) Base
If you play Glory cards on two different encounters, deal to a third encounter.
10 XP—FIGHTER OR PALADIN CLASSES
Fighting Style: Protection (does not require Feature slot) Base
During another player’s turn, discard two Glory cards to have an encounter deal –1 damage.
10 XP—FIGHTER OR RANGER CLASSES
Fighting Style: Archery (does not require Feature slot) Base
Discard two Glory cards to Assist: .
10 XP—FIGHTER CLASS
Second Wind Base
Once per game, during a Short Rest: You heal 1 HP.
15 XP—ARCANE CLASSES—Eldritch Knight Only
Arcane Recovery Base
During a Short Rest: Draw one card and discard one card.
15 XP—FIGHTER OR PALADIN CLASSES
Fighting Style: Great Weapon Fighting (does not require Feature slot)
Base
Continuous: You can never play more than one Glory card during your turn, but it deals .
15 XP—FIGHTER OR RANGER CLASSES
Fighting Style: Two-Weapon Fighting (does not require Feature slot)
Base
If you play two Glory cards on the same encounter, they deal instead of the normal damage.
15 XP—FIGHTER CLASS
Action Surge Base
During a Short Rest: Draw one card and discard one card.

20 XP—ARCANE CLASSES—Eldritch Knight Only


Alchemy (Apprentice) Crafting RtSC
Crafting: Before the game starts, look through the Common Magic Items Deck and choose any
one non-Devotion Potion and add it to your Equipment Pack.
Warcaster Base
Continuous: You may use any Armor. You may use any Shield except ; your Shield Magic Item
Limitations is 1. Equipment Pack: You must remove one Basic card and add one Basic card.
20 XP—MARTIAL CLASSES
Basic Regimen SMC
Continuous: Start the game with one Training Token. At any time, trade one Training Token for
. Barbarian Class: Each token is 1 gold towards purchase of any Requires or Must Include
Barbarian Class cards.
20 XP—FIGHTER CLASS
Eldritch Knight Base
You also count as Class. Equipment Pack: You must add one Basic card and remove
one Basic card.
20 XP—FIGHTER CLASS & Eldritch Knight
Weapon Bond Base
During your turn, discard any one card to draw one card.

30 XP—ARCANE CLASSES—Eldritch Knight Only


Arcane Recovery II Base
During a Short Rest: Draw up to two cards. Then discard that number of cards.
30 XP—ARCANE CLASSES & Alchemy (Apprentice)
—Eldritch Knight Only
Alchemy (Journeyman) Crafting (does not require Feature slot) RtSC
When Crafting, add up to 2 Potions. During your turn, you may transfer one Potion to another
player’s hand. If the player accepts, you draw one card and they discard one card.
30 XP—ARCANE CLASSES & Alchemy (Journeyman)
—Eldritch Knight Only
Alchemy (Master) Crafting (does not require Feature slot) RtSC
When Crafting, add up to 3 Potions. When any Potion card is Consumed by you, deal + with
that card.
30 XP—MARTIAL CLASSES (EXCEPT BARBARIAN)
Extra Attack I Base
Continuous: Whenever you defeat a non-token encounter matching your Class Type, gain .
30 XP—MARTIAL CLASSES & Basic Regimen
Daily Regimen (does not require Feature slot) SMC
Continuous: After every Short Rest, gain one Training Token.
30 XP—MARTIAL CLASSES & Daily Regimen
Advanced Regimen (does not require Feature slot) SMC
Continuous: After every Short Rest, instead gain two Training Tokens.

40 XP—ARCANE CLASSES—Eldritch Knight Only


Spell Sniper Base
Continuous: Deal damage from Cantrip cards anywhere on the damage track.
40 XP—FIGHTER CLASS & Eldritch Knight
War Magic Base
Continuous: Every time you play a Cantrip card, deal + damage.
50 XP—FIGHTER CLASS & Eldritch Knight
Arcane Charge Base
Once per Scene, during your turn: Move all encounters facing one player to face you. If you
discard any one card, each encounter deals –1 damage.
Eldritch Strike Base
If you deal damage from two cards and one card against the same encounter, deal to
the same encounter.

60 XP—ARCANE CLASSES—Eldritch Knight Only


Arcane Recovery III Base
During a Short Rest: Draw up to two cards. Then discard one card.
60 XP—MARTIAL CLASSES (EXCEPT BARBARIAN)
Extra Attack II Base
Continuous: Whenever you defeat any non-token encounter, gain .

100 XP—ARCANE CLASSES—Eldritch Knight Only


Arcane Recovery IV Base
During a Short Rest: Draw up to three cards. For each card drawn you must pay one HP or
discard one card.
100 XP—FIGHTER CLASS
Indomitable Base
Continuous: When you succeed at a Skill Check, draw the revealed card.
100 XP—FIGHTER CLASS (EXCEPT BARBARIAN)
Extra Attack III Base
Continuous: Whenever you defeat any non-token encounter, gain .
100 XP—FIGHTER CLASS & Eldritch Knight
Improved War Magic Base
Continuous: All cards gain .

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