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Rules Reference
Rules Reference
Rules Reference
Set up another character with your action. If you achieve it, any
set up
risky team members who follow up get +1 effect or improved position.
You go head to head. You act under fire. You take a chance.
Critical: You do it with increased effect.
ACTIONS
6: You do it.
Attune to spirits and the ghost Skirmish with an opponent in close
4/5: You do it, but there's a consequence: you suffer harm, a
field; channel electroplasmic energy; combat; assault or hold a position; brawl
complication occurs, you have reduced effect, you end up in a
perceive and communicate with ghosts; and wrestle.
desperate position.
understand spectrology.
1-3: Things go badly. You suffer harm, a complication occurs, you Study a person, document, or item with
end up in a desperate position, you lose this opportunity. Command obedience with your force close scrutiny to gather information
of personality; intimidate or threaten; and apply knowledge; gain a deeper
lead an action with one of the crew's understanding; do research.
gangs.
Each time you roll a desperate Survey a location or situation to
action, mark a tick of xp for that desperate Consort with connections from your understand what's going on; sense trouble
You overreach your capabilities. You're in serious trouble.
attribute. heritage, background, friends, or rivals before it happens; gather information
Critical: You do it with increased effect. to gain access to resources, information, about opportunities or exploits.
6: You do it. people, or places. Sway someone with charm, logic,
4/5: You do it, but there's a consequence: you suffer severe harm, a Finesse an item from someone's deception, disguise, or bluff; change
serious complication occurs, you have reduced effect. pocket; employ subtle misdirection or attitudes or behavior with manipulation
1-3: It's the worst outcome. You suffer severe harm, a serious sleight-of-hand; handle a vehicle or a or seduction.
complication occurs, you lose this opportunity for action. mount.
Tinker with mechanisms to create,
Hunt a target; gather information modify, disable, or repair; disable a
about its location and movements; trap, pick a lock, or crack a safe. Use the
The GM sets the consequences according to the situation. You may suffer one, some, or all of the listed
attack with precision shooting from a ubiquitous clockwork and electroplasmic
consequences. You may attempt to avoid or reduce a consequence with a resistance roll. distance. devices around the city to your advantage.
RESISTANCE ROLL Prowl about unseen and traverse Wreck a place, item, or obstacle
obstacles; climb, swim, run, jump, and with savage force or carefully applied
1d for each Attribute You reduce or avoid the consequence and take 6 stress minus your tumble. Ambush with close violence—a sabotage; breach defenses with force;
dot. highest die result. When you roll a critical on resistance, clear 1 stress. backstab, throat cutting, black-jack, etc. create distractions and chaos.