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0.0 Comm1120 Notes
0.0 Comm1120 Notes
Creativity:
The ability to take the risk of coming up with new ideas
o E.g rethinking a busines model
Innovation:
Making the idea work in a practical business sense (+ value to business & customers)
Innovation can either be an invention, improvement to existing product/service, new
application of an existing product/service
It is the process of uncovering a new way of doing things
o E.g modifying a business model, adapting to changes in the market, coming up with
a better product or service + improvement
o ++ generate profitability, improve customer service
Innovative doesn’t mean changing the world from the ‘first go’ (incremental changes)
Small, incremental changes, doesn’t have to be a big revolutionary change
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Netflix:
Before Netflix = had to go to video stores (limited copies no guarantee)
1997 = sending DVDs to home (readily available to everyone)
o Adapted to tech change (risk of disrupting their own business, not afraid of change)
o Collaboration with Amazon developed backhand infrastructure for online stream
don’t be too attached to your own ideas, be aware of others
working with others healthy conflict more creative innovation
Ensured that they understood their customers (collection of data)
To prepare for your workshop, have a think about the Double Diamond approach that was
mentioned in the Welcome video and reflect on how it might apply to the following three
context areas: a. in context of your own experience b. in context of a business case c. in
context of Assessment task 1A: Goal Setting Jot down a response below to each area to
bring them along to your workshop class.
a. Personally, I have used the DD approach when dealing with large obstacles as it allows
me to break down the issue into smaller components and provides a pathway to create an
effective solution.
b. In context of the Netflix mailing to streaming subscription transition business case, the
Double Diamond framework was employed by Netflix to first conduct market research into
customers' issues with the current entertainment media viewing options of those times
before deciding that they would focus on solving the inconvenience and inefficiency of
mailing DVDs to customers. They then would've conducted research into possible
solutions until settling on the viable option of transitioning to a streaming service which
would be more convenient and provide more value for the customer, subsequently aiding
Netflix to reach a wider audience as the physical constraints of mailing were removed
which would benefit their profit margins in the long-term.
c. In the context of Assessment Task 1A: Goal Setting, the Double Diamond framework will
help me to methodologically follow an innovative process to better my chances of
successfully completing the assessment task and having innovative ideas.
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WEEK 2: Discover – The Role of Collaboration
PRE - TUT NOTES
VIDEO 1
Collaboration is about increasing the overall value by bringing a variety of skillsets
Collaboration also means being able to understand your role within the team (not doing
everything on your own) and instead, empowering others to try and achieve their roles
We can learn and gain advice from them which we can use as feedback to improve
ourselves
‘Diversity’ in collaboration we are often referring to strengths, skills, experiences, and
mindsets
The ‘Problem Diamond’ section draws on a lot of evidence-based content from
academics, whereas the ‘Solution Diamond’ focuses more on real life examples from
industry professionals
VIDEO 2
Innovation is all about creating value and collaboration is critical in this process
Collaboration is important for risk-management
o It can uncover risks because you’re working with a broader set of perspectives
o Can uncover disruptive ideas faster and cheaper if you have collaborators
There are negatives in the collaboration process: “The Blame Game”
o Everyone should take responsibility and be held accountable for their part, but
attributing blame doesn’t help anyone
o The group should learn from their conflict and go forward
When things go wrong, there are ways to adapt / modify a project so it can continue
o Ensure that there is a common goal (similar priorities)
o Ensure everyone is comfortable with what they’re doing
Innovation in a team = diverse composition + good team processes + how we react & utilise
external shocks
It is crucial for a team to become robust and resilient (fail early and reflect)
o Recognise failure, learn about the team and their tolerances, capabilities
To outperform competition, risks must be taken (team must be comfortable)
VIDEO 3
Does collaboration matter in all organisations and professions?
Collaboration brings together diverse people and ideas for innovation which enables
businesses to sustain performance
COMM1120 “How do I collaborate” toolkit
Create a structure for your team
Establish team processes
o Transition – set targets for the team to monitor progress on collective outputs
o Action – team begins to work on the project and engage in action (team transitions
through various milestones together)
o Interpersonal processes - relationship with team members, communication
Develop skills for team dynamics
o Team members must be able to adapt to change
o “Punctuated Equilibrium Model”
1. Inertia stage – not much progress in tasks
2. Equilibrium is punctured by an abrupt change in activities
3. Teamwork accelerates and task is completed
o “Five Stage Model”
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Forming, Storming, Norming, Performing, Adjourning
PRE - TUT ACTIVITY
Individual preparation for the week 2 tutorial activity – Setting a Team Agreement
Many teams aim to have high performance, learn as much as they can and foster
relationships with people all at the same time. However, compromises and trade-offs often
need to be made because multiple time pressures and stressors are experience (For
example: Work v/s study v/s personal life). For example, if team members are exploring a
team assignment in depth (focussing on learning), they may not leave enough time to write
up and edit thoroughly to obtain a high grade. If your team is to work together effectively,
you will need to reach agreement about how you intend to balance these potentially
competing priorities (Performance, Learning and People). To prepare for this conversation,
think through your personal goals for the COMM1120 team you will be a part of.
1. What grade are you aiming for in this course? To be realistic, how many hours of
personal study are you willing to put to this team assessment?
2. While working in this team, what do you want to focus on learning (e.g., specific course
content, a team process, a personal skill)?
3. Do you have expectations to build social and/or lasting relationships to beyond this
course (e.g., not further connection, meeting for a coffee, support one another during the
first year, keep connected professionally such as through LinkedIn)?
Try to build on the social relationships and keep in contact throughout University
- discuss taking further courses together
- helping each other out in courses
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WEEK 3: Define – Complex Problems
PRE - TUT NOTES
Defining the problem accurately is important & helps with coming up with a good solution
You need a sustained period during which you can focus and get into the flow of thinking
o What value are you creating? Who are the end users you are creating value for?
o Important to look at the factors that drive the different problems
o Important to look at the context and the ‘eco-system’ of the problem
The 5Ws
o Why is the problem happening?
o Who is the problem happening to?
o What is the problem all about?
o When is the problem occurring (what time period)?
o Where and in what context is the problem happening in?
Primary research is research you conducted yourself (direct to the subject of research)
o Gives you the ability to gather a depth and richness of information yourself
Secondary research is research conducted by others
o Useful in getting a sense of the market, academic thinking of the problem and what
is happening in the world
Recognise that having different perspectives on an issue will serve well in the long-term
o Helps with understanding the problem in many different ways from diff perspectives
1. Ensure that you try to frame your current state in the group in terms of what
consensus you already have (you agree on 60% of the issue)
2. Have your team members understood your perspective (ask team members on how
they understood your perspective preventing miscommunication)
3. Voting system where everyone puts up their ideas and assign votes
The 5Ys
o Ask yourself 5 times “Why is this the problem?” to find the root cause of the issue
TAKEAWAY:
Understanding the problem and the context
How do you accurately define a problem?
Never let go of the problem and keep testing
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WEEK 4: Define – Creative Abrasion
PRE - TUT NOTES
Creative abrasion is when people with diverse backgrounds are brought together to
discuss ideas
When there is insufficient debate, we slip into a team bias called ‘Groupthink’
o Groupthink is a phenomenon that occurs when a group of individuals reaches a
consensus without critically reasoning or evaluating the consequences/alternatives
o Groupthink is based on a common desire to not upset the balance in the group
whereby creativity and individuality tend to be stifled to avoid conflict \
o E.g. Challenger Space Shuttle disaster where engineers of a space shuttle knew
about some malfunctioning parts months before the take off. However, given the
emergence of Groupthink, the launch progressed and exploded.
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Ensure everyone agrees
WEEK 5: Develop – Rapid Prototyping
PRE - TUT NOTES
Prototype: an early sample, model or release of a product built to test a concept or
process
Design thinking process:
1. Empathise – research your users’ needs
2. Define – state your users’ needs and problems
3. Ideate – challenge assumptions and create a lot of ideas
4. Prototype – start to create solutions
5. Test – try out the solutions and test them on users
6. Iterate – make changes to features that didn’t work
Use storyboard to map out user journey
Key value proposition: the key value we are bringing to users through the prototype or
MVP (minimum viable product)
Assumptions are things that you assume to be true for the purpose of developing a
strategy, making decisions and planning
Fidelity
o High highly functional and interactive (very close to final product)
o Low quick and easy way to translate high-level design concepts into tangible and
testable artifacts (testing functionality rather than the visual appearance of product)
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Demographics
Name – Brent Greg
Age - 34
Occupation – Tax Consultant
Education – Bachelor of Commerce, Major in Accounting and Taxation
Location – Concord, Sydney, Australia
List 2 tasks the persona accomplishes in their occupation or personal lives that are relevant to
the prototype
- End of Financial Year Tax Returns
- Drives his two sons to weekly soccer matches
2 Behavioural Characteristics
- Wants to be cost – efficient in every situation
- OCD
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WEEK 8: Develop – Value Proposition
PRE - TUT NOTES
Value proposition depends on the audience and what you are trying to solve for them
Value can be as simple as doing it easier, quicker or better
Value proposition always evolves
Address the client’s needs when articulating your value
Willingness to pay is a key factor in value creation in the business context
Through your research, what happens after you find out that your value proposition is
completely misaligned to your expectations?
Go back to drawing board
If test results come out completely different to expected results, you have to go back to
the fundamental questions:
o “What’s the problem / solution?”
o “Who are we solving it for?”
o “Why are we doing this?”
Use everyday language (no acronyms, jargon, terminology, or other languages unless
you 100% know that the audience will understand)
Pitch genius zone = where the story you’re telling is supported by the slides, and your
delivery and presentation skills are congruent with your words
Get to the point quickly, demonstrate research, passion, and a sense of subject at hand
Be confident and honest
Research your audience to critically deliver your solution
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