Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Aarakocra Criminal/Spy

Riniq Uwohali
Neutral
Swashbuckler

3 15
16 +5 25
13 15

38
-1

-1
-1

8
Fancy Footwork
+7 Rakish Audacity
5
4
+4
+4
+10

18
Rapier +7 1d8+4
+2

Rapier +7 1d8+4
2 Dagger +7 1d4+4
14 Dagger +7 1d4+4

+3

0
+0 Panache
At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma
+0 (Persuasion) check contested by a creature's Wisdom (Insight) check. The creature must be able to

3d6
hear you, and the two of you must share a language.
+3

10
+0 If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls
against targets other than you and can't make opportunity attacks against targets other than you.
+0 This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell,
or until you and the target are more than 60 feet apart.

+2

2
+2
+5
+2 Fancy Footwork
When you choose this archetype at 3rd
15 +5
+2 level, you learn how to land a strike and
then slip away without reprisal. During your Elegant Maneuver
+1 turn, if you make a melee attack against a Starting at 13th level, you can use a bonus action on

1
+4
creature, that creature can't make your turn to gain advantage on the next Dexterity
+1
opportunity attacks against you for the rest (Acrobatics) or Strength (Athletics) check you make
+1
during the same turn.
of your turn.
12 +4

Rakish Audacity
Starting at 3rd level, your confidence
Flight - Flying speed 50 ft. (while not wearing
propels you into battle. You can give
medium or heavy armor) yourself a bonus to your initiative rolls
equal to your Charisma modifier.
Master Duelist
Talons - Unarmed strikes may deal 1d4 -1 slashing Beginning at 17th level, your mastery of the blade lets you turn
damage on a hit. You also gain an additional way to use your failure into success in combat. If you miss with an attack roll,
you can roll it again with advantage. Once you do so, you can't
Sneak Attack; you don't need advantage on use this feature again until you finish a short or long rest.
the attack roll to use your Sneak Attack
against a creature if you are within 5 feet of
it, no other creatures are within 5 feet of
Aarakocra, Auran, you, and you don't have disadvantage on
Common, Thieves’ Cant the attack roll. All the other rules for Sneak
Attack still apply to you.

Dice Set, Poisoner's Kit,


Thieves' Tools
4 5 80 Beak and Talons
Riniq Uwohali
Sunset Orange Brown/White Plume Golden Feathers

The first thing I do in a new place is note the locations of everything


valuable—or where such things could be hidden. Criminal / Spy
Feature: Criminal Contact
I am always calm, no matter what the situation. I never raise my voice
or let my emotions control me. You have a reliable and trustworthy contact
who acts as your liaison to a network of
other criminals. You know how to get
messages to and from your contact, even
I'm loyal to my friends, not to any ideals,
over great distances; specifically, you know
and everyone else can take a trip down the local messengers, corrupt caravan
the Styx for all Icare. masters, and seedy sailors who can deliver
messages for you.

Something important was taken


from me, and I aim to steal it back.

When I see something valuable, I can't


think about anything but how to steal it.

Thieves’ Cant (PHB, pg. 96) Rouge Pack


You have learned thieves’ cant, a (see attached sheet for inventory)
secret mix of dialect, jargon, and
code that allows you to hide Studded Leather

messages in seemingly normal


conversation. It takes four times
longer to convey such a message
than it does to speak the same
idea plainly.

30

You might also like