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BUYING EXTRA DICE

SKILL TESTS You may buy up to three extra d20s before attempting a skill
test.
1. Choose one skill and one style. Add them together to
get your target number. You can buy dice in the following ways:
2. The gamemaster sets the difficulty (normally 0-5). • Spending Momentum: the first die costs 1 Momentum,
3. Roll 2d20, plus any extra d20s bought. Each die that the second die costs 2, the third costs 3.
rolls equal to or under your target number scores 1
success. Each die that rolls a 1 scores 2 successes • Adding to the Chaos pool: the first die adds 1 Chaos, the
instead. second die adds 2, the third adds 3.

a. If you have a focus, each die that rolls equal to or


under its rating scores 2 successes instead.
b. Each die that rolls a 20 causes a complication. VOID POINTS
4. If your total successes equal or exceed the difficulty,
You can spend Void points to do the following:
you pass the test, otherwise it fails. Any successes
above the difficulty become Momentum. • Reroll: Reroll any number of d20s in your dice pool. You
5. The GM describes the outcome, and you may spend must keep the second result.
Momentum to improve the outcome if you passed. • Create Truth: Instantly create, change, or remove a truth
in the scene.
• Critical Success: Pick one of the d20s in your dice pool,
and instead of rolling it, treat it as if it had rolled a 1.

MOMENTUM
When you score more successes than you need on a skill test, TRUTHS
the extras become Momentum. Any Momentum you don’t
A truth is a significant fact about a person, place, object,
spend immediately can be saved for the group, and a pool of
etc., which can affect the game. A truth can have one of the
up to 6 points can be saved at any time.
following effects:
1 point of saved Momentum is lost at the end of each scene.
• It lets you try something you couldn’t do normally.
You may always use Momentum for the following effects:
• It makes something easier to attempt (-1 difficulty)
• Buying d20s: You can buy up to 3 extra d20s for a skill
• It makes something harder to attempt (+1 difficulty, or
test, as explained in Buying Extra Dice.
needs a skill test when it wouldn’t normally)
• Ask a Question: Spend 1 Momentum to ask the GM a
question about a character or the scene.
• Create Truth: Spend 2 Momentum to add a truth to the
scene, remove a truth from the scene, or change a truth CONTESTS
already in the scene.
When you attempt a skill test, but you are opposed by an
active opponent, it becomes a contest.
The opponent is the reactive character and rolls a skill test
first. Then, the active character rolls, attempting to score
more successes than the reactive character.
ASSISTANCE
If the reactive character scores more successes, the contest
When assisting someone else, you roll only one d20, using is failed, and the reactive character gains Momentum equal
your own skill and style (and your own focus, if any). If the to how many successes they scored more than the active
person you’re assisting scores at least 1 success, then your character.
successes are added to their total… but any complications
If the active character scores equal or more successes, the
affect everyone involved.
contest is passed.

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