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Rogue: Firecracker




Long ago an alchemist accidentally blew her lab sky high
At 9th level, you have developed a remote that allows to
after discovering the process to make what we call today
trigger your Black Powder Bombs from a great distance. As
gunpowder. Rogues who use this miraculous and explosive
an action, you can trigger a Black Powder Bomb as long as
substance have sacrificed their stealthy ways for a more
you are within 100 feet of it. Your Bombs have been upgraded
potent solution.
now when you use your Black Power Bombs creatures within

10ft. of the bomb must make a Dexterity saving throw. On a


 failed save, each creature takes 2d6 bludgeoning damage or
At 3rd level, you learn how to create small explosives and
half as much on a successful save.
employ them in combat, you gain proficiency in Alchemist's

Supplies and using these tools you can make Black Powder 
Bombs.
Starting at 13th level, you have mastered the techniques to
At the end of each long rest, so long as you have access to
conceal and trigger explosions to exploit your foes
your alchemist's supplies, you produce a number of Black
weaknesses. Creatures have disadvantage on saving throws
Powder Bombs equal to your Intelligence modifier + your
against your Bombs if they are surprised or cannot see the
proficiency bonus. These Bombs become inert if not used by
bomb.
the end of your next long rest.

You are proficient Black Powder Bombs and require a ranged 
weapon attack roll to use creating a loud localized shockwave At 17th level, you have become a savant at creating and
dealing 1d6 bludgeoning damage, dealing double damage to deploying Black Powder Bombs. Your Black Powder Bombs
structures. These Bombs can trigger your Sneak Attack now deal 3d6 bludgeoning damage. You can restock your
feature and alway apply sneak attack damage against Black Powder Bombs during a short rest but must compleate
structures. a long rest before using this feature again.

Additionally, when you are reduced to 0 hit points you can, as


 a reaction, cause all the Black Powder Bombs you have on
Also, at 3rd level, when a creature hits you with a melee
you to detonate at once. Creatures within 10 feet of you must
weapon attack you can, as a reaction, detonate a Black
make a Dexterity saving throw or take 1d6 per bomb
Powder Bomb that you have on you. That creature must
detonated bludgeoning damage or half as much on a
make a Dexterity saving throw against your Firecracker Save
successful save. You take no damage from this explosion.
DC. On a failed save, you and the creature are pushed 10 feet

apart and that creatures movement speed is reduced to 0

until the end of its turn. ART CREDIT


Kan Liu - Source
Firecracker Save DC = 8 + your proficiency bonus + Kate Fox - Source
your Intelligence modifier

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used

are property of Wizards of the Coast. ©Wizards of the Coast LLC.


 

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