Path of The Masked Champion 2.0

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PATH OF THE MASKED CHAMPION ‘When Celestials and Fiends find themselves with irreconcilable differences, they find mortals to do their fighting for them in the Assck Colosseum. These champions don't don masks for the purpose of anonymity- quite the ‘opposite infact. ‘Champions of the Divine seck to inspire thei fellow ‘mortals to heavenly aspiration, while Champions of Desecration choose to strike fear into the hearts of the weak. ue to the constant escalation of blessed and cursed ‘weapons, an agreement was met that battles would be waged ‘with fist, or the occasional piece of furniture tossed into the ring by zealous members of the audience. ‘MASK OF THE CHAMPION Srd-level Path of the Masked Champion feature ‘You gain disguise kit proficiency and can spend an hour of down time creating a Champion's Mask, Your mask can take ‘two different forms, the Hero or the Scoundrel, and provide different benefits as a result, Hero. You gain proficiency with the performance and persuasion skill as long as you wear the Mask of the Champion, and make those checks using your strength, ‘modifier in place of charisma, ‘Scoundrel You gain proficiency with the deception and intimidation skill as long as you wear the Mask of the Champion and make those checks using your strength ‘modifier in place of charisma, Prr RcuTEr Sd-level Path of the Masked Champion feature You are exceptionally gifted at fighting for the entertainment of others, If you have allies within 60 feet of you, you have proficiency with improvised weapons and your unarmed sitikes deal 1d6 plus your strength modifier in bludgconing damage. ‘This damage increases to 148 at level 6 1410 at level 10 and 1d12 at level 14 PAIN AND GAIN 6th evel Path of the Masked Champion feature ‘When you make an unarmed or improvised weapon attack while raging, you can choose to critically it on a 18 or a 19, but take double your rage bonus damage in bludgeoning ‘damage (no resistances apply to this damage). ‘When you hit 10th level in this class you can choose to critically hit on a 17 as well, and when you hit 14th level in this class you can choose to critically hit on a 16. You decide to make this risk after you roll your attack, but before you roll for damage. Orr THE ROPES 10th level Path of the Masked Champion feature While raging, you gain a climbing speed equal to your ‘walking speed and you can ignore falling damage from heights of 50 feet or less, Ifyou make a melee attack with an improvised weapon or ‘unarmed attack immediately after falling from a height of 10, feet or more, you can add a d6 of bludgeoning damage for ‘every 10 feet you've fallen, capping at Sd. BELT OF THE CHAMPION 1th-level Path of the Masked Champion feature ‘You can spend the same hour of downtime you use to create your Champions Mask to create a Champions Belt While wearing the belt, you gain a +1 bonus to your attack and damage rolls with improvised weapons and unarmed strikes, and a +1 bonus to your AC and saving throws ifyoure not carrying a simple or martial weapon, ‘Attacks made with improvised weapons and unarmed attacks count as magical in terms of overcoming resistances. ‘You also provide bonuses to your allies because of your legendary fighting ability, and provide different benefits, Speedie oss Hero. Your presence is so inspiring, allies within 60 feet of you ean add half your proficiency bonus to their AC and ‘saving throws. ‘Scoundrel Your allies understand youll do anything to ‘win, allies within 60 feet of you can add halfyour proficiency bonus to their attack and damage roll

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