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Cyberpunk 2077 Rulebook
Cyberpunk 2077 Rulebook
Cyberpunk 2077 Rulebook
TABLE OF CONTENTS
003
Overview
019
Turn Type: Reclaim
List of Components > Gaining Resources 019
> Recruiting Units 019
009
Unit Rules
> Friendly Units 009
> Opposing Units 009
> Movement 009
> Losing Units 009
> Converting Units 009
010
Basic Concepts
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010
021
Modules
> Opportunity Cards 010 > Trauma Team Module 021
> Points of Interest 011 > Delamain Transport Services Module 021
> Presence and Dominance 011
012 022
Single Player Mode
Setup > Fine Before You Came Story Setup 022
013
> Gameplay 024
> Opposing Edgerunner Behavior 024
> Opposing Gang Behavior 024
Player Turn
Turn Type: Activate
> Action: Activate Solos
Resolving a Firefight
014
014
026
Cyberpunk 2077 Common Slang
> Action: Activate Techies 015
Seizing an Opportunity
Hiring an Edgerunner
> Action: Activate Netrunners
015
016
016
027
Index
Starting a Netrun 016 Credits
> Action: Build A Hideout 017
> Action: Upgrade A Combat Card
> Action: Wild
> End of an Activate Turn
018
018
018
028
Turn Summary
SEARCHING.... SYS/NCPD/DATA/SECTION....
OVERVIEW
“YOU READY FOR THIS, CHOOMBA? NIGHT CITY IS NEVER GONNA BE THE SAME!”
Cyberpunk 2077: Gangs of Night City puts 1 to 4 players in control of a ruthless Gang vying to take over the underground in the
glittering hellhole that is Night City. Clash with other Gangs in the meat or on the Net, as your enterprising band of toughs seeks to gain
Dominance over the criminal underworld that rules the streets. But don’t think the other Gangs will be your only obstacle on your way to
the top. Corporations, the Police, and NetWatch are waiting to bring you back down if your “war” catches their attention.
A good leader never sleeps on a good Opportunity or a promising Edgerunner. Only the boldest will be remembered!
LIST OF COMPONENTS
GENERAL COMPONENTS
45 EDGERUNNER FIGURES
JOHNNY SILVERHAND T-BUG NIX ROGUE AMENDIARES RIVER WARD GORO TAKEMURA JUDY ÁLVAREZ
VIKTOR VEKTOR KERRY EURODYNE JACKIE WELLES V V CRISPIN WEYLAND EVELYN PARKER
ADAM SMASHER EMMERICK BRONSON LYLE THOMPSON MILT NAUMAN STEEL FIERY MISHA KEY-AR
ORANGE HIBISCUS COLD LENA FLOW FAST ARIA TERRENCE CORTES JAMES UDINI CHANG HOON NAM
JACK MAUSSER NIBBLES BRENDAN LIZZY WIZZY MISTY OLSZEWSKI OLEG DARKEVICH KIRK SAWYER
BIG JOE SANDRA DORSETT 8UG8EAR BENEDICT MCADAMS BES ISIS ESQUERDO CERTO & IRIS TANNER
CERTO ESQUERDO
SEARCHING.... SYS/NCPD/DATA/SECTION....
GA NGS COMPONENT S
TYGER CLAWS
5 NET TRACKERS
VALENTINOS (1 PER GANG)
20 DRONE TOKENS
X3 SOLO X3 TECHIE X3 NETRUNNER (4 PER GANG)
VOODOO BOYS
20 HIDEOUT TOKENS
(4 PER GANG)
15 COLOR BASES
(3 PER GANG)
1 TUTORIAL CARD 9 THE COST OF SUCCESS 6 POLICY CARDS 5 RETALIATION CARDS 1 ARASAKA
STORY CARDS OPPORTUNITY CARD
7 AN INCONVENIENT GIFT 8 NIGHT CITY TOUR 6 KANG TAO COMBAT 1 HEIST CARD 10 TIME TOKENS NET BOARD
STORY CARDS STORY CARDS UPGRADE CARDS
6 KANG TAO FACTORY TOKENS 1 AGENT TOKEN 1 VIP TOKEN 5 “X” TOKENS
MODULES
1 FINE BEFORE YOU CAME STORY CARD 6 RANDOM DISTRICT CARDS
DELAMAIN NO.21
VEHICLE CARD 1 NET SPACE REPLACEMENT TOKEN 1 EDGERUNNER SC TRACKER
SEARCHING.... SYS/NCPD/DATA/SECTION....
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SERIAL/ C1LS-W2LN-P4Q3
OMBAT UPGRADE DECK:
C
Players upgrade their
Combat cards in their hand
from this deck. TORY CARD SLOTS:
S
TREET CRED TRACK:
S Story cards are
Keeps track of the Street placed here during
Cred for each Gang. the game.
LAYER COUNT
P
HE NET: Overseen
T ICON: Indicates
by NetWatch, where player count for
Netrunners will either side of the
make their ‘runs and game board.
earn perks. Each
depth comes with
its own set of Depth
Dangers (Yellow,
Orange, Red) and their
consequences when
failing a Netrun.
DISTRICTS: Night
City is divided into 6
Districts where most
Gang interactions will
take place.
EDGERUNNERS
MARKET: Edgerunner District
deck and cards are Name
placed here.
WESTBROOK
OINTS OF
P
INTEREST: Locations
Gangs can control,
granting them
benefits during
OPPORTUNITIES specific actions.
MARKET: Opportunity
deck and cards are
placed here.
Fixer
Business
Data
Fortress
GANG DASHBOARDS
Gangs are represented by their respective dashboards. These dashboards help players keep track of their Action discs and unbuilt Hideouts.
Each Gang also has a set of unique abilities.
RECLAIM
AREA
UNBUILT
HIDEOUTS
G ANG
NAME
S TARTING
DISTRICT
GANG UNITS
BASIC UNITS
Basic units are the staple of every Gang, used to interact and
conduct business in Night City (pg. 013: TURN TYPE: ACTIVATE).
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OPPOSING UNITS
An opposing unit is a unit controlled by an opposing Gang.
DRONE TOKENS
MOVEMENT
Drones activate with Techies during the ACTIVATE TECHIE action
(pg. 015: ACTION: ACTIVATE TECHIES) and are built when a Techie When an action or effect allows a player to move a unit, it may be
is recruited during a RECLAIM, a Techie Edgerunner is hired, or moved to any adjacent District, as well as into or out of a District’s
when an effect instructs to do so. Point of Interest (pg. 011: POINTS OF INTEREST). Adjacency is
defined as 2 Districts sharing a border. When moving multiple
Drones have the following limitations: units, they may be moved independently.
+ They can never occupy Points of Interest.
+ Whenever Drones are without any friendly non-Drone unit in a Solo, Techie, and Netrunner Edgerunners move when their
District, they are immediately lost and sent back to the reserve. corresponding unit classes move. Specialist Edgerunners have
unique movement triggers and abilities.
Players activate them the same way they would their respective
Solo, Techie, or Netrunner counterparts (e.g. Techie Edgerunners
activate with the Techie Action and will also build a Drone). LOSING UNITS
Edgerunners that don’t fall into these 3 classes are Specialists All killed units, including Drones and Edgerunners, are considered
which have unique activation triggers described on their cards. lost. Lost units return to their player’s reserve, unless otherwise
Specialist Edgerunners also come with special active or passive specified.
abilities that are only active if they are in play.
CONVERTING UNITS
ROGUE is a Specialist
Edgerunner. She costs 2 When an effect converts a unit, the active player chooses 1 of their
to recruit, and only moves opponent’s basic units in play and replaces it with 1 basic unit of
when a friendly unit occupies the same class from their own reserve (e.g. replacing an opposing
a Point of Interest. Solo with a friendly Solo).
ROGUE awards the player The replaced unit goes back into their opponent’s reserve. A
2 Street Cred at the end of player cannot convert a unit if they do not have a basic unit of the
their Reclaim if they control same class in their reserve.
a Point of Interest AND
if she is in play. NOTE: If the replaced unit was inside a Point of Interest, the
new unit now occupies that Point of Interest.
Every player starts with the same 4 starting Combat cards that can
be replaced during the game with more advanced and powerful cards
(pg. 018: ACTION: UPGRADE A COMBAT CARD). Most upgraded
Combat cards also have special effects.
OPPORTUNIT Y CARDS
REMOVED FROM THE GAME
Opportunity cards are underground deals that Gangs can fulfill.
When a unit, figure, or component is removed from the game, it They cost Contraband to be seized (pg. 015: SEIZING AN
is separated from the player reserve and cannot be used for the OPPORTUNITY) and often have specific requirements that must
remainder of the game. Place it back in the game box. be satisfied.
On top of granting Street Cred, Opportunity cards usually come
with extra rewards when seized.
RESOURCES
There are 3 types of Opportunity cards:
There are 3 different kinds of resources that can be obtained
during the game: BRAINDANCE DEALS: Immersive Virtual Reality experiences.
SEARCHING.... SYS/NCPD/DATA/SECTION....
NOTE: Drones cannot occupy Points of Interest. PRESENCE is achieved by having at least 1 unit in a District.
Hideouts alone do not contribute towards Presence or Dominance.
The types of Points of Interest found in the map are:
NOTE: Drones contribute to the total number of units in a District.
FIXER: Hire Edgerunners through a Fixer.
DOMINANCE in a District is achieved when a Gang has both:
+ A Hideout in the District, and
BUSINESS: Seize underground Opportunities. + The most units in the District (sum of all basic units, Drones,
and Edgerunners).
DATA FORTRESS: Provides Corporate Secrets when NOTE: When multiple players contest for Dominance
Netrunners start a Netrun. in a District, no player has Dominance and they have only
Presence instead.
When moving, a unit can occupy Points of Interest: WAITING FOR SERVER...
+ In its District without needing to enter an adjacent District.
+ In an adjacent District they are moving into.
Each player chooses a Gang and takes all its components, the 4
Starting Combat cards (CYBERPSYCHOSIS, SHORT CIRCUIT, 4th PLAYER
SUBDERMAL ARMOR, and CRUSHER), and a Turn Summary card.
5th PLAYER
08
02
07 03
06
06
01
05
07
012_028 CONNECTING [ # # # # ... ] NETWORK STAT:: 1010011010101000
0010010110110001 1100001001001001
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LOADING DATA...
OR
TURN TYPE:
ACTIVATE
Actions are the core of the game. Players may take 1 OR 2 actions
during their turn. There are 6 available actions, represented by
their Action discs, each with their specific functions.
ACTION DISCS
07 SET UP CARD DECKS:
Shuffle the Opportunity, Edgerunner, and Combat Upgrade
ACTIVATE SOLOS
cards into their separate decks, placing them facedown in their
corresponding spaces on the Game Board. Fill up the Opportunity
and Edgerunner slots on the board, revealing each card faceup. ACTIVATE TECHIES
PORT CONNECTED...
ACTIVATE NETRUNNERS
BUILD A HIDEOUT
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08 CHOOSE A STORY:
WILD (TAKE ANY ACTION)
Select a Story. Place all its relevant contents facedown near
the board. Reveal the Story’s Introduction card and follow any
additional setup instructions.
NOTE: Actions must be performed 1 at a time, fully resolving the
NOTE: Players should familiarize themselves with the basics by current action before performing the next.
using the Tutorial Story for their first game. It’s a great place to
start and does not overload players with peculiar game-changing
Story rules. Place the card in the first Story card slot and that’s it!
ACTION: 06 All players check their played Combat cards to see if any
ACTIVATE SOLOS Street Cred Conditions have been met. They gain any Street Cred
indicated, even if they lost the Firefight or have no units left in
THIS ACTION DISC CAN BE USED ONLY IF THE PLAYER HAS the District.
A SOLO UNIT IN PLAY.
The active player may move any number of their Solos (including 07 All players discard their played Combat card faceup near
Solo Edgerunners) in play. They may then trigger a Firefight in a their Gang dashboards, forming their personal discard pile.
single District that has a friendly Solo and an opposing unit. Discard piles are public information.
NOTE: The active player can only initiate 1 Firefight per Action NOTE: If a player has no Combat cards left in their hand, after
disc, regardless if the conditions are met in multiple Districts. or anytime outside a Firefight, they retrieve all played Combat
cards from their own discard pile.
RESOLVING A FIREFIGHT
LOADING DATA...
To resolve a Firefight:
04 COMPARE - Compare the total Firepower of each player NANCY and MORGAN both have units in the District, which means
(sum of on Combat cards, any applicable Gang/Edgerunner all 3 players are involved in this Firefight. JOHN is not involved in
ability, and any active Story modifiers). Cards with SPECIAL this Firefight because he does not have any units in Westbrook, as
EFFECT: COMPARE activate during this step. Hideouts are not units.
SEARCHING.... SYS/NCPD/DATA/SECTION....
The players’ Firepower are: ALICE 3 , NANCY 2 , NOTE: If the active player does not control the required
and MORGAN 4 . MORGAN has the highest in the Points of Interest, they ignore the ability to seize Opportunities
Firefight and does not lose a unit. ALICE and NANCY both or hire Edgerunners. If both and Points of Interest are
lose a unit, as they do not have the highest . TSUNAMI controlled, the player must still only choose A SINGLE CARD from
ASHURA would have allowed MORGAN to choose which units either market.
ALICE and NANCY lose, but CYBERWARE MALFUNCTION
cancels that effect. NANCY chooses to lose a Drone and
ALICE chooses to sacrifice her Solo. SEIZING AN OPPORTUNIT Y
Finally, Street Cred Conditions are checked: MORGAN gains The player must control a Business Point of Interest to seize
1 Street Cred. NANCY gains 3 Street Cred from ALICE’s lost an Opportunity.
Solo. ALICE does not gain Street Cred, as she lost a unit in this
Firefight. The Firefight is now over. To seize an Opportunity, the active player must:
OR
LOADING DATA...
MORGAN controls a POI and has 2
in his reserve. He does not control any other
Points of Interest.
STARTING A NE TRUN
NOTE: Players do not need to occupy a Data Fortress Point of
Interest to start a Netrun.
NOTE: If the player has reached the last Net space, they
must stop there regardless of the number of spaces they can
NCPD DATA PORT... advance further.
03
NCPD CONNECTED...
The player may apply the effect listed in the space their
tracker landed on.
HIRING AN EDGERUNNER
The player must control a Fixer Point of Interest to hire an 04 Roll both NetWatch dice. If the result is equal to or less
Edgerunner. Each Gang can only have 3 Edgerunners. Once a Gang than the current Depth Danger, the active player immediately
has hired 3 Edgerunners, they cannot hire any more. suffers the consequences listed on that space.
ACTION:
ACTIVATE NE TRUNNERS
THIS ACTION DISC CAN BE USED ONLY IF THE PLAYER HAS
A NETRUNNER UNIT IN PLAY.
SEARCHING.... SYS/NCPD/DATA/SECTION....
ACTION:
LOADING DATA...
BUILD A HIDEOUT
This action allows the active player to build a Hideout. Each
new Hideout costs 2 , regardless of the number of existing
Hideouts the player owns. Hideouts are required to obtain
Dominance in a District and increase unit recruitment during a
RECLAIM (pg. 019: TURN TYPE: RECLAIM).
01 Pay 2 .
03 Gain Street Cred, based on the value listed on the slot from
which the Hideout token was taken.
NCPD CONNECTED...
ACTION:
LOADING DATA...
01 Spend 1 . 01
02 Draw 2 Combat Upgrade cards from the Combat Upgrade [01] JOHN wants to upgrade his hand of Combat cards.
He spends 1 and draws the top 2 cards of the Combat
Deck. Choose 1 Combat Upgrade card to keep, returning the Upgrade deck. They are SECOND HEART and STEPHENSON
other to the bottom of the Combat Upgrade deck. TECH MK.4.
03 Choose 1 Combat card from their hand (not the discard pile) and LOADING DATA...
remove it from the game. This can be the card that was just acquired.
02
ACTION:
WILD
This action allows the active player to perform any of the actions
listed above, regardless of where the corresponding Action disc
is on their Gang dashboard.
SEARCHING.... SYS/NCPD/DATA/SECTION....
GAINING RESOURCES
The active player checks each District for rewards, gaining
resources by having either Presence or Dominance in a District
(pg. 011: PRESENCE AND DOMINANCE).
RECRUITING UNITS
For each Hideout the active player has on the Game Board, they
may place 1 basic unit or Edgerunner unit from their reserve into
play. Techies, including Techie Edgerunners, also place 1 Drone in
the District they are recruited in.
NCPD DATA PORT...
NOTE: Drones do not count towards the number of units a
NCPD CONNECTED... player can recruit.
Players cannot RECLAIM if no Action discs have been spent, END GAME
unless they have:
+ No units in play
+ No resources in their reserve. The game ends at the end of a player’s turn where 1 of these
conditions is met:
Perform the following in this order during a RECLAIM: + A Gang reaches or surpasses 25 on the Street Cred track.
+ A Story Epilogue condition is triggered, ending the current Story.
01 Move all Action discs from the RECLAIM space to the Unless otherwise specified in a Story Epilogue, the Gang with the
ACTIVATE space on their Dashboard. most Street Cred wins the game.
02 Gain District resources. NOTE: In the rare case that multiple Gangs are tied for any
winning condition, nobody wins the game.
03 Recruit new units. Night City is not a place for shared victory. Settle this dispute
by playing one more game.
NOTE: Used Combat cards are not taken back in hand during a
RECLAIM. They are only taken back when the last Combat card in
their hand was used in a Firefight or discarded by an effect outside
a Firefight.
FOR YOUR FIRST GAME, USE THE TUTORIAL AND SKIP THIS STORY EPILOGUES
CHAPTER FOR NOW .
Some Story cards have Epilogue conditions that will end the
Stories in Cyberpunk 2077: Gangs of Night City evolve from player Story, and therefore the game. Some Epilogues will also reward
choices, unfolding narratives and shaping each game experience, players with Street Cred. Assign them according to the card.
offering an ever-changing variety of challenges and opportunities
as it progresses. NOTE: If no Epilogue has been revealed, the game will be over
immediately upon a player reaching 25 Street Cred.
Revealed Story cards are placed in the Story card slots on the
board. These have conditions that inform players when the next
Story card is revealed. When a Story card instructs players
to advance to the next Act, all previous Act cards are usually
discarded and their rules are no longer active. Players must follow
any new Act setup and rules as soon as the new card is revealed.
Story branches trigger after a player’s turn ends, and before the
next player’s turn begins, unless otherwise specified. If multiple
branches are triggered in a turn, the branch that was first triggered ADVERTISEMENT LINK
must be followed and its effects applied, ignoring all others. SERIAL/ F0N7-I8Y1-P3X2
SEARCHING.... SYS/NCPD/DATA/SECTION....
Trauma Team boasts the best rapid response medical services in While other AIs on the market are little more than glorified
Night City with their 24/7 on-the-ground emergency dispatch and chatbots connected to speech synthesizers, Delamain clearly
state of the art inpatient care. Your life is safe in their hands, no possesses a well-defined personality. Delamain can also bypass
matter how dire the situation - if you can afford it. rush-hour traffic jams like it’s no one’s business.
MODULE SE TUP
TRAUMA TEAM
DELAMAIN N0.21
NE W RULE
Place the DELAMAIN NO. 21 figure in City Center.
When any player uses the ACTION DISC, they may move
TRAUMA TEAM to any District of their choice.
NE W RULE
NE W RULE At the start of an ACTIVATE, the active player may pay 1 to
move DELAMAIN NO. 21 to any other District, bringing along any
If any player would lose a unit in a Firefight and TRAUMA TEAM number of friendly units with it.
is present in the District, they may pay 1 to prevent losing
their unit.
SEARCHING.... SYS/NCPD/DATA/SECTION....
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07 04
06
08 05
05
07
01
07 06
07
02 03
04
After each ACTIVATE, draw 1 District card. Johnny Silverhand NOTE: Johnny Silverhand cannot be killed. When he loses a
moves into the District, occupying its Point of Interest, if possible. Firefight, he simply remains in the District and nothing happens
to him.
Then:
+ If your units are present: Johnny initiates a Firefight with all
involved units in the District. OPPOSING GANG BEHAVIOR
+ if the opposing Gang is present but not you: The Gang
automatically loses all units in that District. Johnny gains 4 . REFER TO THE OPPOSING GANG BEHAVIOR CARD FOR
Remove the top-most faceup Opportunity card in the market SPECIFIC MODIFIERS AND ABILITIES.
from the game.
+ If Johnny Silverhand is alone: He gains 3 . Remove all faceup
Opportunity cards in the market from the game. --- ACTIVATION ---
LOADING DATA...
After each RECLAIM, draw 3 District cards. Then, apply the
following effects to each District, one at a time, starting from the
first drawn card:
SEARCHING.... SYS/NCPD/DATA/SECTION....
WHEN THE OPPOSING GANG IS INVOLVED IN Then, during the CASUALTIES step:
A FIREFIGHT + if they have the single highest in the Firefight: You lose a
unit in that District and they gain 3 . If Johnny was involved
After you choose a Combat card, draw 2 cards from the Combat in the Firefight, nothing happens to him.
Upgrade deck for the opposing Gang. They have equal to the + if you have the single highest : They must lose a Drone unit,
highest ?
of the cards revealed (cards with are worth 0 ). if possible. Otherwise, you decide which unit to kill. If Johnny is
Any Special Effects and Street Cred Conditions on that card involved in the Firefight, nothing happens to him.
are ignored.
After the Firefight: Shuffle all Combat Upgrade cards used by
the opposing Gang and place them at the bottom of the Combat
Upgrade deck.
LOADING DATA...
[02] Following the Valentinos recruiting priority, 1 Techie is
recruited directly into Watson’s Point of Interest. A Drone is
built in the District with it. Then, another Techie is recruited and
a Drone is built in Westbrook. As your Solo is in Westbrook’s
Point of Interest, it is recruited outside of the POI. Lastly, with
no more Techies in their reserve, a final Valentinos Solo is
recruited into City Center .
A
B
C
D
02 03
CONNECTING [ # # # # # # ]
025_028
SEARCHING... NETWORK STAT
F8D5.78H3.9794.5L8T.3B5U.6T78.28819.388291.3488.L9H7.4V3N.KS98.L102.G4L7.U0P1.
....GANGS_OF_NIGHT_CITY-THE_BOARD_GAME.exe
20/20 HINDSIGHT – n. the act CYBERSPACE – n. The GAIJIN – n. (Jap.) Derogatory POLYMER ONE-SHOT – n.
of watching your back. conceptual space within term for an outsider (syn. A cheap line of polymer
a computer where Bennie). plastic, non-reloadable
A.I. – n. Artificial Intelligence, communication takes place. E.g. handguns. Inexpensive and
usually under the control of a online services, databases. GATO – n. (Spa.) A smooth very unreliable, they come in a
megacorp. operator, fixer. variety of colors.
CYBERWARE – n. A cybernetic/
BENNIE – n. An out-of-towner bionic body implant which GEWALT – n. (Ger.) Violence. PREEM – adj. Cool, awesome,
(syn. Gaijin). replaces or augments a badass. Derived from “Premium”.
specific body function. GOMI – n. (Jap.) Trash or
BIZ – n. Business, crime. garbage. PROTO – n. Contraction of
CHROME – n. Material used to “prototype”
BLAZED/BLAZING – adj. Angry, spice up the appearance of GONK – n. An idiot, fool, or
furious. things, generic reference to schmuck. QUICKHACK – n. Also frequently
Cyberware. called “Daemons”, Quickhacks
BOOSTER – n. A Gang member. HUSCLE – n. A term for are programs that allows a
CYLON – n. Corporate security bodyguards, personal security; user to control and affect their
BORG – n. A person with officer. derived from combining ‘hired surroundings.
especially heavy body muscle’.
modifications. DECKHEAD – n. A Netrunner. RIPPERDOC – n. A surgeon who
ICE – n. Intrusion specializes in implanting illegal
BOURGIE – adj. Common, low DECOMISH – v. To kill, short for Countermeasures Electronics; or unregistered cyberware.
class (from bourgeoisie). decommission. Security software.
SKAYA – n. (Rus.) The Russian
BRAINDANCE – n. A form of DELTA – v. To go or leave IRON – n. Weapons, guns. mafia.
interactive virtual reality quickly; to hurry.
electronic entertainment. IRON, BIG – n. Heavy duty STIM – n. Any type of stimulant
DRAGA – adj. (Hun.) Expensive. weapons or vehicles. narcotic.
C-YA – informal. Stands for
“Cover Your Ass”. Used as and DRONE – n. Light and Agile KLEPTO/KLEP – n. A thief; SVOLUCH – n. (Rus.) Someone
sounds like, “see ya” informally. machines ideally suited for kleptomaniac. without honor, a bastard.
exploration.
CHAIRJOCK – n. A semi- MAXTAC – n. A maximum force SYNTHCOKE/SYNTH – n.
offensive term for a Netrunner EDDIES – n. /i:di/ Eurodollars. tactical division. Synthetic cocaine.
(as they spend so much time in
Netrunning chairs). EDGERUNNER – n. Someone NET – n. Another term for SOLO – n. A combat specialist
who lives on the fringe of cyberspace. for-hire; a mercenary.
CHILLED – adj. To be cool, society, engaging in illegal acts
composed. or lifestyles. NETRUNNER – n. An expert TECHIE – n. A technician or
cyberdeck user; specialist who cybernetic specialist who does
CHOOM/CHOMBATTA/ EURODOLLAR – n. The covertly accesses and steals “off-the-record” work.
CHOOMBA – n. Friend, buddy. commonly accepted standard from corporate databases.
Origin: Bantu languages. currency in the modern world. YONO – n. (Kor.) A person who
NETPIG – n. A derogatory term is scum, lowlife.
CHOP – n. A credit chip. FIXER – n. An information for a NetWatch agent.
broker, go-between, and a VRCADE – n. An arcade or
CORP/CORPO – n. A corporation. fence or mover of illegal goods. NETRUN – n. To interface parlor for Virtual Reality,
with the net to hack into data braindances, and vid-games.
CORPSE – n. An employee or FLATLINE – v. Brain death, fortresses.
executive working a corporate job. usually a result of an encounter WATCHER – n. NetWatch agent/
with black ICE during a Netrun. NEH? – informal. (Jap.) Netrunner.
CYBERPSYCHOSIS – n. A Expression meaning, “right?”.
psychotic aberration suffered by FODDER – n. Derogatory term for ZERO – v. To kill someone.
excessive users of Cyberware. Solos, commonly used by Fixers. NOVA – interj. Cool, sweet, tight.
SEARCHING.... SYS/NCPD/DATA/SECTION....
INDEX CREDITS
GAME DESIGN: Andrea CHIARVESIO, Eric M. LANG, Alexio SCHNEEBERGER,
Francesco RUGERFRED SEDDA
LEAD DEVELOPER: Francesco RUGERFRED SEDDA
DEVELOPMENT: Marco LEGATO, Alexio SCHNEEBERGER
LEAD PRODUCER: Kenneth TAN
PRODUCTION: Thiago ARANHA, Marcela FABRETI, Guilherme GOULART,
Rebecca HO, Isadora LEITE, Aaron LURIE, Thiago MEYER, Shafiq RIZWAN,
Gregory VARGHESE
ART DIRECTOR: Mathieu HARLAUT
ART: BIG CHILD CREATIVES, Saeed JALABI, Stefan KOPINSKI, Karl KOPINSKI,
Paolo PARENTE, RIPECONCEPTS, Cos KONIOTIS, Pedram MOHAMMADI
LEAD GRAPHIC DESIGN: Gabriel BURGHI
GRAPHIC DESIGN: Max DUARTE, Matteo CERESA, Júlia FERRARI
SCULPT DIRECTING: Mike MCVEY, Paolo PARENTE
SCULPTING: BIG CHILD CREATIVES, Arnaud BOUDOIRON, Edgar RAMOS
Yannick HENNEBO, Aragorn MARKS, Thierry MASSON, Irek ZIELIŃSKI
SCULPT ENGINEERING: Vincent FONTAINE
RENDERING: Edgar RAMOS
NCPD DATA PORT... PROOFREADING: Robert FULKERSON, Jason KOEPP, Adam KRIER
PUBLISHER: David PRETI
NCPD CONNECTED... LICENSING (CD PROJEKT RED): Rafał JAKI, Jan ROSNER, Kacper ULLMANN,
Dawid KOWAL, Robert MALINOWSKI, Marcin ŁUKASZEWSKI, Ryan BOWD, Marcin
MOMOT, Dominika BURZA, Christine FARMER, Paweł MIELNICZUK, Przemysław
JUSZCZYK, Patrick MILLS, Amir GHAREAGHADJE, Magdalena DRĄŻEK, Ben LOW,
≥ Action Disc........................ 013 ≥ Modules.............................. 021 Aliona VALCHEUSKAYA, Magdalena DARDA-LEDZION
_ Delamain Transport PLAYTESTERS:
≥ Activate.............................. 013 Diego Edoardo ANDRUETTO, Lorenzo ARETINI, Maria Chiara BAGLI, Claudio
Services Module______021 BAGLIANI, Lynn BARATELLA, Giacomo BARBINI, Luca BARRA, Mattia BELLETTI,
_ Activate Netrunners___016
_ Trauma Team_________021 Ercole BELLONI, Marcello BERTOCCHI, Andrea BIANCHIN, Luca BOBBIO, Simone
_ Activate Solos________014 BONETTI, Franca BORELLA, Andrea BORLERA, Lorenzo BOZZI, Francesco
_ Activate Techies_______015 ≥ Movement.......................... 009 CALIGIURI, Lorenzo CAPPELLO, Pietro CAPURRO, Claudia CARBONARA,
Matteo CARIONI, Julie CARPINELLI, Osiride Luca CASCIOLI, Elisa CASTELLANO,
_ Build a Hideout________017 Daniele CATALDO, Alessia CAVIGLIA, Daniele CECCARELLI, Marco CERIBELLI,
≥ Night City........................... 003
_ Upgrade a Combat Card__018 Massimiliano CHIERICI, Marta CIACCASASSI, Alfredo Magiur CIBRARIO,
Renato CIERVO, Salvatore CIRINA, Daniele CODEBÒ, Andrea COLLORAFI, Silvio
_ Wild_________________018 ≥ Opportunity....................... 010 COLOMBINI, Federico COSTA, Christian COSTANZO, Alessandro CUNEO, Damiano
_ Braindance Deal_______010 D’AGOSTINO, Luca De CRISTOFARO, Alessandra DELUCA, Riccardo DE STEFANO,
≥ Basic Units........................ 008 Rocco DEREVIZIIS, Marco FARINA, Andreas Saur FELDSTEDT, Lani FELDSTEDT,
_ Cyberware Deal_______010 Ugo FERAUD, Luca FOLINO, Andrea FOLINO, Roberto FRANCO, Ivano FRANZINI,
_ Edgerunner__________009
_ Weapon Deal__________010 Luca FUOCO, Noah GALLEANO, Salvatore GAMBUZZA, Esteban GARBIN, Paolo
_ Netrunner____________008 GIAMPIETRUZZI, Fabio GIANNACE, Andrea GIOIA, Omar GOLINELLI, Marco
_ Solo_________________008 ≥ Opposing Unit.................... 009 GOGLINO, Alex GRISAFI, Paolo GUIOT, Christoffer Alexander KRAKOU, Fabio
LAMACCHIA, Matteo LANA, Alessandro LICHETTA, Viola LODATO, Salvatore
_ Techie_______________008 LUCIFORA, Paolo MALACARNE, Diego MANIERO, Marco MANTOANELLI, Jaime
≥ Point of Interest (POI)..... 011 Monedero MARCH, Emanuele Maria MAZZONI, Marco MEINA, Andrea MEZZOTERO,
≥ Combat Card..................... 010 _ Business_____________011 Manuel MONTINI, Ilario MORESCO, Dario MORICONE, Michele MOROSINI, Stefano
_ Combat Upgrade Card_ 018 _ Data Fortress________011 MOSCARDINI, Davide NALIN, Francesca NEGRI, Gessica NISI, Alexandru OLTEANU,
Stefano PADOVANI, Andrea PALA, Marta PALVARINI, Pierpaolo PAOLETTI, Luca
_ Starting Combat cards_012 _ Fixer________________011 PARRI, Nicola PATTI, Riccardo PELLE, Davide PERUZZI, Angelica PESARESI,
Riccardo PINNA, Giovanni PITOCCO, Lorenzo PONTI, Federico PONTI, Federico
≥ Convert Unit...................... 009 ≥ Presence & Dominance... 011 PROVAGGI, Enrico REBUFELLO, Andrea ROBBIANI, Luciano ROGGERO, Giovanni
RUBINO, Paolo RUFFO, Valentina SACCO, Giorgio SAFFIRIO, Mirko SAPORTITA,
≥ Depth Danger.................... 007 ≥ Reclaim.............................. 019 Fiorenzo SARTORE, Matteo SASSO, Andrea SBRAGIA, Elia SCARAVELLI, Beatrice
SGARAVATTO, Mads SØNDERSTRUP, Ivano SCOPPETTA, Giuseppe SPISSU,
Riccardo STINCONE, Rocco Luigi TARTAGLIA, Emanuele TOMASSETTI, Alberto
≥ District............................... 007 ≥ Recruitment...................... 019 TONDA, Luca TONETTI, Donata TUMINO, Francesco UBBIALI, Marco VALTRIANI,
_ District Rewards______007 Luca VASSALLI, Walter VENOSO, Roberto VILLA, Federico VITONE, Francesco
≥ Remove from Game......... 010 ZANI, Emanuele ZULIAN, Andrea ZULIANI.
≥ Drone................................. 009
≥ Resources......................... 010
≥ Figure................................. 004 _ Contraband___________010
_ Corporate Secrets____010
≥ Firefight............................. 014
_ Eurodollar____________010
≥ Friendly Unit...................... 009 © 2023 CMON GLOBAL LIMITED, ALL RIGHTS RESERVED. No part of this product may
≥ Specialist........................... 009 be reproduced without specific permission. CD PROJEKT®, Cyberpunk®, Cyberpunk
≥ Gangs................................. 008 2077® are registered trademarks of CD PROJEKT S.A. © 2023 CD PROJEKT S.A.
≥ Story.................................. 020 All rights reserved. All other copyrights and trademarks are the property of their
respective owners. CMON, and the CMON logo are registered trademarks of CMON
≥ Hideout............................... 017 _ Story Epilogues_______020 Global Limited. Manufactured by: CMON Global Limited: 201 Henderson Road #08-01,
Singapore 159545. Authorised Representative: Asmodee Group: 18, rue Jacqueline
Auriol–Quartier Villaroy–BP 4011978041 Guyancourt Cedex–France. Distributed
≥ In Play................................. 010 ≥ Street Cred....................... 007 and imported in USA by Asmodee North America, Inc., trading as Asmodee USA:
1995 County Road B2 W–Roseville-MN 55113-USA. Distributed and imported in UK
by Esdevium Games Ltd, trading as Asmodee UK: Unit 6–Waterbrook Road–Alton–
≥ Lose Unit............................ 009 GU34 2UD–UK. Actual components may vary from those shown. Figures and plastic
components included are pre-assembled and unpainted. Made in China.
01 Swap opposing units with Solos units + Seize 1 Opportunity if a Business Point of 01 Gain 1 for each Data Fortress
in any number of POIs in the District. Interest is controlled. POI controlled.
COMPARE activates).
(SPECIAL EFFECT:
COMBAT CARD 04 Roll NetWatch dice. If the result is
06 Check played Combat cards for choosing 1 card to take, returning the other
last space, reset it to the starting step.
fulfilled Street Cred Conditions. to the bottom of the Combat Upgrade deck.
07 Discard played Combat cards into 03 Choose any 1 card from the new BUILD A
personal discard piles. hand (not the discard pile) and remove it HIDEOUT
from the game.
End of the Firefight: If a player used their last Spend 2 to build a Hideout in a District
Combat card, they take back all previously where the player does not have a hideout.
used cards from their discard pile. Then, gain Street Cred according to the
ACTION Hideout space uncovered on the Gang
WILD Dashboard.
RECLAIM
01 Move all Action discs back to the available Actions area of the dashboard.
02 Obtain all District rewards where the Gang has Dominance. Obtain 1 District Reward where the Gang only has Presence.
03 Recruit 1 unit for each Hideout the Gang has in play.