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Age of Mythology Mod Ide1
Age of Mythology Mod Ide1
Age of Mythology Mod Ide1
Theros pantheon
Disclaymer:
This mod is base don the universe of Magic the gathering that belongs to wizards of
the coast
Description:
This mod pretends to add the Theros pantheon from magic the gathering to aom.
Civilization overview:
This civilization is very similar to the greeks (after all the theros set is based on
greek mythology) but with some diferences:
They gather favor both worshiping in a temple and also slaying mythical units,
they receive 5 favor for each mythical unit killed)
Don´t have siege machines (except Ephara who gives an exclusive unit called
godfire thrower)
Buildings:
Akroan barracks ( train human units) (avaliable in classic age)
Setessan lodge (trains ranged and fast units) (avaliable in classic age)
Aeronaut stables (trains mounted units that can fly) (avaliable in heroic age)
Meletian docks (produce naval units) (avaliable in classical age)
Meletian academy (produce magical units) (avaliable on mythic age)
Stadium ( produce specialist units) (avaliable on heroic age)
Forge (produce upgrades for human units) (avaliable on classical age)
Granary ( serves as a drop point for food)
Warehouse (serves as a drop point for lumber and gold)
Temple ( gathers favor by citizens praying on it and creates mythical units)
Market plaza (allows resource trade and trader caravan creation)
House (provides 10 of population)
The therian starts with 400 of food, 300 of Wood and 500 of gold.
Mayor gods:
Heliod (god of the sun)
Favors infantry units
God power: sun´s fury. Area power that burns a group of units for 4 seconds
instantly kills infantry and archer units and workers, does médium damage to
mythical units and cavalry
Mythic upgrade: Khrusor (Akroan Barracks). Heliod grants his spear to Akroan
Hoplytes, and Akroan Phalanx increasing their attack against cavalry :
Mythic Bonus:
• All infantry units recruit a 15% faster tan usual
• Towers have an increased vission range
• All infantry units have increased attack against mythical units
• Favor for killing mythical units increases to 10
Wonder: Sun of Olantin : A miniature sun that shines permanently
Exclusive unit: godfire thrower (heroic age) avaliable on the meletian academy)
throws an urn of a special fire that burns enemy estructures usefull against
buildings, ships and siege weapons.
Mythic Bonuses:
• Workers build a 20% faster
• Walls and towers have more Hp and are more resistant to siege
damage.
• Upgrades research speeds 10%
Wonder: Poleis protector a giant statue of Ephara pouring a nyx substance from
a vessel
Mythic Bonuses:
Mythical units can provide 5 of favor by killing military units.
VIillager gather gold faster and caravans provide more
Killing hero units grants 10 of favor
Wonder: Palace of erebos: a ruinous palace surrounded by the souls of the dead
and with a gloomy light.
Classical age:
God power: fertile lands (3 casts) creates a farm on an empty space (cooldown 1
minute)
Myth unit: Unicorn (horse that has an impalment attack with it´s horn)
Mythic bonuses:
alseid´s touch (karametra blesses your fields with the alseid´s touch making
them produce more food.
Amatrophon training: Karametra increases the health points of all units
recruited in the setessan lodge
God power: cariatid transformation transforms a group of units into trees (3 casts)
Myth unit Amphisbaena: double headed serpent that poisons enemies and rolls to
attack.
Mythic bonuses:
Ephixis: Nylea grants his bow to the Bassara tower archers improvig their
reach by 15%
Hunter´s boon: Hunted animals don´t loose food.
Keen eye: Reverent archers archers deal 10% more damage
god power: Thassa´s devourer :summons an elemental creature that devours every
unit near it (3 casts)
Focus: ships
Myth units:
Benthic giant: amphibian unit that can travel both by land and sea it´s special
attack destroys a ship with his fists.
Bane of the fleets: giant octopus whose special atacks consists on summon several
tentacles to attack various ships
Mythic bonuses:
Heroic age
Focus: armory
God power: demolish (destroys a building causing damage to nearby units (three
casts)
Mythical unit: gold forged guardian (clockwork ram that gores a single unit)
Mythic bonuses:
Mythic bonuses:
Nyx infusion (units heal over time)
Nyx poison (gravebreaker lamia´s poison makes more damage)
Focus: returned
God power: returned phalanx summons a group of undead spearmen that
attack anyone who comes close cannot move ,useful against cavalry but
very fragile.
Mythic units:
Returned palamnite: returned armed with a sword and shield
Returned kakomantei: undead sorcerer that casts bolts of energy.
Mythic bonuses:
Hatred of the returned: increases attacks of all the returned
Golden mask: increases stats of the returned.
Mythic age:
God power: glory of battle: inreases attack and favor ammount you gain on
battle.
Mythic unit:
fleece mane lion: massive lion that deals great ammount of damage his
roar inspires nearby unit
Mythic bonuses:
Armory of Iroas: increases stats of all stadium units
Iroan games: decreases the cost of stadium units.
Teachings of Kelephne: The hero of Iroas deals more damage to mythical
units.
Mythic unit:
Mogis warhound: massive two headed dog that increases attack of nearby
units has high hp
Mythic bonuses:
Androphagia: when a mythic unit kills a human units recovers a small
ammount of HP
Rage runes: your mythic units have increased attack
Red eye of Mogis: your human units have increased damage
Focus: deffense
God power: deny passage: for three minutes your units cannot die even
when they are at 0 HP
Myth units:
Phylaskia: skeletal warrior with high ressistance and an amount of HP
Rotted hulk: Amphibian beast compossed by shipwrecked boats.
Mythic bonuses:
Aegis of the gods: increases deffense of all human units
Solyssia´s advice: increases HP of human units
Human units:
Akroan line braker (avaliable on heroic age) fast and resistant unit strong against all
kinds of infantry
Akroan phalanx (avaliable on heroic age) heavy armored unit but slow increases it´s
deffence when they are near the same unit can take a lot of damage but are expensive
Bassara tower archer: ranged unit with high reach specially effective against air units
and infantry. (avaliable on classical age)
Fast unit, with a great range of sight secially efective against light mythical units
( avaliable on heroic age)
Reverent hunter (heroic age) archer with a great range and attack but fragile in hand to
hand combat specially effective against flying units and infantry.
Battlefield thaumaturge:
Specialist unit that can cast lightning bolts to attack but is very fragile
Meletian astronomer:
Specialist unit that can reveal any part of the map for a few seconds
Wingsteed rider :
Skyspear cavalry:
Medium aerial unit that swoops over units effective against infantry but it´s weak
against archers.
Dawnbringer charrioteers
Unique unit tan can fly, very tough but slow and expensive useful against archers and
infantry.
Heavy specialist unit strong against mythical units grants 15 of favor each time he kills
a mythical unit.
Heavy infantry unit strong against all units can only recruit one, everytime he kills a
mythical unit grants 20 of favor
Fast and versátil naval unit can ram other boats, can transport up to 10 units
The moonsoon (only avaliable why worshiping Tassa in classical age): legendary ship
excepcionally good agains mythical units
Trader caravan: generates gold by creating routes between the market plaza and an
ally or player´s town center.