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Bandit (Sniper)

Bandit (Sniper) Multiattack. The Bandit (Sniper) makes makes two melee and/or ranged attacks.

Medium Humanoid (Any Race), Any Non-Lawful Alignment Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  7 (1d6 +
4) slashing damage.

Longbow. Ranged Weapon Attack: +6 to hit, range 300/1200 ft., one target. Hit: 8


Armor Class 15 (Studded Leather)
(1d8 + 4) piercing damage.
Hit Points 35 (6d8 + 8)
Speed 35 ft. Special Shot (5/day). The Bandit (Sniper) can have different special arrows that
has different effects on a hit. Choose the effect before the attack and follow its
effects.
STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 12 (+1) 13 (+1) 11 (+0) 10 (+0)
Poison Shot. When the Bandit (Sniper) hits a target creature, the creature
must make a Constitution (DC 14) saving throw. On a failure, the target
Skills Deception +3, Perception +3, Stealth +3 is poisoned until the beginning of its next turn.
Senses Passive Perception 14 Crippling Shot. When the Bandit (Sniper) hits a target creature, the creature
Languages Any two language (usually Common) must make a Constitution (DC 14) saving throw. On a failure, the target is
Challenge 3 (700 XP) Proficiency Bonus +2 stunned until the beginning of its next turn.
Cover Shot. The Bandit (Sniper) can hit an area to create cover for allies. The
Cover Shot creates a cloud of opaque smoke that causes a 20ft sphere area to
Keen Sight. The Bandit (Sniper) has advantage on Wisdom (Perception) checks be heavily obscured area for 2 rounds. The cloud blocks line of sight and
that rely on sight. creatures within are blinded while in the smoke cloud. A moderate wind (at
least 10 miles per hour) disperses the smoke in 1 round while a strong wind
Ambusher. The Bandit (Sniper) has advantage on attack rolls against any creature (20 or more miles per hour) disperses it instantly.
that is surprised or have not yet taken its turn that round. Blinding Shot. The Bandit (Sniper) can hit an area to blind enemies. The
Sneak Attack. Once per turn, the Bandit (Sniper) deals an extra 6 (2d6) damage Blinding Shot creates a large loud flash causing all creatures within a 30ft
when it hits a target with a weapon attack when it has the advantage on the attack radius from where the shot hit to make a Constitution (DC 14) saving throw.
roll. On a failure, the target is blinded/deafen until the beginning of its next turn.
Flame shot. When the Bandit (Sniper) hits a target creature, the creature
Combat Tactics. The Bandit (Sniper) has advantage on attack rolls against a must make a Dexterity (DC 14) saving throw. On a failure, the target takes
creature if at least one of the its allies is within 5 feet of the creature and the ally 13 (2d8 + 4) fire damage and take 9 (2d8) ongoing fire damage until the
isn't incapacitated. creature takes an action to put out the flames. Half as much on a save and
Hidden in Plain Sight. While motionless and using the Hide Action, the Bandit the creature is not set ablaze.
(Sniper) gains a +5 bonus to stealth checks and their longbow attacks does not
break stealth (Hide).
Bonus Actions
Evasion. If the Bandit (Sniper) is subjected to an effect that allows it to make a
Dexterity saving throw to take only half damage, instead takes no damage if it Cunning Action. On each of its turns, the Bandit (Sniper) can use a bonus action
succeeds on the saving throw, and only half damage if it fails. to take the Dash, Disengage, or Hide action.
 
Reactions
Actions
Dodge.  As an reaction, The Bandit (Sniper) adds 2 to its AC against one melee
attack that would hit it. To do so, the Bandit (Sniper) must see the attacker.

Description
Bandit (Sniper) rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive
otherwise honest folk to a life of banditry. These Bandit (Sniper) is a master of aiming ranged weapons and is an expert of ambushing unaware creatures. They can take out
threats before combat even begins.

Monster Tags: NPC

Environment: ARCTIC COASTAL DESERT FOREST HILL URBAN

Stalbu

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