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Bandit (Sniper) - Monsters - Homebrew - D&D Beyond
Bandit (Sniper) - Monsters - Homebrew - D&D Beyond
Bandit (Sniper) Multiattack. The Bandit (Sniper) makes makes two melee and/or ranged attacks.
Medium Humanoid (Any Race), Any Non-Lawful Alignment Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 +
4) slashing damage.
Description
Bandit (Sniper) rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive
otherwise honest folk to a life of banditry. These Bandit (Sniper) is a master of aiming ranged weapons and is an expert of ambushing unaware creatures. They can take out
threats before combat even begins.
Stalbu
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