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Ken's Rivendell (Middle-Earth Strategy Battle Game) [12 Warriors, 399 Points, 4 Bow]

Strategy Battle Game (Rivendell) [12 Warriors, 399 Points, 4 Bow]

Hero of Valour [170 Points]

Glorfindel, Lord of the West [170 Points]


Selections: Warband
Categories: HERO OF VALOUR
Glorfindel, Lord of the West [170 Points]
Selections: Armour of Gondolin [15 Points], Asfaloth [10 Points], Elven-made Hand-and-a-Half Sword, Leader (Valour)
Rules: Elven-made, Expert Rider (Active), Fleetfoot (Active), Hand-and-a-Half, Horse Lord (Passive), Lord of the West (Active),
Terror (Passive), Unbending Resolve (Passive), Woodland Creature (Active)
Hero: Glorfindel, Lord of the West (Armour of Gondolin), Trackers: Glorfindel, Lord of the West, Wargear: Armour of Gondolin
(Passive), Sword, Warrior: Asfaloth (Passive)

Heroic Heroic
Hero Movement Fight Strength Defense Attack Wounds Courage Might Will Fate Keywords
Actions Tier
Glorfindel,
Lord of Resolve Elf
Hero
the West Strike Rivendell
6" 7/3+ 4 7 3 3 7 3 3 3 of
(Armour Strength Infantry
Valour
of Challenge Hero
Gondolin)

Trackers Might Will Fate Wounds


Glorfindel, Lord of the West OOO OOO OOO OOO

Wargear Rules
Armour
of Heavy Armour. additionally, whislt wearing the armour of Gondolin, Monster models may not target Glorfindel with
Gondolin Brutal Power Attacks.
(Passive)
A model armed with this weapon, who has an equal to or higher Fight value at the start of the fight than their opponent
(including any Supporting models), may opt to Feint. If they do so, they reduce their Fight value by D3 when working
out who wins the Fight. If the feinting model's side wins the Duel roll, however, they may re-roll any To Wound rolls of
Sword a 1. A model armed with this weapon, who has a lower Fight value at the start of the fight than their opponent
(including any Supporting models), may opt to Stab. If they do so, they may re-roll 1s To Wound if their side wins the
Duel roll. However, due to the reckless abandon with which a stabbing model tends to throw themselves at their
enemy, if their side loses the Duel roll, they will suffer one Strength 2 hit immediately after the Fight has been resolved.

Warrior Movement Fight Strength Defense Attack Wounds Courage Keywords


Asfaloth (Passive) 12" 3/6+ 3 4 0 1 3 Cavalry

Hero of Fortitude [12 Warriors, 229 Points, 4 Bow]

High Elf Captain [12 Warriors, 229 Points, 4 Bow]


Categories: HERO OF FORTITUDE
High Elf Captain [80 Points]
Selections: Elven-made Hand-and-a-Half Sword, Heavy Armour, Shield [5 Points]
Rules: Elven-made, Expert Rider (Active), Hand-and-a-Half, Woodland Creature (Active)
Hero: High Elf Captain (Shield), Wargear: Heavy Armour, Shield, Sword
Warband [12 Warriors, 149 Points, 4 Bow]
High Elf Warrior [1 Warriors, 36 Points]
Selections: Banner [25 Points], Elven-made Hand-and-a-Half Sword, Heavy Armour, Shield [1 Points], Spear [1 Points],
Warrior [1 Warriors, 9 Points]
Rules: Elven-made, Hand-and-a-Half, Woodland Creature (Active)
Wargear: Banner, Heavy Armour, Shield, Spear, Sword, Warrior: High Elf Warrior (Shield)
High Elf Warrior [4 Warriors, 36 Points]
Selections: Elven-made Hand-and-a-Half Sword, Heavy Armour, 4x Warrior [4 Warriors, 36 Points]
Rules: Elven-made, Hand-and-a-Half, Woodland Creature (Active)
Wargear: Heavy Armour, Sword, Warrior: High Elf Warrior
High Elf Warrior [3 Warriors, 33 Points]
Selections: Elven-made Hand-and-a-Half Sword, Heavy Armour, Shield [3 Points], Spear [3 Points], 3x Warrior [3 Warriors,
27 Points]
Rules: Elven-made, Hand-and-a-Half, Woodland Creature (Active)
Wargear: Heavy Armour, Shield, Spear, Sword, Warrior: High Elf Warrior (Shield)
High Elf Warrior [4 Warriors, 44 Points, 4 Bow]
Selections: Elf Bow [8 Points, 4 Bow], Elven-made Hand-and-a-Half Sword, Heavy Armour, 4x Warrior [4 Warriors, 36 Points]
Rules: Elven-made, Hand-and-a-Half, Woodland Creature (Active)
Shooting Weapon: Elf Bow, Wargear: Heavy Armour, Sword, Warrior: High Elf Warrior

Heroic Heroic
Hero Movement Fight Strength Defense Attack Wounds Courage Might Will Fate Keywords
Actions Tier
Elf
High Elf
Rivendell Hero of
Captain 6" 6/3+ 4 7 2 2 6 2 1 1 March
Infantry Fortitute
(Shield)
Hero

Shooting Weapon Range Strength


Elf Bow 24" 3

Wargear Rules
A banner provides a single re-roll to friendly models who are involved in a Fight within 3". Whether it is a model fighting
on their own, or several friends all fighting against a common enemy, you can re-roll one D6 in each duel roll to see
who wins. This re-roll can be made after your opponent has rolled their own dice to see who wins, but must be made
before any Might points are spent to adjust scores. It makes perfect sense that a banner must be flying in order for its
bearer's allies to gain the benefits of it being near, and as such a banner bearer must be standing for the effects of a
banner to count. Models cannot benefit from the effects of a banner if the bearer is Prone. It is possible that one player
Banner
may re-roll a dice and find themselves winning the Fight - in which case their opponent may wish to use a banner of
their own. Remember, a banner only provides one re-roll to each Duel roll. Any model carrying a banner is encumbered
by its weight, and suffers a -1 penalty to their Duel rolls. A Warrior model carrying a banner who is slain may pass it on
to a friendly Warrior model (but not to a Hero model), who is in base contact, not Prone, and is not Engaged in a Fight.
Swap the models over if they are the same type of Warrior, or find a suitable banner-carrying substitute in your
collection.
Heavy A model who is upgraded to wear heavy armour adds 2 to their Defence, unless they are already wearing armour, in
Armour which case they add 1.
A Shield increases the Defence characteristic of its bearer by 1. Where the shield is listed in the model's wargear, that
bonus is already taken into account in its characteristics profile. However, if the model purchases the shield as an
upgrade, you will need to increase its Defence by 1. Shields also have the following rules: Cumbersome: If a model
uses a hand-and-a-half weapon as a two-handed weapon whilst carrying a shield, it will lose the +1 bonus to their
defence for the duration of the fight. A model armed with a bow, crossbow, two-handed weapon or pike may carry a
shield; however, they do not receive the +1 bonus to their Defence characteristic. Shielding: Prior to either player rolling
Shield any dice in a Duel roll, a shield-armed model who is involved in the Fight may declare that they are Shielding. A model
that is Shielding doubles their Attacks when making the Duel roll to see who wins the Fight, however, they make no
Strikes against the enemy, having put all of their effort into surviving. In a Multiple Combat, all friendly models in the
same Fight must be Shielding for them to get the bonus. Thus, if one or more friendly models do not have shields, then
none of them can use the Shielding rule. Spear and pike-armed models cannot Support a Shielding model. Models who
are Prone can use the Shielding rule like other fighters - in fact this is a very sound plan, since a Prone model cannot
make Strikes if they win the Fight anyway. Cavalry models cannot use the Shieding rule.
An Infantry model that is armed with a spear may assist a friendly model, with the same base size or smaller, in a Fight
in a special way. If an unengaged model armed with a spear is in base contact with a friendly model, then it may
contribute a single Attack to the Fight using its own Fight value and Strength. Models that are assisting another model
in this way are not considered to be part of the Fight and so cannot be targeted by Strikes, benefit from a Heroic
Combat, be knocked Prone by a charging Cavalry model or be knocked Prone if the combat is itself knocked Prone for
some other reason. They may, however, benefit from the effects of a friendly banner. A model armed with a spear may
use it as a hand weapon in the Fight phase, although they may not make Special Strikes when using it. A model that
Spear
fires a missile weapon during the Shoot phase may not support during the Fight phase. If the model using a spear is a
Hero, they may still use Might points to improve a Duel roll and when rolling To Wound, but may not declare Heroic
Actions in the Fight phase if they chose to support. In a multiple combat, the model using a spear may choose to Strike
a different target to the model they are supporting. A model can only gain Support from one spear-armed model at a
time, and a spear-armed model may only Support a single model during each turn. A spear-armed model can even
support a friendly model that is Prone or armed with a two-handed weapon. A spear-armed model may Make Way for
their ally if they lose a Fight. This counts as the one model who is allowed to Make Way for a friend.
A model armed with this weapon, who has an equal to or higher Fight value at the start of the fight than their opponent
(including any Supporting models), may opt to Feint. If they do so, they reduce their Fight value by D3 when working
out who wins the Fight. If the feinting model's side wins the Duel roll, however, they may re-roll any To Wound rolls of a
Sword 1. A model armed with this weapon, who has a lower Fight value at the start of the fight than their opponent (including
any Supporting models), may opt to Stab. If they do so, they may re-roll 1s To Wound if their side wins the Duel roll.
However, due to the reckless abandon with which a stabbing model tends to throw themselves at their enemy, if their
side loses the Duel roll, they will suffer one Strength 2 hit immediately after the Fight has been resolved.

Warrior Movement Fight Strength Defense Attack Wounds Courage Keywords


High Elf Warrior 6" 5/3+ 3 5 1 1 5 Elf Rivendell Infantry Warrior
High Elf Warrior (Shield) 6" 5/3+ 3 6 1 1 5 Elf Rivendell Infantry Warrior

Misc
Determine Alliance Level
Selections: Historical Allies
Categories: GOOD ARMY, MISC, RIVENDELL

Determine Breakpoint & 25%


Categories: MISC
Rules: 14 total models in Army. (model), 3 models remaining. (model), 7 is halfway. (model)

Tangado haid, leithio i philinn!


Categories: MISC
Rules: Tangado haid, leithio i philinn!

Selection Rules
14 total models in Army. (model): This is the total number of models in this Army.
3 models remaining. (model): Some Scenarios end when one Army is reduced to this number.
7 is halfway. (model): Need to kill more than this number of models to break the army.
Elven-made: Models using an Elven-made weapon are more likely to win the dice roll to see who wins a Drawn Combat. A Good model using
an Elven-made weapon will win the roll-off on a 3-6 instead of a 4-6. Should an Evil model be using an Elven-made weapon (an odd situation,
granted), they will win the roll on a 1-4. If both sides are using Elven-made weapons, neither receives an advantage.
Expert Rider (Active): Whilst mounted, an Expert Rider may re-roll the dice when making Jump, Swim, and Thrown Rider tests.

While mounted, a model carrying both a shield and a bow will still receive the +1 Defence bonus for being armed with a shield. If the model
dismouts, they will lose this bonus.

Additionally, an Expert Rider can pick up Light Objects without having to dismount.
Fleetfoot (Active): A model that has this special rule, and the Woodland Creature special rule, will also apply the effects of Woodland Creature
to their moiunt, so the whole model treats woodland terrain as clear terrain for the purposes of movement.
Hand-and-a-Half: A hand-and-a-half weapon can be used as either a single-handed weapon or a two-handed weapon. Whenever a model
armed with a hand-and-a-half weapon is involved in a Fight, the controlling player must decide at the start of the Fight whether they will be using
their weapon as a single-handed weapon or a two-handed weapon.
Horse Lord (Passive): Whilst this model is mounted, they may choose to expend their own Fate points to prevent Wounds caused to their
mount.
Lord of the West (Active): A model with this special rule may re-roll a single D6 when making a Duel roll. Additionally, they may re-roll a single
D6 when rolling To Wound.
Tangado haid, leithio i philinn!: Whilst within 6" of the army's leader, friendly Rivendell models may re-roll failed To Hit rolls when making
shooting attacks in a turn in which they did not move.
Terror (Passive): Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model
may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

Sometimes, a model will only cause Terror in certain enemies. In these instances, the creatures that are affected are clearly listed, and only
those models need to make a Courage test before charging this model. For example, a model with the Terror (Orc) will cause Terrior in all Orc
models.
Unbending Resolve (Passive): Glorfindel always counts as having had the Fortify Spirit Magical Power cast upon him. This is always in effect,
even if his Will is reduced to 0.
Woodland Creature (Active): An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain
as if they are open ground. Note that this doesn't mean they can automatically climb terrain in those areas, nor move through any tree trunks or
jump falled Obstacles.

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