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5e Half Orc Barbarian Berserker LVL 10 3
5e Half Orc Barbarian Berserker LVL 10 3
INSPIRATION
STRENGTH I watch over my friends as if they
15 +2 40 were a litter of newborn pups.
18 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I was, in fact, raised by wolves.
+4 PERSONALITY TRAITS
14 ●
+2
+7
Dexterity
Constitution
102 meant to rule.
CURRENT HIT POINTS IDEALS
-1
Intelligence
+2 0
Wisdom
I suffer awful visions of a coming disaster
+1
Charisma and will do anything to prevent it.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
Acrobatics (Dex) Total 10
+2 SUCCESSES I am too enamored of ale,
+3
0
Animal Handling (Wis) 1d12 FAILURES wine, and other intoxicants.
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+8
Athletics (Str)
8
+1
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Rage
-Bonus Action, 4 times (1 min)
Great Axe +7 1d12+4(7) -+3 damage
Insight (Wis)
-resistant to bludgeoning, piercing, slashing damage.
-1 0
Unarmored Defense
●
+5
Intimidation (Cha) Javelin x 4 +7 1d6+4(7) -When wearing no armor your AC = 10 + Dex mod + Con mod. You CAN use a shield.
Reckless Attack
Investigation (Int)
-On your first attack of your turn, you can go reckless which gives you advantage on melee
WISDOM -1
weapon attacks that use Strength but all attack rolls against you have advantage.
HandAxe +7 1d6+4(7)
Medicine (Wis)
0 Danger sense,
10 ●
+3
Nature (Int) Great Axe, Slashing, 7lb, 2 Handed
-You have advantage on Dex saving throws on things you can see like traps and spells.
You cannot be blinded, deafened or incapacitated to use this feature.
Extra Attack
-When you attack as an action, you attack 1 additional time during the same action.
0
●
+4
Perception (Wis) Fast Movement
Javelin x 4, Piercing, 2lb, 30/120 -Gain +10 Speed when not wearing heavy armor.
+1
Performance (Cha) Feral Instinct
-You have advantage on Initiative. Additionally, if you're surprised, you can act as normal,
Persuasion (Cha)
+1 but only if you enter a rage first.
12 +2
Sleight of Hand (Dex)
Primal Path: Path of the Berserker
Frenzy
-When you rage, you can choose to enter a frenzy. For the duration of your rage, you can
+2
Stealth (Dex) make an extra melee attack as a bonus action. You suffer 1 level of exhaustion when the
rage ends.
+1 ●
+4
Survival (Wis) Mindless Rage
-You can't be charmed or frightened while Raged. If you rage while charmed or frightened,
the effect is suspended until your rage ends.
SKILLS ATTACKS & SPELLCASTING Intimidating Presence
-You can choose 1 creature within 30 feet of you to make a Wisdom Saving Throw (DC: 8 +
Prof + CHA mod). On a fail, they become frightened of you for 1 turn. You can use your
subsequent actions to extend the duration. The effect ends if they move 60 feet away or
break line of sight. If they succeed the Saving Throw, they become immune for 1 day.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
23 6,3 233 lb.
AGE HEIGHT WEIGHT
NAME
SYMBOL
Feat(s)
Athlete- +1 STR, Standing up only takes 5 Movement, Climbing doesn't halve
your speed, and you can make a running jump from just 5 feet instead of 10.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.