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An Architectural Learning Environment

André Brown1, Mike Knight2, Martin Winchester


School of Architecture, The University of Liverpool, UK.
http://www.liv.ac.uk/abe/caadru
1 
andygpb@liverpool.ac.uk, 2 m.w.knight@liverpool.ac.uk

This paper contributes to the discussion on Virtual Learning Environments,


particularly those aimed at the study of Architecture and allied or parallel
disciplines. The campus at the University of Liverpool has been modeled and
from this an interactive environment has been created that replicates the actual
built form and landscape of the actual campus. We reflect on the appropriateness
of such environments, compared to more conventional web based techniques for
the delivery of educational information.

Keywords: Virtual learning environment; virtual campus; virtual environment.

Introduction al.2001, and Brown et al., 2002). The environment


reported here represents a significant advancement
There has been debate about the issue of space ver- on the work described in the two papers above.
sus place in the context of interactive learning en- In addition other researchers have looked at is-
vironments (for instance in Maher and Clark, 2005; sues Maher and Clark (2003) have studied such in-
Kalay et al. 2004). The nature of the environment that teractive learning environments in the context of
best facilitates information exchange and learning 3D Virtual Worlds that are accessible globally over
is still the source of debate, and an interesting area the Internet, specifically Active Worlds. Such envi-
for development, particularly in the context of the ronments are being used by users from a variety of
particular needs of architectural education (Schön, disciplines and in a variety of cultural contexts. Kalay
1987). A number of consequential issues arise. Given et al. (2004) have considered such environments and
the nature of the discipline should the virtual repre- have studied and developed environments that both
sentation of a learning environment embody three make a representation recognisable as a replication
dimensional spatial representations? What is the of the real world, and one that takes a semi-abstract
value and importance of representing ‘place’ in such form representative of the field of study. Holmgren
environments? et al. (2004) showed how a community space for in-
teraction and exchange of information can be cre-
Some previous work ated with this kind of environment.
In the work presented here we describe a Virtual
In previous studies we have looked at some of the Learning Environment that has been constructed
issues raised by the desire to create effective virtual from a 3D model of the learning environment that
environments for architectural education (Brown et the students are familiar with, their own school of

Session 14: Virtual Environments - eCAADe 25 671


Figure 1
View showing interior of
school of Architecture as
represented

Figure 2
Representation of the lecture
theatre

architecture and the surrounding University campus. technology. The environment is modeled as a 3D
Figures 1 and 2 illustrate the typical kind of represen- representation, and our intention is to compare this
tation that has been created for the Virtual Liverpool 3D representation with the more conventional 2D
University Campus. representation offered by a more conventional web
The learning environment that has been cre- site Virtual Learning Environment (VLE). In act we
ated has portals that link it to web sites, and other could consider the conventional web site to be 2.5
visual and audio information in digital format. Figure or 3D, as interaction allows the user to access other
2, for instance, shows how lectures can be accessed virtual layers of information. In the same way our en-
as digital movies once the user has navigated to the vironment could be considered as 4D, since from the
lecture theatre. Figure 1 shows a recognisable rep- 3D environment parallel layers of information (such
resentation of the entrance hall with digital notice as conventional web sites) can be accessed via the
boards that can become portals to web sites with portals
further information. As shown in figure 2, and in later figures, from
the environment the portals are accessed by click-
Creating the environment ing on part of the 3D model. In the case of figure 2
the portal is accessed by clicking on the screen, and
We describe here, how this customised virtual this activates a digital video. In other cases, as men-
environment was created, using games engine tioned, web sites can be accessed.
Figure 3
School of Architecture, upper
level 3D model internal and
external

672 eCAADe 25 - Session 14: Virtual Environments


The first part of the process in creating the 3D In the illustration in figure 4 in the upper part of
virtual learning environment was to create a conven- the panel a piece of design work has been applied to
tional 3D model of the buildings and spaces to be the wall of the virtual design studio. This can now be
represented (figure 3). made into an active link. For instance, in this case click-
What is important in creating the model is to ing on the design representation on the wall opens a
recognise that when imported into the 3D environ- web site describing the whole design project.
ment non planar surfaces become memory hungry, In order to do this in the games environment, a
so the model has to be created judiciously. In this ‘trigger’ must be set, and the lower part of the panel
case, surfaces that will never be seen from the eye- in figure 4 shows the model construction map being
heights used to perambulate around the model are set to build in that trigger. It is clear from the illustra-
excluded. tion that the logic and techniques used to render the
Once imported into the games ‘world’ various ef- model and accomplish effects such as setting a trigger
fects, lighting and rendering can be controlled (see to open a portal are very different to the techniques
lower window of figure 4). used in conventional architectural modelling.

Figure 4
The model in the 3D interac-
tive ‘world’

Session 14: Virtual Environments - eCAADe 25 673


Figure 5
External views as 2d screens;
left setting a screen, right the
full array of screens

In addition as mentioned above, file size is cru- Figure 5 shows the array of screens used and the
cially important in establishing a virtual environ- placing of the ‘stage set’ screen for one of the domi-
ment that is responsive in real time. One technique nant external features, the Metropolitan Cathedral.
used to keep file sizes as small as possible was to Figure 6 shows the effect created by the technique.
create external views as stage sets. Thus views out With the Learning Environment constructed it
tmade up of a set of screens mounted on a plan of will now be possible to undertake a comparison of
the surrounding area. The screen were chosen only the effectiveness of the environment compared to
to show those parts of the external environment the University’s conventional web-based learning
that could be seen, and being two dimensional, with environment, which uses ‘Blackboard’ as it’s engine.
a simple surface texture, were very efficient in terms The Second Life environment will also be investigat-
of memory requirements. ed as a comparator.

Figure 6
A view outside showing the
effectiveness of the ‘stage set’
screen technique

674 eCAADe 25 - Session 14: Virtual Environments


Closing remarks chitectural Design Research in Asia Singapore 18-19
May 2000.
A core issue that the work described raises is wheth- Brown, A., Gavin, L., Berridge, P. and Knight, M.: 2001,
er having a recognisable representation of a familiar An Active World - Architectural Information Inter-
environment makes navigation and comprehension change via 3D Internet Environments, Architectural
of the location of information easier, so that access to Information Management, 19th eCAADe Confer-
richer sources of information can be more easily lo- ence Proceedings, Helsinki (Finland) August 2001.
cated and accessed. Study of the environment in the Brown, A., Zhu, M., Knight M. and Berridge, P.: 2002, i-
coming year should help establish the effectiveness. architecture: the Virtual Campus, 20th eCAADe
The second point th at the paper makes is to il- Conference Proceedings, Warsaw, 2002.
lustrate that is it possible to build such environments Clark, S. and Maher, M.L.: 2003, The Effects of a Sense
for remote and multi-user access from scratch rather of Place on the Learning Experience in a 3 Virtual
than building with a set of predefined components World. In Cook, J. and McConnell, D. (Eds). Commu-
as in environments such as Active Worlds. It seems nities of Practice. Research Proceedings of the 10th
to us particularly appropriate to do this for an archi- Association for Learning Technologies Conference
tectural learning environment. The building blocks (ALT-C2003), pp. 82-101.
approach offered by environments such as Active Holmgren, S., Rüdiger, B., Storgaard, K. & Tournay, B.:
World and Second life limit the potential to create 2004, The Electronic Neighbourhood – A New Ur-
environments that are more appealing and design- ban Space, Architecture in the Network Society,
erly. They do though, suffer from the limitations of vi- 22nd eCAADe Conference Proceedings, Copenha-
sual appearance that games engine representations gen (Denmark) 15–18 September 2004, pp. 24–34.
are constrained by, in order for the graphical tricks Kalay, Y.E., Jeong, Y., Kim, S.W., and Lee, J.: 2004, Virtual
used in such environments, to work. Learning Environments, in H.S Lee andJ.W. Choi
(eds) CAADRIA2004, pp. 871-890.
Acknowledgements Rosenman, M.A., Smith G., Ding L., Marchant D. and Ma-
her M.L.: 2005, Multidisciplinary Design in Virtual
We wish to acknowledge the work of students at Worlds, CAADFutures.
the University of Liverpool who have contributed Schön, D.: 1987, Educating the Reflective Practitioner,
significantly to this project, and in particular those San Francisco: Jossey-Bass.
who have contributed to work represented here;
Kier Alexander, James Christian, Chris Cox and James
Humphrey.

References

Af Klercker, J., Achten, H. and Verbeke, J.: 2001, AVOCAAD


- A First Step Towards Distance Learning?, Architec-
tural Information Management, 19th eCAADe Con-
ference Proceedings / ISBN 0-9523687-8-1, Helsinki
(Finland) 29-31 August 2001, pp. 269-274.
Al-Qawasmi, Jamal: 2000, Learning Virtually: A Paradigm
Shift in Design Education, CAADRIA 2000, Proceed-
ings of the Fifth Conference on Computer Aided Ar-

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676 eCAADe 25 - Session 14: Virtual Environments

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