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Disney
Disney
Executive Summary
The Case Study Report focuses on Disney's core business functions and how they changed
during the Covid 19 pandemic. The report was conducted on research on the company's website.
Moreover, it includes an analysis of the impact of environmental factors.
Table of Contents
Executive Summary 1
Introduction 1
Reference List 3
Introduction
“Walt Disney Company is a $27 billion a year Global Entertainment giant which is an American
based company was started by Walter Disney in venture with his brother named Roy O Disney in
1923” (Case Study: Walt Disney’s Business Strategies, no date). Walter Disney gained his
recognition by releasing animated children's films. The company currently owns film companies
such as Pixar, Marvel Studios, 20th Century Studios, and television networks-ABC.
The purpose of this report is to provide an analysis of the business structure and functions of The
Walt Disney Company and information about changes in the company during the Covid-19
pandemic.
2
“The Walt Disney company, together with its subsidiaries and affiliates, is a leading diversified
international family entertainment and media enterprise with five business segments: media
networks, parks and resorts, studio entertainment, consumer products and interactive media” (the
WALT DISNEY FAMILY OF COMPANIES, no date). The media networks segment covers
digital social networks, television, television stations and radio networks. Disney owns the
television channels ABC, ESPN, Disney Channel, A&E, Hulu and Fussion networks for content
distribution. The studio's entertainment operations are divided into the creation of music for new
soundtracks. Sound recording takes place at Walt Disney Records and Hollywood Records. The
second part of the entertainment segment is the production and distribution of films and the
development, production, and licensing of live entertainment. The subsidiaries Marvel Studios,
Touchstone Pictures, Disneynature, Pixar Animation Studios, Walt Disney Animation Studios
and Lucasfilm are responsible for this (Paul Petersen,2017). The company's parks segment is
based on 12 theme parks, 4 ships and 53 resort hotels in America, Europe, and Asia. Consumer
products & interactive media is a division of the Disney parks segment that promotes the
popularity of the characters in their everyday lives by creating clothing, housewares, toys, books,
apps, and console games for fans all over the world (DISNEY PARKS, EXPERIENCES AND
PRODUCTS, no date).
2. An analysis of its key functions and how they have changed throughout the Covid-19
pandemic.
Disney's success is built on understanding the consumer, providing fun and entertainment based
on family values. As mentioned earlier, the company provides several types of segments. The
most profitable segments are the media segment and parks. For the first quarter of 2019, the
media segment generated revenue of $5.92 billion, the parks segment generated $6.66 billion for
the same time. However, after the epidemic started in the first half of 2020, the company
suffered a decline in revenue due to the closure of the parks on involuntary measures (DISNEY
REVENUE BY SEGMENT (2017 – 2021),2021). By August 2020, the company had suffered a
loss of $4.7 billion, but Disney's newest and, according to many investors, most important
business - streaming - has experienced explosive growth with people in home quarantine. By the
third quarter of 2020, subscriptions to Disney + had increased to 60.5 million users.
(Barnes,2020). Disney created a strategy that was to make an age-appropriate consumer market
for each character. The company during the pandemic improved a large distribution channel and
four types of content: Studios, General Entertainment, Sports and International. Studios content
is a collection of world-class entertainment studios that create stories for theatre, film, and
Broadway. General Entertainment content is more suitable for teenagers as the company creates
entertainment, educational and news content on Freeform, ABC, Hulu, and National Geographic
channels. In addition to producing movies and cartoons, Disney also produces sports events and
sports news. Disney expands its business every year and creates international content to maintain
its popularity worldwide. "The International Content and Operations Group is responsible for
developing and producing local and regional entertainment and sports programming outside the
US for The Walt Disney Company's streaming services. This group includes company teams in
Asia Pacific, EMEA, India and Latin America that manage Disney's local business in each
region, including international linear channels, regional streaming, local ad sales and local
distribution" (ABOUT THE WALT DISNEY COMPANY, no date).
3
Gupta, L., (2021). Disney Revenue by Segment (2017 - 2021). Business Quant. Available at:
<https://businessquant.com/disney-revenue-by-segment#:~:text=It%20amounted%20to
%20%241.06%20billion,the%20fourth%20quarter%20for%202018> (Accessed: 26 February
2022).
Barnes, (2020). Disney, Staggered by Pandemic, Sees a Streaming Boom. Nytimes.com.
Available at: <https://www.nytimes.com/2020/08/04/business/media/disney-earnings-
coronavirus.html> (Accessed: 26 February 2022).
Shaw, A., (2021). PESTLE Analysis of Disney. SWOT & PESTLE Analysis. Available at:
<https://swotandpestleanalysis.com/pestle-analysis-of-disney/> (Accessed: 27 February 2022).
Team, M., (no date). Walt Disney PESTLE Analysis | MBA Skool. MBA Skool. Available at:
<https://www.mbaskool.com/pestle-analysis/companies/18031-walt-disney.html> (Accessed: 26
February 2022).