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THE LIBRARIAN

The Librarian is terrifying to


behold. It is vaguely humanoid in
form, stands 8 feet tall and has ten
arms. Eight of its arms clutch tomes
that it uses its many eyes to read,
one arm is held delicately up to its
mouth a single finger quelling
There is an eldritch entity which guards the collective knowledge of the placed on its lips and a tenth
multiverse. Their true name is only spoken in hushed tones and in whispered arm clutches a library card.
bedtime stories. Referred to as “The Librarian”, they wield their

Created by Samantha Conklin & Andrew Walker // https://themadnesstable.buzzsprout.com // https://creativecommons.org/licenses/by-sa/4.0/


untold knowledge as power and use it to keep truth-seekers INCITING ACTION
at bay. But your adventurers have questions which require answers The Librarian holds a finger
only The Librarian can provide. And so they seek her out…Will they have up their lips, releasing a
what it takes or will they be taken out of circulation? delicate “shhh”. A cone
extending 60ft from the Librarian conjures
RUNNING THE ADVENTURE a silencing spell. The Librarian can never
truly be killed, but reducing her to 0 HP
The Library could be at the very ends of earth, buried deep beneath a will give those who best her the chance to
forgotten city or in any place practical for your campaign. receive truthful answers to any 3 questions. In
addition to basic attacks, The Librarian enacts
To reach the Restricted Section of the library and match wits with the 3 of the following tomes at random.
Librarian, the characters must find 4 check-out cards secreted away in the Psychology Today
tomes of the library. It is up to the GM’s discretion how many books are Psychic ray attack
pulled before a card is found. Pick or roll a 1d4 to determine what effect Blindness and the Darkness Within
occurs when the book is opened: 1) Boon 2) Impediment 3) Summoning Blinding dust and sand swirls around
4) Room-changing event. Once all the cards are brought to the checkout Crouching Rakshasa Hidden Bugbear
counter, characters are lowered into the Restricted Section. Chance to stun the target
Shields Throughout the Ages
The Librarian is an eldritch entity living alone for millenia within the confines Defensive field appears around a target
of her literary lair. In her default state, she is stealthy and aggressive toward all Zen and Airship Maintenance
who enter the Restricted Section. It is recommended to allow your players to briefly Slick grease covers the ground
explore The Restricted Section, catching glimpses of dark horror within her domain. Beast Conjuration as an Art Form
The Librarian can never truly be killed, but reducing her to 0 HP will give them enough time Beasts are summoned to fight for the Librarian
to ask a handful of questions.
THE RESTRICTED SECTION
LAW MEDICINE EXOTIC ZOOLOGY The Restricted Section is bursting with magical effects while your players battle the
The hard angles
and harder seats of
An herbalist’s dream
of a rainforest with a
A cozy log cabin overflowing
with taxidermied creatures.
Librarian: Players who get too close to the shelves are bit by snapping books; winged
this chamber are as vast expanse of flora. Books on the multiverse’s books fly close enough to do minimal damage and distract the players; the massive
inflexibles as the laws
contained within its
The ceiling seems
to be made of mist
most exotic zoological
creatures from Aberration
amount of knowledge in the room causes saves against psychic damage as the words
mainy texts. and fog. to ooZe. scream through the minds of your players; a blinding 20ft cloud of paper occasionally fills
the room.
Room-changing event: Two party Room-changing event: All creatures Summoning: An invisible stalker is now
members are compelled to duel in the room receive a long rest hunting the reader BOOK EFFECT EXAMPLES
ARCANA SELF-HELP CULINARY BOONS IMPEDIMENTS SUMMONING ROOM-CHANGING EVENT
An airy room lined This small dark room is Law: The reader’s speed Law: Party’s weapons become Law: 1d4 Suits of armor come Law: The walls of this room start to
Lead walls contain increases by 10 feet for the dull for 1hr to life close in on the party
a magical glow so with comfortable claustrophobic, holding only
strong even mundane leather chairs idle for a boiling cauldron at its duration of their stay in the Arcana: Party becomes Arcana: 1d4 cultists appear Arcana: All players are given 10 years
eyes can detect self reflection and center. The shelves which library. exhausted Medicine: 1d4 swarms of back on their lives, diseases are
the magic within. tomes meant to help line its walls hold jars of Arcana: All players learn a spell Medicine: Health potions no insects and 1d6 giant jungle removed
A hoarder’s trove you be the best you mystery ingredients and
you can be. recipe books lost to time. Medicine: Receive 1d4 health longer work creatures attack the party Medicine: Extremely sharp brambles
of antiques and potions Zoology: The party has an Zoology: 1d4 werewolves start rapidly growing everywhere
treasures abound.
Zoology:A friendly tiger insatiable hunger for meat appear Zoology: All party members are
Room-changing event: The gravity Room-changing event: Everyone re- Boon: A collection of recipes allowing the
in the room is reversed ceives a level in bard (or similar class) party to craft any potion appears Self-help: Reader becomes Self-help: A barbershop quartet polymorphed into horses for 1hr
Self-help: All party members confused and violent of gnomes are released from Self-help: All party members gain
A simple stone dais stands at the center of The dais slowly drops as the checkout counter of the library gain a level Culinary: Anyone who the pages and attack the party a level
the room, an altar rises from it with a lone descends into darkness. The air is chilled, quiet and filled with
rectangular slot in the center. A stamp lies nearby the scent of well made parchment. Endless shelves containing Culinary: All health potions are consumed ingredients in this Culinary: A violent cloud of Culinary: The floor is lava as the
which depicts the date for two weeks from now. magnificently preserved tomes fill your vision. The sounds of now twice as efficient room becomes violently ill and butcher’s knives appears cauldron comes to a roiling boil
slithering and fading footsteps seem to be around every corner. loses health

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