The Librarian is a terrifying 8-foot-tall humanoid entity that guards a vast library containing the collective knowledge of the multiverse. It has 10 arms, with 8 clutching books that it reads with its many eyes, while one finger is held to its lips in a shushing gesture. It will answer 3 questions for any adventurers who survive reducing it to 0 hit points in the Restricted Section of the library, but it defends its domain aggressively using magical effects from the books and summoned beasts.
The Librarian is a terrifying 8-foot-tall humanoid entity that guards a vast library containing the collective knowledge of the multiverse. It has 10 arms, with 8 clutching books that it reads with its many eyes, while one finger is held to its lips in a shushing gesture. It will answer 3 questions for any adventurers who survive reducing it to 0 hit points in the Restricted Section of the library, but it defends its domain aggressively using magical effects from the books and summoned beasts.
The Librarian is a terrifying 8-foot-tall humanoid entity that guards a vast library containing the collective knowledge of the multiverse. It has 10 arms, with 8 clutching books that it reads with its many eyes, while one finger is held to its lips in a shushing gesture. It will answer 3 questions for any adventurers who survive reducing it to 0 hit points in the Restricted Section of the library, but it defends its domain aggressively using magical effects from the books and summoned beasts.
behold. It is vaguely humanoid in form, stands 8 feet tall and has ten arms. Eight of its arms clutch tomes that it uses its many eyes to read, one arm is held delicately up to its mouth a single finger quelling There is an eldritch entity which guards the collective knowledge of the placed on its lips and a tenth multiverse. Their true name is only spoken in hushed tones and in whispered arm clutches a library card. bedtime stories. Referred to as “The Librarian”, they wield their
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untold knowledge as power and use it to keep truth-seekers INCITING ACTION at bay. But your adventurers have questions which require answers The Librarian holds a finger only The Librarian can provide. And so they seek her out…Will they have up their lips, releasing a what it takes or will they be taken out of circulation? delicate “shhh”. A cone extending 60ft from the Librarian conjures RUNNING THE ADVENTURE a silencing spell. The Librarian can never truly be killed, but reducing her to 0 HP The Library could be at the very ends of earth, buried deep beneath a will give those who best her the chance to forgotten city or in any place practical for your campaign. receive truthful answers to any 3 questions. In addition to basic attacks, The Librarian enacts To reach the Restricted Section of the library and match wits with the 3 of the following tomes at random. Librarian, the characters must find 4 check-out cards secreted away in the Psychology Today tomes of the library. It is up to the GM’s discretion how many books are Psychic ray attack pulled before a card is found. Pick or roll a 1d4 to determine what effect Blindness and the Darkness Within occurs when the book is opened: 1) Boon 2) Impediment 3) Summoning Blinding dust and sand swirls around 4) Room-changing event. Once all the cards are brought to the checkout Crouching Rakshasa Hidden Bugbear counter, characters are lowered into the Restricted Section. Chance to stun the target Shields Throughout the Ages The Librarian is an eldritch entity living alone for millenia within the confines Defensive field appears around a target of her literary lair. In her default state, she is stealthy and aggressive toward all Zen and Airship Maintenance who enter the Restricted Section. It is recommended to allow your players to briefly Slick grease covers the ground explore The Restricted Section, catching glimpses of dark horror within her domain. Beast Conjuration as an Art Form The Librarian can never truly be killed, but reducing her to 0 HP will give them enough time Beasts are summoned to fight for the Librarian to ask a handful of questions. THE RESTRICTED SECTION LAW MEDICINE EXOTIC ZOOLOGY The Restricted Section is bursting with magical effects while your players battle the The hard angles and harder seats of An herbalist’s dream of a rainforest with a A cozy log cabin overflowing with taxidermied creatures. Librarian: Players who get too close to the shelves are bit by snapping books; winged this chamber are as vast expanse of flora. Books on the multiverse’s books fly close enough to do minimal damage and distract the players; the massive inflexibles as the laws contained within its The ceiling seems to be made of mist most exotic zoological creatures from Aberration amount of knowledge in the room causes saves against psychic damage as the words mainy texts. and fog. to ooZe. scream through the minds of your players; a blinding 20ft cloud of paper occasionally fills the room. Room-changing event: Two party Room-changing event: All creatures Summoning: An invisible stalker is now members are compelled to duel in the room receive a long rest hunting the reader BOOK EFFECT EXAMPLES ARCANA SELF-HELP CULINARY BOONS IMPEDIMENTS SUMMONING ROOM-CHANGING EVENT An airy room lined This small dark room is Law: The reader’s speed Law: Party’s weapons become Law: 1d4 Suits of armor come Law: The walls of this room start to Lead walls contain increases by 10 feet for the dull for 1hr to life close in on the party a magical glow so with comfortable claustrophobic, holding only strong even mundane leather chairs idle for a boiling cauldron at its duration of their stay in the Arcana: Party becomes Arcana: 1d4 cultists appear Arcana: All players are given 10 years eyes can detect self reflection and center. The shelves which library. exhausted Medicine: 1d4 swarms of back on their lives, diseases are the magic within. tomes meant to help line its walls hold jars of Arcana: All players learn a spell Medicine: Health potions no insects and 1d6 giant jungle removed A hoarder’s trove you be the best you mystery ingredients and you can be. recipe books lost to time. Medicine: Receive 1d4 health longer work creatures attack the party Medicine: Extremely sharp brambles of antiques and potions Zoology: The party has an Zoology: 1d4 werewolves start rapidly growing everywhere treasures abound. Zoology:A friendly tiger insatiable hunger for meat appear Zoology: All party members are Room-changing event: The gravity Room-changing event: Everyone re- Boon: A collection of recipes allowing the in the room is reversed ceives a level in bard (or similar class) party to craft any potion appears Self-help: Reader becomes Self-help: A barbershop quartet polymorphed into horses for 1hr Self-help: All party members confused and violent of gnomes are released from Self-help: All party members gain A simple stone dais stands at the center of The dais slowly drops as the checkout counter of the library gain a level Culinary: Anyone who the pages and attack the party a level the room, an altar rises from it with a lone descends into darkness. The air is chilled, quiet and filled with rectangular slot in the center. A stamp lies nearby the scent of well made parchment. Endless shelves containing Culinary: All health potions are consumed ingredients in this Culinary: A violent cloud of Culinary: The floor is lava as the which depicts the date for two weeks from now. magnificently preserved tomes fill your vision. The sounds of now twice as efficient room becomes violently ill and butcher’s knives appears cauldron comes to a roiling boil slithering and fading footsteps seem to be around every corner. loses health