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73 ESCAPEd6
73 ESCAPEd6
Boss pt 2 Boss pt 3
AC 15. HP 28 (6d6+6). 2 attacks. Melee (M) +6 (1d6+1) or Range Has one villian action per round, taken after a PCs turn.
(R) +6 (1d6+1). Init +3. Add 1d6 for checks/saves. Round 1. Unnerving Aspect. All within 30ft wis save 15 vs
Boss pt 1 Special Ability. 1d6. magic resistance, spider-climb, charmed, save at end of turn.
Type. 1d6. changeling prince, unseelie faun, fairy detective, invisibility, pack tactics, non-magical resistance, fly Round 2. Fey Step. The boss magically teleports up to 60 feet
undead spy, dragonling, djinn noble Melee. 1d6. slam, sword, claw, bite, club, necrotic touch (can’t to an unoccupied space it can see.
Name. 1d6. Insoucias Fram, Tíne Cozco, Van Sedai, Scott Johnson, heal for 1d6 rounds) Round 3. Darkness. The boss creates a sphere magical darkness,
Qainnaerrion, Smokewill Ruinsworn Range. 1d6. dagger, bow, dark bolt, fire breath, water whip, rock grabs the box, and leaves through the nearest portal.