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Cooking Utensils

O
nce, a famous chef said that "anyone can Preparation
cook". This doesn't mean that anyone can be a
great chef, but that it means anyone can Different meals are made with different methods of cooking.
become proficient in Cook's Utensils. This Pork might be open-roasted on a bonfire or it might be made
guide is to give a DM advice on how to into stew in a pot. Whatever the case, different foods require
facilitate the use of Cooking Utensils in their different tools to prepare, and as such invoke different parts
games with greater detail, focusing on of the Cook's Utensils.
ingredients, bonuses, and suggested difficulty of crafting
certain types of meals. Preparation
Method Equipment Examples
Reminder: Parts of the Cooking Utensils Open Pan, Source of heat, Sauteeing,
set Cooking Grilling
As per Xanathar's Guide to Everything, Cooking Utensils use Closed Enclosed source of heat, Baking, Oven
the following tools to form a kit: Cooking Baking Sheet roasting
A metal pot, with an accompanying lid Roasting Source of heat Bonfire cooking,
Eating utensils and cutlery Spit roast
A stirring spoon and a ladle Mixing Pot, Something to mix with Salad tossing,
However, this module suggests to add some utensils to Trail Mix
enhance the usage of the Cooking Utensils, including: Frying A metal container filled with Deep frying
Cooking Oil, Source of Heat
A frying pan
A wooden chopping board There are other methods of cooking than just the ones
A skewer or spit listed. Again, these act as a springboard to inspire ideas of
A baking sheet or any flat metal sheet what materials may be needed to produce a certain meal. For
A small variety of basic spices and herbs example, a flambé might require the same ingredients as an
A spatula, some tongs, a carving fork, and a basting brush Open Cooked meal, but also require Cooking Oil to complete
Optional additions include a pressure cooker, miniature the recipe.
oven, tinder box for starting fires, or even material
components for spells that conjure heat and/or food.
Cooking: Why? Source of Heat
Cooking foods can provide a various amounts of potency to a Nearly anything requires a source of heat, whether
campaign. For starters, a survival-based campaign has much it is a simple campfire or a mechanical heating unit.
For most items requiring food, the heat must be
more depth when discerning edible and inedible foods, and applied the full duration of the time preparing. Use
applying those to a recipe-based system. Second, in a world your discretion to determine special cases, such as
of magic and extranatural flora and fauna, certain foods may if the pan was still hot for a short time after the
confer special benefits to the consumer. As a result, some heat source was removed.
people may pursue special meals to gain these benefits.
Finally, the storytelling element of introducing exotic foods
can add the extra narrative elements that help a player
genuinely feel like they are part of a living, breathing world.

To Make a Meal
Creating a meal takes time, ingredients (duh!), and
knowledge. The time and ingredients a meal takes widely
vary between different foods. Larger dishes may require
more time and preparation, while simple snack foods may
take little to no preparation to be considered edible.
Different meals require different types of ingredients,
which

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Time Because passive cooking requires less focus, it does not
incur penalties when keeping watch. Additionally, time spent
Some meals take more time to prepare than others, but some passively cooking something can be used to cook an
take more time to cook. The time it takes to cook a certain additional recipe. Keep in mind that while a player can
food is entirely up to the Dungeon Master. To prepare or cook prepare something actively while any amount of things are
a meal, the cook must remain near his utensils for the passively prepared, only one things can occupy a certain
complete duration to complete the meal. container (for example, you may bake both a pizza and a cake
Preparation times can be standardized into 4 categories: in the same oven, but you cannot make two types of soup at
the same time in the same pot).
Short: Less than 1 hour, usually reserved for snacks and
other food that serves as a supplement more than a meal
by itself.
Medium: From 1 to 4 hours, usually making a full meal
that is sufficient enough to carry out tasks.
Long: From 4 to 8 hours, these meals usually are a full-
course meal complete with appetizers, a main course, and
side dishes.
Very Long: More than 8 hours, these meals usually take
much less physical effort than just simply cooking. For
example, a roast may not need much effort aside from the
occassional turning.

It's All About Timing


Without a proper way to track time, a player may
need to make an Intelligence (Cooking) Check to
determine whether a meal if finished cooking.
If the meal is not finished Cooking, and it
contains ingredients that may bestow illness if not
properly prepared, the DM may choose to force all
consumers to make a Constitution Saving Throw
against being ill.

Using Rests to Cook


Cooking, as with any other artisan activity, can be seen as an
exercise in creativity. As such, using Cook's Utensils during a
short or long rest to make a meal qualifies as restful activity.
However, the DM may choose to make cooking a non-restful
activity if they desire.
Using Downtime to Cook
If a player gets a long period of time off to cook, they may
make as much food as they can within that time period.
However, a DM may put a limit to how long food can last to
ensure that food cannot be created and consumed in large
quantities. Alternatively, they may spend one week learning
one new recipe that they have acquired, reading and studying
it to commit its contents to memory. Image Source: Lucas Firmino - The Cooking Dwarves on
ArtStation
Active vs Passive Time
Another factor a DM may consider when factoring time spent
into a dish is whether that time is spent actively working on
preparing a food or passively waiting for it to cook. Active
cooking requires devoting a person to preparing the dish,
while passive cooking is simply remaining nearby.

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Sometimes the heat of a pot or the smoke from a particularly Con
Skill Checks spicy dish can cause a weaker-willed chef to be overwhelmed.
With all of the ingredients ready, a dish can be prepared. As Conversely, a chef who is physically conditioned can
mentioned earlier, a degree of knowledge is needed to withstand more strenuous adversities. Although Constitution
perpare a meal. As such, there are a series of possible rolls to usually does not include proficiency, a DM may choose to use
make when determining certain circumstances. They will be it here, reflecting experience in cooking-related hazards. N
divided into categories based on the main attribute used to Here are some Difficulty Class recommendations based on Av
perform the skill check. Remember that a person proficient what task is performed:
in Cooking Utensils will add their proficiency bonus to the Not
check along with their attribute modifier.
Gra
Creating multiple dishes can present a problem if they are
inconsistent with one another. As such, if a cook attempts to
prepare multiple dishes at once, they may need to make an Int
Intelligence-based skill check to make sure they are following
each recipe seperately. These may not be needed if preparing A che
multiple of the same dish, but remember that there's only so find a
much room in an oven! histor
Diffic
How to use this section perfo
This section gives ideas on different skill checks that a player Inte
may need to make during the process of making something.
Not every dish requires a Skill Check, but making items in bulk
or making a particularly complicated dish may call for one or
even several to successfully complete. Pre
Accu
As with any skill check, some problems may occur while
preparing a meal. For example, a chef may accidentally hurt A
himself on his cutlery, or perhaps add too much salt. Too
many penalties may even have adverse effects on the dish,
especially if something inedible was present! Acc

Dexterity
Some dishes call for a chef to dice, peel, or otherwise operate Wis
an object requiring manual dexterity. As such, a skill check A goo
may be called to perform the action. Here are some Difficulty great
Class recommendations based on what task is performed: beyon
Wisd
Dexterity Checks and e
DC Diffic
Action Check perfo
Peeling a potato 10-14
Wis
Descaling or gutting a fish 15-18
Cutting something into thin slices 18-22
Cutting or carving through a chitinous shell's 22-25 Tas
weakpoints to expose the flesh T
Skinning an overripened peach without bruising 25
the interior Accu

Constitution Accu

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.

Recipes
Materials Required A recipe is a formula known and used to make a particular
food. For some cultures, such as Halflings and Gnomes,
To create a type of food, a chef must have learned the recipe cuisine is a central part of a culture. On the other hand, some
and have the ingredients to create it. cultures may not be too concerned with the artistry of
recipes, but use recipes as an indicator of whether something
Ingredients can be eaten or not. As such, consider the utility that a recipe
A great way to determine the quality of a meal is to establish brings to the culture that uses it. Halflings likely have hand-
how easy (or difficult) it is to procure its ingredients. A meal written recipes, passed down from generations; Orcs,
that has mundane or otherwise abundant ingredients should meanwhile, have verbal instructions (supplemented by first-
tend to be less potent than meals that have incredibly rare hand experience) on what to eat and what not to.
and exotic ingredients. Learning a new recipe takes time and practice. One week
of downtime is a surefire way for anyone to earn enough
practical experience to learn a new recipe, while spending
How to use this section only a long rest is enough for a chef with high aptitude to
The goal of this section is not to make absolute requirements grasp it. For a chef to prepare a meal that they have spent at
to create food. Instead, it gives ideas for implementing least one long rest studying may make an Intelligence
ingredients and recipes into the world. (Cooking) Check to attempt to remember the recipe's
instructions. The Difficulty Class should be in proportion to
the complexity of the recipe.
Getting Ingredients
Getting ingredients can be as easy as a trip to the farmer's A character with proficiency in Cook's Utensils starts with
market or as hard as a trip to a red dragon's farmer's market. knowledge of the basic cuisines and eating habits of known
The scarcity of a resource typically relies on where it can be races. As such, a well-stocked cook can whip something up
found and what methods are taking to extract it. For example, for nearly anyone they may be traveling with. To acquire more
real world saffron is extremely valuable because a great deal recipes, they may need to do some shopping around, expend
of labor is spent extracting the spice from a flower that grows downtime to conduct research, or even find lost recipes in the
only during one season in the year. nooks and craneys of the world. Be prepared to create lost,
hidden, secret, or otherwise unique recipes that can be used
When designing a recipe, especially for a region or culture, as a reward to players. At the very least, it could fetch a
keep in mind the resources available to them whether by decent price if it's sold to a chef!
foraging, agriculture and horticulture, or foraging. Perhaps
some recipes have become outdated because the availability
of those ingredients has dwindled for one reason or another.
Likewise, perhaps a settlement relies on a staple food to
survive and has created many recipes for it, potentially
spelling doom if that food becomes unavailable.
Ingredients come in five rarities: Common, Uncommon,
Rare, and Very Rare, and Legendary.

Image Source: parkyeonjun

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Benefits Major
Benefits
The time and dedication to make a meal is not in vain,
though. Eating is necessary for survival, after all. You may Grants advantage on one attribute skill checks (eg all
refer to Page 185 of The Player Handbook to learn more Wisdom Skill Checks) for 1d6 hours
about Food and Water. What's more, eating a rare or Increases Attack and Damage rolls by 1d4 for 1d6 hours
extravagant meal can sometimes bestow the consumer Increases AC by 1d4 for 1d6 hours
special power for a short time. This power varies in length,
potency, and type based on what was eaten and how large the Immunity to 1 damage type for 1d6 hours
overall meal is. Larger and more expensive meals give a Advantage to Spell Attack rolls for 1d6 hours
larger boost than small afternoon snacks.
These benefits are divided into 3 categories: Minor, Grants 2 Hit Dice of healing and 2 Hit Dice of temporary
Medium, and Major. Creating a food also calls for a certain hitpoints
cost to produce, so your food should give a benefit Advantage to one Saving Throw type (eg Dexterity,
proportional to the difficulty of producing the meal. Intelligence, Charisma) for 1d6 hours
Doubled/twinned (applies to two types of something)
Minor effect OR duration of a Medium Benefit.
Benefit
Below is a reference guide to determining what level of
Increases one type of skill checks (eg Survival, Perception,
Acrobatics) by + 1d4 for 1d6 hours
benefit should be given based on the rarity of the ingredients.
Although it is advised to not exceed 2 total benefits per food,
Grants 1 Hit Dice of temporary hitpoints such may be done with the DM's discretion.
On the next Short Rest, restores 1 extra Hit Point per Hit
Die expended
Sharing is Caring
The consumer cannot be put to sleep, magically or Food is better together! Should a party designates
nonmagically, for 1d6 hours one player to be the chef, the DM may choose to
The consumer recovers from one stage of exhaustion adjust the serving size of certain meals to ensure
everyone has a chance to gain a meal's benefits. On
Gain + 1 to one type of Saving Throw (eg Dexterity,
the other hand, a DM may instead choose to only
Intelligence, Charisma) for 1d6 hours
allow a certain amount of people to enjoy the dish
+ 1 to Spell Attack rolls for 1d6 hours so players are encouraged to take more care into
Gain an additional 10 ft. of darkvision for 1d6 hours resource management, strategic buffing, and
considering taking up Cook's Utensils themselves.
When taking damage of a certain type (eg Force, Fire,
Slashing), reduce the total damage taken by 1 for 1d4
hours

Medium
Benefits
Increases one attribute skill checks (eg all Wisdom Skill
Checks) by + 1d4 for 1d6 hours
Increases Attack and Damage rolls by 1 for 1d4 hours
Increases AC by 1 for 1d6 hours
Resistance to 1 damage type for 1d6 hours
Immunity to paralysis, frightened, or stunned for 1d6
hours
Grants 1 Hit Dice of healing and 1 Hit Dice of temporary
hitpoints
+ 2 to Spell Attack Rolls for 1d6 hours
+ 1 to all Saving Throws for 1d6 hours
Doubled/twinned (applies to two types of something)
effect OR duration of a Minor Benefit.

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Costs of Benefits
Suggested Skill Checks Level of
Benefits Potential Ingredient Rarities Required Play
1 Minor 2 Common; 1 Uncommon 1 Tier One
2 Minor 2 Uncommon; 1 Uncommon, 2 Common; 1 Rare, 1 Common 1 Tier One
1 Medium 2 Uncommon; 1 Uncommon, 2 Common; 1 Rare, 1 Common 1 Tier One
1 Medium, 1 2 Rare; 3 Uncommon; 1 Very Rare, 1 Uncommon; 1 Rare, 1 2 Tier Two
Minor Uncommon, 1 Common
3 Minor 2 Rare; 3 Uncommon; 1 Very Rare, 1 Uncommon; 1 Rare, 1 2 Tier Two
Uncommon, 1 Common
2 Medium 2 Very Rare; 1 Legendary, 1 Rare; 2 Rare, 1 Uncommon; 1 Very Rare, 2 Tier Two
2 Uncommon
1 Major 2 Very Rare; 1 Legendary, 1 Rare; 2 Rare, 1 Uncommon; 1 Very Rare, 2 Tier Three
2 Uncommon
1 Major, 1 2 Legendary; 2 Very Rare, 1 Uncommon; 1 Very Rare, 2 Rare; 2 Very 3 Tier Three
Minor Rare, 1 Uncommon
1 Major, 1 2 Legendary, 1 Uncommon; 1 Legendary, 1 Very Rare, 1 Rare; 3 3 Tier Three
Medium Very Rare
1 Major, 2 2 Legendary, 1 Uncommon; 1 Legendary, 1 Very Rare, 1 Rare; 3 3 Tier Four
Minor Very Rare
3 Medium 2 Legendary, 1 Uncommon; 1 Legendary, 1 Very Rare, 1 Rare; 3 3 Tier Four
Very Rare
2 Major 3 Legendary; 2 Legendary, 2 Rare; 1 Legendary, 3 Very Rare 4 Tier Four

Sample Recipes
Recipe Ingredients (Rarity) Benefits
Roasted Pork Pork (Common), Salt (Common) + 1d4 to Atheltics Checks for 1d6 hours
Banana Bread Banana (Uncommon), Flour (Common), Eggs (Common) On next short rest, gain 1 Hit Point per Hit
Dice spent; Consumer recovers one point
of exhaustion
Hydra Steaks with Hydra Meat (Rare), Worcestershire sauce (Uncommon), + 1d4 to Intelligence Saving Throws for
Glaze of Two Ground Mindroot (Rare) 1d6 hours; Grants 2 Hit Dice of temporary
Minds hitpoints
Hella Good Smitin' Storm Giant Tongue (Very Rare), Wurm Fat (Very Rare) Grants advantage on all Charisma Saving
Soup Beholder Eyes (Very Rare) Throws for 1d6 hours; Immune to
Frightened for 1d6 hours
Tiamat's Feast Ancient Dragon Gizzard (Legendary), Adult Black Dragon Immunity to fire damage for 1d6 hours;
Poison Gland (Very Rare), White Lotus (Very Rare), Purple Increases Attack and Damage rolls by 1d4
Worm Meat (Very Rare) for 1d6 hours

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