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RTP MIL LAS Q4 Wk6 MELC4c
RTP MIL LAS Q4 Wk6 MELC4c
Republic Act 8293, section 176 states that: No copyright shall subsist in any
work of the Government of the Philippines. However, prior approval of the government
agency or office wherein the work is created shall be necessary for exploitation of such
work for profit. Such agency or office may, among other things, impose as a condition
the payment of royalties.
The Media & Information Literacy Activity Sheet will help you facilitate the
teaching-learning activities specified in each Most Essential Learning Competency
(MELC) with minimal or no face-to-face encounter between you and learner. This will
be made available to the learners with the references/links to ease the independent
learning.
The Media and Information Literacy Activity Sheet is developed to help you
continue learning even if you are not in school. This learning material provides you
with meaningful and engaging activities for independent learning. Being an active
learner, carefully read and understand the instructions then perform the activities and
answer the assessments. This will be returned to your facilitator on the agreed
schedule.
Quarter 4, Week 6
While traditional or analog media still co-exist with computer-controlled media, Savage
and Vogel (2009) assert that the contemporary definition of multimedia is mostly in the
digital form. Moreover, both trending and emerging forms of multimedia are described as
ubiquitous, interactive, massive, and immersive.
Selection Criteria
In evaluating a multimedia product, there are two major aspects that are of prime
importance: technology and content. Below are selection criteria that can be used to
evaluate multimedia:
Uses of Multi-media
• Entertainment and Fine Arts (movies and animation, interactive multimedia, others)
• Education (computer-based training courses, edutainment (blend of education and
entertainment, others)
• Engineering, Mathematical and Scientific Research (modelling, simulation, others)
• Industry (presentation for shareholders, superiors and coworkers, employee training,
advertising and marketing, others)
• Medicine (virtual surgery, simulation, others)
• Multimedia in Public Places (stand-alone terminals and kiosks in hotels, railway stations,
shopping malls, museums, and grocery stores; digital bulletin boards; others)
ACROSS
1. the communication
process that takes place
between humans and
computer
3. the computer-generated
simulation of a three-
dimensional image or
environment
6. a special region to act as
a trigger to another web
page
8. a menu slide that
branches to different events
9. clicking on them displays
a relevant content with an
appropriate graphic
10. non-linear interactive
slideshow where the
pathway through the show is
determined by the user's
interaction with it
DOWN
2. an image or portion of an
image that changes in
appearance when the mouse cursor moves over it
4. a method of communication in which the program's outputs depend on the user's inputs
5. a television display technology that enables a three-dimensional effect
7. a card that when clicked flips to display a description and other information
ACROSS
2. author of the multimedia product
3. this comprises the text, sound, images,
animation of the multimedia
5. the possible users of media
DOWN
1. objectives of the multimedia product
4. the field concerned with the computer-
controlled integration of text, graphics,
drawings, still and moving images (video),
animation, audio, and any other media
Exercise 3:
Supply the missing word that is defined in each number. Choose your answer from the
list.
Exercise 4:
Write TRUE if the statement is correct and write FALSE if the statement is wrong.
______________1. Multimedia is useful in the field of Engineering, Mathematical and
Scientific Research through modelling, simulation, and others.
______________2. Online shopping is the fastest, easiest and the most reliable way to
shop.
______________3. Social media gives a voice to who your brand is.
______________4. Keep your personal information private when playing online games.
______________5. Parental guidance is advised for very young children playing online
games.
______________6.
______________7. You don’t have to worry about reputation management in social
media as long as your products are likeable, relatable and are delivered on time.
______________8. Online gaming is safe for kids. In fact, it actually teaches them to be
clever.
______________9. It’s okay to create hate posts when you are angry. The social media
is after all, an outlet for emotions.
______________10. Video games are designed to minimize the hurdles to repeat play
and maximize enjoyment.
Remember:
V. Reflection
In not less than 5 sentences, write the advantages and the disadvantages of interactive
multimedia media.
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VI. Answer Key