Animated Objects Race

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Animated Object

Animated Object
Race created by Tim Hornikel Attributes: +1 Perception, +1 Strength,
Despite already wielding phenomenal magical power, the +2 Toughness,
Godelves of Cyrus had always been fascinated with ways to Starting HP: 6 x Toughness
increase their ability to wage war and subjugate the world. Movement Rating: Average (40 feet)
To that end they carried out many profane experiments. One Racial Affinity Focuses (½ cost) :
of those experiments resulted in the creation of weapons and Non Organic (NO BREATHE, NO FOOD,
objects animated by the souls of murdered slaves. NO SLEEP, NO HERB) (Free)
Levitation (Free)
The goal of these experiments was to create weapons that could
Telepathic Communicator*
fight without a bearer. If the bearer died in battle, the weapon
Racial Language: Archaic Elven, Any one
would continue fighting unencumbered by restraints of mortal
language of the race they came from.*
flesh. The Godelves were only semi-successful. They did indeed
create weapons capable of fighting without wielders, but the
* An Animated Object can not communicate
weapons were not wholly controllable and they retained some
with other races if they have not purchased
personality of the creature they were created from.
Telepathic Communicator. They can think and
The Godelves shelved the idea, literally. They contained the move, but not make their thoughts known.
Animated Objects up in boxes that would contain their magic
and make them inert. These boxes were scattered amongst
do exist within special rune covered metal cubes which
the Godelven empire to be used as last resort defenses in case
are separated from the objects during the creation process.
of slave revolt. Most were forgotten in the mists of time, but
Some examples of animated objects which have been found
many have been released and live out interesting lives in the
are swords, lyres, arrows, mirrors, and other weapons and
Cyrus Race

hands of adventurers, rascals, and kings. Some decry being


household objects.
wielded by lesser beings and choose to carve their own path
from the world. When an Animated Object was created, the soul of a being
was extracted at the moment of death and implanted into a
All Animated Objects, as they have come to be known, have
specially prepared magical metal. This metal was then forged
a few things in common. They always contain some amount
into the desired shape by a Dwarven slave. Part of the metal
of metal in their construction. They never take the shape of
was separated from the object and turned into a rune covered
anything bipedal or animal, always being a created object of
cube which would retain and constrain the memories and
some sort. No Animated Object retains the memories of the
personality of the being which was used to power the object.
individual which they were created from, but the memories
The soul would reside within the object itself,
developing a new trainable personality. The
experiences that an object had then would get
transferred to the storage cube, no matter how
far away or hidden it was. Though the Animated
Object only had access to the new memories
and personality it made, it was found that they
would feel attachment to certain races, most
likely the one that they were created from.
Likely, this is some bleed through of the old
memories and personality.
Conventional damage and magical spells can
harm and incapacitate an Animated Object,
but it is hard to truly kill one. There are rumors
of a few ways to do so The first is to destroy
the storage cube, which will release the soul
within the object and leave the object inert.
The second way is to cast an object into a fire
hot enough to completely destroy the metal.
The third way to destroy an Animated Object
is by having them absorb the memories of a
cube that is not theirs. This will short out the
cube and release the soul.

Art by Avery Liell-Kok Edited by John Arcadian


gideon minter (order #15689535)

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