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Cambridge Primary Computing Mapping Doc Final
Cambridge Primary Computing Mapping Doc Final
Cambridge Primary Computing Mapping Doc Final
CAMBRIDGE
and Teacher’s Guides for each stage
PRIMARY
COMPUTING
Mapping document
Help students develop essential computing
skills with an approach that uses real-life
examples, reinforces key vocabulary and provides
opportunities to “learn, practise and apply”
throughout, mapped to the Cambridge Primary
Computing curriculum framework (0059) from 2021.
We are working with Cambridge Assessment International Education to gain endorsement for this forthcoming series.
www.hoddereducation.com/cambridge-primary-computing
Cambridge Primary Computing (0059)
2
1 Programming helps learners 3
Computational Thinking to understand the common Managing Data
supports learners to create constructs of programming encourages learners to
and present solutions to languages and to appreciate reflect on how computers
problems using algorithms, the contribution that store and analyse data on
logic and precision. Computer Scientists make to an ever-increasing scale.
our lives.
4 5
Networks and Digital Computer Systems helps
Communication shows how learners to understand that
computers and other machines computers follow precise
communicate with each other sets of instruction to process
across networks and how the inputs that are given by
networks are created through a humans, to make decisions
combination of hardware and and produce outputs.
data transmission protocols.
Unit 3 Be a data detective In this unit, learners will be introduced to • Managing Data • English
• Art and Design
• the idea that computing devices are used to answer questions, and • Mathematics
they can be used in different ways to answer different questions. • Global Perspectives
• the idea that answering these questions require data, and therefore • Science
that data is really important for all aspects of computing devices.
Unit 4 Be a designer This unit builds on the work in Unit 2, looking at • Computational • English
Thinking • Art and Design
• how changing an algorithm can affect the outcome of the • Programming
algorithm. While Unit 2 asked learners to identify some ScratchJr
code blocks offline, in this unit learners will be expected to work
with ScratchJr itself.
• Learners will recreate some simple algorithms and predict their
outcomes.
Unit 5 We can network This unit introduces • Networks and Digital • English
Communication • Science
• the idea that computers can join together to form networks.
These resources have not been through the Cambridge International *Not available for Cambridge Primary Computing This title has not been through the Cambridge International
endorsement process. We are working with Cambridge International to gain endorsement endorsement process.
for Cambridge Primary Computing. Cambridge Primary World
English, English, Maths and Science have been endorsed by
Cambridge International. Ready to Go Lessons, Revise for Primary
Checkpoint Teacher’s Guide and Study Guide have not been
through the Cambridge International endorsement process.
To find out more about our Cambridge Primary resources visit www.hoddereducation.co.uk/cambridgeprimary