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GunSightMark14 GunnersOperingBulletinNo.2 2
GunSightMark14 GunnersOperingBulletinNo.2 2
GunSightMark14 GunnersOperingBulletinNo.2 2
MARK 14
Gunner's Operating Bulletin No.
2
·
This Operating Bulletin has been prepared and published by the Sperry Gyroscope Company, for and under the direction of
the Headquarters of the Commander in Chief, United States Fleet. It has been given a restricted classification to permit
distribution to all gun crews working with the Gun Sight Mark 14.
--3--
The Gun Sights you will see in service look like this
--4--
When used with either 1.10 inch or 40 mm. guns the Gun
Sight is mounted separately, on the Gun Director, Mark 51.
You may be using the earlier Gun Sight, Mark 14, Mods.
2, 3, 4 -- which looks like this
Here is a table of guns and ranges for the different Sight modifications
--5--
It's a precision-built lead computer. It's on that gun to give you the correct lead and bullet drop--to help you
get that plane
BEFORE
HE
GETS
YOU!
--6--
It's a lot like shooting ducks: you've got to lead 'em--but in shooting at the guy who's after you,
TO GUESS!
This GUN SIGHT takes the guesswork
out of the picture . . . . . HOW?
It has two air-driven gyroscopes that move two mirrors; one system picks up movements in train, the other system picks up
movements in elevation. The reticle pattern is reflected from
--7--
these mirrors in such a way that as you track a target and keep the reticle centered on it, you move the gun ahead by the
correct lead angle.
No, you move the gun. Its movement makes the gyros tilt; their tilting moves the mirrors and the reticle image moves away
from the barrel of the
--8--
gun. To keep the reticle on the target, you move the gun ahead, and this gives you the right lead or aim-off.
It's simply a pump that supplies clean, dry air to spin the gyros in the Sight. The switch that starts the pump also turns on the
current to the heaters and bulb in the Sight
The gyros have fluid dampers to make them tilt smoothly. This Fluid has to be kept at just the right temperature at
all times, regardless of the climate.
--9--
THAT'S ENOUGH on how the Gun sight works. You can get the details from the O.P. 1040. One thing you must
remember, though: the Gun Sigh is a precision instrument comparable to a ship's chronometer. Only men who have
been specially trained in the repair of the Mark 14 Gun Sight, and who have proper calibrating fixtures should
attempt to do any repairs on board ship beyond routine replacement and adjustments . . . . . .
SO ------------
--10--
--11--
--12-- --13--
Check to be sure that the hose connections are tight. The hoses must be free from kinks for all
3 positions of the gun or director.
Test the reticle bulb and reticle dimmer control. The reticle dimmer knob controls the brightness
4 of the reticle bulb. This bulb has two filaments, one of which is for emergency. Turning the knob
to the right lights one filament, turning it to the left lights the other. If either of the filaments
has burned out, the bulb should be replaced as soon as possible.
To make the bulb last longer, always be sure that the dimmer knob is in the "OFF" position
when your Sight is not in use.
--14--
Let the Sight warm up. The warm-up time is 1/2 hour (30 minutes). To get the best operation
5 from your Sight, be certain that it has the full warm-up period. This means, of course, that when
your Sight is in a combat zone, you will let your Sight run continuously. In an emergency (and
then only!) the Sight can be used after a 10-minute warm-up, but remember—its accuracy will
be reduced considerably.
When you are warming up your Sight, be sure the gun is in its Horizontal Locked Position. If it
is necessary to elevate the gun at all during this time, don't leave it up for more than 2 minutes.
This precaution assures that the damping fluid is in the correct position.
--15--
CHECK THE RETICLE ACTION AFTER THE SIGHT HAS WARMED UP.
6
Turn on the reticle dimmer control: when the gun is at rest, the reticle should appear near
the center of the window.
Slew the gun or director to the right: as you move it, the reticle should move to the left and lag behind the gun barrel.
Stop moving: the reticle should move in toward its first position: it should move freely—not too slow, not too fast and it
should slow up as it gets back toward the center of the window.
Now slew to the left, and watch the reticle: slew up then down.
If reticle action is not normal; report it to the firecontrolman who maintains your Sight.
Cock the Gun: To prevent injury to the gyro units when you cock the gun, be SURE that the range knob is set to
7 maximum.
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Gun at rest
Reticle centered
Gun to right
Reticle to left
Gun to right
Reticle to right
Gun up
Reticle
down
Gun down
Reticle up
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ALL READY TO GO ?
Check these points:
House connections
are tight?
-18--
"O.K.
Stand by
for Action!"
1
Set your Range Knob at
400 yards. This limits the
movement of the reticle
and makes it easier for the
gunner to pick up targets.
2
Set Spot Knobs at zero.
Line up white zero mark
on each knob with index
mark on Sight case.
3
Adjust reticle brightness
to fit weather conditions.
Don't have the reticle so
bright it blinds you. If
necessary, swing light
filter into place. It's con-
trolled by the knob on
left hand side of the Sight.
--19--
How to Frame
Remember you're working with a LEAD-COMPUTING GUN SIGHT. This means that when you have your target
framed in the reticle and are tracking smoothly, your gun is being aimed ahead of the target AUTOMATICALLY. If
you lead the target with the reticle, you will defeat the purpose of the computing mechanism—so
Once the target has been framed, your most important and your toughest job is TRACKING SMOOTHLY. Smooth, even
tracking will give you more hits than any other single factor. YOU CAN DO IT IF YOU PRACTICE.
Move the gun with smooth, steady motion and avoid jerky or uneven action. If you let the target get out of the reticle and
then jerk the gun to get it back in again, you will produce an error in the lead which will not be corrected until after an
applicable interval of smooth tracking.
--22--
To help adapt yourself to the roll and pitch of the ship PRACTICE TRACKING WHEN EVER POSSIBLE. Use the horizon, BIRDS,
and the training scale for the calibration and training fixture—it doesn't matter much what you practice with so long as you
DO PRACTICE until that steady, smooth tracking rate is as natural to you as breathing.
Before opening fire, track the target long enough to allow your Sight to establish the correct lead. Normally, a second or two is
sufficient.
NOT THIS
--23--
--22-- --23--
ANY gunner can learn to track in practice It takes a GOOD ONE to track smoothly AFTER THE GUNS LET GO.
When you pull the trigger, your troubles begin. On the 20 mm, gun you will have SHAKE, NOISE, and SMOKE—and lots of it. If
you are a Director Pointer there will be BLAST and SMOKE—and plenty of that, too. YOU MUST KEEP TRACKING SMOOTHLY
ANYWAY—
Follow through with the motion you were using—glue your eye to the target—give it a fraction of a second and if you are goo
you'll
--26--
When you are new on a Sight don't try to fire in a steady stream. The smoke, the shake and the blast will get you. You'll kid
yourself you were on and shoot all over the sky. Check fire after each short burst, just long enough to see that you are on. As
you grow more and more used to firing, increase the length of each burst until you are firing a steady stream into the target.
If the smoke and blast from near-by guns gets too much for you under certain conditions, take a lead with your Sight, cock
your head 'way over to the left and fire tracer control. Get back to your Sight as soon as you can. Your are losing hits—and lots
of them.
--27--
GUNNER'S Reminders
1. Keep target framed in the reticle. 6. Don't stand too close to the Sight.
WHEN the Gunner has established a smooth and accurate tracking rate, this matter of scoring hits rests squarely on you, the
Range Setter. If both of you do your jobs accurately and carefully, you will form a highly effective team. While the Gunner
takes care of
--30--
tracking and firing, you will set the right range on the Gun Sight and make spot corrections if they are necessary.
3 THINGS
ALL RANGE SETTERS
SHOULD REMEMBER:
Each time you make a large change in range or move the spot knobs, you move the reticle away from
1 the target. This will throw the gunner off for a fee seconds, until he can re-frame the target.
To avoid throwing the gunner off more than necessary, make all range changes as smoothly as possible,
2 but don't freeze on the range knob.
--31--
When you change range setting you change the amount of lead: use the
Range Knob carefully. The knob has "detent" positions every 400 yards: you
should train yourself so that you can tell by feel what range is set on the
Sight.
The purpose of the Spot Knobs is to correct for definite errors in the line of
fire (caused by wind, drift, or boresight errors). The knob marked "DEFL"
corrects in train: The "ELEV" knob corrects for elevation errors. Both knobs
have detents in 5 mil steps, with a total correction of 25 mils on either side
of the zero pointer. Moving the knobs "Right" or "Up" moves the tracers
right or up.
--32--
GUNNER SETTING ON
THE 20 MM GUN
Set the Range Knob at 800 or 1200 yards AND LEAVE IT THERE. The Gunner should open fire before the target gets in to the
range you have set on the sight.
--33--
Set the Range Knob to the estimated range of the target. The gunner should open fire as soon as he has established a smooth
tracking rate.
--34--
You should watch the tracers, and if there are large, obvious errors in lead, make range corrections like this
Missing BEHIND,
Increase your range.
Passing through,
Range O. K.
Missing AHEAD,
Decrease your range.
DON'T
USE THE SPOT KNOBS
There should be no need for spot corrections except for an obvious error in boresighting. If you try to make spot corrections,
you will move the reticle and throw the gunner off his target.
--35--
When the Director Pointer sings out "ON TARGET!", estimate the actual range to the target, and set a
shorter range on the Range Knob. . . . Like THIS—
Your Director Pointer should start firing immediately. He shouldn't wait for the target to come in to 2400 yards.
Watch the tracers! Because the range set on the Sight is too short, it is computing too little lead, so the
tracers are falling below and behind him. They won't for long, because he' closing in to that range FAST.
--36--
As he closes range, the tracers will "walk up"on him because he is reaching the range for which the Sight is computing the
correct lead.
If he gets through your fire and continues to close, the tracers will walk out past him and appear above and ahead of him.
The reason for this is that the target is now inside 2400 yards. The range set on the Sight is not too great,
so the Sight is computing too much lead.
Don't wait 'till you're shooting 'way ahead of him. Step down your range NOW, by 800 yards, SMOOTHLY.
With the range at 1600 your tracers will "walk up" on the target again, until they are passing through him
and you are getting hits.
Be sure that the tracers pas through and above the target before decreasing the range setting.
--37--
On shots like these YOUR skill means much, because any errors in range setting produce large errors in lead. Set the Range
Knob to what you estimate the target range to be. The Pointer will track immediately and open fire. YOU, as Range Setter,
watch the tracers
General Rules: Increase range to increase lead.
--38--
Set the range knob to greater range to the target. The tracers will appear to pass ahead, and above the target. As he gets into
the range set on the Sight, he will have to pass through the tracers, and if he gets beyond that range, the tracers will appear to
pass below and behind him. Now increase the range smoothly in steps of 800 yards until the tracers are ahead of him again.
DON'T LET HIM GET AWAY.
--39--
Reminders
--40--
--41--
--42--