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Department of Design, Graduate School of Science and Engineering Department of Design, Faculty of Engineering Design Chiba University TRAE Product Design A BAL PAL TH IA Bunireay Be SHARK OUT Ee FRAY IR System Planning / Design Management FUALRRIAT Materials Planning, obit Design Morphology where Communication Design Aaa yay FLY ‘Noxt-Genration Design Integrating Technology and Culture Hremian Tatbanaaties AHO In order to respond to today's varied world, we layout ‘programs which strenathen desian introduction educa- Design Psychology tion. Generally, varied education should be givenin order FAY ENE to train diversified human resources. Then we built up continuous educational programs which lead to various designs which each ind vidual pursues, end to not only the Undergraduate education, but also to master program, and Environmental Design further to Ph.D. proaram. We hope to play its role as the RWLFIY highest education and research nstitute in training sophis- ticated designers and dosign researchers in Japan. Commercial Design avr aens ety Iumanomics Alina Design Culture 1-33 Yayoi-cho Inage-ku, Chiba-shi, Chiba-ken, Besenrern 263-8522, JAPAN Contextual Design eae BYF IRF ATIVELY ‘CURRICULUM e PSE eros ere coe zs eae ck eed | a ch | Soe Ss core ete eer ee ee gE RAE Plt BD cca a Cn eee ro 7 Tree | CeCe f : es Dieta Rte een ee Sea Le CR Lag eens Cee tL coe Leader OO oy See ey ‘Theory ofMateras Parnas. sacs be Read eit | a Sy eee a Ce mesg d See Le Ce PRODUCT DESIGN Liu) ny Kouichi HAYASHI Program From the second year, we offer transporta: tion classes as @ special subject. We invite lecturers from private enterprises and provide ‘composite and comprehensive learning about transportation, from creating concepts to styling and packaging. Through these classes, ‘we aim to cultivate the ability to execute work ‘and gain insights. prtatio + Leam basic tion, sketching, and rendering + Develop formative ideas + Simple modeling in oil clay and foam + Outline of desian processes + 1/10 modeling with industrial clay + Presentations + Display/tevisions of assignment + Sponsor :Dahatsu Motor Co, Ltd, a mA chniques about basic observa work e + Loam design procosses, mainly for such automobile features as packaging Practice basic structure, functions, and packaging + Master skotching technicuos and acquire ‘more advanced rendering techniques + Roview structural issues based on 30 drawings + 110 modeling with industial clay + Presentations + Display/revisions of assignment work + Sponsor: Mazce Motor Corporation @ Transportation Design I + Learn design techniques backed with consistent concept and business schemes + Automotive sketches, understanding of straight lines and flux and curved lines + Idea sketches and concept development + Reviewing responsiveness to society and business potential + Rendering and producing simple contour drawings * Considering presentation methods + Display/revisions of assignment work * Sponsor: Toyota Motor Corporation (Tokyo Design Research & Laboratory) @ Transportation Design IV + Acquiring techniques to differentiate designs and maintain traditions forthe luxury sedan theme + Collect data on European luvury cats and do mapping by manufacturers to under stand structures + Reviowing respensivenoss to society and business potential + Rendering and producing simple contour drawings + Considering presentation methods +1/5 modeling with industrial clay + Display/rovisions of assignmont work Sponsor: Toyota Motor Corporation Doyaitiment of Design, Faily of Fagineering & Gradate Schod of Se SYSTEM PLANNING @ Research Proposing a new service system for the Tokyo Marathon rOKYO BIG MARATHON XUBWALL YuuteDGURA SnuneNYOSHIKAWA Ryan Unlike with many other sports, spectators et marathons can only watch what isin front of them, which isa fraction of the entire event and course. They caanot understand everal developments. To change thet situation, cur research proposed a new service system that provides an entirely new marathon experience for spectators, runners, and evert organizers by setting up cigital signage at various loce- tions in recent years @ Proposing « portable information ter- To introduce a portable information terminal for nurses at Chiba University Hosplial, we surveyed, analyzed, and proposed a desira- ble product, interface, and the entire system though a jolnt effort with the School of Medicine of Chibs University, Chiba University Hospital, Toshita Medical Systems Compora~ tion, and the Toshiba Design Center The Unit focused on a survey finding that contents and infermation handing differ in hospital wards and among nurses. We therefore proposed an entiroly new intor face system that constantly improves itsalf without requiring external management Ths is in keeping with the Design Management Research Unit's concept, empowering nurses ‘> oasily customize torminals thomselves and share customized formats all other nurses. Meakoto WATANABE Desion Management /Desion Systems / Ayako NAGASE* sssocare PESO Biot, Ciba Univeriy Sc, Uniersty of Reading, Ui < > Kents ONO ene, Me rg, D-Ene., Chiba Univesity ‘sion Systems / Deion Management Algindas PASKEVICTUS* BA. Vine Academy of Arts ‘Ens.,DErg, Chibs nversty Ccommunicatien Desan/ Product Deion Concurert role with College of Liberal Arts and Scones DESIGN MANAGEMENT adel designs. On the @ Resparch Cases S| Proposing Process Visualization for Co-Crea- © | tion Workshops : In colaboration with service design pioneer " Prof Birgit Mager (KISD) and the Toshiba De- ver-befere-sen v ‘ign Center, wo have develeped the Co-Croation Mo strive ta Process, an effective tool for companies to use lesignens together with service providers and clint i In order toincreaso the value of the Co-Creation Process, what is important ie nat only work shops, but the total process encompassing the bofore and ator of workshops. We have dovol- ‘oped tools for visualizing services and values by ‘way of investigation, proposal, prototyping, and Progosing a New Home Delivery System inspection ‘Alow-riso zone without elovaters rocuces home delivery efficiency becouse of the many staircases and isa difficult location fer female workers. By proposing a new trolley that can climb and descend stairs, we attempt to faci itate women’s access to the delvery industry ‘an increase the efficiency ofhome delivery systems > a rT 1 Shinji WATANABE Realizing a New Society with Hydrogen K ae Horse itunes ci Beng, Mens, Dg. acterizee by "making, accumulating, sin "in LN, I cerrixindariestend oversees 3 InpeweDesontoaenest | ry sooty Cnet taspor ese et) : that can be realized with hydrogen power by 9 University ccolaboration with a Mexican univers, we Pave i User Experience Design 2040. oad of Sion ‘ Doyantnent of Design, Pauly of Fagineering & Gradaat Engineering MATERIALS PLANNING Fumio TERAUCHT BEG, ME DEna, Chiba University KANSE Erghneoring Edilson 8, UEDA ‘Assocate Professor BrgiMeng DE. Chis Univety ‘Sustainable Sewviee Product Deson Development Researchin Design LUnirsal Desion(ED/ UO) Koichiro SATO BEng, Meng, OF, Keio Uniersty Design Theory ard Methodelegy evils underpinning objerte. euch inherent properties. Based on that, we comprehensively learn as for the fis ti after shout the tongible an intangible aspect of material anv work on ‘@ Outline of education and research ‘The Matera's Panning Research Unie nur ‘ures an attitude of spectically understanding phenomena and observations by experencing individual materials, Another goal of the Unit isto cultivate problem-solving skis when students encounter new problems: We broadly categorize our research focuses as + Building theories for various evaluation structures related to the sensory properties of materials + Developing new materials and techrologios ‘and developing designs applying these materials and technologies + Clariying matovils-transforming ppheromena under vavious environments and understanding propertias + Engaging in formative expressions and experimental work haenassing material properties + Transforming design matorials and clarifying meanings + Proposing environmentally benign design techniques and ecopreduets ° + Effect of impression on softness of proc samples of student research themes Luct’s appearance sigue? + Study on structure dyeing methods of bam: boo + Wood ties created by 2 three-dimensional modeling machine Figure 4 + Proposal of satchel using weaving wood + Eag-shapec plastic made by the mixure of polypropylene and various filers Fgure 3 + Proposal of texture using dyed bamboo + Proposal of expression with acrylic resinin internally iluminated sanboard device + Water repellent operation by materialsand surface processing + Construction of structure model exnress- ing the relationship between a product and affection + Relationship between the appearance de sign ofthe kitchen appliances and the kitchen + Proposal of products to improve the quality of lfe for pationts with spinal cord inury + Investigation design properties of envronmen- tal friendly toys based cn user’s perception + Broposal of derivation of diversa solutions system @ Major current facilities and devieos 1 Miking/neading machine made ty Toye Seti 2 Manual injection molding machine mace by Bye Sek 3.30 printer mock ty EVO 4 30 printer move ty tp tor 5 Universal tester mae ty Shinades Corzoraton 6 Desktop precision universal tester mace by Stiradeu Comoration 7 Digital microscope mase by Keyence Corporation 8 Digital microscope mave oy obteous Cerzeravon DESIGN MORPHOLOGY oC @ Goals of Design Morphology Rese * While retaining tractional scientific reason, we value thinking that directly understands objects in ther entirety in our research, We aim to materialize such ideas as abject shapes. + Inall educational stages for bacheler, masters, and doctoral degrees we undertake research and trainin focused on production teary yzey | © Sceking the Significance of How Peopk | Create Morphologi wre The Units research subjects cover alltangblo 7, 4. Yr Hyg ‘and intangible man-made objects. We study | the erisine and features of butcingbiocks VU 3 ~ Uy | from morphological stances. We aimto make 4 | preposatsat specific objectives througha FU ATF cuamtovmn Micsnori KUBO | auataperoac, ie, an anaytialporonch §— yo, ye, phan , that clarifies the comprehensive featuos of — miny.08 the abject by analyzing ts componentsand Oy Y 1g Ly amore intuitive approach to evaluate entire Sean Ma | specitic objects drecty. in the proposel werk Formative by | process, we focus on deepening our observa fermathranswinthe save tol Dyramis tions by constantly confronting real objects by going outsde the box while retaining complex, logical viewpoints. We explore why by looking into | more specific design proposals and propos- as for more experimental work dealing | shapes, materials, phenomens, and constitu people create morphol: | ent ements. Puli At Cerda otc oir to a8 nace secu Peeters Doyaitment of Design, Paily of Fngineerng & Gradnate Scho of COMMUNICATION DESIGN Yorhie KIRITANT Assocate Profesor BA, chide oniversty Expermerta Psjcrovgy Desh Faichotoay <> Ikjoon CHANG Assistent Profesor SouthKorea DiErg. Che Universty tora Deson Information Design Whatis Communication Design? People eveyhese hie to earonvaniste The tite major conan cttion cements sre the memuge sender and secever andthe message ite. "U have soeeting I wat toy Ba we son Lamy macre fiectivly? Thins ca: Communication support re is research, we support message senders by streamlining communicetions with pub- Ications to ensure that recipients correctly understand messages. For example, we have worked on the Azabu AA\ (animal-assst- ed intervention) Educational Program of ERCAZ (the Ecucetional Research Center for Anthrozoology) within the Veterinary Medicine faculty of Azabu University, We aim toimprove communication between ERCAZ researchers and elementary schoo! teachers Using one of the programs. We craw on the usage manual for the education program as @ publication medium in which we present the ERCAZ message. The information we usually recognize is, not an aagregation of bits and pieces but a Gestat structure In other words, under standing suffers if we don't see the whele of a structuro. To illustrate, we have all had the experience of suddenly cining conversations between several friends without understand- ing what they'te talking about overall even if working out individual remarks from those ot we design message-tranmiting mak. Ex sxluctwiss to procict creator ald slsowncover potential demas tha users have ye csent them in concrete ways, Communica iota iphone skier epee delivery between designers ated users His hard for users to convey the tis importa for jemand, Designers BB packaging, pubic signage interfaces, and service desig. friends. So, we need Gestalt perceptions for Understanding Communication support research in the laboratory takes out and visualizes Gestalt in formation from message contents. The intent ‘ofthe message sender is importent for this removal process. Bie @ What can we learn? Undergaate We ecemmenc that usents to proce sotetie wos for gracuntonresearch in Comerunicaton Design, we focus on vst zatlen to cemmunicate messages erectvay ‘Te faculty therfore tenes to geal witn work focusing on tis poi Graguate School Te goal to understand the brcader tctley and systems rater an incvcual phe- romana, At the sme time, you il become brofcen at ebectively conveying your Viewoints octhers touch exreriments and sineys, Main employers forecent students Dents ne valued Wihon LoreaKK Stan iB ne Tappan ining Co 1. Rak Ie Shimano, ine ‘Tomy Company, itd HUMAN INFORMATICS Koichi IWANAGA, PhysebgialAntirepolagy Keita ISHIBASHI Designs, M.Desgnse Phisoocial Antropoleay @ How ingth of time? All of us have folt at some point the time flies quieldy when having fun and passes slowly when we are bored. Tae Human Informatics Laboratory experimented to confirm how short or long times seem to people under certain conditions. We ‘employed an interface display of waiting times that is commonly used in Web pages and application to explore the sense of time. For the experiment, we prepared four types of stimuli and checked how differently subjects felt each stimulus. We first showed subjects white square as e benchmark. After a certain period, subjects Would see one of the stimuli. We would ‘ask them to say how long or short the time felt compared with the benchmark. We repeated this process many times for each stimulus end different presentation times. We conducted 400 tasks per participant on analyzing the collected data, we found that people felt time was shorter in response to ‘unpredictable stimul, such as rotations that ‘would not hint at when they would end. People felt that time was longer when there ‘were predictable stimull, such as displays showing the percentage of remaining time. We might be able to use the results of this experiment to create signs that do not frus- trate waiting people. @ User inter to the user Department of Design, Pauly of Hagineering & Graduate Schad of When you constently hove to make copies for the same members for school activities, you might find it annoying to have to input the same number every time you make such ‘a copy. The user interfaces of machines for large, unspecified numbers of people are designed with average users in mind. It is impossible for these interfaces to be friend= ly for each individual. But what would hap- pen if we created a copy machine whose interface changes according to the user? For cur experiment, we prepared a de~ fault layout and one with frequently used buttons in one place. We started by haying research subjects use the default layout to hhandle such tasks. We then separated the subjects into two groups. One used the Improved layout, and the other used the unmocitied one. We studied the differences that emerged between the two groups A‘ter ‘measuring lines of sight and working hours, we found that changing layouts according to usage patterns shortened work hours ‘an made it easier for users to determine what buttons to that modified user interfaces provided a sense of security. chinext We also found 22,0, Traditional musical instruments are funda- ‘mentally for individuals anc ars therefore not designed for group activitias. If we played a musical instrument that created sounds from human interactions, would this, alter the enjoyment of such an instrumant in any way? ‘We mado a musical instrument that makes sounds when hands touch each other. The right hand plays a musical scale and the left hand is looks after different sounds. When hands touched, the musical instrument plays a certain sound and scale. Players en joying the experience were most impressed with the notions of concentration, the sense of time, and the desi to experience the instrument again, DESIGN PSYCHOLOGY dpu FT vies” UN Design psychology isa reiativety new aca demic field that anprcaches desian issues through the perspective of psychology. Few laboratories around the world espouse design psychology In Japan, we are the one and only such facility. n baing fundamentaly interest- edn people, we pursue better desians by adding observations from various aspects, from physiological sensory, perceptive, and cognitive aspects to emotional processes People both create and appreciate designs, so alliscues of design are truly ratated to those of people, We can equally say that there is no sign issue that has nothing to do with peo: ple. Itis perfectly natural to deal with design issues from psychological viewpoints. It wil become increasingly important to understand more diverse aspocts of people. Moreover, the concent of “evidence” is recently regarded 25 excontial even in tho field of design. Such concent is so-called “evidence-based design which is becoming extremaly of importance inall the regions of design, Thus, we have promising prospects for design psychology as pychologieal research for design can provide very robust scientific evidence. 00 We are running a venture company “28 STONE Design Psychology Unit, nc.” which was certified as an authorized venture com pany of Chiba University in 207, We have completed anc are currently conducting o fot centure activities with businesses BA, RA, Te Univers PRD, York Universiy, Canada Desgn Psjcrotogy Cater ei Cale Psyotogy of projects, mest of which are with famous large companies listed with frst section of the Togo Stock Exchange. Shown biow are examples of the completed projects in con sultation with BB STONE Design Psychology Unit nc au, ead ‘nthe urinater sardine dso We canister he pst asin eneval of OMMRAQUE a Dah Sntys ot Th prot ae Assacatonfr Unvesal Design AWARD 2015 You can havea closer look at many other examples (including those described here as well) at the URL below: http://www bbstonedpucom COMMERCIAL DESIGN In today's society, goods pass through from y the proctction, through distribution, and to-consurption phases, Advertsing adds ‘context to goods, thereby offering experi conces ancl values that consumers recognizo ‘as phonomena. Consumers do not seek mero goods; in other words, just commodities Hall products guarantee the same features ‘and price, they should al deliver the same results, But they are stil largely subject to the purchasing decisions of consumers. They ditterentiare, select, purchase, and consume goods that they find most sulted to their intended use base on the context that is linkes to the goods. Consumption proviges people with new experiences anc fuels new aspirations for products. The results of consumption are fed back to the produc: tion phase as needs. Co! is a vehicle for stucying products from two aspects the social-scientific/commerce and the ratural-scentifc/technological perspec: tives across the production, distribution, and consumption phases Research topics of tis Unt include products in the consumption phase, communication approaches, and cantext-building techniques based on commodities modities scence Yasuhiro OHARA ‘To putit simply, examples incide commercial messages and advertising, packaging as a product explanation teol, and innovative store displays. D ‘As well as leveraging such conventional chan= nels a5 graphic design and other methods of expressions ond marketing, we explore ways to position inherent product value from the commodity appraisal research perspectives ‘of commodities science and to add context to products. Challenges include the potential need to review how tha production phase gives birth to offerings. We aim to include safety-related domains, notably for foods, heattheare ancl disaster prevention, as new facuses for our design work ENVIRONMENTAL DESIGN Kiminobu SATO aera. MEn Erg, he unverst Chita Unversity «Enurcnment Desen ? Hiromichi HARA BEng. MEng. Chi srg. ronmental sion e Hiroko IMAIZUMT Exvronmentalesgn Eevtenmental Graphic Design yy @ Research Polic ‘The Environmental Design Laboratory com: prehensivaly researches and reviows issues related to the envircament anc people from various perspectives based on an undorstanc ing of humanity's psychological and behavio- ral characteristics. At the same time, wo study ideal environments and planning methods for practical design applications. With such fea- turos ining, cross-sectional croups compris~ ing undergraduate and masters and doctoral studonts ccllaborate in research themes in line with tho following éomains @ Research and Design Prop + Universal Design and space and furniture in macical and welfare facilites + Environmental graphic planning + Human behavior and psychology in com= rmorcial and public spaces + Plant environmental design + The psychological impacts of living space sign + Children's playing environmants HUMANOMICS > Yoshihiro SHIMOMURA, Humanomies PhysobdicalAnthrepolagy iNT @ Laborator Professor Yasuyuki Kiuuch established this Unit as an ergonomics laboratory in 1979, statue first in Japan. To data. the Unit has pro- duced more than 530 graduate, masters, ‘and doctoral theses. The Unit has dedicated ‘chambers fer artificial climate, lighting, aural, ‘and other experiments, as wall as having a ‘general experimental chamber. We conduct various experiments every day. They include; central nervous system assessments through analysis of electroencepharpgiam, event loted potential, cerebral hemodynamics, and ‘eye movernents; autonomic nerveous system ‘assessment with continuous blood pressure ‘moniter, portable respiratory menitor, and by assessing heart rate fluctuations, electrogas -trodermal activity, and perspi ration; musculoskeletal system assessment ‘rogram ‘with multipoint electromyogram, acceleration sensors, and 3D magnetic motion trackers; hhormonel evaluations, such as for cortisol and melatonin; and sensory measurements, such as {orvision , hearing, touch, taste, and odot ‘Almost no other design laboratory in Jepan ‘or overseas can handle such mukidimensional human measurements and interpret thet data, @ Research contents rudents often independently resolve 10 Undertake project and joint research into their ‘graduation stuaies, In seminars, the students read a total of 100 International papers every year. That ‘cutvates students’ multifaceted insights re ‘garding human nature, leading-edoe research, ‘capabiities, and communication skils. When students’ original thinking and motivation matches Unit's technologies, researches can ‘and does bloom, earning awards from aca: ‘demic societies in Japan and overseas, (Our research is broadly based on physioiogi- cal anthropology, the bedrock of humanom- ics, which wo daw on to classify research into the categories of humans and the environment" and humans and the prod cet” We conduct a lot of joint research with many departmer in school of medicine and corporations in both categories. Our findings often find expression in society, underscoring the importance of humanomics in cesign. @ Examples of joint research with corpo: Tekano (surgical ais sult) / Tokosha (lesion and evaluation of surgical scissors) / Paramount bed (lighting control dosign forthe eldory) / Tokyo Gas (voifying the fatigue rocover affects cof bathing andthe effects on sleep of taking ‘ist saunas) / Shiseido (the impact of makeup as physical exercise) /Panasont (the bilogical coffects of paramatric speakers, thormal and lighting environment) / Hitechi (design and de- sign criteria for ultscund ciegnestic imaging equipment) / Morinaga (the effects of beverag les on sleep) / Tachi-S (air-conditioning designs fer autemebile seets) / Yoshida Dental MFG, Gesign standards fer dental equipment) /Itoki (verifying office chairs) / The Coca-Cola Tokyo Research and Development Center (PET bottle design) / Lion (usebility evaluations for pack ‘ages and toothbrush design criteria) / Hitachi ‘Appliances (research on reffigerater shelving ‘anc lighting) /Bright Sceils (designing rehabi- ration equpment for patients) / suzu Central Research Laboratory (estimating psychological ‘workload on crivers through physiological indi- ces) / Sharp (physiological eflect of blue light) LLISIL (vertving the effectiveness of bathing for lumbar stress / Nestle (designing measuring tepe for nurtional screening ofthe elderly) entessas: ‘The speed of technolocical advances is reach ing saturation point to the extent that we ‘ought to look at how technology should be sed. We also should consider what products and environmental desians are truly good for people. Will technoloaical advances cause the biological capabilites of people to decline? Itis dear that manufacturing that eliminates the human factor has becorre eifectively very ifficut By scientifically evaluating our functions as organisms and social behavior and assessing data based on objective maasuraments, itis possible to create truly good design Humanomies can pave the way toward today’s and tomoxeow's technologies and manufacturing DESIGN CULTURE Akira UEDA Koiehi MATSUO @ Design Histor How have we built lifestyles? To forge tomorrow's design, we must under stand a prosent living culture after properly recognizing the path toward it We must leverage ths insight to pursue designs linced cur ving. The Unit pursues “what should be," based on exploring the history of our iv: ing and industrial design in Japan and abroad, © Regional Develop How best can people shape their on living? What is true wealth? The Unit participates in various regional development projects in Je pan and overseas. We ultimately aim for °Ea dogenous Regional Development” in which people can shape thei own living. Designing eating aliving imbued with regional color fosters both mental and econcmric inde: pendence end autonomy for regions, leading toinner stirrings for “Another Development cannot materialize from outside. @ Materials ¢ What are the roles of material things in our ving? Material things mean more than their func= ‘ionality. Depending on national and regional climates and environments, materials can more often have intrinsic significances. Cul- tures that make and use materials embrace lous social values trom which people on today ean learn, examples being the creation of a sustainable society and now lifestyle motivations. The Design Culture Unit proposes approachos to making things and conducting iestyles by reconfirming and re cknowledging the intrinsic value of materials. Design survey Good design isimpossible through desk work alone itis essential for designers to immerse es in civerse regional culture. The Unit cultivates design surveys as vital t0 educational and research activities. We y= them erage knowledge and techniques from these surveys in proposals to make them useful for cour designing and creating a ving. CONTEXTUAL DESIGN ‘Taayuki HIGUCHI Asio Eng. Pi Design Theory and History Sia and Sorvew Boson Contextual design is about making designs ‘and proposals relating to spatial formation as ‘well as people's behavioral and experiential cultures, while deciphering the relationships between human activities and design in their social and historical contexts. As part of ‘our research activities, we actively conduct vigorous fieldwork and social surveys, as well as deep literature studies on aspects of our lifestyle, suchas residence, work, and leisure ‘As we gain more insights, we begin to see the future directions for creating new lfesiyle possibilities and social values. In adition, ‘we go beyond the conventional framework for understanding design, aiming our design activities et improving people's lives amid the kind of nature-culture symbios’s that is needed in tomorrow's world, which combines products, environment, visual media, services, and so forth cee —~ —————— == ” a= Yarns. See @ Resear + Considering the rales of design in medomity + enhancement and exteralizaticn of physical ality with technology + semiotic meaning of products and services gpnerated in consumer society + Regionality of design culture in global age Linguistic conceptionas design in Japan + Design activities pursing symbiosis between nature and cukure + Environmental design that invigorates communities @ Research them + Transforming hurman thought and behavior associated with equipment usage ~ consid ering user experiences with digital cameras + Product and service design to increase dally physical activity of the ekderiy in country area + Social design to promote student partici= pation in ctzen-oriented regional development * The word meaning of SHO appeared in descriptions of fine and applied art in early to middle of the Mell era * Chair desions for Japanese living spaces through evaluations of furniture desicn in the 1950s to 1960s + Visualizing information flows wartime reporting and their impacts - expressing media literacy as intoaraphics Department of Design, Pauly of Fngineering & Graduate Schad of Senow and Engineering ees en eee) Chiba University has launched a new design educetion program which aims to nurture global Cee ee ee ee co ee Ce ee eu ey ed le ella ed iene dade a alee Sle Ce ee a ke Tun Rone Lene dstries Game, animation, and products) Reed ations i Japan: att er Oe et saa rc Sear a aut es eee ee ec Ley Se ae a psa Japan. eee alae ell ee ae UE Gre pede Poe rd ee ee eect {forcing many people Cot ean eee Ce et a ee ec) Ce re Cu oe hep ee eee eee eet fl Cees 2 RUC LeU a eae hee Hind led quertnewnasy bpaks suv ppunnans eens realizes practice applications of advanced technologies in plant environments under the: eMie AOS pe ee colearcacre ecareeng eure ieee, cictetnse ci ng 21s ene c Dedieicai tats ey Tu ee eee ace Ce ett eons Succ So ane anna os Ga eS ec eS ue GLOBAL PROGRAM Beh cree uate cy eee eee ene Pee ee Pee eee Pees Glasgow School of At: eehnology 2h og tiereen Coa Seoul National Unversity oe LUssnNational lett of Stones and Technology, UNIST rea __Myonai Univesity nse ‘ookmn Urivorsity ones | Spokmyurg Women's University xxen Universiti Malaysia Sarawaknasn Kyung Hee University wats Coon Rene rene ena Keep} Omer POLL) Pl program Post Urban Living Innovation oy = ho Cee eer ee) ring elt INSU 20 | ChenbuseWatianal Ura oes ong National Unirersay omen ‘Nanvana Technological Univers snseove : Sincapore University of Techtoiony ane Casign, SUTD sn oy ee Oo erect ee Cee er ee) O 3universiti rf ou Po Cee MR ene cteLse eEae eng

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