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The Lake of The Pirat King
The Lake of The Pirat King
Pirat King
An adventure location.
Created by
Cameron Donnelly & Richard Davis
Created For
DICE
JAM
The Setting Locations
The abandoned boathouse stands in the middle of A list of locations that can be found in the wetlands.
the great expansive, murky wetlands that streak
d6 Locations
across the horizon as far as the eye can see.
1. Burrows, home to the vigilant and protective
The boathouse was home to the Pirat King, a water voles.
ruthless sailor who ruled the wetlands with 2. Bank Statement, a tavern open to all set into
complete dominion. Now the king is dead. The the banks of the wetlands.
Pirats battle amongst eachother, both on land and 3. Big deep, home to Pirat boats and mysterious
on the waters and have established factions behind beasts in the murky waters.
those who wish to take the old king's place. 4. Abandoned windmill, a mouse settlement on
Compounding on these events there have been solid ground at the edge of the wetlands.
several strange occurrances. The frogs of the 5. Old boathouse, traditionally home to the Pirat
wetlands have been especially vocal, the water King, their captains and their flotilla.
voles have reported seeing a great beast lurk below 6. Sacred pool, home to the frog oracle and their
the water's surface and many mice have gone council.
missing.
Hooks
Why are the brave mice venturing across the
wetlands?
d6 Hooks
1. To find out why the wise and haughty frogs
have become so vocal.
2. To find the legendary treasure hoard of the
now dead Pirat King.
3. To see the most reasonable and favourable
Pirat captain crowned king.
4. Slay the great beast that resides under the
murky surface the voles have sighted.
5. Take advantage of the Pirats in disarray and
reclaim land lost to them.
6. Find and return safely the mice who have
mysteriously gone missing.
Encounters Water Vole
Conditions
Mucked Mucked Mucked Mucked
Disadvantage on Disadvantage on Disadvantage on Disadvantage on
STR & DEX saves STR & DEX saves STR & DEX saves STR & DEX saves
Clear: Clear: Clear: Clear:
After washed After washed After washed After washed
Treasure
2d6 Treasure
2. One random spell covered in mud out of charges.
3. One random spell deep in the reeds fully charged.
4. A writ of safe passage from the dead Pirat King. (200p)
5. A sabre from the dead Pirat King's hoard. (+1 to hit medium weapon. 400p)
6. An incomplete map to the legendary dead Pirat King's treasure hoard. (One of three. 600p)
7. One frogspawn laid by the last great Frope. (300p)
8. A map of local Water Vole supply and weapon caches. (400p)
9. An abandoned boat with no apparent owner. (300p)
10. A human ceramic mug that can be used as a diving bell. (150p)
11. An impressive document written in Frogscript, it might have value to the Frogs. (200p)
12. A Pirat captains hoard hidden away, they may be mad if it's taken. (1000p)