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The Lake of the

Pirat King
An adventure location.

Created by
Cameron Donnelly & Richard Davis

Created For

DICE
JAM
The Setting Locations
The abandoned boathouse stands in the middle of A list of locations that can be found in the wetlands.
the great expansive, murky wetlands that streak
d6 Locations
across the horizon as far as the eye can see.
1. Burrows, home to the vigilant and protective
The boathouse was home to the Pirat King, a water voles.
ruthless sailor who ruled the wetlands with 2. Bank Statement, a tavern open to all set into
complete dominion. Now the king is dead. The the banks of the wetlands.
Pirats battle amongst eachother, both on land and 3. Big deep, home to Pirat boats and mysterious
on the waters and have established factions behind beasts in the murky waters.
those who wish to take the old king's place. 4. Abandoned windmill, a mouse settlement on
Compounding on these events there have been solid ground at the edge of the wetlands.
several strange occurrances. The frogs of the 5. Old boathouse, traditionally home to the Pirat
wetlands have been especially vocal, the water King, their captains and their flotilla.
voles have reported seeing a great beast lurk below 6. Sacred pool, home to the frog oracle and their
the water's surface and many mice have gone council.
missing.

Hooks
Why are the brave mice venturing across the
wetlands?

d6 Hooks
1. To find out why the wise and haughty frogs
have become so vocal.
2. To find the legendary treasure hoard of the
now dead Pirat King.
3. To see the most reasonable and favourable
Pirat captain crowned king.
4. Slay the great beast that resides under the
murky surface the voles have sighted.
5. Take advantage of the Pirats in disarray and
reclaim land lost to them.
6. Find and return safely the mice who have
mysteriously gone missing.
Encounters Water Vole

d6 Encounters 2hp, STR 10, DEX 10, Wil 10


1. d6 Water Voles are out on patrol protecting Attacks: d6 sword or d6 bow
their burrow Wants to protect their home
2. d4 Frogs in deep meditation, they may be able Water Voles of renown
to help but will have to be woken 1. Ahad - Hunts a great beast below the waves
3. d6 Pirats are digging and searching for the 2. Cricket - Leads a militia to defend their burrow
lost treasure of the dead Pirat King 3. Tole - Worships the frogs away from society
4. d6 Pirats out on patrol approach your location, 4. Pippy - An aspiring hero with no experience
they might have seen you 5. Vollo - Writing a compendium on creatures
5. 2 groups of d6 Pirats from different factions 6. Cristy - Seeks revenge against the Pirats
battle and argue nearby
6. 1 Pike bursts from the water before crashing Frog
down into the depths, does it hunt you? 8hp, STR 10, DEX 8, Wil 13
Attacks: d6 kick. Knows be understood and
two other spells
Wants to peacefully meditate
Fascinating Frogs
1. The Frope - The wise and revered frog oracle
2. Ribert - A reclusive frog in deep meditation
3. Trevor - A wise but cranky frog
4. Ribbita - A master in the art of croaking
Pirat 5. Kermit - A strangely bewitching frog
3hp, STR 12, DEX 8, Wil 8 6. Bogart - A frog of enormous proportions
Attacks: d8 sabre
Pike
Wants to loot pips and treasure
Pirat factions Warband scale
15hp, STR 15, DEX 15, Wil 10, Armour 1
1. Blackfur legion - Follow the tyrranical Blackfur
Attacks: d8 bite. Critical damage: Casts ripple
2. War birds - Sails rubber ducks into battle
3. Princes host - Aristrocratic and extravagant Wants to hunt for food and swim in peace
4. Drowned rats - Expert divers and saboteurs The Pike roams the murky depths of the wetlands
5. Shanties - Intimidate their foes with song hunting and feeding on Pirats, Water Voles, Mice
6. Lubbers - Shipless and bitter about it and even Frogs. All fear the Pike.
Spells
d4 Spell Effect Recharge
1. Croak Calls a frog to aid you. Kiss a frog with consent.
2. Ripple Creates a ripple in water with a radius of [SUM] Drop from a height of at least 30" into water.
x 10" which inflicts [DICE] x 2 damage. Touch the spell within one turn.
3. Mud Ball Shoots a ball of mud 24" at a target for [DICE] Completely cover yourself in mud whilst holding
damage. Inflicts Mucked for [SUM] rounds. the spell and wait until it fully hardens.
4. Gills Allows you to breath underwater for [SUM] + Leave the spell fully submerged in a significant
[DICE] minutes. body of water for one day.

Croak Ripple Mud Ball Gills

Croak Ripple Mud Ball Gills

Croak Ripple Mud Ball Gills

Conditions
Mucked Mucked Mucked Mucked
Disadvantage on Disadvantage on Disadvantage on Disadvantage on
STR & DEX saves STR & DEX saves STR & DEX saves STR & DEX saves
Clear: Clear: Clear: Clear:
After washed After washed After washed After washed
Treasure
2d6 Treasure
2. One random spell covered in mud out of charges.
3. One random spell deep in the reeds fully charged.
4. A writ of safe passage from the dead Pirat King. (200p)
5. A sabre from the dead Pirat King's hoard. (+1 to hit medium weapon. 400p)
6. An incomplete map to the legendary dead Pirat King's treasure hoard. (One of three. 600p)
7. One frogspawn laid by the last great Frope. (300p)
8. A map of local Water Vole supply and weapon caches. (400p)
9. An abandoned boat with no apparent owner. (300p)
10. A human ceramic mug that can be used as a diving bell. (150p)
11. An impressive document written in Frogscript, it might have value to the Frogs. (200p)
12. A Pirat captains hoard hidden away, they may be mad if it's taken. (1000p)

Mausritter is copyright Losing Games.


Lake of the Pirat King is an independent production by
Cameron Donnelly & Richard Davis and is not affiliated
with Losing Games. It is published under the
Mausritter Third Party Licence.

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