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Adventure 4 - Last Breaths of Ashenport
Adventure 4 - Last Breaths of Ashenport
Adventure 4 - Last Breaths of Ashenport
ADVENTURE NO.4
DC 15: St. Kilda is the western-most of the Outer 1. Smooth Sailing Inn and Tavern
Hebrides, small islets of rocks that emerge from the There are three agents of other powers attending
foaming surf of the Atlantic Ocean a hundred miles off Ashenport in the hope of securing the fragment of the
the north-west coast of Scotland. It is exceedingly Crown of Iron Kings. They are all wary of each other,
remote, and is inhabited by doughty folk who live off the and with the exception of Jandal Phen, are difficult to
produce of the sea. The natives are all human, although engage in conversation. These NPCs do not disclose who
many suspect some trace of dwarf in their stock. their employers are.
Tezra and her bodyguards have been hired by the
DC 20: The Outer Hebrides are so isolated that there is no Goldenbraid dwarf family.
aristocratic landholder that calls them part of his or her
demesne. The people are said to descend from humans Matthias Creel and his bodyguards have been hired by
and dwarves of Scandinavia, and are fiercely proud, the Silver [Norway] dwarf family.
independent and easy to offend. Jandal Phen is a jovial fellow who is quite willing to
The only village on St. Kilda is called Ashenport. It converse with the PCs. His story is that he’s a
has a population of around 200, and its current head-man jeweller interested in acquiring some of the rare
is Alderman Ritter. Not surprisingly given their location treasures occasionally washed up on the shores of St.
and dependence on the sea, the villagers worship Melora, Kilda. He understands that part of a broken circlet is
goddess of the sea, and also pay homage to Kord in his up for sale, but he’s not particularly interested in it.
aspect as god of storms. He doesn’t know who the other groups staying at the
inn are, but he reckons “there’ll be some healthy
DC 25: Not many know, but about 50 years ago, a competition at the auction!”. Jandal is actually a spy
princeling from Scotland tried to annex the islands of the in the employ of the Bronzeshield [Scotland] dwarf
Outer Hebrides to his lands. However, his troop ships family, who knows very well who all of the other
were sunk in an unseasonable storm, and he was drowned agents in the place are (including the PCs). Part of his
with just about all is men. Stories from the few survivors mission is to acquire the fragment of Crown; the other
have grown into rumours that imply that the islanders are is to gather information on St. Kilda, its people, and
witches with power over the seas and winds, and that they its defences, in preparation for an invasion.
can summon creatures from the deep to defend their
homes. 2. Bountiful Tide general store
In any case, the village of Ashenport is far too large This shop sells little in the way of adventuring gear, and a
and prosperous for its location on a tiny speck of land at lot in the way of mundane foodstuffs and equipment for a
the edge of the world. Not many know, but it owes its fishing village.
fortune to the fact that magnificent treasures from the
deep are regularly found by its folk, washed up on the
pebbly beach, brought up in fishing nets, or spotted
4. Ash Grove
wedged between rocks at low tide. Whether this is due to A character who digs around the feet of the statue of
the unusual currents around the island or is a blessing Melora in the middle of the grove (no doubt as a result of
from Melora, who can say? reading Althanis Journal) finds an old wooden box. Inside
the box is a pair of surfsurge boots that once belonged to
The final leg of the journey to St. Kilda finds the PCs in a Sharallan, and were buried here by Althanis.
small sailing boat that set out from a port on the north
coast of the Isle of Skye. The boat shelters in the lee of 11. Fairweather church
the Isle of Pabbay overnight, and the following morning This church appears to be dedicated to Melora and Kord,
the master reckons the weather will be fine for the trip, rather than Melora and Pelor. The trapdoor is hidden
and the boat heads west into the Atlantic Ocean. underneath the altar, and requires a DC 25 Perception
Unfortunately, the fine weather doesn’t hold, and clouds check to find.
slowly gather during the afternoon. As dusk falls, the tiny After Dagon’s first call, the church is staffed by half-
boat makes landfall at Ashenport on the southern coast of a-dozen cultists who defend the entrance to Dagon’s
St.Kilda, and the first drops of rain from the coming storm shrine with their lives.
hit the ground as the PCs set foot on the dock. Tactical Encounter: Fairweather or Foul?
ASHENPORT OVERVIEW
The PCs are welcomed at the docks by Alderman
Heinrich Ritter – “It looks like you will be the last arrivals
Adventure No.4 3 Last Breaths of Ashenport
12. Coastal caves Fort 10; Ref 5; 40hp; Strength DC 25 to break). If a torch
There are no caves at the foot of these cliffs. The coastal of revealing burning incense of dreaming is brought
caves exposed during the low tide are actually on the within 10 feet of the door, it is outlined in a luminous
north-western edge of the island. glow, and slides open automatically if said torch is
brought adjacent to it.
Treasure in C6.
10 firestorm arrows +2.
Ivory dolphin statuette, 200gp.
Narwhal tusk scrimshaw, 900gp.
9000sp
1425gp
12pp
Adventure No.4 15 Last Breaths of Ashenport