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AUTOCAD 2D SYLLABUS COURSEDURATION:12 Hours

Chapter: 1 INTRODUTION File management, User interface, Basic settings, Navigation bar, Steering
wheel, View port

Chapter: 2 DRAW SETTING & CONDITION Units, Limits, UCS icon Function keys & its work

Chapter: 3 DRAWING TOOLS Line, polyline, Circle, arc Rectangle, polygon Ellipse, Elliptical arc,

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spline Spline Edit, Xline, Ray, Points Measure, Divide, Region Wipeout, Helix, Donut, Revision cloud,
hatch, Gradient

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Chapter: 4 MODIFY TOOLS Move, copy, Rotate, scale Stretch, fillet, chamfer Erase, offset, explode
Array, polar Array, path array Trim, extend, mirror, Edit polyline, Edit spline, Edit hatch Edit array,
break, break at point Blend vertex, joint, overkill, lengthen.

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Chapter: 5 Annotations Dimensions, dimension setting Linear dimension, Aligned dimension Angular
dimensions, arc length, Radius Diameter, ordinates, jogged Base line dimension, Dim base
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Continuous dimension MULTILEADER: Multileader setting, create multileader Multileader edit,
multileader align TEXT: Text style, single text, multi text TABLE: Table style, create table Table Edit,
text placement

Chapter: 6 PROPERTIES TOOLS Property: color, line type Line weight, show icon Match properties
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GROUP: New group, Edit group Active and inactive group
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Chapter: 7 LAYERS Create layers, Edit layers properties Layer control (hide, freeze, lock Layout lock,
print lock)

Chapter: 8 UTILITIES TOOLS UT tools - distance, Radius, Angle Area, volume, quick select, Quick
calculator, point, ID point CLIP BOARD: copy, cut, paste Paste as a block, paste special
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Chapter: 9 BLOCK AND ATTRIBUTES BLOCK: create block (Block & write block) Insert block, block
Editor ATTRIBUTES: create attributes, Attributes mode setting, block Attributes, insert attributes,
Edit attributes Tool palettes, design Centre, Add object to Tool Palettes and Design Centre, Insert
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object from Tool Palettes and Design Centre


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Chapter: 10 CONSTRAINTS GEOMETRIC CONSTRAINT Coincident, parallel, tangent Collinear, mid-


point, smooth Concentric, Horizontal, symmetric Lock, Vertical, Equal, Show and hide constraints
DIMENSION CONSTRAINT Linear, aligned, Radius, diameter Angle, show and hide dim constraints
Delete constraints, parameters

Chapter: 11 References: External reference, Attach files IMPORT: Import 2D, import 3D, OLE
LAYOUTS: Multiview, paper space, model space Page setup, print setup Print setting, PDF
conversion DXF, batch print
AUTOCAD 3D SYLLABUS COURSE DURATION : 10 Hours

Chapter: 1 Introduction, getting start, work space setting, View setting, views

Chapter: 2 VISUALIZE Views, view manager, visual style, Edge style in visual, view port Configuration,
Create new view Ports, Coordinates, navigation bar, Steering wheel, zoom tool, orbit Tools

Chapter: 3 WIRE FRAME MODELING Absolute input method, relative Input method

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Chapter: 4 SOLID MODELING - PRIMITIVE Box, cylinder, sphere, cone, Pyramid, wedge, torus, poly
solid, Object poly solid

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Chapter: 5 SOLID MODELING Extrude, revolve, sweep, loft, loft with path, Loft with guide curves

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Chapter: 6 BOOLEAN OPERATION Press pull, union, subtract, Intersect, Interference

Chapter: 7 SOLID EDIT On face - Extrude, move, rotate, Offset, Tapper, delete, copy, color, Material
On edge - Copy, color On body - color
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Chapter: 8 SOLID EDIT Shell object, fillet, edge, Chamfer edge

Chapter: 9 SOLID EDIT Interference, intersect, slice tool, Thicken


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Chapter: 10 SOLID MODEL - EDIT 3D array, 3D rotates, Rotate 3D, 3D moves,3D scale, 3D mirror, Fillet
edge
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Chapter: 11 OBJECT & ORTHOGRAPHIC Live section, add jog, generate section, Flat shot, extract edges

Chapter: 12 SURFACE MODELING Extrude, revolve, sweep, loft, Planar, Network, blend surface, Patch
surface, off set surface
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Chapter: 13 SURFACE EDIT Trim, untrim, extend, sculpt, Extract intersection, Offset edges, Convert to
nurbs, show cv, hide cv, Rebuild surface, curve tools, Analysis tools
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Chapter: 14 FACE MODELING 3D face, rule surface, edge surf, Surface tab 1, Surface tab 2, Plane
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surface, mesh primitives, Smooth object, refine mesh, add and remove crease, Mesh edit, Split face,
merge face, convert to Solid, convert to surface, Faceted Methods

Chapter: 15 MATERIALS Material tool box, library, apply and remove material, apply by layer

Chapter: 16 LIGHT AND RENDER Lights (point, spot, distance, Web light) Render size, render setting,
environment setting, Render windows

Chapter: 17 CAMERA Create camera, camera preview in separate windows, Path animation

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