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Quantitative Individual Assignment Answer Asegid
Quantitative Individual Assignment Answer Asegid
DEPARTMENT: MBA
For example, a business might use quantitative analysis to evaluate the impact of a
marketing campaign by analyzing data on customer behavior, conversion rates, and other
relevant metrics. Based on this analysis, the business could make decisions on how to
optimize its marketing strategy by focusing on specific segments, changing the messaging
or channels used, or adjusting the price points of products or services.
2. Quantitative methods in decision making can be traced back to the 17th century
with the development of Probability Theory by Blaise Pascal and Pierre de Fermat. John
Graunt's 1662 book, "Natural and Political Observations Made upon the Bills of Mortality,"
is also considered one of the first examples of quantitative analysis, as it used statistical
methods to analyze demographic data.
In the 20th century, the development of computers allowed researchers and organizations
to analyze large amounts of data more quickly and accurately using mathematical models
and statistical methods. Operations research, a field of study focusing on applying
mathematical and quantitative methods to solve complex decision-making problems,
emerged as a result.
The application of quantitative methods in decision making expanded rapidly after World
War II, particularly in the fields of business and management. In the 1950s and 1960s,
management science, which uses mathematical models and simulation to analyze complex
systems, became increasingly popular among businesses and governments. This led to the
development of software and tools specifically designed for quantitative analysis, such as
spreadsheets and statistical software.
Today, quantitative methods continue to play a vital role in decision making across a wide
range of industries and fields, including finance, healthcare, engineering, and public policy.
Data analytics, machine learning, and artificial intelligence have further advanced the use of
quantitative methods in decision making, enabling organizations to analyze large volumes
of data and make more accurate and informed decisions.
4. Game theory is a branch of mathematics that deals with analyzing the strategic
interactions between different actors or entities. It is commonly used in economics,
political science, and psychology to study and analyze decision-making in competitive
situations.
## Pure strategies are choices made by a player that produce a single, specific, and certain
outcome. In game theory, a pure strategy is a set of actions, which is based on a complete
understanding of the rules and other player's strategies. It is a deterministic approach that
assumes that the player is certain about the outcome it desires and the behavior or action
required from the other player or players. In essence, a pure strategy is a fixed plan of
actions chosen to achieve a specific goal without taking into account the uncertainty of the
outcome.
## Mixed strategies are choices made by a player that involve a randomizing element. A
mixed strategy is defined as a probability distribution that assigns probabilities to all
possible actions in response to the behavior of the other player. In other words, a mixed
strategy is a strategy that involves playing different actions with certain probabilities so
that the other player is unable to predict the player's action.
Mixed-strategy equilibrium is a concept common in the study of game theory, where each
player randomizes their play with a specific probability distribution. When each player
correctly assumes the strategy chosen by the other and cannot improve their payoff by
switching to a different strategy, the result is said to be a mixed-strategy Nash equilibrium.
6.
Immediate
Task Task Time
Predecessors
A 12 -
B 7 A
C 8 B
D 11 -
E 8 D
F 12 E
G 5 C
H 10 C
I 12 F,G,H
J 8 I
A. The project involves building a backyard swimming pool and consists of ten activities A,
B, C, D, E, F, G, H, I, and J. The immediate predecessors of an activity are activities that must
be completed before it can start. The network diagram is as follows:
Activity A has no immediate predecessors and takes 12 units of time to complete. Activity B
is dependent on A and can only start once A is completed. It takes 7 units of time to
complete. Activity C is dependent on B and takes 8 units of time to complete. Activity D has
no immediate predecessors and takes 11 units of time to complete. Activity E depends on D
and takes 8 units of time to complete. Activity F depends on E and takes 12 units of time to
complete. Activity G depends on C and takes 5 units of time to complete. Activity H also
depends on C and takes 10 units of time to complete. Activity I is dependent on F, G, and H
and takes 12 units of time to complete. Finally, Activity J depends on I and takes 8 units of
time to complete.
This network diagram provides a visual representation of the activities that need to be
completed and their dependencies. It can be used to identify the critical path of the project,
which is the path of activities that must be completed on schedule to ensure timely
completion of the project.
The critical path of a project is the sequence of activities that must be completed on time in
order to ensure that the project is completed on schedule. The critical path is determined
by identifying the activities with zero slack (i.e., activities that cannot be delayed without
delaying the completion of the project).
Activity A has no immediate predecessors and takes 12 units of time to complete. Activity B
is dependent on A and takes 7 units of time to complete. Activity C is dependent on B and
takes 8 units of time to complete. Activity D has no immediate predecessors and takes 11
units of time to complete. Activity E depends on D and takes 8 units of time to complete.
Activity F depends on E and takes 12 units of time to complete. Activity G depends on C and
takes 5 units of time to complete. Activity H also depends on C and takes 10 units of time to
complete. Activity I is dependent on F, G, and H and takes 12 units of time to complete.
Finally, Activity J depends on I and takes 8 units of time to complete.
The activities on the critical path are A, B, C, G, H, I, and J, which have a total duration of
12 + 7 + 8 + 5 + 10 + 12 + 8 = 62 units of time.