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The Arcanist's Toolkit
The Arcanist's Toolkit
Rituals Complexity: ⑥ Magic that takes time and skill for powerful effects.
• DAWN
• DAY
• DUSK
• NIGHT
When Karin decides to try and spy on the corrupt Her WHERE rating is only a ⑥ , but it’s good enough
guards in her village, she casts a spell to avoid them for her to roll. She rolls, and gets a heroic success, so
noticing her. Lucy’s GM rolls difficulty as normal, and Karin simply melts into the shadows near the guard
comes up with a 12. tower, waiting for her mark to emerge.
Spheres Example #2
Zach’s character, Mellirae, is part of a classic fantasy As it happens, some sessions into the game, Mellirae
action game about a war between wizards. Mellirae discovers that the evil wizards on the opposite side
has the somewhat abstract spheres CREATION, of her conflict have discovered time manipulation
DESTRUCTION, CHANGE, and STASIS. In addition, the game magic! This upends what Mellirae knows about the
uses sphere statements to add more depth to these magic of change, so Zach challenges her sphere
spheres. Mellirae’s sphere statement for CHANGE is: statement.
I never asked what was in the cases, and I When you augment a trait, you automatically unlock
the following SFX attached to that trait:
don’t regret that. Like I said, I don’t do
questions. But the men who came calling for • Lesser Augmentation: Double this trait.
me one day... they had questions.And when it Afterwards, step the trait down until you
became clear I didn’t have answers, I had only succeed a recovery test including the trait’s
original size as a complication.
one choice.The only choice I’ve ever had.
Augmented traits also have two locked SFX, Greater
Run. Augmentation and Reliable Augmentation, described
in “Augmentation and Growth” below.
Lace fights them back, but she’s in bad shape. Richard Augmentation and Growth
decides to have Lace rest by the river for a few hours As well as Lesser Augmentation, an augmented trait
and regain her STRENGTH. This is a recovery scene, so comes with two other locked SFX. These can be
the GM rolls the standard difficulty ( ⑧⑧ ) plus unlocked through growth like any other SFX.
the original size of the augmented trait (⑧ ). They
get a total of 11. • Reliable Augmentation: Spend a Ⓟ to immedi-
ately recover this trait to its original size.
Richard rolls HEALTH ⑥ , PATIENCE⑩ , and SILENCE IS • Greater Augmentation: When you activate Lesser
GOLDEN ⑧ . He gets a total of 12, with a ⑥ effect Augmentation, spend a Ⓟ to step up and
die. In a normal recovery scene, the effect die double the trait.
matters, but in this case all that matters is that Lace
succeeded, so her MIGHT returns to ⑧ once more. In addition, characters can use growth to augment
additional traits. This costs roughly the same as get-
ting a ⑧ specialty - so three sessions with the
session records mod, 5 XP with the milestones mod,
and a ⑧ difficulty for the growth pool.
Augmentations SFX
Augmentations are SFX by their nature, but if you
want to add more customisation you could attach
any number of the following SFX to the relevant
traits. These are slightly less impressive than Reliable
Augmentation and Greater Augmentation, so you could
consider allowing characters to have some of these
unlocked from the start.
Sample Spells
FRIENDLY WORD: Encourage a SONIC BLAST: Temporarily stun or WELL-WORN PATH: Visualise a
character to like you a bit more. deafen everyone nearby. route to help find your way
VANISH: Shimmer and briefly turn LIES TO ASH: Characters who lie ONE GIANT LEAP: Jump into the air
invisible to those around you. involuntarily cough up ashes. to an impossible height.
Spells Example #1
Tim’s PC, Aelor, is a wizard who uses the spells mod Tim rolls, and gets a total of 11. He then rolls his
to create and cast spells. When he created Aelor, he resource die afterwards, which comes up with a 5.
also created a couple of spells: WAVE OF WATER ⑥ He adds that directly to the total, making 16.
and MIND BLAST ⑥ . Each spell cost him two points
at character creation — one to create the resource, Tim’s GM rolls a dice pool for the bandits to try and
and another to step it up. escape the torrent of water, but only gets a 12. Tim
describes how he conjures forth a great wave from
In the first session, Aelor is suddenly set upon by a his fingertips, using the force to blast his attackers
pack of bandits! He decides to try and use WAVE OF back with ease.
WATER ⑥ to wash them away so they’ll stop bother-
ing him. Tim’s game uses action-based resolution, so The spell was a huge help in turning the tide of
he rolls first. battle! Remember, even if Tim had only rolled a 1, he
would still have added it to the total.There is a down-
He constructs a dice pool using RESILIENCE ,⑥ side, however. Aelor only had one die assigned to
SOLITUDE ⑧ , ELVEN MAGE ⑧, and a specialty in WAVE OF WATER, meaning he’s lost that spell. He will
ELEMENTAL MAGIC ⑥ . He also commits his WAVE OF recover it at the start of the next session, or over
WATER ⑥ resource, but doesn’t roll that yet. downtime.
Spells Example #2
Brandon’s PC, Clay, has a spell that he uses to shake Then, they look at the result. Because Brandon
the earth, unbalancing his foes. It’s called TREMORS doesn’t have an effect die, it defaults to a ④ . Not
⑥ , but he wants to make it more powerful, so he very powerful! But Brandon got an heroic success 10
tries to invent a higher-rated version of the spell. points higher than the difficulty. That steps up the
effect die twice, resulting in a ⑧ effect. So, if
Alone in his study, Clay works on the new spell. Brandon can spend three banked Mana, then Clay
Brandon describes how Clay pores over the details, can put together a spell called TREMORS ⑧ .
looking for inefficiencies to eliminate and
researching new channelling techniques. Brandon’s Clay can use that spell in the rest of the session, but
GM rolls ⑧⑧ for the difficulty, and comes up once it’s over, it’s gone. But because Brandon’s game
with a total of 4. This should be easy! uses the milestones mod, at the end of the session he
can spend 3 XP to permanently keep it.
Clay builds a dice pool out of INTELLIGENCE ⑥ ,
SPELLCRAFT ⑧ , and MIND OF AN OBSESSIVE ⑧ . He Brandon spends the XP and permanently removes
can’t use his TREMORS ⑥ spell here, because he one of the three Mana he spent to create the spell.
doesn’t want to actually cast it right now. Brandon He only removes one because he’s stepping up his
rolls, and gets a 14, but rolls a hitch on the ⑧ . The existing spell by one step. The other two points go
GM activates it, assigning a TIRED ⑥ complication back in the bank, ready to be used next session.
and giving Brandon a Ⓟ .
Spells SFX
Here are five SFX you might invite characters to
unlock alongside their magical traits (whether they
be specialties or distinctions).
Grounding Example #1
Jenny’s PC, a lizard technomancer named Irik-Zi, has Riley assembles a dice pool to represent the magical
magical power with grounding. When creating Irik- energies Irik-Zi is trying to harness, using three dice
Zi, Jenny made sure to pick up the TRAINED of the stated difficulty: ⑥⑥⑥ . They roll, and
TECHNOMANCER ⑧ distinction and the ELECTRICAL manage to get a 10, beating Irik-Zi’s total! Not to
HIJACKING ⑥ specialty. So, when she’s faced with an worry, the ball’s back in Irik-Zi’s court. Jenny rolls,
uncooperative access terminal she needs to bypass, and manages to get a 14!
she’s ready!
Well, there’s no way that Riley’s dice pool for the
Jenny explains that Irik-Zi just wants to get the magic is going to beat that, but Riley’s read these
terminal to open the nearby door, which Riley, the rules, and they know that magic doesn’t usually give
GM, decides is ⑥ difficulty. If Irik-Zi wanted to in! So, they roll again, and of course, they don’t
open every door in the facility she’s infiltrating, that manage it, only getting a 10 again.
might be ⑩ difficulty instead.
Irik-Zi won the contest, so Jenny describes how: the
Jenny assembles a dice pool to begin the contest, terminal jerks and shudders, incomprehensible
using WILL ⑥ , FOCUS⑧ , TRAINED TECHNOMANCER symbols flickering across its display, before going
⑧ , and her ELECTRICAL HIJACKING ⑥ specialty. She completely black. Seconds later, the locked door
rolls the dice, receiving a total of 9. clicks and smoothly slides open!
Grounding Example #2
Ashley’s PC, a true-name wielder named Helene, is Ashley rolls, but only receives a 11. With the contest
trying to use her grounding to banish a spirit haunt- over, Ryan could inflict a ⑥ complication on
ing her home. Unfortunately, things aren’t going so Helene, but he decides to take the other, more dan-
well! gerous option available to him.
The difficulty of the effect was determined at ⑩ , He creates a new scene distinction instead: THE
since it affects the entire house. If she wanted to HOUSE IS SCREAMING ⑥ ! It seems Helene’s magic has
create a smaller sanctified space, or only temporarily accidentally woken additional spirits, and they’re
ward the house, it might have been a lower difficulty. angry! She’ll certainly be hearing about this at the
Ryan, the GM, rolled a 15 on the last round, with a next Neighbourhood Watch meeting, if she can’t fix
⑥ effect die. the problem quickly!
Grounding SFX
Here are five ideas for SFX you can apply to
characters using grounding. You can attach these to
grounding distinctions or specialties.
A Possible Future
See several weeks into the future, with some caveats. The
ritual can mentally transport any of its participants up to
RITUAL⑧⑧⑧⑧
two months into the future, but you can only see your TIME MAGIC ⑩
own perspective, not anyone else's. Furthermore,
participants only remain in that future for a maximum of UNCERTAINTY OF PROPHECY ⑥
five minutes. Lastly, the future is not set in stone, and
events may conspire to ensure that what you see is not
• Mass Attack: Add a ⑥ and keep an additional
effect die for each additional target past the
what eventually happens.
first. For each opportunity you roll, keep one
fewer effect die (minimum one).
Possible approaches: meditate on the outcome
without distraction (MIND, SOLO); quickly perform • Possibility Glimpse: When you roll an opportun-
mathematical solutions to focus the timeframe ity, before it is activated, step down TIME MAGIC
(SPEED, MATHEMATICS); remain anchored to the present for the rest of the scene to reroll it.
to aid your safe return (SPIRIT, RESOLUTE).
Secrets Bound
This ritual forces a target to keep a particular piece of
knowledge to themselves. They can allude to the secret,
RITUAL ⑥⑥⑥⑥
and can mention that they have a secret at all, but are MIND MAGIC ⑧
physically prevented from speaking, signing, writing, or
LIFELONG OATH ⑩
otherwise communicating it. The target must be con-
scious and present for the entirety of the ritual, but need
• Patterns of Behaviour: When you inflict a
not agree to be the target.
complication on a participant, pay them a Ⓟ
Possible approaches: convince the target to take the and step it down to rename it FRACTURED MIND.
Until it is recovered, the character loses a
oath (CHARM, MANIPULATE); confuse their memory
crucial memory.
while ensuring the security of your own (WILLPOWER,
FOCUS); keep the target bound with physical force • Unwilling Target: If the target of this ritual is
(STRENGTH, FIGHT). unwilling, include one of their traits in the dice
pool when defending.
Entreatment
This powerful ritual allows its participants a few short
moments with a deity, or force of similar power. The deity
RITUAL ⑩⑩⑩⑩
manifests in a specially prepared circle for no more than DIMENSIONAL MOVEMENT ⑧
five minutes, but can leave earlier as it wills. The entity
you summon might offer a blessing, provide valuable
DIVINE MIGHT ⑫
insight, or simply instil all spectators with divine awe. Do
not try to fight the entity. Do not try to fight the entity.
• Mass Attack: Add a ⑥ and keep an additional
effect die for each additional target past the
first. For each opportunity you roll, keep one
Possible approaches: recite prayers to the appropri-
fewer effect die (minimum one).
ate deity (KNOWLEDGE, DIVINITY); watch out for signs of
response or recognition (WITS, PERCEPTION); or resist • Spectacular Summon: When all dice in this ritual
the splendour of supernatural power (POWER, are removed, all participants must defend
VITALITY). against a ⑫⑫ test using WILL. Characters
who fail this test are PARALYSED ⑫ until the
entity leaves the scene.
Rituals SFX
While anyone can take part in a ritual, characters
who want to be veteran ritualists might enjoy any of
these five SFX. Note that these are SFX for
characters, rather than for rituals themselves.
Dolormancy Example #1
James’ PC, Arthur, has a distinction called NOVICE He succeeds, so James describes how Arthur strides
DOLORMANCER ⑧ , and has unlocked the Exertion SFX. up to the wooden board and tries to crack it with his
Arthur is halfway through a tough trial he needs to own head, reversing and releasing the concussive
pass to impress the Elder Council, and has already force within! The watching elders nod appreciat-
gained a CONCUSSED ⑥ complication. ively, and Arthur has achieved his aims.
For his next challenge, Arthur is called upon to crack After the test is done, Arthur takes a moment to
a wooden board in half, but he has no weapons! He ⑥
relax, but his HEALTH is still at , and won’t recover
could try to chop it, but James has a better idea. He until the session is over. That means James has, at
activates Exertion, stepping down his HEALTH from most, one more chance to use his dolormancy this
⑧ to ⑥ , and adding his CONCUSSED ⑥ session. But since that would bring his HEALTH to ④,
complication into the dice pool. is it really worth it?
Dolormancy Example #2
Khala’s PC, Nix, also has a distinction called Eric persuades her to be a bit more interpretive, and
DOLORMANCER ⑧ , but she has the Exacerbation SFX after thinking about it for a moment, Khala suggests
unlocked instead. Nix is a detective, and she’s a different power. What if the BLEEDING complication
currently on the case of a girl lost somewhere in the lets her find the girl’s relatives — her own blood, so
city. She’s made it through a few scenes unharmed, to speak? Eric is the symbolic type, so he goes for
annoyingly, but finally she manages to get a thug to this, and lets her roll.
⑩
inflict a nasty cut, leaving her BLEEDING .
Khala activates Exacerbation and uses the
“Big mistake”, Nix thinks! She describes how she complication in her dice pool alongside her WISDOM
uses the blood flowing from her arm to trace back ⑧ , DIVINER ⑩ , and DOLORMANCER ⑧ . She
the location of the lost girl that she’s searching for. succeeds massively, so Eric assigns her a clue asset,
But Khala’s GM, Eric, isn’t so convinced — after all, describing how the blood droplets seem to shift and
what is it about being BLEEDING that allows Khala to form shapes of people, silhouettes cast against the
use this power? The complication needs to factor pavement. Nix knows where to go, but then the cost
into the effect somehow. of Exacerbation kicks in. Now, she’s BLEEDING ⑫ , and
looking pretty rough!
Dolormancy SFX
As well as the three base SFX, you can apply any of
the following five SFX to your dolormancy distinc-
tions to offer different bonuses. Some of them only
apply when you activate a specific SFX, creating a
sort of prerequisite system.
Synchronicity Example
Kristine’s PC, Mary-Kay, has synchronicity. Through
a series of unfortunate events, Mary-Kay ended up
in jail just one day before her wedding! She’s got to
get out, ideally without anyone noticing. So she takes
a moment, centres herself, and decides that the
prison guard left the keys in the lock. As soon as she
looks up — yep, there they are. She renames her
asset to PRISON KEYS ⑥ , but for now she doesn’t
even need to roll it. The keys are there for her to take,
so she does!
Credits
Writing, Design, Layout This work is based on the Cortex Prime roleplaying
Riley Routh game system, designed by Cam Banks and edited by
Amanda Valentine, and licensed for my use under
Illustrations the Cortex Prime Community License.
Tres August
Find out more about Cortex: www.cortexrpg.com
Special Thanks
Ash Routh Cortex, Cortex Prime, and associated logos are
Cam Banks registered trademarks of Dire Wolf Digital, LLC.
Matt Turner
Miriam Robern Version 1.1
Ti Lam Collier
and the Cortex Prime Discord © Riley Routh 2023