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Educational Technology Unit I
Educational Technology Unit I
Its origin is in Physical Sciences & Applied Engineering and it is based on the
concept of Service.
It adopts a Product-oriented Approach.
It is concerned with the production and utilization of audio-visual aid
material[ such as CHARTS, MODELS, SLIDES, FILMSTRIPS, AUDIO
CASSETTES, etc.], sophisticated instruments and gadgets[ such as RADIO,
TELEVISION, FILMS, PROJECTORS, TAPE-RECORDERS, VIDEO
PLAYER, TEACHING MACHINES , COMPUTERS, etc.] and mass media.
Hardware Technology utilizes the products of Software Technology [such as
teaching strategies, teaching learning material, etc.] for its functioning.
Hardware technology has the potential to hand over the educational benefits to
the mass with greater ease and economy Too much use of technical gadgets
may mechanize the process of teaching-learning as the Hardware approach
tries to enter education from outside, operating more in isolation than in
combination.
SOFTWARE APPROACH
SYSTEMS APPROACH
Technology, as the systematic organisation of knowledge for practical purposes, is used for bringing effectiveness
in the process of teaching and learning. This educational technology improves the educational processes through its
components such as software and hardware technologies. The role of these components in educational practices are
briefly presented in the given points:
It helps in providing individualisation of instruction and personalised learning according to the needs,
interests, pace and abilities of the individual learner.
It uses multi media and multi sensory approach to teaching and learning which are based on the principles
of psychology of learning.
It helps in management of the affairs of educational practices in an efficient and productive way through
proper planning, systematic organisation, efficient leading and proper control of teaching and learning
processes.
It helps in providing effective and proper input in the form instructional materials, equipment and
appliances and involved processes in the form methods, strategies and devices for the best possible
outcomes or products which move towards realisation of learning objectives in efficient and cost-effective
ways.
It fulfills the expectations of distance and correspondence education in order to make learning accessible to
all learners irrespective of where they are situated.
It makes teaching and learning tasks more interesting, productive, meaningful and purposeful.
● Audio-Visual aids such as interactive boards can be used during the lecture,
to make the presentation more interesting.
● The teacher can easily show the class her note and then ask them to
discuss it.
● Audio visual materials such as documentary videos and images can help
students gain a broader view of a subject, enabling them to understand
concepts around the subject holistically.
Thanks to the educational methods of the 21st century, it is easier for the teachers to
impart knowledge, as well as recognize their students’ potential. On the other hand, the
students’ learning itself is hugely facilitated through the use of audio-visual and
interactive software and gadgets. This strategic synergy of technology and teaching is
what opens up new possibilities in education, and some methods have stood out as
especially noteworthy.
Distance learning
Distance education as a form of education has been used for decades, but it has gained
importance with the rapid advancement of the means of communication. Now it is
possible to attend class in real time from another end of the planet, and even actively
participate. The prerequisites for online education are an internet connection and a
computer or another smart device, and adequate communication software.
Technology in education provides virtual attendance, live chat, as well as face to face
communication with teachers and students in real time. One can also access the
previously recorded lessons, as well as a wealth of other materials necessary for
studying.
This learning method is used at many American schools, sometimes as an additional
method of teaching and sometimes on its own, as full-time online learning. The
possibilities have expanded so much that it is now even possible to attend the school’s
extracurricular activities in this manner. And in the end, at many schools across the
USA, one can even graduate in this way.
Cloud technology
One of the best examples of the usefulness of learning technology is the
implementation of cloud technology. Earlier use of computers in education was limited,
as the sharing of data was comparatively complicated. Nowadays, school devices are
interconnected using online software that keeps data in a cloud. This means that all
information available on the server is accessible to all students.
Now it is much easier to solve team tasks, and share information and multimedia using
cloud services such as Office365 or Google Drive. There are also specific educational
apps that introduce children to this type of data exchange. The additional benefit of
these cloud services is the price, which is a lot lower than that of buying specific
software for each school device. This technology is especially important in eLearning,
when a teacher uploads assignments and multimedia content for students.
VR technology
Virtual reality (VR) and augmented reality (AR) are relatively new advancements in
technology that bring a new dimension to the classroom. Using VR headgear, students
can visit remote areas and encounter ancient civilizations or dinosaurs. This is an
excellent supplement in the learning process, where one can gain close experiences not
feasible in reality (climbing a mountain, going to space).
On the other hand, augmented reality entails an “enhancement” of reality, where digital
elements are blended with real ones, which positively affects student engagement.
Perhaps the most popular example of AR technology around the world is the game
Pokémon GO, where the players walk on actual streets looking for the creatures from
the game. This technology is useful in areas other than gaming, and there is no doubt
that the possibilities that this powerful tool brings along are a part of the fabric of the
future of education.
Robotics
In addition to facilitating the learning process, new technology helps students get
acquainted with the world of modern work through problem solving. School science
projects are reimagined through the introduction of robotics, programming and 3D
printing. These are the foundations of many professions that are already popular on the
job market, with a great potential for future growth and expansion.
Robotics helps students get acquainted with all branches of the STEM system (science,
technology, engineering and mathematics), which opens the door to future professional
advancements. Creating a robot does not mean only designing it and making its parts
through 3D printing, but also programming its behavior. This might sound complicated,
but at many schools, even the younger students are introduced to the basics of robotics
and other technological advancements (according to age and intellectual development).
Virtual classrooms, video, augmented reality (AR), robots, and other technology tools can
not only make class more lively, they can also create more inclusive learning
environments that foster collaboration and inquisitiveness and enable teachers to collect
data on student performance.
Still, it’s important to note that technology is a tool used in education and not an end in
itself. The promise of educational technology lies in what educators do with it and how it
is used to best support their students’ needs.
Prominently rising from the COVID-19 crisis is the issue of content. Educators need to
be able to develop and weigh in on online educational content, especially to encourage
students to consider a topic from different perspectives. The urgent actions taken during
this crisis did not provide sufficient time for this. Access is an added concern — for
example, not every school district has resources to provide students with a laptop, and
internet connectivity can be unreliable in homes.
Additionally, while some students thrive in online education settings, others lag for
various factors, including support resources. For example, a student who already
struggled in face-to-face environments may struggle even more in the current situation.
These students may have relied on resources that they no longer have in their homes.
Still, most students typically demonstrate confidence in using online education when
they have the resources, as studies have suggested. However, online education may
pose challenges for teachers, especially in places where it has not been the norm.
Despite the challenges and concerns, it’s important to note the benefits of technology in
education, including increased collaboration and communication, improved quality of
education, and engaging lessons that help spark imagination and a search for knowledge
in students.
Still, children learn more effectively with direction. The World Economic Forum reports
that while technology can help young students learn and acquire knowledge through
play, for example, evidence suggests that learning is more effective through guidance
from an adult, such as a teacher.
Leaders and administrators should take stock of where their faculty are in terms of their
understanding of online spaces. From lessons learned during this disruptive time, they
can implement solutions now for the future. For example, administrators could give
teachers a week or two to think carefully about how to teach courses not previously
online. In addition to an exploration of solutions, flexibility during these trying times is of
paramount importance.
Below are examples of how important technology is in education and the benefits it
offers to students and teachers.