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Paladin

Secondary Abilities:
Archetype: Fighter +1 Athletics: 2
Life Point Multiple: 15 +1 Social: 1
Life Points: +15 per Level +1 Perceptive: 2
Initiative: +5 per Level +1 Intellectual: 2
Martial Knowledge: +25 per Level +1 Vigor: 2
Innate Psychic Points: +1 every 3 Levels +1 Subterfuge: 2
+1 Creative: 2
Primary Abilities:
Combat: Limit %60 Reduced Costs:
+1 Attack: 2 +1 Composure or Withstand Pain: 1
+1 Block: 2
+1 Dodge: 2 Innate Bonuses:
+1 Wear Armour: 2 Primary:
+1 Ki: 2 +5 Attack or Block per Level (Maximum
Accumulation Multiple: 20 +50)
+10 Wear Armor per Level
Supernatural Ability: Limit %50 +10 Control or Banish per Level
+5 Zeon: 1 +50 Zeon per Level
MA Multiple: 60
+1 Magic Projection: 3 Secondary:
+1 Summon: 3 +10 Composure or Withstand Pain per
+1 Control: 1 Level
+1 Bind: 3 +10 Intimidate or Leadership per Level
+1 Banish: 1 +5 Persuasion or Etiquette per Level
+5 Style per Level
Psychic Ability: Limit %50
Psychic Points: 20 Special:
+1 Psychic Projection: 3 If the Paladin does not wish to develop any
supernatural ability, he can exchange the
+10 Control or Banish and +50 innate
bonuses for a +10 bonus to Composure or
Withstand Pain, whichever he did not
already choose. Or they can receive the
other primary combat skill that they didn’t
take initially (Attack or Block)

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