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Effects of Online Gaming on the Study Habits of Grade 10 Students

of Bagumbayan National High School

Research

Bernales, Shyla

Esmeria, Ariane Trixie Encila

Gerolaga, Gellian

Hermogino, Kenth Zandrie

Regaspi, Alisha
Table of Contents

Chapter 1

Introduction

Background of the Study

Statement of the Problem

Research Objectives

Research Questions

Statement of Hypothesis

Significance of the Study

Scope and Limitation

Definition of Terms

Chapter 2

Review of Related Literature and Studies


CHAPTER 1

Introduction

The prevalence of online gaming among students has surged in recent years,

raising concerns about its potential impact on their study habits. While online gaming

offers various benefits, such as social interaction and cognitive development, its influence

on academic performance and study habits remains a subject of debate. This research

aims to examine the effects of online gaming on the study habits of students, providing

insights into the potential risks and benefits associated with this popular form of

entertainment.

Background of the Study

Numerous studies have explored the relationship between video gaming and

academic outcomes, shedding light on the potential effects of gaming on students' study

habits. For instance, a study by Gentile et al. (2017) investigated the association between

video game use and academic performance among adolescents. The findings suggested

that excessive gaming was linked to poorer academic achievement and reduced time

devoted to studying.

Additionally, research by Li et al. (2019) examined the impact of online gaming

addiction on the academic performance of college students. The results revealed a


negative correlation between online gaming addiction and study habits, with addicted

students exhibiting lower levels of self-discipline and time management.

Furthermore, a study by Kuss and Griffiths (2012) explored the relationship

between online gaming and academic engagement. Their findings indicated that

excessive online gaming was associated with lower levels of academic engagement and

reduced time spent on educational activities.

While these studies provide valuable insights into the potential effects of online

gaming on study habits, there is still a need for further research to explore this relationship

in greater depth. Understanding the specific mechanisms through which online gaming

influences study habits, such as time allocation, concentration, and motivation, is crucial

for devising effective interventions and strategies to promote a healthy balance between

gaming and academic pursuits.

Statement of the Problem

This study aims to determine the effects of online gaming on the study habits of

Grade 10 students at Bagumbayan National High School of Taguig.

Specifically, it sought to answer the following questions:

How may the profile of the respondents be described in terms of:

1. What is the profile of the Grade 10 students in terms of age, sex, and section?

2. How does online gaming impact students' time management skills and study

schedule?

3. Does online gaming have a significant effect on study habits?


Research Objectives

By employing a mixed-methods approach, combining quantitative surveys and

qualitative interviews, this study will explore the effects of online gaming on the study

habits of students across different educational levels. By delving into the complexities of

this relationship, this research aims to provide evidence-based recommendations for

educators, parents, and policymakers to develop informed strategies for managing online

gaming activities while fostering healthy study habits among students.

Research Questions

This research aims to address the following research questions:

● How does online gaming impact students' time management skills and study

schedule?

● To what extent does online gaming influence students' motivation and

engagement in academic tasks?

● What strategies can be implemented to promote a healthy balance between online

gaming and academic pursuits?


Statement of Hypothesis

From the problem stated above, the following hypotheses were formulated:

Null Hypothesis:

H0: There is no significant relationship between online gaming and students’ study habits.

Alternative Hypothesis:

H1: There is a significant relationship between online gaming and students’ study habits.

Significance of the Study

The researcher believes that this study will not only yield data that will be helpful to

her, more so to the following groups of people:

The Students. In particular, the Grade 10 students will be knowledgeable on how

online gaming affects Grade 10 students' lifestyle, particularly their study habits, as it

provides them with knowledge and awareness, enables informed decision-making,

promotes self-discipline, and offers long-term benefits for their academic and personal

development.

The Teacher. The results of the study can benefit teachers by providing insights into

the challenges students face when balancing online gaming and studying. This knowledge

enables teachers to offer targeted instruction, cater to individual needs, provide support and

guidance, improve classroom management, and collaborate with parents. Ultimately, this

can contribute to students' success in studying and help them develop effective study

habits.
Scope and Limitation

This study focused on the effects of online gaming on the study habits of the Grade

10 students in Bagumbayan National High School. The Study was conducted during the

school year 2022-2023. The subjects of the study were selected sections of Grade 10 in

Bagumbayan National High School.

Definition of Terms

Academic Performance – it is the measurement of a student’s performance and

achievement in school.

Adolescents – phase of growth and development between childhood and adulthood

Cognitive development – the development of the ability to think and reason.

Isolation – non-socializing or the state of being in a place that is separated from others.

Online Gaming – it is a video game that can interact with other gamers.

Popularity – the state of being liked by a large number of people.

Procrastination – delaying or postponing something.

Productivity – the amount of things that you have done in such a short time.

Self-discipline - the ability to limit and control yourself.

Skills – the ability to do something well and can be your talent.

Social interaction – having an interaction between people.

Study habits – these are the habits that you have formed during your school years.

Time management – to organize your schedule.

Timid – shy or having a lack of courage and confidence.


CHAPTER 2

Review of Related Literature and Studies

Online gaming has gained significant popularity among students in recent years.

With the widespread availability of high-speed internet and the proliferation of gaming

platforms, more students are engaging in online gaming activities. While online gaming

can provide various benefits, it is crucial to examine its potential impact on the study

habits of students. This review aims to explore existing literature and studies related to

the effects of online gaming on students' study habits.

The Impact of Online Gaming on Academic Performance: Several studies have

investigated the relationship between online gaming and academic performance. For

example, Gentile (2009) found that excessive gaming was associated with lower grades

and decreased academic engagement among adolescents. Similarly, a study by Hauge

and Gentile (2003) revealed that excessive gaming led to reduced study time and poorer

academic achievement among college students.


Additionally, Dumrique and Castillo (2018) discovered that because they know how to

set boundaries, playing online games has no negative effects on their grades. They only

play games on breaks and weekends when they have more time than when they have

courses because they are aware that they must maintain self-control in order to perform

well in class. Even though they enjoy playing online games, they have good social skills

and are capable of doing well in the classroom. However, it is unavoidable to stop playing

for even a half-hour when they have grown accustomed to it. Therefore, discipline is all

that is needed.

Time Management and Online Gaming: Effective time management is crucial for

students to maintain a healthy balance between academic commitments and leisure

activities, including online gaming. Kuss, Louws, and Wiers (2012) conducted a study that

found a negative correlation between time spent on gaming and academic performance.

They concluded that poor time management and excessive gaming can lead to

decreased study hours and lower academic productivity. The local study made by Cortes,

Alcalde, and Camacho (2012) Resulted that Computer gaming, measured by number of

hours spent playing, contributes to the probability of a student to fail. As a result, computer

gamers also have a propensity to stop attending school altogether or to repeat one

academic year. There is a chance that education in high school could suffer since

computer gaming has a negative impact on students' academic performance. A greater

proportion of pupils will get disinterested in their education as the computer gaming

industry continues to expand. This could imply that students will see a lesser rate of return

on their investment in higher education. As a result, resources like time, money,

educational supplies, etc. are definitely wasted.


Psychological Effects of Online Gaming: The psychological impact of online

gaming on students' study habits has also been explored. For instance, Wan and Chiou

(2006) found that excessive gaming was associated with decreased motivation for

academic tasks and increased academic procrastination among college students.

Similarly, a study by Wei, Chen, Huang, and Bai (2012) indicated that excessive online

gaming was related to higher levels of academic stress and decreased self-regulation of

study habits.

In addition to the study about the psychological effects of online gaming, Marino et

al. (2019) Conducted the study to investigate the possible moderating interactions

between psychological resilience and perceived stress in relation to online gaming (more

particularly operationalized as IGD Internet-Gaming-Disorder and weekly gameplay). IGD

scores were greater when perceived stress was present, but IGD values were lower when

psychological resilience was present. Additionally, a particularly high number of gaming

hours per week was linked to both increased felt stress and weaker psychological

resilience. It is advised to increase psychological resilience to reduce the possibility that

online gamers will experience higher levels of stress as a result of playing more frequently

during the week.

Social Interaction and Online Gaming: Online gaming often involves multiplayer

features, enabling students to interact with peers in virtual environments. However, the

impact of online gaming on social interaction and study habits is a topic of interest. Yee

(2006) conducted a study that showed a negative correlation between online gaming and

real-life social interaction, suggesting that excessive gaming may lead to social isolation

and reduced focus on academic pursuits. In addition to this, Uz and Cagiltay (2015)
Concluded that Online multiplayer games are what most gamers want to play with their

real-life friends and family. It cannot be said that multiplayer games are the perfect setting

for timid or introverted persons who find it difficult to form real-world social connections.

Gamers like to play alongside their real-life friends and family since the gaming

environment allows them to communicate and work together. Another local study, Reyes,

M. R., & Lopez, A. V. (2020). Found that many physical, academic, emotional, and

interpersonal issues that gamers experienced led to psychological suffering but

discovered they were drawn into gaming. They discover ways to escape from gaming as

they themselves find ways to escape the amusing virtual world for the real life.

The literature and studies reviewed in this paper indicate that excessive online

gaming can have a detrimental impact on students' study habits. It can lead to decreased

study time, lower academic performance, poor time management, psychological distress,

and potential social isolation. However, it is important to note that moderate and balanced

engagement in online gaming may not necessarily harm students' study habits. To foster

healthy study habits, students should prioritize effective time management, set

boundaries on gaming activities, and maintain a balanced lifestyle.


References:

Canale, N., Marino, C., Griffiths, M. D., Scacchi, L., Monaci, M. G., & Vieno, A.

(2019). The association between problematic online gaming and perceived stress: The

moderating effect of psychological resilience. Journal of Behavioral Addictions, 8(1), 174–

180. https://doi.org/10.1556/2006.8.2019.01

Cortes, M. S., Alcalde J. V., & Camacho, J. V. (2012). Effects of Computer Gaming

on High School Students' Performance in Los Baños, Laguna, Philippines, 16(2) p.75-

p.88

Dumrique, D. O., & Castillo, J. G. (2018). Online Gaming: Impact on the Academic

Performance and Social Behavior of the Students in Polytechnic University of the

Philippines Laboratory High School. KnE Social Sciences, 3(6), 1205.

Gentile, D. A. (2009). Pathological video-game use among youth ages 8 to 18: A

national study. Psychological Science, 20(5), 594-602.

Gentile, D. A., Swing, E. L., Lim, C. G., & Khoo, A. (2017). Video game playing,

attention problems, and impulsiveness: Evidence of bidirectional causality. Psychology of

Popular Media Culture, 6(3), 228-244.


Hauge, M. R., & Gentile, D. A. (2003). Video game addiction among adolescents:

Associations with academic performance and aggression. Paper presented at the annual

meeting of the International Communication Association, San Diego, CA.

Kuss, D. J., & Griffiths, M. D. (2012). Internet gaming addiction: A systematic

review of empirical research. International Journal of Mental Health and Addiction, 10(2),

278-296.

Kuss, D. J., Louws, J., & Wiers, R. W. (2012). Online gaming addiction? Motives

predict addictive play behavior in massively multiplayer online role-playing games.

Cyberpsychology, Behavior, and Social Networking, 15(9), 480-485.

Li, D., Liau, A., & Khoo, A. (2019). Examining the influence of online gaming

addiction on academic performance among college students. Journal of Behavioral

Addictions, 8(4), 804-811.

Reyes, M. R., & Lopez, A. V. (2020). Road to mythic: conceptualization of internet

gaming from the lived experiences of symptomatic filipino youth. ., 8(4), 246–257.

Https://doi.org/10.18510/hssr.2020.8426

Uz, C. (2015). Social Interactions and Games.

Wan, C. S., & Chiou, W. B. (2006). Psychological motives and online games

addiction: A test of flow theory and humanistic needs theory for Taiwanese adolescents.

CyberPsychology & Behavior, 9(3), 317-324.

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