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Fighter 1 / Paladin 1 thunder_of_anconard

CLASS & LEVEL PLAYER NAME


thunder_of_anconard's
Human Noble 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +2 Constitution +2 15 16 --
+3 +2 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
16
+1 Charisma
Total
1d10 + 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +4 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+0 -1

+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

11 +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set
+1 Deception CHA
P +4 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Celestial, Common, Primordial
30 ft. (Walking)
+2 P +3 Intimidation CHA
+2 Investigation INT
14 -1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+1 Performance CHA === ACTIONS === You have a pool of healing power that can restore
-1 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
5 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
+2 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== BONUS ACTIONS ===
+2 Stealth DEX Divine Sense • 2 / Long Rest Second Wind • 1 / Short Rest
CHARISMA As an action, you can detect good and evil. Until Once per short rest, you can use a bonus action to
-1 Survival WIS
the end of your next turn, you can sense anything regain 1d10 + 1 HP.

+1 affected by the hallow spell or know the location of any


celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 2 times per long
rest.
13
Lay on Hands Pool • 5 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Handaxe +5 1d6+3 Slashing Simple, Light, Thrown, Range (20/60)

Unarmed Strike +5 4 Bludgeoning


9 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 1 / Paladin 1 thunder_of_anconard
CLASS & LEVEL PLAYER NAME
thunder_of_anconard's
Human Noble 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === poison affecting the creature.

* Hit Points • PHB 71 | Lay on Hands Pool: 5 / Long Rest • 1 Action

* Proficiencies • PHB 71
=== HUMAN RACIAL TRAITS ===
* Fighting Style • PHB 72
You adopt a fighting style specialty. * Ability Score Increase • BR 31

| Two-Weapon Fighting • PHB * Languages • BR


When you engage in two-weapon fighting, you can add
your ability modifier to the damage of the second
attack.

* Second Wind • PHB 72


Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.

| 1 / Short Rest • 1 Bonus Action

=== PALADIN FEATURES ===

* Hit Points • PHB 84

* Proficiencies • PHB 84

* Divine Sense • PHB 84


As an action, you can detect good and evil. Until the
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 2 times per long
rest.

| 2 / Long Rest • 1 Action

* Lay on Hands • PHB 84


You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Leather 1 10 lb.

SP 0 Handaxe 1 2 lb.

Handaxe 1 2 lb.
EP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
GP 25 Arrows 20 1 lb.

Backpack 1 5 lb.
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

84 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

480 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
masculino 17 Medium 7 pies 34
GENDER AGE SIZE HEIGHT WEIGHT
thunder_of_anconard's Chaotic Good clara amarillos oscuro
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

La gente común me ama por mi amabilidad


y generosidad. A pesar de mi noble
nacimiento, no me sitúo por encima de los
demás. Todos tenemos la misma sangre. Si
me haces daño, te aplastaré, arruinaré tu
PERSONALITY TRAITS

Independence. I must prove that I can


handle myself without the coddling of
my family. (Chaotic)
IDEALS

Nothing is more important than the other


members of my family.

BONDS

I too often hear veiled insults and


threats in every word addressed to me,
and I’m quick to anger.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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