Ragnar

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Chromatic Dragonborn Far Traveller

Ragnar
Draconic Bloodline

As magic flows through your body, it causes physical traits of your


dragon ancestors to emerge. At 1st level, your hit point maximum
increases by 1 and increases by 1 again whenever you gain a level in
this class.

Additionally, parts of your skin are covered by a thin sheen of


dragon-like scales. When you aren't wearing armor, your AC equals
13 + your Dexterity modifier.
27

+1
12

+3
17

+3
16

0 +6 14
11

+1 ●

13 ●

+4

18 ●

Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks
with an exhalation of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area
must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus).
On a failed save, the creature takes 1d10 damage of the type associated with your Chromatic
Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when
you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon
a number of times equal to your proficiency bonus, and you regain all expended uses when you finish
a long rest.
Draconic Resistance. You have resistance to to poison damage
Chromatic Warding. Starting at 5th level, as an action, you can channel your draconic energy to
protect yourself. For 1 minute, you become immune to the damage type associated with your
Chromatic Ancestry. Once you use this trait, you can't do so again until you finish a long rest.

Common, Draconic,
Elvish
● ●

fiddle, daggers, darts, slings, ● ●

quarterstaffs, light crossbows ●

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