Revit Mep Families

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REVIT MEP FAMILIES

WHAT IS REVIT FAMILIES

Family is essential top bim

It automatically adjusts to the host size

system familes: walls floors roofs stairs etc.

hosted families: need system family to exist

mostly face based

work plane-based families are based on levels

to make your own family type -duplicate the family

families are

 Parametric
 Adjustable and they can flex to any situation
 definable. they can be redefinable by duplicating the family
 data rich

FAMILY CREATION

Order:

 Reference plane
 Dimensions
 Labels (parameters) eg.height
 3d massing

PARAMETERS

1. Family parameter
 Size of family
 Ancillary dimensions
 Formulas
 Materials
 Visibility
 Mechanical information
 Electrical information
 Pertains to only that family
 Instance and type: instance-only changes the item selected
Type-changes all the family type associated
PROJECT PARAMETER

 Used for scheduling purpose


 Pertains to a family category

SHARED PARAMETER

 Used throughout the project


 Like in title block

Connectors: are where the engineering data are entered

 Electrical connector
 Duct connector
 Pipe connector
 Conduit connector
 Cable tray connector

REFERENCE PLANES

Creating reference plane


Create tab> draw panel>pick lines>give offset> select the direction to offset

DIMESNIONS

Can be done from strong reference to weak reference planes

Dimensions between three reference planes can be equally constrained.

Parameter

Select the dimension to be added as parameter

Under the labels tab click add parameter

Enter parameter type and parameter data


Creating extrusions(cubes)

Create duplicate reference planes in ref level, create duplicate plane in front view, create dimensions,
create parameters (type), now click create>extrusion>check the chain >also check data to be entered
in the boxes, >pick lines or draw lines > after picking or drawing lines lock the level and trim(extend)>
in front view adjust height. Click select the object to add instance parameter(eg. Material).

Duplicate object to change the type parameter or else change will reflect on all the objects.

Creating sweeps

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